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bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.9.0

Started by jamespetts, November 20, 2012, 02:30:23 AM

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ӔO

for ships, you need a high capacity dock.
depending on load, you should only need up to one ship every 48min. I find one in 1h is usually plenty with these sailing ships.
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asaphxiix

so I take it, we're using walking to connect? Maybe access permission could serve as well? As long as we keep the basic waiting manners.

We should set some guidleline for connecting, right?

ӔO

access permission are not working, for some reason.

I would suggest only connecting ship ports with ship ports, at least for this era. Road connections are too unreliable and low capacity for joining networks.

For connecting, it would be nice to ask or leave messages in chat or signs.

Personally, I don't mind too much for unannounced connections, but would prefer them to be placed at a hub, since branch lines tend to get overloaded easily without user interaction.


City claiming... I would suggest first come, first serve... But if you have to go through a city someone else is serving, try not to use the same roads, because there may be unexpected blockages. Also, try and work out a connection with the other player, because walking is enabled and may cause overloading problems if the connection is not placed strategically.


Not that one can't play aggressively at later stages ;)
Typically, I find cooperation is good in the beginning, but not entirely necessary at later stages in the game.
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asaphxiix

something isn't right with my vehicle (1263) pair of horses. It's made -2,853$ this month, and it's its first month of service.

Junna

Quote from: asaphxiix on November 22, 2012, 01:25:19 AM
something isn't right with my vehicle (1263) pair of horses. It's made -2,853$ this month, and it's its first month of service.

Check the line info and the re-funds. They can get pretty frightening.

AP

And I'm out again.  Not sure if it was refunds doing it for me or not. The balancing on this pakset is tough (but then, it always was a challenge). Might have another go later on.

EDIT: have posted some game feedback http://forum.simutrans.com/index.php?topic=10893

asaphxiix

Quote from: Junna on November 22, 2012, 06:56:54 AM
Check the line info and the re-funds. They can get pretty frightening.

Thoughts so too at first, but I had no refunds at all at that time... it was easy to see this was a bug


asaphxiix

thought: I actually think I do need some warning before making a connection. Otherwise it creates refunds when I'm sleeping...

ӔO

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asaphxiix

this morning (or was it last night?) I noticed it would freeze for a few minutes, then resume...

Junna

Quote from: asaphxiix on November 22, 2012, 11:07:16 AM
thought: I actually think I do need some warning before making a connection. Otherwise it creates refunds when I'm sleeping...

Ehm, sorry about that, I tried to relieve some of the routes that were getting a bit clogged, but I guess I failed.

asaphxiix

that's cool no worries, we will work it out when we are both playing, you can leave the connection :)

AP

Just tried to join the game (again, I know. 3rd time lucky? :rolleyes:)...

...however I get "Server did not respond" ?

ӔO

yeah, it's down. You can check on the listing site. It would appear that it has been down for around 8h and 40min now.

Previously, there was an auto restarting script, so either it's not working, or we found a bug that causes the game to be not loadable.
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AP


ӔO

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ӔO

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jamespetts

Yes, I restarted it. It seemed to have frozen rather than crashed, which is why the restart script didn't work. I can't reproduce the problem, sadly, so I don't know what the issue was.
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asaphxiix

james: it seems mail is too profitable? got almost 1000% margin last month on Ayl-Dun Mail line.

asaphxiix

server froze just now (1:50AM GMT)
also went to 50% cpu. could it be my client that's doing that?

ӔO

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Junna

Maybe it be useful with some sort of script to check for freeze at certain intervals and restart it should it find it unresponsive at thirty-minute intervals or something?

jamespetts

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asaphxiix

I was just changing the schedule of a convoy, from a normal line to a "garbage" line I created on the spot so I can use 'withdraw all' to sell the vehicle. It kinda felt like this triggered the freeze, but I can't really tell of course.

jamespetts

Which line was it, and what was the schedule of the garbage line?
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asaphxiix

This I cannot remember, I'm afraid. I just remember clicking on two random road tiles in the city to set as waypoints, then 'promote to line', then close the schedule, after a second or two it froze, as if during schedule change.

jamespetts

Ahh, I think that I have worked out what the problem might be - you need to avoid making way point only routes until I fix this issue.
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AP

Quote from: asaphxiix on November 23, 2012, 12:59:02 AM
james: it seems mail is too profitable? got almost 1000% margin last month on Ayl-Dun Mail line.
Don't tell him that!! It was only the mail that made up for my passenger stagecoaches being so feeble previously! :-D


ӔO

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Junna

Quote from: ӔO on November 23, 2012, 06:23:38 PM
also, could player access be enabled, if it is not a bug?

Pretty sure it is not a bug, as I can enable that in separate games.

AP

I get "server did not respond" when I try to load. But the listing suggests server is not down?? :-/

ӔO

Quote from: AP on November 23, 2012, 06:47:49 PM
I get "server did not respond" when I try to load. But the listing suggests server is not down?? :-/

maybe refresh your page?

It says offline for 17hrs for me.
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