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Patch for English Translations for pak96.comic

Started by TimWintle, December 05, 2008, 12:40:05 AM

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TimWintle

I've updated part of the english translations for pak96.comic (revisions based on 0.4.3b)

For pak maintainer
I didn't know if you would want a patch or the whole file, so I've included both.

For Users
If you want to use these translations in 0.4.3b

  • Make a backup of the file pak96.comic/text/en.tab
  • Download en-edit.tab, and re-name it to en.tab


BTW, I can't seem to get 0.4.3b to run - I'm getting a crash loading the pak in simutrans 100.0 under Ubuntu Hardy (Linux), I think it's a problem with the menu... (works on pak64)

Stack trace is this:
Reading city configuration ...
Reading speedbonus configuration ...
Reading forest configuration ...
Reading object data from pak96.comic/...
tunnel_reader_t::register_obj(): Tunnel 96c_road_001 geladen
tunnel_reader_t::register_obj(): Tunnel 96c_rail_001 geladen
Reading menu configuration ...
*** glibc detected *** ~/Desktop/simutrans 100/simutrans/simutrans: free(): invalid pointer: 0x08d47b90 ***
======= Backtrace: =========
/emul/ia32-linux/lib/libc.so.6[0xf7c0020c]
/emul/ia32-linux/lib/libc.so.6(cfree+0x85)[0xf7c02245]
/usr/lib32/libstdc++.so.6(_ZdlPv+0x21)[0xf7dcce71]
~/Desktop/simutrans 100/simutrans/simutrans[0x81dc682]
~/simutrans 100/simutrans/simutrans(__gxx_personality_v0+0x1b5)[0x804a831]



I've been playing with 99.17.1 and an earlier version of pak96.comic, but I thought I would patch the new translations.

sojo

Have anybody problems to run0.4.3b with a 100.x version?

I use 100.1-2114 and pak96.comic works.
"English is a easy language. But not for me." ;) sojo

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- A home for Simutrans (in german)

TimWintle

Ah, I've tried the latest nightly (Linux/gcc 4.1.6 Version: 100.1-2153), and it works!  :)

Guessing there was a bug fix since the 100.0 release.


If it's still useful, the information with -debug set  on 100.0 was this:


Reading menu configuration ...
Message: werkzeug_t::init_menu(): Reading general menu
Message: werkzeug_t::init_menu(): Reading simple menu
Message: werkzeug_t::init_menu(): Reading dialoge menu
Message: werkzeug_t::init_menu(): Reading toolbars
Message: simmain: loadgame file found at ~/Desktop/simutrans 100/simutrans/pak96.comic/demo.sve
Message: karte_t::laden: loading game from '~/Desktop/simutrans 100/simutrans/pak96.comic/demo.sve'
Message: karte_t::laden(): Savegame version is 99016
Message: karte_t::destroy(): destroying world
Message: karte_t::destroy(): label clear
Message: karte_t::destroy(): convois destroyed
Message: karte_t::destroy(): stops destroyed
Message: karte_t::destroy(): sync list cleared
Message: karte_t::destroy(): towns destroyed
Message: karte_t::destroy(): planquadrat destroyed
Message: karte_t::destroy(): marker destroyed
Message: karte_t::destroy(): player destroyed
Message: simlinemgmt_t::init_line_ids(): done
Message: karte_t::destroy(): lines destroyed
Message: karte_t::destroy(): factories destroyed
Message: karte_t::destroy(): attraction list destroyed
*** glibc detected *** ~/Desktop/simutrans 100/simutrans/simutrans: free(): invalid pointer: 0x08d72968 ***


(all the pak files appear to have been loaded before - I'm not sure if it is a problem with demo.sve, or something else)

sojo

Use for a new Pak96.comic-Version always a new nightly-Version. I develop the pakset always on the latest state of Simutrans.

The Programmers work a lot. And so it give often new things.
"English is a easy language. But not for me." ;) sojo

follow simutrans_de on Twitter
- A home for Simutrans (in german)