Here is the the tunnel proposal for this pak since no one draw the tunnels for pak.96.comic. Here it is ;D.
(http://img37.picoodle.com/data/img37/3/9/5/t_tunelproposm_34c00da.png) (http://www.picoodle.com/view.php?img=/3/9/5/f_tunelproposm_34c00da.png&srv=img37)
Nice work!
...but this type of tunnel has one small inherent problem: because of the red and green signals, they are never usable for both right- and left-hand-drive players - it's always either ... or. Well, of course they work - but they look kinda odd. (Same problem has of course existed in pak64 and pak128 for ages...)
So I suggest to either leave the signals away :( or - much better - create both types (shouldn't be much additonal work just copy&paste a couple of pixels from left to right and vice versa) :), then use one as default and put the other into an options-folder so that players of the other system can replace it with "their" version.
The fixed proposal tunnel:
(http://img27.picoodle.com/data/img27/3/9/5/t_tunelproposm_9a4efab.png) (http://www.picoodle.com/view.php?img=/3/9/5/f_tunelproposm_9a4efab.png&srv=img27)
cool. looks fine. We have a tunnel for street and rail, but one more isn't a problem.
Can I have the png?
Yes, you can ;).
My finalized version of my tunnel :).
(http://img33.picoodle.com/data/img33/3/9/5/f_tunnelroadm_f0b4c75.png) (http://www.picoodle.com/view.php?img=/3/9/5/f_tunnelroadm_f0b4c75.png&srv=img33)
Very nice !
However I see a couple of yellow pixels on the northern wall ;D
Maybe a street - err, I mean tunnel light?
DirrrtyDirk got it right! ;D
oh noooo :-[ I was wrong.
Good luck for your next creations !
Good luck for you too! :)