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PakSets and Customization => Pak128 => Topic started by: Fabio on December 12, 2013, 01:35:37 PM

Title: [OBSOLETE] Planned development of Pak128
Post by: Fabio on December 12, 2013, 01:35:37 PM
Current development version 2.5

Planned stable 3.0 2014Q1
- Full half slope conversion

Future stable 3.2
- winter version for all buildings
- better climate classification of objects
- more trees and ground objects for all climates
- holds system for ships and planes

Long term plans
- industry chains revision
- economy balancing
- better GUI (icons)

This is my planned roadmap. Does anyone wants to contribute to this/other goals?


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Title: Re: Planned development of Pak128
Post by: Zeno on December 12, 2013, 06:18:07 PM
I have all the stuff on how things are balanced up to know.
Im not sure on how things should be done, but i have been messing with Napik's excel sheets for a while, later with my own stuff, so probably i'll be able to give some idwas and details...
Title: Re: Planned development of Pak128
Post by: Markohs on December 12, 2013, 11:43:51 PM
Are you sure you need even more trees? There are quite a lot! :)
Title: Re: Planned development of Pak128
Post by: Sarlock on December 13, 2013, 12:30:52 AM
Mostly adding winter/snow versions and updating some of the images for trees that don't match the pakset as well or are a bit outdated graphically.
Title: Re: Planned development of Pak128
Post by: Tazze on December 13, 2013, 04:34:15 AM
Does buildings included in the ground objects?
Title: Re: Planned development of Pak128
Post by: sdog on December 13, 2013, 04:52:43 AM
Quote from: Markohs on December 12, 2013, 11:43:51 PM
Are you sure you need even more trees? There are quite a lot! :)
Quote from: Sarlock on December 13, 2013, 12:30:52 AM
Mostly adding winter/snow versions and updating some of the images for trees that don't match the pakset as well or are a bit outdated graphically.
That alone is enough to tell, one of you is from Catalonia and the other from Canada :-P
Title: Re: Planned development of Pak128
Post by: prissi on December 13, 2013, 10:46:30 AM
Just to remind that there is an upper limit of different trees (I think it was 196 or so).
Title: Re: Planned development of Pak128
Post by: Dwachs on December 13, 2013, 11:07:06 AM
Quote from: prissi on December 13, 2013, 10:46:30 AM
Just to remind that there is an upper limit of different trees (I think it was 196 or so).
The code suggests the limit to be 254 ?
Title: Re: Planned development of Pak128
Post by: Sarlock on December 13, 2013, 03:38:10 PM
Is this a limit on the number of tree images or tree types?  I assume types, since we're probably over that already for images... and we're definitely not going to get close to that limit, I think we only have 40 or so thusfar.
Title: Re: Planned development of Pak128
Post by: Fabio on December 13, 2013, 05:25:27 PM
254 trees still means 30 trees for each of 8 climates. Desert has none, hence even more.
Also, some trees should be shared between two neighboring climates. I totally rely on Sarlock's judgement on this subject.


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Title: Re: Planned development of Pak128
Post by: Sarlock on December 13, 2013, 06:56:42 PM
Most trees can overlap 2-3 climates each, only some are specific to just one climate.  We won't come close to 254 trees, that's for sure.  At 30 per tree, that's 7,500 images and I am certainly not capable of getting anywhere close to that before tree insanity sets in  ;D  I doubt I will even make 1,000 in my lifetime...
Title: Re: Planned development of Pak128
Post by: benste on January 27, 2014, 09:55:49 PM
as i didn't figure on where to put the feedback ... beside the things posted about the soft slopes i also noted the redrawing of the canal images,

this leads to grafical issues when you do a 3*3 canal which used to be one area, now 9 individual tiles with small islands in between ... Looks very funny in the "Swiss Alps" Scenario - especially the big lakes :)
Title: Re: Planned development of Pak128
Post by: kierongreen on January 28, 2014, 10:27:45 PM
Lakes can now be actual water tiles rather than rivers or canals.
Title: Re: Planned development of Pak128
Post by: benste on January 28, 2014, 11:03:37 PM
Hi,
is that your short form of saying - all old maps and scenarios should be manually upgraded to the new style ?
or are there any plans to provide automated upgrade functions ? I mean you should still be able to play older savegames shouldn't you ?
Title: Re: Planned development of Pak128
Post by: kierongreen on January 29, 2014, 01:43:48 PM
There's no need to upgrade but it is now a better way of implementing lakes than a grid of canals.
Title: Re: Planned development of Pak128
Post by: Combuijs on June 16, 2014, 03:46:08 PM
See http://simutrans-germany.com/wiki/wiki/tiki-index.php?page=en_SignalsDef (http://simutrans-germany.com/wiki/wiki/tiki-index.php?page=en_SignalsDef)

Look at the example under Schienensignale
Title: Re: Planned development of Pak128
Post by: mEGa on June 16, 2014, 04:20:01 PM
Hi Community.
Thanx Fabio for your presentation. It's a quite idea ;-)
I can continue the work on winter version of buildings and factories as we began one year ago. Step by Step because I'm very busy at this moment.