The International Simutrans Forum

Development => Bug Reports => Topic started by: Carl on January 29, 2012, 01:14:43 PM

Title: Public Player Electrification & Rail Depots
Post by: Carl on January 29, 2012, 01:14:43 PM
It is possible to build rail depots on tracks which are owned by the public player, but it is not permitted to build rail depots on tracks whose electrification belongs to the public player. This seems like an odd discrepancy -- surely it should either be permitted in both cases or prohibited in both cases?
Title: Re: Public Player Electrification & Rail Depots
Post by: prissi on January 29, 2012, 09:00:59 PM
Maybe rather prohibited in both cases.
Title: Re: Public Player Electrification & Rail Depots
Post by: Dwachs on January 30, 2012, 06:12:46 AM
There is something similar with removing ways: public player's ways can be removed, but not ways with electrification built by public player (this holds also if the way belongs to the player).

Imo, removing public electrification should be allowed.
Title: Re: Public Player Electrification & Rail Depots
Post by: Carl on January 30, 2012, 08:58:03 AM
If I own a way which is later electrified by the public player, it's not clear why I shouldn't later be allowed to build a depot on that way. Yet under the current behaviour, such a depot would be prohibited.
Title: Re: Public Player Electrification & Rail Depots
Post by: prissi on January 30, 2012, 10:25:55 AM
Public player way should also not be removable. (PUblic player: Grey color, not to be confused by unowned: orange)

The depot should be allowed on unwoned (getting owned) and only look at the way ownership.

Title: Re: Public Player Electrification & Rail Depots
Post by: Dwachs on January 30, 2012, 11:12:38 AM
Players should be able to remove intercity roads (which are owned by public player), though.
Title: Re: Public Player Electrification & Rail Depots
Post by: prissi on January 30, 2012, 12:41:06 PM
Why? Especially in multiplayer games the should explicitely not allowed to do this. Otherwise you can easily kill a company overnight.
Title: Re: Public Player Electrification & Rail Depots
Post by: TurfIt on January 30, 2012, 04:22:39 PM
Allowing diagonal level crossings (rail over a diagonal road) would go a long way to alleviate the need to remove public roads. Otherwise a diagonal intercity road is quite the barrier to building a rail network. IRL, if grade seperation is desiered, the road usually gets the bridge and not the rail.
Title: Re: Public Player Electrification & Rail Depots
Post by: Ters on January 30, 2012, 09:25:59 PM
In real life, such a project would involve cooperation between railway company and the road owner. It will be the same in Simutrans. Though Simutrans also has the orange roads, that are open for everyone to demolish. I don't think such road exist in the real world, except maybe some poor states with no control.
Title: Re: Public Player Electrification & Rail Depots
Post by: prissi on January 30, 2012, 10:26:26 PM
You can do a diagonal crossing with tram tracks. Or build a bridge, which is quite often also required in reality.