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#1
Bug Reports / [r10421]Intersection set on th...
Last post by koa_jp - Yesterday at 02:37:56 PM
I made intersection set on the middle of slope elevated road.
It appears that vehicles can pass in some directions (in purple circle).
#2
Scripting Scenarios and AI / Re: Script-AI with railroad
Last post by Andarix - April 20, 2024, 05:52:13 PM
Screenshot 2024-04-20 194407.png

I know that Dwachs is responsible for the scripting, but he hasn't been active for a while.

Every now and then it happens that the script AI is not loaded correctly.

The script AI also sometimes gets stuck. It often helps to deactivate and reactivate the AI. But it doesn't help with this game. Runk und Strunk has been hanging around for many years.


Simutrans r11132
pak64.german 124.0.0.1
#3
Pak192.Comic / Re: No trucks to transport sug...
Last post by Antonin - April 18, 2024, 07:09:08 PM
Thank you very much!

I have been playing Simutrans for so many years, but I rarely use trains. Only to transport coal and sometimes oil, sand and iron ore.
#4
Game Servers / Re: Bridgewater-Brunel game no...
Last post by Huitsi - April 18, 2024, 05:26:23 PM
I'd be interested in a new world.
#5
Pak192.Comic / Re: No trucks to transport sug...
Last post by Oldie - April 17, 2024, 11:39:17 PM
There are no road vehicles for sugar cane before 1965. Before then there are trains that can be used.
Historically, in Australia at least, moveable narrow gauge lines were the predominate form of transport for cane up till the 1990's (and later in some areas). This mode is more efficient when the cane was cut manually as empty waggons were left at the next area to be cut and loaded, then the loco would pick up a set and haul them to the mill.
Here's a nice shot  https://www.bundabergcanetrains.org.au/wp-content/uploads/Bundaberg-Fowler-One.jpg
#6
Pak192.Comic / No trucks to transport sugar c...
Last post by Antonin - April 17, 2024, 10:20:13 PM
I am beginning a new map with a start date of 1950. One of the interesting industries is a rum distillery. Of course I would like to supply sugar cane for rum production!  :)  But the sugar cane plantation says sugar cane is transported by a wood carrier. But there is no wood carrier available, not even among the "obsolete" vehicles in my depot.

When I use the filter and sort by freight, it shows that horses are the vehicle to transport sugar cane, but when I try to create a convoi with horses it does not work.

Sorry, but I don't know how to attach a screen shot.
#7
Game Servers / Re: Bridgewater-Brunel game no...
Last post by Matthew - April 17, 2024, 04:55:40 PM
Quote from: jamespetts on April 16, 2024, 09:56:12 PMAlso, we have now reached the future (October 2026). I wonder whether people might like a fresh start on a new map?

I always lose interest once we have reached the future. If you are kind enough to restart on a new map then I will join eventually, though there is no hurry on my part. I am happily playing Imperator:Rome and watching Iron Age documentaries for the time being.
#8
Extension Requests / Re: Allow fonts of different w...
Last post by Ranran(retired) - April 17, 2024, 11:00:07 AM
Quote from: prissi on April 13, 2024, 12:36:00 PMIn my tests, this only occurred with the GDI version, SDL2 run smoothly. Which did you test it on?
https://nightly.simutrans.com/en/
I'm testing what I downloaded from here, as well as the self-build version of extended and the GDI version of git actions.
#9
Game Servers / Re: Bridgewater-Brunel game no...
Last post by jamespetts - April 16, 2024, 09:56:12 PM
Quote from: TransshipmentEnvoy on April 15, 2024, 03:11:27 PMDoes the game end? The server seems to be offline for a while.

We seem to be getting outages quite soon after restarting. There has been a bug for a while where an occasional thread deadlock will stop the game from working until it is restarted. This seems to have become very frequent with this game to the point where we are not getting through the month. On the one hand, being so frequent may make it easier to find and eventually fix - but on the other hand, I have not time to deal with that at present because I am still having a lot of my time taken away by house refurbishments.

Also, we have now reached the future (October 2026). I wonder whether people might like a fresh start on a new map?
#10
Simutrans Help Center / Re: Is it possible to recover...
Last post by Andarix - April 15, 2024, 09:30:13 PM
Quote from: ramiroflores on April 15, 2024, 04:42:23 AM..., so i reinstalled the game(SS 6.4 1.27 bugfix) ...



SS 6.4 1.27 bugfix = Stainless Steel 6.4 with Bugfix compilation 1.27 Crash ?


I'm not sure if you're in the right forum. This is Simutrans and not Stainless Steel.