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[11.11] recreatable desync

Started by asaphxiix, October 02, 2013, 06:38:40 PM

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asaphxiix

Hello

While playing as a local client on the server (which is run in a normal game, not command line), I could recreate a desync as follows:

Go to Afula (1270:813), and use the road removal tool on the sequences of road tiles, as shown in the picutre. It may help to do it a bit faster.

With utter respect for your most excellent work.
Saved Game: http://simutrans-germany.com/files/upload/client7-network.sve
Picture: http://simutrans-germany.com/files/upload/desync.png

jamespetts

Hmm - simutrans-germany seems to be down. Can you upload these elsewhere?
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asaphxiix

with pleasure.

http://www.sendspace.com/file/jvb0sn
http://www.sendspace.com/file/rdf7k5

the instructions for setting up the game are identical, of course to those of the other bug I reported.

asaphxiix

generally, removing roads (whether with bulldozing or with remove road tool) seems to be at high risk of desynching a local client.

jamespetts

I strongly suspect that this issue is the same as this one, and that the fix implemented for that should work for this.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.