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Simutrans Extended => Simutrans-Extended paksets => Topic started by: Rollmaterial on February 17, 2016, 03:10:03 PM

Title: Coupling constraints and compatibility
Post by: Rollmaterial on February 17, 2016, 03:10:03 PM
Does changing coupling constraints on vehicles affect compatibility for savegames where the altered vehicles are in operation?
Title: Re: Coupling constraints and compatibility
Post by: jamespetts on February 19, 2016, 11:43:50 PM
No - but if a combination that is in use becomes impermissible, if sent to a depot, it will not be able to leave the depot again without being re-arranged to become permissible by the new constraints.
Title: Re: Coupling constraints and compatibility
Post by: Rollmaterial on February 20, 2016, 01:26:46 AM
Thanks. I just wanted to know if I could test rearrangements in my game since some EMUs in pak128.Britain-Ex seem to have their pantograph car either misplaced or drawn the wrong way round.
Title: Re: Coupling constraints and compatibility
Post by: jamespetts on February 20, 2016, 10:19:12 AM
Ahh, splendid. Do let me know if you find any errors