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Simutrans Forum Archive
A complete record of the old Simutrans Forum.

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#1
Bug Reports / Re: [r10421]Intersection set o...
Last post by Isaac Eiland-Hall - Today at 01:35:54 PM
Quote from: prissi on Today at 12:12:45 PMpreventing connecting even straight roads to bridges,

"Die Brücke ist frei, aber man kann sich trotzdem nicht mit ihr verbinden!"

(with apologies for using google translate and apologies to the old infamous non-English error message showing up in English. hehe)
#2
Bug Reports / Re: [r10421]Intersection set o...
Last post by prissi - Today at 12:12:45 PM
Fix needed some more fixing, preventing connecting even straight roads to bridges, r11141 should fix this.
#3
Extension Requests / Re: Allow fonts of different w...
Last post by prissi - Today at 12:11:25 PM
r11142 make SImutrans way more responsive. https://github.com/simutrans/simutrans/commit/e34cce9e4030eb2b2e5216d93b01ca85d4359b72
Probably works well also with extended.
#4
Bug Reports / Re: [r10421]Intersection set o...
Last post by ceeac - Yesterday at 08:22:41 PM
Thanks for the report, this should be fixed in r11135.
#5
Bug Reports / [r10421]Intersection set on th...
Last post by koa_jp - April 22, 2024, 02:37:56 PM
I made intersection set on the middle of slope elevated road.
It appears that vehicles can pass in some directions (in purple circle).
#6
Scripting Scenarios and AI / Re: Script-AI with railroad
Last post by Andarix - April 20, 2024, 05:52:13 PM
Screenshot 2024-04-20 194407.png

I know that Dwachs is responsible for the scripting, but he hasn't been active for a while.

Every now and then it happens that the script AI is not loaded correctly.

The script AI also sometimes gets stuck. It often helps to deactivate and reactivate the AI. But it doesn't help with this game. Runk und Strunk has been hanging around for many years.


Simutrans r11132
pak64.german 124.0.0.1
#7
Pak192.Comic / Re: No trucks to transport sug...
Last post by Antonin - April 18, 2024, 07:09:08 PM
Thank you very much!

I have been playing Simutrans for so many years, but I rarely use trains. Only to transport coal and sometimes oil, sand and iron ore.
#8
Game Servers / Re: Bridgewater-Brunel game no...
Last post by Huitsi - April 18, 2024, 05:26:23 PM
I'd be interested in a new world.
#9
Pak192.Comic / Re: No trucks to transport sug...
Last post by Oldie - April 17, 2024, 11:39:17 PM
There are no road vehicles for sugar cane before 1965. Before then there are trains that can be used.
Historically, in Australia at least, moveable narrow gauge lines were the predominate form of transport for cane up till the 1990's (and later in some areas). This mode is more efficient when the cane was cut manually as empty waggons were left at the next area to be cut and loaded, then the loco would pick up a set and haul them to the mill.
Here's a nice shot  https://www.bundabergcanetrains.org.au/wp-content/uploads/Bundaberg-Fowler-One.jpg
#10
Pak192.Comic / No trucks to transport sugar c...
Last post by Antonin - April 17, 2024, 10:20:13 PM
I am beginning a new map with a start date of 1950. One of the interesting industries is a rum distillery. Of course I would like to supply sugar cane for rum production!  :)  But the sugar cane plantation says sugar cane is transported by a wood carrier. But there is no wood carrier available, not even among the "obsolete" vehicles in my depot.

When I use the filter and sort by freight, it shows that horses are the vehicle to transport sugar cane, but when I try to create a convoi with horses it does not work.

Sorry, but I don't know how to attach a screen shot.