The International Simutrans Forum

PakSets and Customization => Pak128 => Topic started by: VS on April 14, 2011, 02:27:14 PM

Poll
Question: How should the menu icons be organized?
Option 1: Don't touch the big P+ ! votes: 3
Option 2: Two buttons for both functions votes: 3
Option 3: Remove both votes: 1
Option 4: Change function votes: 8
Option 5: I don't really care votes: 0
Option 6: (other) votes: 1
Title: Player change icons/tools
Post by: VS on April 14, 2011, 02:27:14 PM
Currently, pak128 special constructions toolbar has the "big blue P+" icon which switches to next available player. Compared to what the player list can do, it's rather useless. Should the button be changed to show the list instead? Or anything else?

The poll runs for 48 hours.
Title: Re: Player change icons/tools
Post by: Erik on April 14, 2011, 04:52:47 PM
I'm using it never for going to the next player.
Opening the player list should be better, I think.
Title: Re: Player change icons/tools
Post by: uci on April 14, 2011, 05:15:23 PM
When switching often between human and public player the button is quite usefull.
Why should we depart from pak64 version?
Title: Re: Player change icons/tools
Post by: Djohaal on April 14, 2011, 06:37:31 PM
I really like the current vesion because it's so handy when I do something stupid (like demolish a river tile). Shift + P and I'm in public service and back.

Could we remove the button and keep the keyboard shortcut?
Title: Re: Player change icons/tools
Post by: VS on April 14, 2011, 07:15:30 PM
Quote from: uci on April 14, 2011, 05:15:23 PM
When switching often between human and public player the button is quite usefull.
Why should we depart from pak64 version?
Yes, but that works well only in local games with one (human) player. I don't know if this is an issue and to what degree.

Quote from: Djohaal on April 14, 2011, 06:37:31 PM
Could we remove the button and keep the keyboard shortcut?
That's definitely possible - I forgot to mention that keyboard shortcuts are mostly independent on having the icons visible. The dialog is currently mapped to "k", without icon.




I won't pretend that I am the target audience of this poll, so vote as you see fit, really. For me, the button is ugly because it works in a half-broken way. But I don't use it!
Title: Re: Player change icons/tools
Post by: Václav on April 14, 2011, 09:35:18 PM
I think that blue big P+ is quitely strange - if player doesn't know what it means, then it can mean very much else things - but not switching of players. So I say that this icon should be changed - but currently I have not any idea how.
Title: Re: Player change icons/tools
Post by: Combuijs on April 14, 2011, 11:41:15 PM
I really use that icon a lot, but then I have never played in a network game yet.
Title: re: big blue P+
Post by: ӔO on April 15, 2011, 06:42:00 AM
I vote for a function change.
The current way just cycles through the players in use, but it is not very indicative of which player you are currently playing as.

maybe the new icon could be similar to the attachment?
something much better drawn, than what I did there, obviously.
Title: Re: Player change icons/tools
Post by: Fabio on April 15, 2011, 07:01:54 AM
I voted for two buttons, but as an afterthought, list button + "P" shortcut could definitely worth it.
The list should have an appropriate icon too, and be put in the main toolbar, not in special construction.
Title: Re: Player change icons/tools
Post by: VS on April 16, 2011, 11:14:38 AM
The main toolbar is hopelessly overloaded ::( Not an issue for some of us with 24" monitors, but...
Title: Re: Player change icons/tools
Post by: uci on April 16, 2011, 11:27:39 AM
Quote from: VS on April 16, 2011, 11:14:38 AM
The main toolbar is hopelessly overloaded ::( Not an issue for some of us with 24" monitors, but...
A submenu button (like in pak96comic) can be added to the main toolbar. It can give access to a new toolbar where all "secondary" tools can be collected.
Title: Re: Player change icons/tools
Post by: VS on April 16, 2011, 12:52:22 PM
Yes. But I'd like to see this coordinated across paksets to have the ui somewhat consistent...?
Title: Re: Player change icons/tools
Post by: uci on April 16, 2011, 01:10:33 PM
Since Simutrans will probably expand in the future with more functions, such an approach could be considered.
Title: Re: Player change icons/tools
Post by: VS on April 17, 2011, 11:07:13 AM
Since the voting results are somewhat indecisive, I've let it be both buttons for now... in rev. 1300