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Simutrans Help Center / Re: Pak64 food chain not working
« Last post by An_dz on Today at 04:47:19 AM »
How are you verifying if they work or not?
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I believe this app is very useful if you use it with Times History feature.
Once you get each station-to-station journey time, input it to the app, and then you can make a complex schedule planning, such as train meeting (passing), pretty easily.

This picture shows a express train overtaking a local train:
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Surely it shouldn't crash though, should it?
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Pak128.Britain-Ex / Re: Pak128 Britian Extended Vehicle Balance.
« Last post by DrSuperGood on Today at 01:03:06 AM »
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inflation
I am not too sure that inflation would bring much to the table. Sure it is something that occurs in real life, but all it really serves to do is devalue any liquid capital a company owns. On top of that it would require being applied to practically every aspect that has a cost associated with it and in the end the game itself might be internally using normalized costs then adjusted for inflation. I would not say inflation is critical for balance, especially when compared with a better staffing system as well as an fuel consumption system.
Quote
In the meantime, if anyone else would like to start that discussion, it would be very worthwhile. This is the first time that we have had even an approximate cost balancing for Pak128.Britain (either Standard or Extended), and I am very grateful indeed to Dr. Supergood for the large amount of work that this must have entailed. Even though this may well be some way different from the final balance once the features are implemented in due course, this is still a significant achievement and advance for the pakset.
To give people ideas on the time spent, I recon at least 20 hours of work in total. About 4-8 getting everything set up and then the rest processing data.

The current balance numbers might be a bit too cheap for some vehicles. This is slightly intentional so that people can enjoy playing the pakset without finding it impossible to make money at certain stages. If particular vehicle combinations are too profitable one can adjust the values in future.

I was thinking of increasing the transport value of all freight by an order of magnitude. Currently freight generates so little money that on the server most players are not bothering with it and instead solely focusing on Passengers and Mail which are big money spinners. A large problem with freight at its current price is how little of it is available to transport.
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Ranran — I think that the ribiarrow (you say “OTRP arrow”) is not only for road waytype, so it is not a bug. This is also useful for confirmation of railroad oneway sign :)
However, if we can display arrows for each waytype separately, it will be more convenient, I think.
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Pak192.Comic / Re: Pak192.Comic 0.5
« Last post by An_dz on Today at 12:42:17 AM »
There are merge conflicts in /buildings/factories/Molkerei.dat and /vehicles/citycar/citycar.dat on the source package.
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Simutrans Help Center / Re: Pak64 food chain not working
« Last post by passengerpigeon on Yesterday at 11:28:00 PM »
Just to sum up what the others said, you need to have the .pak files directly inside /addons/pak and not in a sub-folder.

They already are, as are my own add-ons, which work fine. My version is 120.2.2, the latest for Mac; do I need an older pakset for this version?
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Ahh - I misunderstood, my apologies. The : key appears to be free, so I have integrated this.
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Pak128.Britain-Ex / Re: Pak128 Britian Extended Vehicle Balance.
« Last post by jamespetts on Yesterday at 09:55:08 PM »
Thank you for this - I have now incorporated this. A better way of doing balance (subject to test based updating of this if Dr. Supergood should be so inclined) will have to wait until the balance critical features (vehicle maintenance and inflation) are added. There may be a number of further matters to discuss in relation to preparing for balance in due course that can learn from Dr. Supergood's experience at this interim balancing exercise, some of which Dr. Supergood touches on above (such as the issue of power usage), and it would be helpful in due course to have a thread discussing and analysing in detail (mathematically and based on empirical evidence, preferably with examples and modelling) precisely what dynamics it is necessary to simulate in order to achieve a realistic cost/revenue balance before the work on the balance critical features is completed, but I am currently very busy with professional commitments and only just about have time to merge this.

In the meantime, if anyone else would like to start that discussion, it would be very worthwhile. This is the first time that we have had even an approximate cost balancing for Pak128.Britain (either Standard or Extended), and I am very grateful indeed to Dr. Supergood for the large amount of work that this must have entailed. Even though this may well be some way different from the final balance once the features are implemented in due course, this is still a significant achievement and advance for the pakset.
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Avoid planting trees, it bloats the save file size and memory usage.
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