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[New release] Simutrans-Experimental 11.2

Started by jamespetts, July 22, 2013, 08:35:21 PM

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jamespetts

A new version of Simutrans-Experimental is available to-day: Simutrans 112.3 Experimental 11.2. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Updated the list to include a link to Mac OS X binaries.

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool, and the Linux server binary contains the Linux version of Nettool.

This is a minor bug fixing release, and now includes the Windows command line server version, which now works. The last major release was Simutrans-Experimental 11.0, which contained significant enhancements over the previous version.




A full list of changes follows.

Changes since 11.1


       
  • FIX: Compile error for command line server.
  • REVERT: "FIX: endless waiting before long block signals direct in front of stations": this was not the correct fix and caused convoys to skip stations after a long block signal.
  • FIX: Bridges of any length could be built over deep water.
  • CHANGE: Players can now set whether access is given to the public player (albeit in most cases the public player overrides the lack of access, but is mainly relevant to whether city cars may use player roads). This access is now given by default.
  • CHANGE: The public player can now connect power lines to any other player's power lines.
  • FIX: Do not set reverse waypoint data for aircraft.
  • FIX: Possible crashes with aircraft with faulty routes on occasions
  • FIX: Passengers, mail and goods would walk/be hand-hauled to their ultimate destination if any intermediate stop was in walking distance of their ultimate destination, even if a further transport link would get them there more quickly.
  • FIX: Aircraft would sometimes get stuck when flying over taxiways
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 11.0 (see here); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

I should also be grateful for feedback on how the performance of this version compares to recent previous versions (10.27 and earlier).

I shall bid people good playing, and look forward to any feedback!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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