The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: wool.in.silver on August 03, 2008, 05:12:20 PM

Title: Bug in 100.0 : unable to save game "in any rotation"
Post by: wool.in.silver on August 03, 2008, 05:12:20 PM
Got a small map I was working on (Pak64), was saving it pretty regularly.
This was with 100.0 on WinXP.

After a day or so of play, a strange behaviour was exhibited: each time the game was saved, the map would automatically rotate.
Then, the last time I was able to save the game, an error message was shown, similar to "unable to save game in any rotation".
My game was then unloadable :-(  Simutrans just crashed with a failed assertion:

Calculating textures ...Assertion failed: ((uint8)n)<MAX_PLAYER_COUNT, file bauer/../simworld.h, line 472

Looking in my save directory, it indeed failed to save properly, the file is now only 1KB and I guess my world is lost forever :-(
Title: Re: Bug in 100.0 : unable to save game "in any rotation"
Post by: prissi on August 03, 2008, 08:07:28 PM
What pak did you install? Foodchain will give this error.
Title: Re: Bug in 100.0 : unable to save game "in any rotation"
Post by: wool.in.silver on August 04, 2008, 12:09:50 PM
Yeah, that would make sense.
I installed vanilla Pak64, then a load of stuff from addons, prob including food.

Is anything not in Pak64 to be considered unstable?
Title: Re: Bug in 100.0 : unable to save game "in any rotation"
Post by: prissi on August 04, 2008, 02:17:27 PM
Asymmetric factories needs at least two, the fishswarm with its holes all four rotations. Other than that should be fine.