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PakSets and Customization => PAK128.German => Topic started by: imsei on June 22, 2018, 01:12:13 PM

Title: Shipyard and Floating Dock in different water areas
Post by: imsei on June 22, 2018, 01:12:13 PM
Playing with Pak128.German v0.10.4, I found that there is no way to complete the industry chain when shipyard and floating dock are (accidentally?) generated in different water areas.
What's worse is that the industry chain topped by Floating Dock is huge so that you will have a map full of halted factories.
It's sad. )-;
Title: Re: Shipyard and Floating Dock in different water areas
Post by: jameskuyper on June 22, 2018, 02:53:05 PM
Is there a reason why you couldn't use canals?
Title: Re: Shipyard and Floating Dock in different water areas
Post by: pumuckl999 on July 03, 2018, 09:56:26 PM
Exist more than one way:

- canals
- edit the ground to connect the water areas
- change to public player, delete the shipyard or the floating dock and set a new one near the other swimming factory. Don´t forget to connect the new factory with contracts to all needed supplier.

- for experienced users: create this truck as a new simutrans-object ;): http://www.hansebubeforum.de/showtopic.php?threadid=16881&pagenum=2 (http://www.hansebubeforum.de/showtopic.php?threadid=16881&pagenum=2)
Title: Re: Shipyard and Floating Dock in different water areas
Post by: makie on July 18, 2018, 11:21:28 PM
I have the same Problem.

First, dig a trench. From the sea as far as possibles.
I do not want to destroy the high speed track.
There is a need for a tunnel.
(http://makie.de/c1.png)
Yes the ship sections fits. The Tunnel is bigger as it looks.
(http://makie.de/c2.png)
In open terrain you can dig a canal again.
But the airport and a big city block the way. Here again only a tunnel helps
(http://makie.de/c3.png)
We continue in the underground.
(http://makie.de/c4.png)
We are lucky, in the middle of the city springs a river. This can be expanded as a channel without demolishing houses
(http://makie.de/c5.png)
Upstairs, can you see the tunnel portal? No?
(http://makie.de/c6.png)
I hide the houses. :D
(http://makie.de/c7.png)
continued ...
Title: Re: Shipyard and Floating Dock in different water areas
Post by: pumuckl999 on August 15, 2018, 11:49:48 PM
Tunnel for ships exist not before next version, I think :).
Title: Re: Shipyard and Floating Dock in different water areas
Post by: Lauscher on November 08, 2018, 12:44:46 AM
[EN] Hello you can give me the Pak of the tunnel for water

[DE] Hallo kannat du mir den Pak des Tunnes für Wasser angeben !

[EN/DE] uwe
Title: Re: Shipyard and Floating Dock in different water areas
Post by: pumuckl999 on November 08, 2018, 10:30:23 PM
https://simutrans-germany.com/files/upload/Kanaltunnel.zip

- only the .pakfile, without sources
- it´s from my testfiles, parameters (costs) maybe will not the same, as in next version of our pakset
- compiled with makeobj version 60.2, but didn´t know which ST-version you need at least