As part of ongoing work on double height's I'm gradually redoing graphics where necessary. Sometimes this is just to add half height images, sometimes to correct rendering errors. Some of the blend renders have had to be slightly pixel edited as usual to make the pngs. Completed work so far, zips containing source blends and pngs, including snow images where needed (links valid for 60 days) - these should be suitable to put into the main distribution:
Canal - http://simutrans-germany.com/files/upload/canal.zip (http://simutrans-germany.com/files/upload/canal.zip) -
Wooden Sleeper Steel Rail (including rail-snow which is used elsewhere) - http://simutrans-germany.com/files/upload/rail.zip (http://simutrans-germany.com/files/upload/rail.zip)
Road/Tram electrification - http://simutrans-germany.com/files/upload/road-electric.zip (http://simutrans-germany.com/files/upload/road-electric.zip)
Tram Track - http://simutrans-germany.com/files/upload/tram.zip (http://simutrans-germany.com/files/upload/tram.zip)
Powerlines - http://simutrans-germany.com/files/upload/powerlines.zip (http://simutrans-germany.com/files/upload/powerlines.zip)
Although these pngs include the half height images they are compatible with existing dat files. I've not posted my modified dats as they won't be of general use yet (and if people want them they can get them from my other threads anyway). I'm gradually working through rest of ways, will post more here when they are done.
Added half height views for rivers, tube-tunnel-way and rail electrification (all 6 types). Includes helper blend files for rivers (although there was a fair bit of pixel editing needed after), tube tunnel and rail electrification were just pixel edits:
River - http://simutrans-germany.com/files/upload/river.zip (http://simutrans-germany.com/files/upload/river.zip)
Rail electrification - http://simutrans-germany.com/files/upload/railelectric.zip (http://simutrans-germany.com/files/upload/railelectric.zip)
Tube tunnel way - http://simutrans-germany.com/files/upload/tube-tunnel-track.zip (http://simutrans-germany.com/files/upload/tube-tunnel-track.zip)
Hmm - I'm thinking of adding different types of canals at some point. How easy would it be to modify canal .png/.blend files for your half height system?
Look at the blend files to see the height required. It's similar to the halfway lock water height on the current slopes (but not quite).
If you're wanting to simulate ship canals then raised water is much better at this :p
Thank you. Actually, I'm more interested in simulating the various different widths of canals that existed in the 18th century (and the different sizes of boats to go on them) to give much more depth and interest to what might be called the "canal phase" (1750 - 1840s, but with some lingering to the late 19th century and beyond), although ship canals would be useful, too.
All roads have had graphics revamped - with special attention to ensure that they tile seamlessly, on level, round corners, over junctions and up slopes, both double and half height. While the new textures are similar to old ones bridges, crossings and tunnels will also need updating as a result of this.
Helper blends (there is much pixel editing though), textures and rendered pngs included in zip. Also there is a generic snow picture which can be overlayed ontop of any road to keep things consistent (it's black and white, in the GIMP set black to alpha on this picture then copy and paste it over summer pictures to get instant winter ones).
Again I've not included dats for the half height versions, but all images will be compatible with existing dats (you just won't see the half height images in game of course!).
Download link:
http://simutrans-germany.com/files/upload/roads.zip (http://simutrans-germany.com/files/upload/roads.zip)
Screenshots below - from left to right: dirt, macadam, cobblestone, city, tarmac, concrete and asphalt roads
I love the new roads - these are rather splendid! One small issue, however: the lightning symbol in the icon for DC Fourth Rail is the wrong colour: it is the same colour as the tracks rather than red.
The new Roads are Cool!
QuoteOne small issue, however: the lightning symbol in the icon for DC Fourth Rail is the wrong colour: it is the same colour as the tracks rather than red.
Thanks for that - don't think I altered this so is it a fault in the original? All the sources are from github.
Thanks for these - let me know if you are short of any blends for way files and can't find them on github. You may also need my xcf gimp files for the bridges.
What's the status of half-heights and the main exe? I hope it makes it in. I think half height slopes would look much better for trains in particular.
PS Great to have new graphics from you - it's been a long time since a kierongreen addition to the pak, but very welcome! Just added to SVN.
Bridges: xcf files would be handy you should have my email address somewhere :) I've got more plans for improving bridges in the code when I get a proper chance anyway so graphics might change again...
Half height: not in trunk at present. Unknown if/when it will be put in, I know prissi has been busy lately and there hasn't been many updates in general.
Maybe more graphics will get done in time, but I'm working long days at the moment so doesn't leave a lot of time for coding or painting.
I've redone all rail types now apart from TGV - these can be downloaded here (http://simutrans-germany.com/files/upload/way-images-20-10-12.zip). This zip has images for Wrought Iron, Wrought Iron Improved, Wooden Sleeper Steel Rail, Wooden Sleeper Steel Rail Improved, Concrete Sleeper Steel Rail and Concrete Sleeper Steel Rail Improved (they all share the same snow images which has already been done, and is also included). The colours aren't a 100% match for original versions but they are extremely close (they should only differ by 1 or 2 for each 8bit colour value).
I've included new versions of the road and narrow gauge images I did a couple of months back - with special colours removed so they can be used at night!
Also included is railtracks.xcf - this is the rails from the Wooden Sleeper Steel Rail image with most of the ballast removed. This is used in combination with the rest of the Wooden Sleeper Steel Rail image to form the rest of the rail images with the following alterations (as used in GIMP, settings may not be the same for other image editing software):
wooden sleeper improved
brightness +34, contrast +17
(no separate ballast)
wrought
ballast: colourise - hue 100, sat 9, light -24
rail: brightness -95 contrast -5
wrought improved
ballast: colourise - hue 80, sat 9, light -18
rail: brightness -34 contrast 15
concrete
brightness 48,contrast 20
(no separate ballast)
concrete improved
ballast: colourise - hue 0, sat 5, light 33
rail: brightness 72,contrast 22
This leaves the only ways without double/half height suppose being Maglev and TGV (I think). If there are source blends for either (or preferably both) of these then I'd appreciate a copy :)
Excellent. I've not got the TGV as a blend, and AEO produced all of the maglev stuff in sketchup - I only have the images.
I'll attempt to make some blender editable files this week.
I've now added what's been done so far to SVN.
Here are the revised maglev tracks
Hopefully these are easy to edit, since they use many components.
I couldn't save the texture to the model properly, for some reason, so it's separate. Colours, hopefully are there, but if they're not, then I've also included the exact colours.
http://dl.dropbox.com/u/17111233/Maglev_revised_hh.rar
Thank you very much for that, unfortunately the version of Blender included in Debian doesn't support .dae - I've tried a few alternatives so far but looks like compiling blender myself might be only option (and I don't feel like setting that all up right at the moment). If I get some time I'll try working on it but I have quite a few other things to do right now :(
what does it support? I run them through meshlab and can output it as 3ds, ply and a bunch of other formats.
3ds and ply are both on the import list :)
Hopefully these will work.
http://dl.dropbox.com/u/17111233/Maglev_revised_hh_3dsply.rar
hmmm, not too hopeful with the preservation of components...
---
edit: intersection broken down into straight and diagonal extra files, just in case components have been obliterated.
Ok - geometry seems to import fine, the scale is way off for my default blender setup but can fix that relatively easily I think :)
Looking at filenames and quickly at geometry am I right in thinking that you have half height versions already in there?
yes, I have done the half height models already.
The only thing that would be required are assembling the various intersections by combining the straights and diagonals.
Great :) Hopefully will get a chance to look at this again later when I'm home.
Excellent news that this is progressing. Unfortunately I think the TGV tracks blend file is permanently lost - I've never had a copy of it at least. They might need redrawing from scratch.
I'm looking to include jamespetts' cast iron and plateway graphics - I'm assuming these don't have half height images yet. Did you make the various tracks from a recolouring of the gimp files or some other method?
The plate ways, I think, somebody else drew. The fast iron tracks are just re-coloured in the Gimp from the plate ways.
The standard rail tracks are recoloured in the GIMP yes (details given above).
Super that the development from new graphics go forward.
I'm working on a replacement TGV track so we can add half heights and elevated ways (we had lost the blend file for the original). There are a few differences as I haven't re-engineered it perfectly. Here's a preview - any comments before I start using it more widely?
(http://img208.imageshack.us/img208/6688/newtgvtrackpreview.jpg) (http://imageshack.us/photo/my-images/208/newtgvtrackpreview.jpg/)
Should there not be some visible sleepers, even on high speed track...? See here (http://www.railtechnologymagazine.com/Rail-News/25-million-journeys-on-southeastern-hs1-services) and here (http://www.dailymail.co.uk/travel/holidaytypeshub/article-595587/France-takes-fast-track-east.html).
The existing graphics didn't have at all clear sleepers and indeed I missed them until I looked closely. How about this instead? I've raised the ballast in the centre so the ballast covers the middle of the sleepers to distinguish from existing tracks. Most pictures I've seen of TGV track seeem to have covered sleepers in the middle.
(http://img20.imageshack.us/img20/4981/tgvpreview2.png) (http://imageshack.us/photo/my-images/20/tgvpreview2.png/)
Also sleeper spacing should be less - more sleepers per tile for more robust track.
As in sleepers closer together?
Jamespetts
The Rails in those photo it the typ french highspeed rail.
(http://www.railtechnologymagazine.com/write/MediaUploads/418_25.jpg)
The British rail buy those typ of rails from the French.
@kierongreen - this better?
(http://img29.imageshack.us/img29/6803/tgvpreview3.png) (http://imageshack.us/photo/my-images/29/tgvpreview3.png/)
Yes as in closer together. Viewing this on my mobile so image is not that clear but am sure it will be fine :)
Here we go then - now to do snow and half heights...
(http://img820.imageshack.us/img820/6046/newtgvtrackpreview2.jpg) (http://imageshack.us/photo/my-images/820/newtgvtrackpreview2.jpg/)
Super the New Tracks.
And here's the updated snow version:
(http://img202.imageshack.us/img202/6681/newtgvtrackpreviewsnow.jpg) (http://imageshack.us/photo/my-images/202/newtgvtrackpreviewsnow.jpg/)
Looking good :)
Very nice!
I've added some lower speed narrow gauge tracks:
(http://img841.imageshack.us/img841/8470/narrowtracks.jpg) (http://imageshack.us/photo/my-images/841/narrowtracks.jpg/)
Are the early narrow-gauge station graphics correct? I would think the low-end wooden passenger platforms would be more appropriate than the top-end brick-platform-with-overroof for n.g. And do we need another bridge? How about the end-of-choose signal as well.
A splendid and useful addition!
The Hood
the new way are very cool. :thumbsup:
Quote from: wlindley on February 10, 2013, 11:26:01 PM
Are the early narrow-gauge station graphics correct? I would think the low-end wooden passenger platforms would be more appropriate than the top-end brick-platform-with-overroof for n.g. And do we need another bridge? How about the end-of-choose signal as well.
We could do with some narrow gauge wooden platforms. Would be great if you could modify them. I'm hoping to knock up some bridges later - they should be quite easy as I have all the parts from the standard bridges and it's a case of inserting the narrow gauge track graphics. I will need to redo the wooden trestle ironically - getting an elevated way version consistent with it and with good snow images. That's the one that will take the most time!
I'm not sure that wooden narrow gauge platforms have much historical precedent. Have a look at these 19th century photographs of Tan-Y-Bwlch on the Ffestiniog Railway in North Wales:
(http://upload.wikimedia.org/wikipedia/commons/a/a8/Ffestiniog-Railway-07419u.jpg)
Click here for image - embedding not permitted (http://www.flickr.com/photos/63164772@N05/8217256963/)
They did not have platforms as such, but a sort of gravel area where passengers could alight. The modern stations have platforms after a fashion, made of concrete or some similar paving material, but these are only raised a few centimetres above the ground:
(http://upload.wikimedia.org/wikipedia/commons/e/e6/FR-Tan-y-bwlch-001.JPG)
If we are basing our narrow gauge on Ffestiniog practice, as we are for the vehicles, then it would seem sensible to follow with the platforms, which are very different to standard gauge platforms: indeed, one might say that they are hardly platforms at all, but walkways, as they are not significantly above ground level. There is much to be said for simulating this aspect of things, as the current narrow gauge vehicles look wrong with high platforms next to them.
Fair point about wood v gravel. However your second point seems to suggest you haven't seen the narrow gauge platforms I made soon after you did the narrow gauge vehicles - they are reduced height rather similar to the last picture above...
Ahh, you are right - I had missed them! Now added to the Experimental version. Thank you for reminding me.
Thany you for the New Railways for Narrow gauge.
There's a narrow gauge choose signal in the next SVN update.
The HoodThat it super that you make a choosesignal for the narrowgauge.
Finally, after much faff with blender and texturing, new canal graphics - joint effort with jamespetts...
(http://img109.imageshack.us/img109/7671/canalsk.jpg) (http://imageshack.us/photo/my-images/109/canalsk.jpg/)
For those of you not following the thread in the experimental section there are now 5 types of canal representing different widths/depths and capacities. Obviously standard doesn't enforce restrictions on this so they will be mainly cosmetic differences.
Splendid! Excellent work in getting them into the game.
I'd personally paint a bit more blue in the smaller channels on the left one. They look great!
Indeed, a gradation from light to dark blue would suggest increasing depth. Very much looking forward to these!
The Hood
The photo looks very good out.Good work.
This should finish the way overhaul - additional bridges for canals and the narrowboat tunnel:
(http://imageshack.us/a/img835/5717/aqueducts.jpg) (http://imageshack.us/photo/my-images/835/aqueducts.jpg/)
(http://imageshack.us/a/img547/6448/narrowboattunnel.jpg)
Splendid!
With double heights now in trunk I've been working getting bridges updated to fit in properly with the new code. Unfortunately this requires quite a bit of new graphics - half heights for starts, ramps, straights and pillars. I've done the brick viaduct - dat, png and blends are in the zip below but the number of bridges in the pak seems to have exploded lately so I'm not sure how long it'd take me to get through them all. So if the graphics pixies fancy tackling this task please go ahead :)
Brick Viaduct half height sources:
http://simutrans-germany.com/files/upload/half-height-brick-viaduct.zip
Sadly I don't think there are any graphics pixies - there would be much quicker progress on pak128.Britain if there were. In fact many of the bridges have fairly similar ramps so it shouldn't be as bad a task as it first looks. In any case I'm busy rebalancing for now...
Ahh, would that there were graphics pixies.
Right, here's 5 more bridges updated to half height - IronArchRailBridge, IronBowstringGirderRailBridge, IronLatticeGirderRailBridge, IronViaduct and PlateGirder. With bridge viaduct above that means 6 out of 20 bridges updated...
http://simutrans-germany.com/files/upload/hh-bridges-250613.zip
Thanks - without wanting to be too pessimistic though there are the road, narrow gauge and water bridges...
Oh I know.... Also important to note is that these *aren't* compatible with current trunk, you'll have to wait till the more bridge images patch gets added.
Hello Kierongreen
The bridge in the zip looks very good out.
Update: I've now converted more bridges - full list is: IronTrestle, IronBowstringGirderRailBridge, SteelTruss, IronArchRailBridge, IronLatticeGirderRailBridge, SteelBowstring, PlateGirder, BrickViaduct, ConcreteViaduct, PlateGirderConcrete, ConcreteViaduct200, ConcreteViaduct225, ConcreteViaductHS and ConcreteViaductNarrow. That's now 13/20 rail bridges, 1/5 narrow gauge bridges, 0/9 canal bridges and 0/11 road bridges converted.
The TGV rail track also hadn't had the dat file properly updated to double heights (well, at least when I last checked out from the repository) so I've included that too.
http://simutrans-germany.com/files/upload/hh-bridges-300613.zip
Update: More bridges - added to above: WoodenTrestleStonePillar, WoodenTrestle, WoodTrestleRoad, ConcreteViaductRoad, ConcreteSteelTrussRoad, ConcreteBeamRoad and ConcreteSteelCantileverRoad. That's now 15/20 rail bridges, 1/5 narrow gauge bridges, 0/9 canal bridges and 5/11 road bridges converted.
http://simutrans-germany.com/files/upload/hh-bridges-030713.zip
The road bridges involved a lot of squinting - I've also updated those to use the standard tessellating snow overlay so hopefully appearance should be improved somewhat.
Thanks for your perseverance with this!
Your post on the 25th of June has a broken attachment; otherwise - what The Hood said!
It's deliberately broken as the graphics within all had new versions in subsequent attachments :)
Ahh, fair enough.
These new graphics don't work with existing .dat files, it seems: is that intended?
See above:
QuoteAlso important to note is that these *aren't* compatible with current trunk, you'll have to wait till the more bridge images patch gets added.
Because the single height versions of these graphics are now half the original height there is going to be incompatibility in game (the same as there was when double height ways were introduced). Therefore I felt it better to have a logical layout to dats and images.
If you want to make existing dats work with the new images (e.g. for experimental) a simple find/replace 2.0 with 4.0, 2.1 with 4.1, 2.2 with 4.4, 2.3 with 4.5, 0.x with 2.x and 1.x with 3.x should work.
It's probably easier to leave the images as they are until Experimental merges in the half heights code - thank you for the clarification, however.
Good luck with that whenever you do merge those changes... They are, extensive!
Just a progress update - I've not included pngs this time as when I'm finished it's probably going to be easier to replace all the current ones with new versions. 19/20 rail bridges, 4/5 narrow gauge bridges, 0/9 canal bridges and 5/11 road bridges converted.
Screenshot shows some of the new rail bridges (well, actually the 5th from left is the only one left to redraw).
Looking lovely!
Kierongreen
The Bridge they are the Hammer.
Excellent progress. We need to look at getting the half height stuff into pak128.Britain. Is the half height bridge code in trunk yet? It might make sense to add them all in together. Even better if we can get you write access to pak128.Britain SVN and you can incorporate it all yourself?
Right - revised graphics/dats for all rail, narrow gauge and electric bridges below:
http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-dat-png.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-dat-png.zip)
http://simutrans-germany.com/files/upload/hh-bridges-230713-narrow-dat-png.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-narrow-dat-png.zip)
http://simutrans-germany.com/files/upload/hh-bridges-230713-electric-dat-png.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-electric-dat-png.zip)
I've tried to update max_height in these to better suit double heights - although really we could do with more than a 7 height limit but that's another story... Also night pixels have been removed from all the images.
Source blends and textures for rail bridges (apologies if textures have moved location between some blend files you might need to reload them in blender) - had to split into multiple files because of size:
http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-blends-oldest.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-blends-oldest.zip)
http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-blends-middle.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-blends-middle.zip)
http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-blends-newer.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-rail-blends-newer.zip)
http://simutrans-germany.com/files/upload/hh-bridges-230713-textures.zip (http://simutrans-germany.com/files/upload/hh-bridges-230713-textures.zip)
Narrow gauge and powerlines are pixel edited so no sources
'Just' canals and roads to go now. Although will need to make sure elevated ways are updated to match new bridge images in some cases... Is there any plan to have any more than 2 canal bridges in standard (masonry and brick)? Then I don't need to bother with all the different sizes used by experimental....
Half height code is in trunk yes. I don't have write access to the SVN though :(
I think that the various sizes of canal are used in Standard as well, aren't they? It's just that there is no way there of stopping the larger boats from using the smaller canals, but people wanting realism can choose so to limit themselves if they so desire.
Hello Kierongreen
The new Powerlines and new the Railbridge looks very good out.
It's Possible all zips from the 14 Juli 2012,17 Juli 2012,19 Juli 2012 to send me per Email?
greenling - new way graphics in this thread have been added to the main SVN at http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128.Britain/
When I finish all the double height graphics there should be a new release of pak128.Britain (but this will have to be released simultaneously with the release of the first stable simutrans version with double height support).
Kieron, I'd like you to have write access. Do you have a sourceforge account? IIRC when I joined I had to get a sourceforge account then either prissi or Dwachs gave me write access to the svn. I guess we need to do something similar with you? I don't think I can give you write access...
I do now - username is, surprise surprise, kierongreen :)
Excellent. Now you are added please feel free to incorporate any of your half height changes. I'm guessing that means just the landscape and way ones but not bridges until that has been added to trunk code. If bridges code has also been added then by all means add the lot as you do it.
Bridge code is in trunk :) Ok, well I'm just trying to get through elevated ways for rail and narrow gauge then I'll commit all landscape, rail, narrowgauge and electric stuff. I'll put ways only for roads in as well. Then that'll be it for a week as I'm away gallivanting around the country visiting friends tomorrow :)
Have fun. Just stick it in when you get time - just it'll be quicker and less buggy if you do it seeing as you wrote it :)
Apologies but I got distracted getting the SVN access set up, bringing .tab files up to date, and then fixing missing vehicle images in the SVN.... Getting there but I think it's likely to be next week before I manage to commit double height files.
No worries. There's plenty of changes still on my list. I reckon we get those all done then go for a new release in a month or so.
Hello
kierongreen thank you for the link.
I was yesterday a little bit derailed.
Well, that's me just got my local copy of the SVN up to date with all my changes - I'll save the commit until I've finished elevated ways and bridges though I think.
One point for discussion over the next week or so though - should we allow steep slopes on railways? It's possible to only allow railways to be built on the shallow slopes (and use compatibility dats to load old game with the steeper slopes without permitting new construction). This seems to be the way pak128 is going and I wonder whether it would be easier for players if all paksets conformed to this behaviour. The argument for allowing steep slopes is that there is a high friction penalty with them, and there are places on the real life network which have quite steep gradients. The argument against allowing steep slopes is that they look unrealistically steep, and not allowing them gives more of a benefit to narrow gauge and roads (which would allow them).
I think that it is better to allow them, but with a higher "friction" penalty: it is worthwhile to simulate the differing levels of gradient on railways, which is a significant feature of them. It might be worthwhile not allowing some of the larger canals, however (the ship canals, for instance) to be built on steeper slopes.
The friction penalty is hard coded into simutrans. As part of introducing double height I changed this from 16 to 12 for single height and 24 for double height slopes (if I remember correctly).
Quote from: kierongreen on July 24, 2013, 11:07:03 PM
(and use compatibility dats to load old game with the steeper slopes without permitting new construction).
One option would be to treat all slopes in older savegames as shallow slopes. Converting them all to steeper slopes might cause some havoc in conjunction with friction changes.
Unless different way types can have different penalties for steeper slopes, I'd be in favour of banning heavy rail from steep slopes. Trams, narrow gauge, roads and some canals would allow them.
It does cause a bit of chaos yes... Howeuer there's no way of telling old converted slopes from new steep slopes really. Best that could be done would be to use the old friction value with a single height pakset.
I suggest we release a legacy BritWay.pak allowing double height slopes for those that need it for old games, but all official releases only allow half height rail slopes - over time that would be what everyone uses on new games...
What Fabio suggested for pak128 was keeping the old paks with the same name but removing icons so they can't be built. Then including single height only versions of paks for new building. All of this would be invisible to players though - they'd just not be able to build or upgrade on steep slopes from now on.
Sounds like a plan.
Would it not be sensible to have the friction factors settable in simuconf.tab? This would be really very simple to programme.
It would indeed.
Right - pak128.Britain now had double heights enabled in SVN. Graphics aren't complete - status is as follows:
Power, Railways, Trams and Narrowgauge - complete (including matching elevated ways and bridges).
Road - way images done, elevated ways (may) need updating, some bridges still need half height image.
Canals - way images done, aquaducts need half height images.
Maglevs - way images, elevated ways and bridges all need half height images.
Guess what my job for last week of holidays is....
Quote from: kierongreen on August 03, 2013, 10:28:01 PM
Guess what my job for last week of holidays is....
Sorting your socks?
All maglev ways, elevated ways and bridges redrawn and in SVN (using the files provided by AEO last year - finally got conversion working properly) with 2 heights. Just aquaducts, road bridges and one elevated road to go now...
Whilst you are doing the road bridges, could you look into eliminating the cyan coloured pixels that interfere with the asphalt type road textures?
I'd actually already done those bridges.... Anyway, removed the "cyan" (I'd say they were a lot darker myself, they've been there from the beginning to try and add a bit more life to the texture I think) pixels I think you were referring to, and made the road markings tile better at the same time. Still not entirely happy with the concrete elevated road pavements and railings but maybe will revisit them another day.
Excellent!
There should actually be a city road graphic version for the concrete elevated.
Just checking progress here, especially on canal half height images? I think this is the only part of the pak not fully ready for half-heights now?
There are a full set of canal half height images, are there not? I have had a working development version of Pak128.Britain-Ex (based on the Standard Pak128.Britain in the Github repository) for some months now in which the half height system is working well, including canals.
I can see half height graphics for canals but not the aqueducts. Or am I looking in the wrong place?
Ahh, perhaps we are missing the aqueducts. I had not spotted that, but testing shows that these do not appear to be fully half-height compatible. Well spotted.
Aquaducts and some road bridges do not have half height images. Blender hasn't been working on my computer for over half a year now so I've been unable to finish these.
OK. I can take a look at these myself once I finish the new industry graphics, or would you rather complete it yourself? I'm keen to get the whole pak fully compatible with half heights, although for some reason we've still not had an official release of the exe since half heights got included (last one is May last year) - and we can't release an official new version of the pakset until that happens. Does anyone know when we are actually getting the next official exe release?
If someone has the enthusiasm to get it finished I'm fine with that - it's pretty soul destroying stuff getting the bridges working when there's so many of them!
Edit:
Regarding official release, some people have niggles they aren't happy with I think. Plus it really needs paksets to be ready (chicken and egg!).
I'm quite keen to get a release out, so in the interests of getting a pakset fully compatible with half heights I will do that next after I finish the industries - just a couple to go now.
Excellent thank you very much :)
Hello on All
I have a little Problem!
It be planed to make those new brigdes for tilehigh from 16 to?
Just adding the remaining road and canal bridges to SVN. If I've not missed anything I think that makes us 100% half-height ready! :)
Excellent will check :)
Splendid!
Looks good - there's a few (very minor) graphical glitches but nothing that should stop a release :)