Recent Posts

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The good windows has been overhauled. Hope, that you like it.
Incorporated Patches and Solved Bug Reports / Re: New nightly builds?
« Last post by prissi on Today at 01:50:11 PM »
Ok, working again. Thanks for notification.
Pak128 Add-ons and Graphics / Systematic Paddy Field
« Last post by Shirakami on Today at 01:39:09 PM »

I made an add-on to reproduce the Paddy field.
There are two kinds of waterway type and building type.

You can download from here.
Scripting Scenarios and AI / Re: get demolition cost
« Last post by Dwachs on Today at 06:37:05 AM »
Of course it makes sense to add such a function. However, as the calculation of demolition cost is scattered throughout the code, it is not that easy.

It's funny, but the stations seem to have a fixed demolition price of 1,000.00 .... I wonder if this varies depending on the pakset?
This is intended. It is equal to the setting cst_multiply_remove_haus (haus == building), so can be set by pakset.
Pak128.German / Re: Screenshots of PAK128.german
« Last post by pumuckl999 on Today at 01:45:41 AM »
Yes, but I think for the version 1.0 we should create at least one vehicle for every time after 1920. Create more variety should be main job after version 1.0 :).

For example makie from the german forum also want a playable pakset from year 1800. So we have not only to create more variety, we have also to create objects for earlier times. Like the bavarian C I:

Incorporated Patches and Solved Bug Reports / Re: New nightly builds?
« Last post by prissi on Today at 12:18:00 AM »
This is due to a change of the translator which aparently broke language file download for generating distribution packages. Under invcestigation,
Bug Reports / Re: Company bankrupt (missaligned text in player list)
« Last post by prissi on Today at 12:03:19 AM »
Check r8384
You could use resume_game. Is this not working?

It would be good for clients to use a different function, in my humble opinion.  ;)
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