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Information and Announcements => Download Simutrans => Topic started by: prissi on February 14, 2011, 11:43:51 PM

Title: Simutrans 110.0
Post by: prissi on February 14, 2011, 11:43:51 PM
This is the first version incorporating multiplayer and tons of bugfixes/improvements. Due to network mode we had to have this long break. The next releases will come more frequently.

MS Windows user should use the
Online-Installer (http://sourceforge.net/projects/simutrans/files/simutrans/simutrans-online-install.exe/download) (Note: If you are on Windows Vista or 7, you will probably need to right-click the downloaded file you save from the above link and choose "Run as administrator". If the installer appears to work, but no "C:\Program Files\Simutrans" folder is made, this is why: run as administrator)

If you want to download manually, you will need an executable and a pak-set.

Executables
Windows native (http://sourceforge.net/projects/simutrans/files/simutrans/110-0/simuwin-110-0.zip/download) (new) (you may need unicows.dll (http://tinyurl.com/qynq) for Win9x)
Window with SDL (http://sourceforge.net/projects/simutrans/files/simutrans/110-0/simuwin-sdl-110-0.zip/download) (new)
Linux with SDL and SDL_mixer (http://sourceforge.net/projects/simutrans/files/simutrans/110-0/simulinux-110-0.zip/download) (new)
Haiku with SDL (http://sourceforge.net/projects/simutrans/files/simutrans/110-0/simuhaiku-110-0.zip/download) (new)
Mac OSX/Intel with SDL (http://sourceforge.net/projects/simutrans/files/simutrans/110-0/simumac-intel-110-0.zip/download) (new)
Mac OSX/PowerPC with SDL (http://sourceforge.net/projects/simutrans/files/simutrans/110-0/simumac-ppc-110-0.zip/download) (new)

Pak64
pak64 Basics (http://sourceforge.net/projects/simutrans/files/pak64/110-0/simupak64-110-0.zip/download) (new)
64pak food chain (https://sourceforge.net/projects/simutrans/files/pak64/110-0/simupak64-addon-food-110-0.zip/download) (new)

Pak64.german
pak64 german full (http://downloads.sourceforge.net/project/simutrans/pak.german/pak64.german_0-110-0/pak64.german_0-110-0_full.zip/download) (new)

Pak64.HAJO
pak64 HAJO for 102.2.2 (http://downloads.sourceforge.net/project/simutrans/pakHAJO/pakHAJO_102-2-2/pakHAJO_0-102-2-2.zip/download) (new)

Pak64.japan
pak64 japan (beta) (http://downloads.sourceforge.net/project/simutrans/pak.japan/110-0/simupak64.japan-110-0.zip/download) (new)

Pak64.contrast
pak64 contrast (http://addons.simutrans.com/get.php?type=addon&aid=166) (new)

Pak96.comic
pak96.comic (http://www.simutrans-forum.de/forum/attachment.php?attachmentid=8734)

Pak96.HD
pak96.HD (0.4) (http://hd.simutrans.com/release/PakHD_v04B_100-0.zip) (new)

Pak128
pak128 v1.4.6 (http://sourceforge.net/projects/simutrans/files/pak128/pak128%20for%20102-2-2/pak128-1.4.6--102.2.zip/download)

Pak128.japan
Pak128 JAPAN for 101.0 (http://sourceforge.net/projects/simutrans/files/pak128.japan/for%20Simutrans%20101-0/pak128.japan_0-101.zip/download)

Pak128.britain (08)
pak128 Britain v0.8 for 102.2 (https://sourceforge.net/projects/simutrans/files/pak128.britain/pak128.britain%20for%20102-0/pak128Britain_1-0-7_0-102.zip/download) (new)

pak192.Comic
pak192 Comic 102.2.1 (http://downloads.sourceforge.net/project/simutrans/pak192.comic/pak192.comic_102-2-1/pak192.comic_0-1-9-1_102-2-1.zip/download) (new)

pak48.excentrique
pak excentrique (http://www.funkelwerk.de/data/pak.excentrique/releases/pak48.excentrique-v0002.zip) (new)

Pak64 HO
pak64.HO (alpha) (http://simutrans.bilkinfo.de/pak64.ho-scale.tar.gz) (new)

Pak32.comic
pak32.comic for 102-0 (http://downloads.sourceforge.net/project/simutrans/pak32.comic/pak32.comic%20for%20102-0/pak32.comic_102-0.zip/download)

makeobj 51
Windows (http://sourceforge.net/projects/simutrans/files/makeobj/51%20for%20110-0%20up/makeobj-win-51.zip/download)
Linux (http://sourceforge.net/projects/simutrans/files/makeobj/51%20for%20110-0%20up/makeobj-linux-51.zip/download)
BeOS/Haiku (does not compile)


Release of 110.0 (r4303 on 14-Feb-2011):

   CHANGE: default savegame now bzip2 (games 33% smaller)
   ADD: Odometer and distance per month available for convois/lines
   ADD: (gerw) built tunnel without ways
   FIX: no longer possible for negative prices (cheat bus)
   ADD: (Dwachs) starting money per year
   ADD: lines will be listed numerically correct, if the contain a number
   ADD: bridge building with click-and-drag
   ADD: traffic light can set their phases now manually (in seconds) (new help text: trafficlight_info.txt, new string: -\nSet phases:-)
   ADD: some more network related settings like server_frames_ahead, network_ms_ahead, server_frames_per_step to control timing on the network
   ADD: translations are also search in user dir/scenario/text
   ADD: (gerw) auto-electrify depot added
   FIX: freelist sometimes returned wrong elements to free
   ADD (VS): makeobj ignored alpha channel now really
   CHANGE: (Knightly): Not scaling images displayed by gui_image_t anymore
   FIX: deleting tram signals again
   ADD: click-and-drag also for network games (except for building elevated ways, bridges, tunnels)
   ADD: tools should work on all clients regardless of underground mode
   ADD: tools work now correct with ctrl keys in networkmode
   FIX: a double block (presignal) robbed the following signal of its (pres/longblock/choosing) function
   CHANGE: no rezooming in viewport
   FIX: text overflow in message boxes
   FIX: window resizing is triggered even if initial click is not in dragger area
   FIX: square button's clickable area not set according to accompanying text
   FIX: help text link's clickable area not correctly set
   FIX: pak file image data not trimmed according to x-offset and contains superfluous data
   ADD: factories now support multiple fields
   FIX: factory builder does not consider minimum fields in randomising production
   FIX: tooltip box hovering above viewport
   ADD: (mostly Dwachs) nicer crossing infos
   ADD: bridges/tunnel show their names in info window
   ADD: (inspired by gerw) choose singals will not choose if on the route is another choose signal or and end_of_choose
   FIX: text overflow in ground info
   CHANGE: ground info and thing info title bar color will change according to ownership
   ADD: allow_buying_obsolete_vehicles in simuconf.tab can disallow buying obsolete vehicles for better balancing
   FIX: forest density/size nor again reasonable dependent on map size
   ADD: factory stops can now get different names from building stops (%s factory %s %s must be new tranlated)
   FIX: build foundations only directly under elevated monorail depots
   FIX: ist_natur() return als false on halt tiles (like harbour)
   ADD: (gerw) broad tunnel patch (see pak64 sources: adding images [Nl] [Nm] [Nr] and so on)
   FIX: no longer no trees after 150 years
   ADD: no decimal point for very large amounts
   CHANGE: better displaying algorithm, should give much less clipping errors/graphics glitches with lang vehicles/bridges/stations etc.
   ADD: configurable thousand exponent (like 10^4 for japanese) by SEP_THOUSAND_EXPONENT
   FIX: Makeobj could not extract bridges (and possibly even more objects) under XP
   ADD: zooming in also for pak192
   ADD: preparation for images larger than 64k resp 255*255
   FIX: maintenance for ticks_per_month smaller 18
   ADD: timeline for cityroads using 'city_road[0]=name[,intro][,retire]' in simuconf.tab
   ADD: winter image for PowerSource/ PowerDest: Image[2] and [3] as snowy versions of