The International Simutrans Forum

PakSets and Customization => PAK128.German => Topic started by: michelstadt on March 23, 2012, 08:23:11 PM

Title: Screenshots of PAK128.german
Post by: michelstadt on March 23, 2012, 08:23:11 PM
From time to time I will post some screenshots here. Unfortunately maximum file size is quite low, so that images will be small.

First shots are from the prealps area. The first shows a city's periphery at about 1960, the other view belongs to a modern town.
Title: Re: Screenshots of PAK128.german
Post by: Fabio on March 23, 2012, 09:10:17 PM
It's a very cool and nice looking pakset! Congratulations! I hope this board will help it spread among players as it deserves.
Title: Re: Screenshots of PAK128.german
Post by: IgorEliezer on March 24, 2012, 09:43:38 AM
Owww cuteness!  8)
Title: Re: Screenshots of PAK128.german
Post by: greenling on March 24, 2012, 09:50:44 AM
Cool.
That´s Rocks!
And Nice Photo´s Michelstadt.
Title: Re: Screenshots of PAK128.german
Post by: derajjared on March 24, 2012, 02:45:11 PM
very good like me!!!!
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on March 25, 2012, 03:44:37 AM
Very nice! By the way, http://imgur.com/ is an excellent place to host pictures - then it's easy to insert them into the forum. :)
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on March 25, 2012, 05:15:31 PM
Thanks for your compliments.

@ Isaac: Thank you also for the URL, I think I'll try it out for the next screenshots.
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on August 02, 2012, 08:13:04 PM
Two new screenshots from version 0.4 on imgur. Take a look: http://imgur.com/a/sHHe1

Display details:

Title: Re: Screenshots of PAK128.german
Post by: Roads on August 06, 2012, 09:38:53 PM
This is on my list of things I want to do!  Will my inability to read German give me any problems?
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on August 07, 2012, 08:44:09 PM
It is hard to say. But first of all it is simutrans, so you may play as you are used to do. On the sourceforge download page you will find a small readme in english which might inform you about the aim of this set.

You may try the en.tab files of standard pak128. You should only know, that our set reflects german's topographic from the coast up to the Alpes with its special industries. F.e. coal mines will only occur in the Mittelgebirge (temperate climate) and Ostdeutschland (mediterranean climate). Therefore maps should have all climates. As there are more variables simutrans has to deal with, map creation lasts longer than it does with the standard pakset.
Title: Re: Screenshots of PAK128.german
Post by: Roads on August 07, 2012, 10:06:52 PM
Thank you.  Not sure when I'm going to get around to doing this.  I still have not "finished" a game on any pak yet.  It does take a long time when you begin with an empty map, then you are real picky about where you allow the game engine to build each building.  Also, I've had to learn how to keep from going broke, of course.  However, I believe I'm now at the point where I don't think I will have to restart my current game and can finish it.

That said, I'm eager to play this pak as everything you and other people have said makes me believe there was a lot of thought put into it.  Additionally, it seems it would be a little like traveling to Germany in real life and seeing the world there.
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on August 08, 2012, 06:48:06 PM
Quote from: Roads on August 07, 2012, 10:06:52 PM
Additionally, it seems it would be a little like traveling to Germany in real life and seeing the world there.
We would be glad if we could allow for an impression like that  :-)
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on January 31, 2013, 08:17:33 PM
It is time to show some more screenshots of the latest version of PAK128.german. Here you will find a well known tourist attraction in the south of germany and a steelmill like there are so many in the middle.


Title: Re: Screenshots of PAK128.german
Post by: greenling on January 31, 2013, 08:24:15 PM
Cool.
The new photos looks very good out.
Title: Re: Screenshots of PAK128.german
Post by: Roads on February 01, 2013, 07:19:39 AM
The tourist attraction is magnificent!  The steel mill is impressive as well.  This is definitely the pak I will be playing when I get a little time to devote to Simutrans.
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on October 28, 2013, 05:57:08 PM
Detail views of a screenshot just uploaded to imgur.

You can find some more screenshots of PAK128.german v 0.6 here:
http://imgur.com/a/zx4I7#svT51Y (http://imgur.com/a/zx4I7#svT51Yi)
Title: Re: Screenshots of PAK128.german
Post by: greenling on October 31, 2013, 06:00:53 PM
Who Michelstadt
The pak128german make big steps to a new relase.
I hope that it, that it came on cristmas out.
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on August 25, 2015, 09:29:49 AM
I've started a new game and decided to take screenshots of this marvelous pak. This station is not quite as I want, but I think it's got enough interesting stuff to make it worthwhile. There are six fish farms that feed this station by trucks (1-3 trucks per farm). Two trains at max length move the cooled goods to the town with the processing plant:

(http://ieh.im/s/2015-08-25%2004_24_42-.png)

http://ieh.im/s/2015-08-25%2004_24_42-.png

Here it is without the trees so you can see the station better (but the trees are so pretty!):

(http://ieh.im/s/2015-08-25%2004_26_09-Simutrans%20120.0.1%20-%20r7373.png)

http://ieh.im/s/2015-08-25%2004_26_09-Simutrans%20120.0.1%20-%20r7373.png

Obviously I've balanced max-profit with a little bit of what I think is a pretty design. :)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 25, 2015, 10:58:14 PM
For our next version, a new factory for silver-manufacturing:

(http://www16.picfront.org/picture/jEsnPFQNV2/thb/scr_nf.jpg) (http://www.picfront.org/d/9jMh)

(http://www16.picfront.org/picture/JOHtd99U/thb/schmuck-kette.jpg) (http://www.picfront.org/d/9jMi)

Idea from frank_mensaner in the german forum....
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 03, 2017, 08:10:10 PM
Oldd screenshots are dead, here is a new with four new locos.

(https://picload.org/image/rcrriwwa/scr_prenzlau01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 17, 2017, 02:13:42 AM
ET420 is to late for our next version, but longer as the time between two releases :):

(https://picload.org/image/rcawwoiw/scr_et420_02.jpg)

And some old railcars (VT133, 121a Baden, ETA177):

(https://picload.org/image/rcaparlw/scr_tws01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 19, 2017, 11:47:03 PM
Next, MFWE TII, DTw Bauart Thomas, BR120, ET91....
I´ve forgotten to enable 2-sided rendering, so you can look not only through the windows of the railcar, also through the wall behind the windows :).

(https://picload.org/image/rcowaldi/scr_br120_02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on April 20, 2017, 04:18:18 PM
any specs? Power, speed, capacity of the 6 above?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 20, 2017, 04:55:26 PM
Sure, copy from the dat-files:


MFWE TII
----------
name=DR749
intro_year=1922
intro_month=1
retire_year=1946
retire_month=12
payload=48
engine_type=diesel
speed=50
weight=14
power=81

DTw Bauart Thomas
----------
name=Dampftriebwagen Bauart Thomas
intro_year=1879
intro_month=1
retire_year=1910
retire_month=12
payload=80
speed=40
weight=30
smoke=Steam
engine_type=steam
power=74

BR120
----------
name=DR_BR120
intro_year=1979
intro_month=1
waytype=electrified_track
speed=200
weight=84
power=5600

ET91
----------
name=ET91
intro_year=1935
intro_month=1
retire_year=1995
retire_month=12
freight=Passagiere
engine_type=electric
power=350
payload=70
speed=110
weight=51

VT133
----------
name=VT133
intro_year=1932
intro_month=1
retire_year=1970
retire_month=12
engine_type=diesel
payload=42
speed=56
weight=6
power=37

121a Baden
----------
name=TW121a_Baden
intro_year=1914
intro_month=1
retire_year=1953
retire_month=12
payload=40
speed=60
weight=18
engine_type=steam
power=59

ETA177
----------
name=ETA177_vorn
intro_year=1907
intro_month=1
retire_year=1962
retire_month=12
waytype=track
engine_type=battery
payload=54
speed=70
weight=33
power=160

name=ETA177_hinten
payload=54
speed=70
weight=33

ET420
----------
name=ET420_Front
intro_year=1969
intro_month=1
engine_type=electric
payload=153
speed=120
weight=40

name=ET420_Mitte
engine_type=electric
power=2400
payload=152
speed=120
weight=49

name=ET420_Ende
see "ET420_Front"

Title: Re: Screenshots of PAK128.german
Post by: ampersand on April 22, 2017, 07:25:57 PM
btw - a small request: for any small secluded factory a very helpful car would be one containing both mail and passengers in small quantities. If it could be attached to a cargo train, game would become super easy.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 22, 2017, 07:35:51 PM
Yes I can do. Here are some good models (the first, for passengers only, I´ve finished already - see below). Site is in german, but contains images from a model railroad: http://www.laenderbahn-forum.de/journal/kbe_nebenbahn_personenwagen/bayer-nebenbahn_personenwagen_ab_1880.html

(https://picload.org/image/rclororl/scr_bvmz185_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 24, 2017, 06:22:32 PM
Here it comes: In background BR60 with double deck train can transport 300 passengers. Only this combination is allowed, if you choose the loco, you get also the wagons in the depot.
In foreground the bavarian PBL-wagon in a mixed train. It can transport normally 16 passengers. The mail-icon increase the capacity by 16 mailbags (weight of the wagon from 10 to 15t).

(https://picload.org/image/rccrgdww/scr_pbl1880_02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on April 25, 2017, 04:53:26 PM
Thank you very much for your colourful work. PBL Vicinalbahnwagen configured for 16 pax and 16 sacks of mail will do perfectly in my games.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 30, 2017, 01:16:17 AM
You should play the new version of our pakset at the moment, but I have created some new wagons for steel transportation:

(https://picload.org/image/rcidalii/stahlwaggons01.jpg)

Time for me, also to play some days :).
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 02, 2017, 07:58:04 AM
One wagon, different goods:

(https://picload.org/image/rciicpgl/scr_ctw_lgns583.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 13, 2017, 06:36:15 PM
New wagon (also with different freight images):

(https://img5.picload.org/image/rigowroi/scr_facns133.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 15, 2017, 01:30:15 AM
One for bulk, one for wood:

(https://picload.org/image/rigigopi/scr_hbis299_01.jpg)

(https://picload.org/image/rigicaga/scr_roos-t645_01.jpg)

Title: Re: Screenshots of PAK128.german
Post by: An_dz on May 15, 2017, 02:58:02 AM
Do you mod for another game?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 15, 2017, 05:10:24 AM
I have no time to play other games :).

And the models are not real good: Sometimes faces missed, you can´t see in simutrans, for 3D-games I would spend more time for creating the textures and more details in mesh and the scale for our pakset is not 1:1.
Title: Re: Screenshots of PAK128.german
Post by: ampersand on May 15, 2017, 08:11:38 PM
Quote from: pumuckl999 on May 15, 2017, 01:30:15 AM
One for bulk, one for wood:

(https://picload.org/image/rigigopi/scr_hbis299_01.jpg) (https://picload.org/image/rigicaga/scr_roos-t645_01.jpg)
Great completion of the timeline for rolling stock.
Title: Re: Screenshots of PAK128.german
Post by: An_dz on May 15, 2017, 09:26:14 PM
Quote from: pumuckl999 on May 15, 2017, 05:10:24 AM
I have no time to play other games :).

And the models are not real good: Sometimes faces missed, you can´t see in simutrans, for 3D-games I would spend more time for creating the textures and more details in mesh and the scale for our pakset is not 1:1.
I've asked because there are some details in the texture of the 3D model that are already very small.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 16, 2017, 12:56:15 AM
That are (texture)parts from different templates. For a better 3D Model I would create myself (not only) signs in the photoeditor. In every case one vehicle has one texture, not two or more textures with different resolutions (for material, often I use also specular, normal map and/or Ambient Occlusion).

For example this BR101: I think for a good model I would need ~3 days or more, only for the loco.
With the lower resolution parts of texture and lower polycount I have created today this loco and the wagon. And in simutrans, in a 128.pakset the difference between the renderings of this models and a better version is insignificant... I hope :).

(https://picload.org/image/rirgciil/scr_br101_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on May 16, 2017, 06:01:49 PM
Keep high quality models for Pak1024.German
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 16, 2017, 10:15:39 PM
Today,....I don´t know the right translation, is it cauldron wagons?

(https://picload.org/image/rirdilwl/scr_kesselwagen01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: Vladki on May 16, 2017, 11:15:33 PM
I think that "tank wagons" is what you are looking for. Anyway, very nice models. ?

Sent from my ONEPLUS A3003 using Tapatalk

Title: Re: Screenshots of PAK128.german
Post by: An_dz on May 17, 2017, 02:20:38 PM
You can also call it a tanker, though you can call any liquids carrying vehicle that way. (planes, trucks, ships etc.)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 17, 2017, 10:54:36 PM
Thank you - school is out too long :) - if I hear "tank" I suggest a military vehicle.

Here comes two wagons for cereals:

(https://picload.org/image/rirlgaow/scr_tals966_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 18, 2017, 11:30:40 PM
Night is too short, to create no vehicles :).

(https://picload.org/image/ririiiwr/scr_gbs252_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 19, 2017, 05:49:45 PM
I have to play some days, but I need a mail-Wagon therefor :):

(https://picload.org/image/rirwolpa/scr_pwpost4ue-28_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on May 21, 2017, 12:23:51 PM
Quote from: pumuckl999 on May 18, 2017, 11:30:40 PM
(https://picload.org/image/ririiiwr/scr_gbs252_01.jpg)
Is it view angle, perspective, or locomotives are always shorter on game screenshots than on models you attach here?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 28, 2017, 08:01:30 PM
More than enough played, time to create new stuff :).

(https://picload.org/image/riawclli/scr_e36_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 31, 2017, 01:00:47 AM
Sry, have not seen before: Yes, rail-vehicles (not only locos) ingame are shorter than the 3D-models. The scale of the vehicles ingame is so high, that in other case long vehicles would be too long for one field. Before Rendering for Simutrans I scale the lenght to 3/4. And width is a liitle more than 1:1.
Older vehicles from TonyBz use an other scale...

Rail car for fright: You could attach every wagon, but the engine is not very powerful.

(https://picload.org/image/riolrdgi/scr_vt10_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 01, 2017, 11:11:31 PM
You can also attach a few wagons:

(https://picload.org/image/riowcrgr/scr_eta150_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 07, 2017, 08:47:05 PM
A park for green cities - works like a fence (no pax, no mail):

(https://picload.org/image/rplagcwl/scr_kleiner_park02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on July 08, 2017, 05:40:51 PM
Looks elegant. And requires large buildings with lots of passenger and mail around to be affordable 2¢ per month - as much as track or road.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 08, 2017, 09:24:52 PM
Yes, but it´s cheaper as the wall. And maybe michelstadt or NNW want to change the costs. It´s only my suggestion.

Here an other one, a skater-park:

(https://picload.org/image/rplporci/scr_sp02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on July 09, 2017, 03:25:52 PM
Much better than Johannisburg.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 09, 2017, 11:26:36 PM
But it´s also not a curiosity, works like the park as wall/ fence.

Here a new Headquarter:

(https://picload.org/image/rpcrrpow/scr_hta2.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 10, 2017, 09:43:10 PM
Elavated track for 210km/h:

(https://picload.org/image/rpcoacwl/scr_hb210_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on July 11, 2017, 04:31:00 PM
I like the track, but wonder if there is not too much contrast on the white/green barrier at sides of the bridge when sun lights it directly.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 12, 2017, 12:02:40 AM
In my max-model it´s lightblue, the green will come from the ground. It´s the rendering, only some parts missed and I fixed this part in my fotoeditor. Maybe some day I can change the contrast of the barrier. At the moment makie from the german forum has any wishes to complete the timeline, I try to came true.

For example a shipdepot and quay for the earlier years:

(https://img1.picload.org/image/rpcipcca/scr_aal01.jpg)

Depot is animated, ship above turns about 360 degrees in seven steps.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 26, 2017, 11:59:32 PM
Some new locos, Alstom H3 and Vossloh G400B:

(https://img1.picload.org/image/rwgplroa/scr_ah3_01.jpg)

(https://img3.picload.org/image/rwgwdaci/scr_vg400b01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on July 29, 2017, 03:01:52 PM
Quote from: pumuckl999 on July 26, 2017, 11:59:32 PM
Alstom H3 and Vossloh G400B:
Great replacements for V100 and V36
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 31, 2017, 10:16:13 PM
A new habour for 256 passengers:

(https://img3.picload.org/image/rwdroplw/scr_ale01.jpg)

But you don´t need it atm, you are playing version 0.10.2 ;).
Title: Re: Screenshots of PAK128.german
Post by: ampersand on August 01, 2017, 07:43:51 PM
For retro or current?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 01, 2017, 08:43:42 PM
For both, has no retire_year, intro_year is 1903. A fright-habour is meanwile also finished with intro_year 1900.

And a new ship exist:

(https://img2.picload.org/image/rwdaorwr/scr_msae01.jpg)

I have to remember myself, that some ships need a better alignment....
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 04, 2017, 01:21:57 AM
Old little ugly bookstore:

(https://img1.picload.org/image/rwdlioli/scr_bfpb01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 07, 2017, 12:01:35 AM
Cargosprinter with different freight images:

(https://img2.picload.org/image/rwaacwra/scr_csp01.jpg)
(https://img2.picload.org/image/rwaaigal/scr_csp02.jpg)

I´m not shure, if my translation is right/ same as ingame:

green for:
books
cams
paper
textile
wafer

light blue for:
chemical
drugs

brown for:
printing ink
varnish
plastic

darker blue for:
machines
computer

yellow for:
bakery products
beer
tinned food
eggs
marzipan
flour
fruits
southern fruits
wine
wool
sugar

purple for:
concrete component
glass
furniture
cement
Title: Re: Screenshots of PAK128.german
Post by: ampersand on August 07, 2017, 08:48:07 AM
Quote from: pumuckl999 on August 07, 2017, 12:01:35 AM
Cargosprinter
Will this vehicle (https://en.wikipedia.org/wiki/CargoSprinter#Build_history_and_operators) be introduced?
Title: Re: Screenshots of PAK128.german
Post by: Leartin on August 07, 2017, 11:05:07 AM
Quote from: ampersand on August 07, 2017, 08:48:07 AM
Will this vehicle (https://en.wikipedia.org/wiki/CargoSprinter#Build_history_and_operators) be introduced?
You are linking to the 690/691 - I'd say those are the vehicles on both ends in the screens? So I'd say yes, both forward and backward.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 07, 2017, 05:22:15 PM
As I started, I didn´t know, that existing two versions, one from Windhoff, other from Talbot. But during modelling I was confused, because I found some differences between used drawing and some images...

We have now the version 690,5 :D. Ingame it also named only "cargosprinter" without version-number.

Didn´t know, if this is also interesting:

I found also little difference between front-wagon and endwagen. But in my model and in the png I use only the front-wagen (endwagon is created by jumping four imagenumbers in the dat and a little offset).

Middlewagon is not a new creation. It´s an existing bulk-wagon with little changing in texture and scale.

I´ve used 144 single images for all rotations in all colors.
We could increase that to [27(kinds of bulk)+1(empty)]*8(rotations)*2(frontwagon+middlewagon)+32(8rotations for frozen and liquid goods on FW and MW)=480 single images, if we want separate color for every bulk good.
Or 720, if we also want a real endwagon with own graphics in the png.

But I have to finish a new wagon, maybe for animals, bulk and cereals:
(https://img2.picload.org/image/rwaopiaw/scr_aggw01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 09, 2017, 07:10:12 PM
Gleiskraftwagen SKL26 (i will not try to translate with my english-knowledge :)):

(https://img1.picload.org/image/rwawrdlr/scr_skl26.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 31, 2017, 11:44:54 PM
Maybe you will find some news...

(https://img1.picload.org/image/rwpcrdww/aksp.jpg)
(https://img2.picload.org/image/rwpcraoi/aksp1.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on September 01, 2017, 06:13:40 PM
Townhall, billboards, residential buildings.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2017, 06:35:24 PM
Sometimes I did´nt know myself, which objects already in the released version and which are new.
Maybe that´s not all -

image1: railzeppelin, containerwagon (in this screenshot with green and orange containers)
image2: billboard, new city-tunnel, snowplow in front of Alstom H3, passenger wagon AB4ü23a behind Alstom H3

Townhall is ingame since....Version0.8(?) but you can see it only in some climatic zones and it´s the highest level of this townhall, your city need 25K citizens :).

Title: Re: Screenshots of PAK128.german
Post by: ampersand on September 07, 2017, 04:29:10 PM
I didn't mean the rounded building with dark glass facade at the upper screenshot. At the bottom one there is a red-brick-and-roof tower with a black top. Looked like a townhall to me.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 15, 2017, 12:49:00 PM
I think, I have not created other city-buildings, only the billboard, for a longer time.

But I´ve created a station: V-Form of the roof you get only, if you build it on two nearby rails:

(https://img2.picload.org/image/dgdgliir/scr_bsa01.jpg)

Hm, typical smokers and dogs from stations are missed :confused: :D.

/ In the screenshot we can see a bug: Station should work for pax and mail, not for freight and mail.
Title: Re: Screenshots of PAK128.german
Post by: ampersand on September 15, 2017, 04:50:17 PM
3 platforms look very metropolitan.
Quote from: pumuckl999 on September 15, 2017, 12:49:00 PM
V-Form of the roof you get only, if you build it on two nearby rails:
How about one-sided versions to create V-roof only between the rails?
Title: Re: Screenshots of PAK128.german
Post by: Frank on September 15, 2017, 08:46:31 PM
perhaps the platform was one-sided

for more see here de (http://www.simutrans-germany.com/wiki/wiki/de_BackImage#Dims_1_1_16) en (http://www.simutrans-germany.com/wiki/wiki/tiki-index.php?page=en_BackImage&no_bl=y#Dims_1_1_16)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 17, 2017, 11:25:37 PM
How about a little set of stations :)?

(https://img1.picload.org/image/dgdlploa/scr_bstg1-4_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on September 18, 2017, 06:50:06 PM
No idea how this was achieved, but  the tree stations from the bottom look much more natural than the current ones with roof available in game.
Link to an image with actual passenger platform buildings (http://www.panoramio.com/photo/88069837)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 13, 2017, 11:18:58 PM
Did´nt know the models from older stations, maybe they have other count of details.

Two new factories, one new? or old? postwagon:
(https://img2.picload.org/image/dgipdwwa/scr_p4-a17_02.jpg)

Windmill in front is for cereals, in background is in progress - maybe it will work like an early dealer for building materials (windmill is a lumbermill).
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 14, 2017, 11:20:36 PM
New railcar (T03 from Neuhaldenslebener Eisenbahn/ VT 135 552 from DR) for mailbags and a highspeed tunnel (280km/h):

(https://img3.picload.org/image/dgpgwrar/scr_nhe_t03_02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on October 15, 2017, 05:28:57 PM
Quote from: pumuckl999 on October 13, 2017, 11:18:58 PM
maybe it will work like an early dealer for building materials (windmill is a lumbermill).
Then it could accept planks and concrete for example?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 15, 2017, 11:35:34 PM
At the moment it consumes sand, stones, wood and planks. But we did´nt know, if this is a good solution: Somebody could ask why it needs sand and planks. The mill is a lumber mill and in the background you can find a sandpit. It could produce its own sand and planks.

Here a blue 2ss-t/15-Wagon and an old railcar ET174, both for post. In background two Vossloh G2000BB with Zacens tank wagons (with different load images for different goods).

(https://img1.picload.org/image/dgpdiwww/scr_et174_02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 18, 2017, 06:56:32 PM
Fright-menu from rail with all wagons, some new modern wagons for wood... or more? I´ve forgotten :).

(https://img2.picload.org/image/dgpiaprr/scr_frachtwagons01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 19, 2017, 11:08:42 PM
New loco-depot with water tower and a new freight-wagon left the depot.

No, the older animated "house with legs" in the background will never appear in our pakset :).

(https://img2.picload.org/image/dgpwcllr/scr_rils653_02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 21, 2017, 09:51:21 PM
Three new railcars and a new underground station:

(https://img2.picload.org/image/dgwdpdpi/scr_brik02.jpg)

Beside the station you can see the skeleton of a giant. Seems me, as he has missed his train...
Title: Re: Screenshots of PAK128.german
Post by: ampersand on October 22, 2017, 05:15:01 PM
Quote from: pumuckl999 on October 21, 2017, 09:51:21 PMskeleton of a giant. Seems me, as he has missed his train...
This is getting close to the comic pakset.
Can you please describe these new cars and their specs?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 31, 2017, 06:28:11 PM
OK, to speed up I post the parts of the dats:

red-yellow railcar on the left:
name=LAG_Nr772-ET185
copyright=pumuckl999
intro_year=1905
intro_month=5
retire_year=1962
retire_month=12
cost=1009000
RunningCost=28
waytype=track
freight=Passagiere
payload=44
engine_type=electric
speed=40
gear=125
weight=24.7
power=90

green in the middle (two versions for bulk and animals):
name=LAG_Nr891-ET194_Stueckgut
copyright=pumuckl999
intro_year=1922
intro_month=1
retire_year=1954
retire_month=12
cost=2058200
RunningCost=39
waytype=track
freight=Plastik
engine_type=electric
power=82
gear=125
payload=8
speed=40
length=5
weight=16.2

yellow (from berlin subway):
name=Baureihe_IK_Front
copyright=pumuckl999
intro_year=2015
intro_month=1
cost=1775500
RunningCost=109
waytype=track
freight=Passagiere
engine_type=electric
power=255
gear=200
payload=84
speed=70
length=7
weight=18

And here some new rail tracks and tunnels for 40 and 60km/h:
(https://img2.picload.org/image/drridwor/scr_et60_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 03, 2017, 12:20:58 AM
Two extension buildings for rail: Old water tower and a station building.

(https://img1.picload.org/image/drdroail/scr_bhf_sb02.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 08, 2017, 02:20:49 AM
BR05 in front of some pipes:

(https://img2.picload.org/image/drararcw/scr_fh02.jpg)

Hm, I´ve forgotten some graffiti on the pipes...
Title: Re: Screenshots of PAK128.german
Post by: Vladki on November 08, 2017, 04:22:14 PM
Quote from: pumuckl999 on November 08, 2017, 02:20:49 AM
BR05 in front of some pipes:

(https://img2.picload.org/image/drararcw/scr_fh02.jpg)

Hm, I´ve forgotten some graffiti on the pipes...
Wow, very nice. What is the game purpose of those pipes?

Sent from my ONEPLUS A3003 using Tapatalk

Title: Re: Screenshots of PAK128.german
Post by: Emil Sawicki on November 08, 2017, 06:44:30 PM
It's a placeholder.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 08, 2017, 07:36:26 PM
Yes, works like a fence. But in bigger towns you can use it to reduce the number of citizens (like the little park and the skater park).

Maybe we should create some day an animated part? Did´nt know atm if this works with fences...

(https://img1.picload.org/image/dradllgl/scr_fh03.jpg)

Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 18, 2017, 01:45:11 AM
Two new extension buildings (station deleted for the screenshot) for earlier years:

(https://img2.picload.org/image/drowcgpl/scr_lsh01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 19, 2017, 01:10:17 AM
wagon for bulk cement:

(https://img3.picload.org/image/drlrgaia/scr_kkd49_01.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 19, 2017, 11:29:45 PM
Habbiins352 and GGhs Bromberg on their way to the next version.

(https://abload.de/img/scr_gghs_bromberg0233jg4.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 20, 2017, 08:23:06 PM
Todays work: rail service wagon 262 (I hope :), in german "Bahndienstwagen 262") for oil and Hbbills311 is created from Habbiins352 (Hbbills is shorter with only two axles).

(https://abload.de/img/scr_hbbills311_02hlkdq.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 21, 2017, 10:36:21 PM
Two new locos, E01 and E91.3: E91.03 is three-parted, the middle part was also designed for transportation of baggage. So we can use it in ST to move (30)mail :).

(https://abload.de/img/scr_91_3_023fk67.jpg).
Title: Re: Screenshots of PAK128.german
Post by: jamespetts on November 22, 2017, 12:46:49 AM
This pakset does have some splendid graphics.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 23, 2017, 02:38:28 AM
We hope so, Thank you :).

Did´nt know, if somebody like such screenshots from modelling: Partially finished ET89 with ES89 and Cid-24. Too much for one night to do...

(https://abload.de/img/scr_et89_019qj20.jpg)
Title: Re: Screenshots of PAK128.german
Post by: Emil Sawicki on November 23, 2017, 04:24:14 AM
Rübezahl! I love it! It's a part of history of Silesia: some of them were made in my city - Breslau. They were used on Silesia Mountain Railway (Schlesische Gebirgsbahn) and its branch lines.

(http://www.zackenbahn.de/pics/et89_07.jpg) (http://www.zackenbahn.de/et89.html)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 23, 2017, 07:38:07 PM
Yes, I love the design of the 20th and 30th :).

Some problems exist with "Rübezahl":

Color was changed from dark green to red-yellowwhite as the ES89 substitutes most of the Cid-24. But I found only original images from Cid-24 in green. Some models exist in red-yellowhite, but this models have closed ends, in all fotos I´ve seen the Cid-24 has open ends, such I have in my model.

I´m not sure, if the roof was dark or light grey. Here (http://www.zackenbahn.de/et89.html) in the first image it seems me dark...

From the ES89 I got only a drawing from sideview. I´m not sure if the end of the wagon was so round as modellized or more angled, like the ET.
For the ES89 I can´t found information about weight and number of passengers.

(https://abload.de/img/scr_et89_021xkmn.jpg)
Title: Re: Screenshots of PAK128.german
Post by: Emil Sawicki on November 24, 2017, 03:42:40 AM
Maybe this will help. It's a model made by some railway enthusiasts from Germany.

(https://dolny-slask.org.pl/foto/66/ET_89_Rubezahl_Wroclaw_66661.jpg) (https://dolny-slask.org.pl/862004,foto.html?idEntity=559168)
Title: Re: Screenshots of PAK128.german
Post by: Emil Sawicki on November 24, 2017, 04:15:44 AM
Here some info about wagons, that could be connected with ET 89:
- Di-el24, open end, green livery, later renamed to EB 89
- Bi-24, open end, later renamed to EB 89
- BCi-24, open end, later renamed to EB 89
- Ci-25, open end, later renamed to EB 89
- Di-24, open end, later renamed to EB 89
- Cdi-23, open end, later renamed to EB 89
- Pwi el-29 (rebuilt from Pwi-29a), later renamed to EB 99
All of them had steering cable (Steuerkabel) so it's possible to build train consisting ET 89, 8 wagons and second ET 89.
I think the names means:
ET - elektrisch Triebwagen (ET 89)
ES - elektrisch Steuerwagen (ES 89)
EB - elektrisch Beiwagen (EB 89, EB 99)
ET 89 could pull up to 4 wagons EB 89. I found an info about consists of 3x ET 89 with 12x EB 89.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 25, 2017, 11:22:37 PM
OK, Thank you, I´ve also read a little about the wagon names:

First (big) letter means the class. It can so be from A (for first class) up to D (for fourth class). End of the 20th years the german rail did not use fourth class anymore. So all D-wagons became C-wagons at least. The little d in "Cid" means that this wagons became no typical facility from 3rd class, only new signs at this time.
The intresting letter is the "i" in the middle. Means, that this wagon has open ends - so I think models with closed ends are wrong for the ET89 (except control wagon ES89).

"EB" should contain all the B, C, D and Pwi-Wagons, but not the ES-Wagons.

An older highspeed-train from germany, ET403 ("Donald Duck") and DR 713/714:

(https://abload.de/img/scr_et403_02qtj1h.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 08, 2017, 02:43:28 AM
BR05, seen on Youtube :):

https://www.youtube.com/watch?v=DI4Rgd-QTvA

https://www.youtube.com/watch?v=DI4Rgd-QTvA (https://www.youtube.com/watch?v=DI4Rgd-QTvA)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 22, 2017, 11:08:02 PM
Don´t close the windows this year at christmas:

(https://abload.de/img/scr_wkatapult01c1kol.jpg)

http://simutrans-germany.com/files/upload/wkatapult.zip

Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 26, 2017, 04:56:09 PM
Some new buildings:

(https://abload.de/img/scr_wd02fojvc.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 30, 2017, 12:03:41 AM
The two towers are curs, at the right a new citybuilding at the left a new factory:

(https://abload.de/img/scr_apb03z8k58.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 31, 2017, 04:07:05 PM
Last buildings this year:

(https://abload.de/img/scr_nh02qwkti.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 03, 2018, 01:44:45 AM
A castle and a power plant:

(https://abload.de/img/scr_bkc02hwkwh.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 07, 2018, 01:13:39 AM
A new curiosity and two old little steamships:

(https://abload.de/img/scr_hht02kuk89.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 30, 2018, 06:21:30 PM
Some news on street, air, ground :):

(https://abload.de/img/scr_man-kvb6_02dakcu.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 31, 2018, 07:56:58 PM
and 5 more for roads:

(https://abload.de/img/scr_bel2500_0239kit.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on February 05, 2018, 12:37:01 AM
Two more old little trucks for different freights:

(https://abload.de/img/scr_smt019wkgj.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on February 07, 2018, 10:58:59 PM
Some more buses:

(https://abload.de/img/scr_h3b_02d1j0a.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on February 21, 2018, 05:54:59 PM
Buses look promising. Can you please post their specs?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on February 21, 2018, 06:41:02 PM
At first: I´ve rescaled all my trucks and buses. Buses size is reduced a little, size of the trucks is bigger now. Problem to get a right scale: Some of the existing vehicles seem not use a diagonal multiplier. So I can only adapt a scale from four views, not from eight.

Ikarus is a hungarian producer of buses but in eastern germany you could found some of their models up to ...at least?...1989.

So far as I know, meanwhile NNW has changed the cost of buses and trucks - in this posting you can see the cost/ RunningCost-parameter from my test-dat-files.

(https://abload.de/img/scr_busstop01ytjb6.jpg)

1)
name=DMG_II_P-1
intro_year=1905
intro_month=5
retire_year=1930
retire_month=12
cost=351800
RunningCost=101
waytype=road
speed=18
power=23
weight=5.9
freight=Passagiere
payload=17

2)
name=IFA_H3B
intro_year=1952
intro_month=1
retire_year=1972
retire_month=12
cost=1452000
RunningCost=192
waytype=road
freight=Passagiere
payload=30
engine_type=diesel
speed=60
weight=4
power=59

3)
name=Ikarus_620
intro_year=1958
intro_month=1
retire_year=1989
retire_month=12
cost=4194400
RunningCost=448
waytype=road
freight=Passagiere
payload=70
engine_type=diesel
speed=78
weight=8.2
power=107

4)
name=Ikarus_630
intro_year=1959
intro_month=1
retire_year=1989
retire_month=12
cost=2097200
RunningCost=224
waytype=road
freight=Passagiere
payload=35
engine_type=diesel
speed=78
weight=8.2
power=107
smoke=Diesel

5)
name=Ikarus_55
intro_year=1955
intro_month=1
retire_year=1989
retire_month=12
cost=3340800
RunningCost=296
waytype=road
freight=Passagiere
payload=44
engine_type=diesel
speed=98
weight=9.5
power=107

Title: Re: Screenshots of PAK128.german
Post by: ampersand on February 22, 2018, 04:48:59 PM
The 3 Ikarus will fill the gap = at the moment there's nothing alternative in the garage when playing with timeline on.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on February 23, 2018, 01:45:41 AM
Yes, but I think for the version 1.0 we should create at least one vehicle for every time after 1920. Create more variety should be main job after version 1.0 :).

For example makie from the german forum also want a playable pakset from year 1800. So we have not only to create more variety, we have also to create objects for earlier times. Like the bavarian C I:

(https://abload.de/img/scr_bci03z4kpn.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on March 05, 2018, 12:09:53 PM
In my opinion based on few games in the XX century, those buses above and boats are the only present gaps among the vehicles available for this period. For there is already a wide choice of planes, trucks, rail cars, rail engines after 1918.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 31, 2018, 11:35:04 PM
ATM, after a crash with my bicycle in snow and ice, i create no new objects.

But some old stuff i can handle with only one arm and hand: You can see three buildings from our pakset in Unity. But the scenery is more impressive with the sound from wolves, monsters and nightbirds and if the candle on the birthday cake flares :).

(https://abload.de/img/inunity3zakwq.jpg)

(https://abload.de/img/inunity4i3kmz.jpg)

And same scene ingame:

(https://abload.de/img/compare0111kcr.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 25, 2018, 06:27:16 PM
New old print shop and a ship for 51 passengers.

(https://abload.de/img/scr_druckwstatt0230jnt.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 27, 2018, 11:15:42 PM
Some new factories:
old little shop for machines and appliance and a cabinet maker´s

(https://abload.de/img/scr_mt1800_01pajqc.jpg)

papermill finished, some details missed on an earlier concrete-factory

(https://abload.de/img/scr_pm01bskkj.jpg)
Title: Re: Screenshots of PAK128.german
Post by: Matthew on May 27, 2018, 11:37:42 PM
There are some really lovely buildings in this thread, @pumuckl999. One of your early posts (https://forum.simutrans.com/index.php/topic,9594.msg162871.html#msg162871) suggests that you are using 3D software to make them. Would you be interested in sharing the original files, so that they could be modified in Blender for use with pak128.Britain-Ex (under the Artistic Licence 1.0)? It's your work, so obviously it's your free decision.
Title: Re: Screenshots of PAK128.german
Post by: Ranran(retired) on May 28, 2018, 01:10:58 PM
These are pretty awesome!
I forgot that this is Simutrans... (´・ω・`)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 29, 2018, 02:25:38 PM
(https://abload.de/img/scr_bu02eajox.jpg)

The original for comparing:
https://www.hc-museum.de/sites/default/files/assets/images/67/bb/burglengenfeld_1952_0.jpg
http://www.zkg.de/imgs/101527509_4e77c4aa20.jpg

Thank you, nice idea to publish the 3d-models.

I use 3dsMax, version 2010. 3dsMax can open its own files five versions before - means, you can open my files with 3dsMax 2015, not with newer versions.
Extension of the Max-Files is .max, not .3ds. So I have to export the files that should integrated in other paksets... if you use no 3dsMax.
It´s not a joke: My development-folders for simutrans contains meanwhile 156Gb. Maybe not a good idea, to upload all files somewhere.
But 80-90% of those files are the textures with all layers. Because I use instead of Photoshop a 20years old Picturepublisher and no newer version of this Photoeditor exist, it´s imo not necessary to publish these texture-files with layers. Nobody could open it in PS. On the other hand ...sorting files need time.

I think, i will realize three more factories -> maybe at weekend or beginning of the next week we can start some tests. I can publish at first a simple citybuilding without trees and snow (for trees i use trees from 3dsMax with high polycount and for snow particle-systems and later a "popcorn"-effect, resuls also in a high poly-count) in different file-formats and somebody can try to open that files with blender.

Hm, with my english knowledge it´s harder to write such text as remodelling "Avatar" :P.
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on May 30, 2018, 05:51:22 AM
Quote from: pumuckl999 on May 29, 2018, 02:25:38 PMMaybe not a good idea, to upload all files somewhere.

If you wish to do this, though, I can provide you with space on the server for that purpose.
Title: Re: Screenshots of PAK128.german
Post by: Matthew on May 31, 2018, 11:29:44 AM
Quote from: pumuckl999 on May 29, 2018, 02:25:38 PM
Thank you, nice idea to publish the 3d-models.

I use 3dsMax, version 2010. 3dsMax can open its own files five versions before - means, you can open my files with 3dsMax 2015, not with newer versions.
Extension of the Max-Files is .max, not .3ds. So I have to export the files that should integrated in other paksets... if you use no 3dsMax.

[EN]Thank you for showing interest in this idea.  :)

Pak.128-Britain-Ex uses Blender as standard, and Blender cannot read .max files. But it should be possible to export from 3dsMax 2010 in COLLADA (.dae) format. To export .dae, you need a plugin:
1. Open the OpenCollada Git page (https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) in your browser.
2. Look for the words "Very old stuff"  8)
3. Download "OpenCOLLADA for 3ds Max" and install.

[DE]Danke, dass Sie an dieser Problem sich interessiert.

Pak.128-Britain-Ex nutzt Blender als die Norm, und Blender kann .max Datei nicht lesen. Aber 3dsMax 2010 vielleicht hat die Fähigkeit in der COLLADA (.dae) Format zu exportieren. Um .dae zu exportieren, braucht man einen Plugin:
1. Öffnet man die OpenCOLLADA Git Seite (https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) in einem Browser.
2. Sucht man nach den Wörten "Very old stuff"  :P
3.  Lädt man "OpenCOLLADA for 3ds Max" herunter und installiert man den Plug-in.

QuoteIt´s not a joke: My development-folders for simutrans contains meanwhile 156Gb. Maybe not a good idea, to upload all files somewhere.

...

I think, i will realize three more factories -> maybe at weekend or beginning of the next week we can start some tests. I can publish at first a simple citybuilding without trees and snow (for trees i use trees from 3dsMax with high polycount and for snow particle-systems and later a "popcorn"-effect, resuls also in a high poly-count) in different file-formats and somebody can try to open that files with blender.

[EN]The large file size is a very good point! Yes, we should test one simple file (without snow) before you spend a lot of time uploading or editing. Could you upload only the .dae file for that beautiful print shop (https://forum.simutrans.com/index.php/topic,9594.msg173075.html#msg173075), please? Then I can try to import it into Blender.

[DE]Die Dateigröße wirklich ist einen Schwerpunkt! Ja, wir sollen eine einfache Datei (ohne Schnee) prüfen, bevor Sie viel Zeit vergeuden. Können Sie bitte hochladen nur die .dae Datei für das schöne Druckerei (https://forum.simutrans.com/index.php/topic,9594.msg173075.html#msg173075)? Ich kann also in Blender zu importieren versuchen.

QuoteBut 80-90% of those files are the textures with all layers. Because I use instead of Photoshop a 20years old Picturepublisher and no newer version of this Photoeditor exist, it´s imo not necessary to publish these texture-files with layers. Nobody could open it in PS. On the other hand ...sorting files need time.

[EN]I think that's a good idea.

[DE]Ich denke, dass ein gute Idee ist.

Quote
Hm, with my english knowledge it´s harder to write such text as remodelling "Avatar" :P.

[EN]I understand! I have tried to reply in my very bad German....

[DE]Ich verstehe Ihr Sinn! Ich habe auf mein viel schlecht Deutsch zu antworten versucht.....
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 07, 2018, 09:59:00 PM
I have created four new factories, so it takes a longer time:
chemical plant
car producer
car dealer
pharmaceutical plant.
(https://abload.de/img/scr_hff03t4kdq.jpg)

No need to write in german: I can read better than writing :)...  maybe I try too often to translate my mind instead rebuild simple phrases with the same content before.

Thank you Isaac, but in every case i have to review each of my own objects: I have used some (? So far as i remember, only a horse, a cow and three cars) 3d-models from archive3d.net to get more details for the buildings. It´s allowed to distribute the renderings, if the objects from archive3d are not the main "actor" in your scenery. But I have to read if it is allowed also to distribute the meshes before I can upload unchecked files. Maybe I have to delete those parts of files.
And than I have to create for the future a horse, a cow...I think meanwhile I have enough own cars :).

Tomorrow I will install open collada plugin, than we can start testing. But if that doesn´t work I will share the .png-files at least.

Originals from the buildings above:
https://www.solvay.de/de/binaries/Bad-Hoenningen-Werk-1902-232109.jpg?size=large
http://motorbloeckchen.com/wp-content/uploads/1912-DMG-Werkstatt-Kreuznacher-Str.-18-Kriegstra%C3%9Fe.jpg
http://www.rheinlaenderwartburgfreunde.de/sites/default/files/Haupttor1980.png
https://upload.wikimedia.org/wikipedia/commons/e/eb/IPH_Bruecke_Turm_Westen_DSC_7782.jpg

Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 09, 2018, 10:31:44 PM
Nobody has tested to import the printshop into Blender. So we have time for something else: The concrete-factory above was in reality a cement plant (makie from the german forum has indicated this). So I have created a new concrete-factory:

(https://abload.de/img/scr_bwkt03krjz4.jpg)

without colours ;): https://www.tagblatt.de/Nachrichten/Bilder/Eigentlich-wollte-die-Firma-Kemmler-2008-das-100-Jahr-291679.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 13, 2018, 11:30:57 PM
Two new expansion buildings for habours and two cars for different frights:

(https://abload.de/img/scr_lhsmhhh02t0jmn.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 14, 2018, 04:38:09 PM
New ship for passengers or post (year of construction 1917):

(https://abload.de/img/scr_boa027sk48.jpg)
Title: Re: Screenshots of PAK128.german
Post by: An_dz on June 14, 2018, 08:53:29 PM
Quote from: pumuckl999 on June 13, 2018, 11:30:57 PM
Two new expansion buildings for habours and two cars for different frights
Honestly I think that building is too blue, I would desaturate it a little.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 14, 2018, 11:46:50 PM
Thanks, I have reduced the saturation a little in the dark blue area:

(https://img2.picload.org/image/doprwrcl/scr_lswm02.jpg)

The orininal has still a bright blue :): https://upload.wikimedia.org/wikipedia/commons/1/17/Rostock_Warnemuende_Lotsenstation_2011-05-17.jpg
Title: Re: Screenshots of PAK128.german
Post by: An_dz on June 15, 2018, 03:04:50 AM
Not that bright, just full blue.

And in that case you should have shifted the hue by -20. See, it's even closer to the real building colour:

(https://i.imgur.com/nxvwJne.png)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 15, 2018, 11:59:50 PM
Yes, looks much better.

After a few weeks with a stressful and nasty job, I have now time for creating new objects... I hope:
(https://abload.de/img/scr_mkr025nj09.jpg)

It´s the last working mill in my hometown. In ST it will produce flour and animal food.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 16, 2018, 09:49:34 PM
Paddle steamer (?) for 400 passengers....

Hm, forgotten some smooth-modifiers, but I can´t see in Simutrans :).

(https://abload.de/img/scr_rdd03zskoq.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 22, 2018, 09:55:57 PM
Two new curiosities (rest home and abbey ruin) and a factory (wafer fab) on 6x5 fields:

(https://abload.de/img/scr_wfbh07oakem.jpg)

look here for the originals of the curiosites (factory is a combination from real existing buildings, but not from one picture):
https://upload.wikimedia.org/wikipedia/commons/8/8f/Wuppertal_Am_Diek_0005.jpg
https://upload.wikimedia.org/wikipedia/commons/0/07/Klosterruine-Heisterbach-030.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 25, 2018, 10:03:28 PM
Early factory for iron/ steel:

(https://abload.de/img/scr_sahoh048ek7y.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 27, 2018, 09:23:25 PM
Two ruins as new curiosities:

(https://abload.de/img/scr_rwkb03jjkb2.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 29, 2018, 11:02:51 PM
We need more locos to transport all the passengers: Bavarian S2/6 and saxon IIIb T.

(https://abload.de/img/scr_s3bt03ackqf.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 31, 2018, 08:28:35 AM
(https://abload.de/img/scr_prs1_03sekf3.jpg)

Prussian G3 and S1: A S1 already exist in Depot from TonyBzt :). I have forgotten to control that before I started modeling.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2018, 05:25:16 PM
I took existing locos and with some little changes this three locos appear in ST :):

(https://abload.de/img/scr_ba5_02mbkpt.jpg)

- bavarian D VI, A1 and A5 -
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2018, 08:39:44 PM
And also only with some little changes from existing wagons created, a saxon and prussian:
(https://abload.de/img/scr_sc4ue_sa07_02hbk4y.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 02, 2018, 11:20:20 PM
BR18.3 (badische IVh) with a new wagon (C4ueBay98): I have not created a tender, ingame the loco uses the tender from BR01. Yes, I´ve seen, that the tender is a to bright.

(https://abload.de/img/scr_b4h_01nzkte.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 03, 2018, 11:15:58 PM
Railcar from Siemens&Halske reaches 206km/h in 1903. But I did´nt know, if it will published in Pakset. The original was build only for testing. And the catenary for this vehicle looks in reality a little different: https://upload.wikimedia.org/wikipedia/commons/f/f8/Siemens_Drehstromtriebwagen01.jpg

Second object is a little saxon wagon for 45 passengers.

(https://abload.de/img/scr_vtwsh0325jiy.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 04, 2018, 07:06:26 PM
Four wagons, created with only little changes from existing wagons:

(https://abload.de/img/scr_postibay61_0229kz0.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 09, 2018, 10:41:41 PM
A few new wagons and two new locos:
(https://abload.de/img/scr_ommu02rekmn.jpg)

White double deck wagons should be a little closer...
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 14, 2018, 09:07:46 PM
Some new cars, elevated rail with station and bridge for 60km/h:

(https://abload.de/img/scr_b60_04ojjm9.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 16, 2018, 12:27:31 AM
For timeline-players also an early wooden bridge for 40km/h and some new citycars in different colors:

(https://abload.de/img/scr_cc03xik5b.jpg)

Some new trees are created by NNW.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 22, 2018, 12:47:31 PM
Two extension buildings for rail and three new curiosities for city:

(https://abload.de/img/scr_okr03ipj18.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 02, 2018, 01:16:28 PM
Older shipyard for steamships and the toy museum (old townhall) from Munich:
(https://abload.de/img/scr_w1870_05h5k8c.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 12, 2018, 06:56:20 PM
Didn´t know what you can see in a bunny museum, but it´s true: The old water tower is the bunny museum of Eppelheim.
The other building is the maritime museum of Kiel.

(https://abload.de/img/scr_smk02eykec.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 19, 2018, 02:43:58 PM
In our pakset we use a bigger scale for the trains as for example in pak128. To realize bigger vehicles I have to reduce the lenght of this vehicles....
In the past all the vehicles get the same lenght-scale, but I think especially shorter vehicles looks terrible in this scale. So I have rendered some locos and wagons for passengers/ mail a little longer, wagons for goods will follow soon I hope.

V80 with 4 cl/15 as an example: Maybe you need a longer trainstation for the newer version of the train.

/old version of this train needs a stop with lenght of three, the new version length of four.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 12, 2018, 01:39:28 AM
Picload has deleted my images....

Lets test an other hoster: (http://oi65.tinypic.com/2hrcrow.jpg)

Yes, it´s all in germany.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 28, 2018, 07:55:54 PM
Don´t look for that in our version 1.0. You will find it in version 1.1 :):

(https://s15.directupload.net/images/181228/zsjkfstm.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 30, 2018, 08:15:04 PM
Some new citybuildings, 2x com, 5x res:

(https://s15.directupload.net/images/181230/rhboxyyg.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 03, 2019, 07:09:26 PM
New year ist three days old. Time for some new citybuildings...

(https://s15.directupload.net/images/190103/dj3azeka.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 11, 2019, 09:24:00 PM
Some more new citybuildings:
(https://s15.directupload.net/images/190111/bz5jgp35.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on January 15, 2019, 12:03:52 AM
And some little, older citybuildings:
(https://s15.directupload.net/images/190115/qb2ygefi.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 21, 2019, 12:21:21 AM
Some new buildings:

monument Bergerdenkmal Witten
res Armesünderturm Güstrow
com Ballonhalle Wettermuseum Tauche
ind Molkehaus Bärwinkel

see for original:
https://upload.wikimedia.org/wikipedia/commons/6/6e/Bergerdenkmal_Witten.jpg
https://upload.wikimedia.org/wikipedia/commons/4/4c/Arme_s%C3%BCnder_turm.jpg
https://upload.wikimedia.org/wikipedia/commons/d/d9/Ballonhalle_2_wettermuseum.jpg
https://upload.wikimedia.org/wikipedia/commons/6/6f/Molkenhaus_B%C3%A4rwinkel.jpg
(https://s17.directupload.net/images/190321/pra2376w.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 23, 2019, 09:14:06 PM
One of them is from my hometown.

(https://s16.directupload.net/images/190323/jviw8xyk.jpg)

original:
https://upload.wikimedia.org/wikipedia/commons/1/10/Memmingen_-_Kramerstra%C3%9Fe_3-5.JPG
https://upload.wikimedia.org/wikipedia/commons/c/c9/19860910300NR_Rostock_N%C3%B6rdliche_Altstadt_Auf_der_Huder.jpg
https://www.waterboelles.de/archives/13677-Tyrol-Vergessen-ist-das-trostlose-Bild-der-Verwuestung.html (fourth image)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 26, 2019, 01:51:41 AM
An old railcar for coal, E32 and E60:

(https://s16.directupload.net/images/190326/biloh8r9.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 27, 2019, 11:14:30 PM
prussian EG 507
LAG 181
and
LAG 360

(https://s17.directupload.net/images/190328/e3mrq53l.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 30, 2019, 12:55:43 AM
Two locos and a Postwagon with containers for 160km/h:
The locos are build especially for coal mining. The driver cabin of the blue one is 4,5m wide.

https://www.trovestar.com/generic/zoom.php?id=144372
http://www.gratis-webserver.de/Tagebau-Espenhain/Tagebau_Espenhain_Werkbahn_Espenhain_Fahrbetrieb_Espenhain_EL_2_Technische_Daten_EL_2_Technische_Daten_LEW_.html
https://www.youtube.com/watch?v=2xAlIEWosp0

Oversized wagons for coal missed now :).

(https://s17.directupload.net/images/190330/krfmyxyx.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 01, 2019, 02:47:52 PM
Some new diesel-locos:

(https://s16.directupload.net/images/190401/m77havhi.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 06, 2019, 12:16:45 AM
A ship for fish and meat and one for cars and a new big wagon for 85tons of coal:

Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 13, 2019, 02:06:43 PM
Old mail order selling (? I´m not sure, if this is the right translation); idea from makie, original here: https://upload.wikimedia.org/wikipedia/de/c/c7/Mey_%26_Edlich_1881.jpg

(https://s16.directupload.net/images/190413/3ro8k558.jpg)

(https://s16.directupload.net/images/190413/5l4inka4.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 15, 2019, 06:13:59 PM
Some citybuildings, bigger view of the hotel with computed snow:

(https://s16.directupload.net/images/190415/djt9z6vq.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 16, 2019, 10:19:41 PM
Two new farms:

(https://s16.directupload.net/images/190417/bkkwjhq7.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 17, 2019, 07:58:57 PM
Last object before easter: An other farm for fruits and cereals.

(https://s16.directupload.net/images/190417/o6jeroqm.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 25, 2019, 10:30:28 PM
An other farm for eggs and cereals and an office building from munich as consumer of computers, paper, paint, appliances:

(https://s16.directupload.net/images/190426/unfmy9hc.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 28, 2019, 07:01:43 PM
A new discounter and a field for chicken run:

(https://s16.directupload.net/images/190428/ispe9ngg.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 03, 2019, 09:01:23 PM
No, it´s not pak256, it´s pak128.german.
Since Simutrans R8749 exist the possibility for bigger city buildings. At first I have created two skyscrapers on 2x2:

(https://s18.directupload.net/images/190503/hvtezvvm.jpg)

https://upload.wikimedia.org/wikipedia/commons/8/82/Intershop_Hochhaus.jpg
https://upload.wikimedia.org/wikipedia/commons/d/d7/Hochhaus_Deutsche_Welle_K%C3%B6ln-3588.jpg
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on May 05, 2019, 02:21:13 PM
Wow, those are awesome! I think they will definitely cause more people to memorize the shortcut key to hide buildings to work on infrastructure, and then unhide to see those beautiful creations!
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 05, 2019, 06:30:56 PM
Yes, it´s hard to see the streets and cars. Means, if you walk in the streets of NY or Frankfurt, the Lord can´t see you ;)?
Makie has testet with many of those big buildigs here: https://www.simutrans-forum.de/mybb/showthread.php?tid=3061&pid=115778#pid115778
So I have set the chance of the skyscrapers to only 20.

But to build a (com-) series from lvl0 up to lvl 48 (but only for every second lvl) we need more of such buildings. For lvl46 and 44, Businesstower Nuernberg and TrepTowers Berlin:
(https://s18.directupload.net/images/190505/u36levgz.jpg)

https://upload.wikimedia.org/wikipedia/commons/2/2d/Aerial_Nuremberg_Business-Tower.jpg
https://upload.wikimedia.org/wikipedia/commons/2/2f/Berlin_treptower_20050205_p1000178.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 07, 2019, 12:11:57 AM
And two for lvl40 and lvl42:

(https://s18.directupload.net/images/190507/i6edxpub.jpg)

https://upload.wikimedia.org/wikipedia/commons/3/3f/Offenbach_1.jpg
https://upload.wikimedia.org/wikipedia/commons/c/cf/Westhafen_Tower_2009_1.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 08, 2019, 06:00:38 PM
For lvl36 and lvl38:

(https://s18.directupload.net/images/190508/gg8ybi5b.jpg)

https://upload.wikimedia.org/wikipedia/commons/e/e6/Dlf2.jpg
https://structurae.de/bauwerke/victoria-turm
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on May 09, 2019, 05:21:31 AM
The one on the left reminds me of SimCity's arcologies :)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 11, 2019, 12:26:26 AM
Never played Simcity. Before simutrans I was a fan of Siedler2, Jagged Alliance2, DungeonKeeper2, Diablo2.....the second edition of the games seems often the best edition.
When starts the development of Simutrans2 :D ;).

For lvl34, 32, 30:

(https://s18.directupload.net/images/190511/ccrh8rr8.jpg)

https://upload.wikimedia.org/wikipedia/commons/0/03/Mz-bonifaziustuerme.jpg
https://upload.wikimedia.org/wikipedia/commons/2/2a/Westfalentower072017_1.jpg
https://upload.wikimedia.org/wikipedia/commons/2/26/Muenchner_Tor-1.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 12, 2019, 10:28:02 PM
Lvl28 and lvl26:

(https://s2.imagebanana.com/file/190513/FexSQ9Pr.jpg)

https://upload.wikimedia.org/wikipedia/commons/9/9a/Hh-rothenburgsort-tower.jpg
https://upload.wikimedia.org/wikipedia/commons/8/8f/SIGN%21_in_Duesseldorf-Hafen%2C_von_Norden.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 14, 2019, 08:41:29 PM
For lvl24 and lvl22:

(https://s18.directupload.net/images/190514/rl6qsr9g.jpg)

https://upload.wikimedia.org/wikipedia/commons/9/93/Frankfurt_Theodor-Heuss-Allee_90.Sparkassen_Informatik.20130607.jpg
https://upload.wikimedia.org/wikipedia/commons/3/33/D%C3%BCsseldorf_-_Franziusstra%C3%9Fe_%2B_Holzstra%C3%9Fe_-_Media-Tower_01_ies.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 17, 2019, 04:30:10 PM
And for lvl20/18, one of the Twintowers and Narvatower in Berlin:

(https://s18.directupload.net/images/190517/a3hqviyy.jpg)

https://upload.wikimedia.org/wikipedia/commons/6/62/TwinTowers%2C_Berlin-Treptow%2C_1705252211%2C_ako.jpg
https://upload.wikimedia.org/wikipedia/commons/4/45/200806_Berlin_234.JPG
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 19, 2019, 02:34:38 PM
For lvl16 and lvl14:

(https://s18.directupload.net/images/190519/sz779dw4.jpg)

https://upload.wikimedia.org/wikipedia/commons/1/1f/Gerling-Hochhaus_K%C3%B6ln_%284256-58%29.jpg
https://www.architektur-bildarchiv.de/image/B%C3%BCrogeb%C3%A4ude-K%C3%B6lnische-Stra%C3%9Fe-42-46-Kassel-49349.html

Next time I have a training course for autocad and inventor. So it´s possible, that I have to construct more crews and nuts than houses and locos :(.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 09, 2019, 09:21:24 PM
For Lvl12 and lvl10:

(https://s18.directupload.net/images/190609/mty8pnui.jpg)

https://upload.wikimedia.org/wikipedia/commons/5/51/Haus_der_Wissenschaft_-_Braunschweig%2C_Germany_-_DSC04415.JPG
https://upload.wikimedia.org/wikipedia/commons/9/95/Kunstmuseum_Stuttgart_2013_01.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 30, 2019, 09:09:51 PM
For lvl8 and lv6: cinema International in Berlin and gym Rietberg:

(https://s17.directupload.net/images/190630/f9mdeih9.jpg)

https://upload.wikimedia.org/wikipedia/commons/5/5b/Berlin%2C_Mitte%2C_Karl-Marx-Allee_33%2C_Kino_International.jpg
https://www.bbr.bund.de/BBSR/DE/FP/Weitere/EKF/ModellvorhabenGebaeudebestand/Modellvorhaben/MV15_Rietberg.html?nn=608274
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 04, 2019, 09:11:57 PM
An old cinema for camping sites and a fairground (?):

(https://s17.directupload.net/images/190704/lqimvcmc.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 09, 2019, 09:44:07 PM
Two construction sites, in the upper left corner as citybilding and the other as factory.

Factory is a drive-in-factory, you can build stops inside :).

(https://s18.directupload.net/images/190709/hv46dw8v.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 16, 2019, 09:32:33 PM
No news, but for those, who don´t like pictures :):

https://www.youtube.com/watch?v=SHR94lvOCUI
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 02, 2019, 09:37:46 PM
Oktoberfest in Munich: Yes, it´s a factory and needs beer, beer, beer and.....more beer (maybe makie will add meat and bakery products later). And it can spawn up to 35 fields (6 different kinds).

(https://s18.directupload.net/images/190802/z7w6t7oe.jpg)

(https://s18.directupload.net/images/190802/8erbolhn.jpg)

(https://s18.directupload.net/images/190802/sl2cpmea.jpg)

http://www.pletschacher.de/assets/images/vermietung/festzelte/loewenbraeu/loewenzelt-01.jpg
http://www.pletschacher.de/assets/images/vermietung/festzelte/winzerer/winzerer-01.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 04, 2019, 01:22:05 PM
Truck for milk and an early wagon for cooled fright:

(https://s18.directupload.net/images/190804/ha3rko2p.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 04, 2019, 07:14:04 PM
Two new early wagons for passengers:

(https://s18.directupload.net/images/190804/lk9qwre2.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 08, 2019, 12:52:08 PM
An old Lanz Buldog tractor and a wagon for passengers from 1943:

(https://s18.directupload.net/images/190808/r2yegksr.jpg)

http://www.fahrzeugseiten.de/Traktoren/Lanz_Bulldog/FHD/fhd.html
https://de.wikipedia.org/wiki/Baureihe_MCi-43
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 09, 2019, 08:51:59 PM
Two more early freight wagons:

(https://s18.directupload.net/images/190809/euob4ike.jpg)

http://www.modellgetriebe.de/aSpurEins/Wagen-Kolonialwagen/Wagen-Kolonialwagen.htm
https://www.mobadaten.info/wiki/TRX_15018_MFFE_I_Gmml_Gedeckter_G%C3%BCterwagen_%22N._P.Nielsen_Fleischexport%22_%283-achsig%29
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 31, 2019, 01:12:17 PM
Two res citybuildings for lvl 48 and lvl 46:

(https://abload.de/img/scr_mbt02icj46.jpg)

https://upload.wikimedia.org/wikipedia/commons/d/d8/Herkulesbuilding.jpg
https://upload.wikimedia.org/wikipedia/commons/5/5a/Hamburg_Mundsburgtuerme.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2019, 08:14:24 PM
Res-citybuilding for lvl44 and two trains without locos can be found in front of the station. It´s an station extension - rail track is broken on the border of the extension.

(https://abload.de/img/scr_abstglpz02nuj6q.jpg)

/maybe I will change the extension to a fence, to prevent the break of the track.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 04, 2019, 10:07:52 PM
Changed to a fence, with fright train will follow later:

(https://abload.de/img/scr_agpz020xjhf.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 07, 2019, 09:32:28 PM
A "fence" as fright train and an invisible loco and station, so you can chose all wagons for the train (idea from PappeTeeMaster):

(https://abload.de/img/scr_ul0277jt5.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 18, 2019, 02:32:45 PM
Citybuildings (res) for lvl 42 and lvl40 and a railcar with introyear=2030:

(https://abload.de/img/scr_ars02cxkbg.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 20, 2019, 10:10:11 PM
For lvl 38, 36 and 34:

(https://abload.de/img/scr_ltb02vhkqg.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 24, 2019, 03:37:04 PM
Lvl 32 and lvl30 res:

(https://abload.de/img/scr_rs200k_03zkkum.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 27, 2019, 08:48:11 AM
Lvl 28 and 26:

(https://abload.de/img/scr_lbs1b_03ggjsi.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 09, 2019, 05:06:33 PM
Tank wagon with different fright colors and res citybuilding for lvl24:

(https://abload.de/img/scr_zaes0234k80.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 13, 2019, 02:18:27 PM
For lvl 22&20:
https://upload.wikimedia.org/wikipedia/commons/0/06/T%C3%BCrlenstr.34.jpg
https://upload.wikimedia.org/wikipedia/commons/4/44/BS_Hochhaus_Celler_Str_26.JPG

(https://abload.de/img/scr_csb02v0kr5.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 14, 2019, 09:27:09 PM
Lvl 18 and lvl 16 from Zwickau and Rostock:

(https://abload.de/img/scr_bhs15r_02fakt7.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 16, 2019, 09:56:11 PM
Lvl 14 and 12:

(https://abload.de/img/scr_ss169sf_0239kjh.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 18, 2019, 08:44:45 PM
Two from my home town for lvl 10 and 8:

(https://abload.de/img/scr_kwsr03w1kyx.jpg)

https://upload.wikimedia.org/wikipedia/commons/c/c2/Rostock_Kleine_Wasserstrasse_25-26_2011-05-07.jpg
http://www.historisches-rostock.de/detail.php?kategorie=3&id=23
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 21, 2019, 10:43:15 PM
Farms for lvl 6 and lvl 4, animals from https://archive3d.net/

(https://abload.de/img/scr_bhf02_02yvjdg.jpg)

(https://abload.de/img/scr_bhf01nzjhn.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on November 19, 2019, 11:19:08 PM
Last two buildings for the first res-building-series with multitiles:

(https://abload.de/img/scr_whamf02qlktv.jpg)

https://www.hamburg.de/contentblob/5692/d001281658445e230f435e02ec7a995c/data/die-zeiten-aendern-sich-hamburg-1899-wohnen-07a.jpg
http://www.gtp.de/kartonmodellbau/wohnhaus-nr-012.htm
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on December 03, 2019, 12:11:46 PM
OK, that was wrong :): Two more res buildings for higher level:

(https://abload.de/img/scr_wpbd02ewk44.jpg)

https://bad-doberan-heiligendamm.de/sehenswuerdigkeiten/weisser-pavillon.html
https://upload.wikimedia.org/wikipedia/commons/8/80/Urania-Weltzeituhr_auf_dem_Alexanderplatz_in_Berlin_2015.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on February 15, 2020, 08:33:45 PM
Both for lvl48 com:

(https://abload.de/img/scr_ssh01hnjpu.jpg)
(https://abload.de/img/scr_es013jkng.jpg)

https://upload.wikimedia.org/wikipedia/commons/a/a9/Sweet_Brown_Snail_am_Bavariapark_und_dem_Verkehrszentrum_des_Deutschen_Museums_in_M%C3%BCnchen_an_der_Theresienh%C3%B6he_Schwanthalerh%C3%B6he_Westend.JPG
https://upload.wikimedia.org/wikipedia/commons/6/6a/Die_Euro-Statue_mit_zw%C3%B6lf_Sternen_-_panoramio.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on February 23, 2020, 12:13:48 AM
For lvl 48 and lvl 46 ind:

(https://abload.de/img/scr_ktmh0257j8b.jpg)

https://de.wikipedia.org/wiki/Heizkraftwerk_West_%28Karlsruhe%29
https://stadtlexikon.karlsruhe.de/images/9/9a/Ins-1637.jpg
https://upload.wikimedia.org/wikipedia/commons/3/30/Kraftwerk_Meppen_2010-5.JPG
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 01, 2020, 12:54:34 PM
For lvl 44 and lvl 42 ind, grain elevator and power plant:

(https://abload.de/img/scr_hkwbm03wxkfh.jpg)

https://de.wikipedia.org/wiki/Datei:Schapfenmuehle.jpg
https://de.wikipedia.org/wiki/Datei:Berlin-mitte_heizkraftwerk-mitte_20060605_629.jpg
Title: Re: Screenshots of PAK128.german
Post by: Lieven on March 02, 2020, 04:22:27 PM
Nice ! I love your work !
I just have a question ; does your work is on the creative commons license ?
Because I really like it, and I want to integrate it in my pak128 standard game, with some graphics adjustments...
Have a nice day ! ;)
Title: Re: Screenshots of PAK128.german
Post by: Mariculous on March 02, 2020, 04:51:05 PM
Really impressive, how you throw out new buildings and industries.

However, last time I played pak128. german there were two things I was one thing that made the pak quite well looking but not too interessting to play:
In any (or at least most) eras, it was very clear which vehicle to choose for which purpose. There is one general purpose train and a long distance train available and with busses, there was a mysterious start vehicle (can't remember which one anymore) that should make the start easyer but it simply remained the best choice forever, so why should one even consider any other bus?

Anyways, I am currently more interessted in extended but it's planned to give pak128.german a try again at some time in the future.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 02, 2020, 05:26:25 PM
Thank you.

(Only) For my own work: You can use that for your private pakset, you can edit the images, you can distribute them in edited or original version and not only with pak128.german...
Copyright for work from other team members see here: https://www.pak128-german.de/inc/copyright.html.en
Yes my name is also in the list with authors, but for the whole pakset we need a consistent licence.

Many sources of the pakset you can found at https://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.German/
For uncut versions of buildings look for folders named ..../uncut (maybe a problem, I named the zip-files often with shortcuts or the german names of the original).

Makie should update the site frequently, if you need the newest graphics I could upload them here or in a new thread.

---------------------------------------------

I tried in the past also to create some trains and street vehicles, but it´s true, we need one or two more graphic artists in the team.
Makie has btw changed costs and costs/km of all vehicles (in version 1.0, so far I remember). One important change: Newer vehicles are cheaper than older, if they have same power and capacity. It´s harder to play and you get a reason to update your vehicles.
Title: Re: Screenshots of PAK128.german
Post by: makie on March 02, 2020, 06:13:45 PM
Quote from: Freahk on March 02, 2020, 04:51:05 PM
... with busses, there was a mysterious start vehicle (can't remember which one anymore) that should make the start easyer but it simply remained the best choice forever, so why should one even consider any other bus?
You mean the "Sauerbus" in version 0.8
There is no hidden special for avoiding bankruptcy any more, since version 1.0.
There is no need for. If you do not exclusively transport hot air, there is no danger for bankruptcy.
The challenge is rather to transport all the goods and make the people happy. And this is nearly impossible. ;D Especially in the scenario "Deutschland 1800" ;)
Quote from: pumuckl999 on March 02, 2020, 05:26:25 PM
Newer vehicles are cheaper than older, if they have same power and capacity. It´s harder to play and you get a reason to update your vehicles.
There is no financial reason force to  upgrade the vehicles, but the capacity of the old vehicles can no longer cope with the growing transport volumes. And so you have to upgrade the vehicles.

Version 0.8 was difficult to optimize financially, but then ran like clockwork.
Version 1.2 is financially simple, but it is growing very dynamically, believe me it is not easy.
Title: Re: Screenshots of PAK128.german
Post by: Lieven on March 02, 2020, 09:49:11 PM
Quote from: pumuckl999 on March 02, 2020, 05:26:25 PM
Thank you.

(Only) For my own work: You can use that for your private pakset, you can edit the images, you can distribute them in edited or original version and not only with pak128.german...

Cool ! Perfect !

It's a big enterprise, but I really like the diversity of the factories, and I surely will adapt some of them for the pak128...
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 20, 2020, 08:08:22 PM
Hydroelectric power plant (factory) and chemical plant (citybuilding) for lvl40:

(https://abload.de/img/scr_cwsrb0674kcm.jpg)

https://de.wikipedia.org/wiki/Datei:Kraftwerk_in_Sch%C3%B6ngeising.jpg
https://www.luftbildsuche.de/info/luftbilder/werksgelaende-chemieproduzenten-solvay-chemicals-gmbh-xantener-str-ortsteil-ossenberg-rheinberg-nordrhein-westfalen-deutschland-428555.html
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on March 29, 2020, 11:20:04 AM
Sugar refinery from Halle for lvl 38 and a factory for cigarettes from Dresden for lvl 36:

(https://abload.de/img/scr_yd04pwklz.jpg)

https://de.wikipedia.org/wiki/Datei:Zuckerraffinerie_Halle.jpg
https://de.wikipedia.org/wiki/Datei:Dresden-Jenidze-gp.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 04, 2020, 06:12:30 PM
New Headquarter and ind building for lvl34:

(https://abload.de/img/scr_hqslbfbt06c6jcc.jpg)

https://upload.wikimedia.org/wikipedia/commons/1/1a/Schloss_Lichtenberg_Blick_vom_Bollwerk.jpg
https://upload.wikimedia.org/wikipedia/commons/2/26/Waggonbau_Goerlitz_Werk_1.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 22, 2020, 08:57:33 AM
Prussian T0 can carry some (15 bags) mail, wagons designed for 52/58 passangers:

(https://abload.de/img/scr_prt0_04o2jd0.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 22, 2020, 06:59:05 PM
Two older freight wagons:

(https://abload.de/img/scr_bw1885_028tk7v.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on April 22, 2020, 07:00:59 PM
QuotePrussian T0 can carry some (15 bags) mail, wagons designed for 52/58 passangers

This looks like a Combi (Touring, Tournier) version. There was also a hatchback (https://de.wikipedia.org/wiki/Preu%C3%9Fische_T_0#T_0_ohne_Gep%C3%A4ckabteil), that looks to have been longer in service.
Title: Re: Screenshots of PAK128.german
Post by: ampersand on April 22, 2020, 07:09:41 PM
Quote from: pumuckl999 on April 22, 2020, 06:59:05 PMTwo older freight wagons:
Is it a brake caboose on the smaller tank?
Or is it a toilet car?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 22, 2020, 07:27:39 PM
I had no much information for the both wagons, only images and the build year. I think, its the brake carboose.

For the T0 and the wagons I got most of the datas from https://oef.com.ua/viewtopic.php?t=675&start=120, thread is mostly in russian.
There can you see different modifications of this loco.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 23, 2020, 10:23:38 PM
For passengers the older CL Bay 11 and for passengers and post in the future the NGT. Last one will appear ingame 2035. Version for fright will follow.

(https://abload.de/img/scr_ngt03sgj0r.jpg)

https://de.wikipedia.org/wiki/Next_Generation_Train
https://de.wikipedia.org/wiki/CL_Bay_11
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 24, 2020, 01:38:20 PM
Fright version of the NGT for bulk and frozen goods:

(https://abload.de/img/scr_ngt04vwj45.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 01, 2020, 04:43:10 PM
Two hospitals as factories:

(https://abload.de/img/scr_kbh_04ujk8v.jpg)

(https://abload.de/img/scr_kshb03u3jgk.jpg)

https://rhein-maas-region.de/bedburg-hau.php
https://img.oldthing.net/8867/23140281/0/n/Heidelberg-Neckar-Krankenhaus-Speyererhof-Fliegeraufnahme-Heidelberg-Heidelberg-Stadtkreis.jpg
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on May 02, 2020, 01:47:51 PM
Quote from: pumuckl999 on May 01, 2020, 04:43:10 PMTwo hospitals as factories:

Ahhhhh, so does that produce "deceased people" as a good, and also have a decent passenger (recovered) level? :)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 02, 2020, 02:01:36 PM
In the past I´ve created a little different meat factory. It works with tourists (and only with a trick, normal passengers can not declared as good). But I can´t remember, why this factory is not a part of the official pakset :D.
At the moment the hospitals receive medicine, textiles, bakery products and meat. Maybe a good idea to heal tourists. And if the left the hospitals they could travel twice as much.


(https://www.simutrans-forum.de/mybb/attachment.php?aid=16103)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 03, 2020, 05:28:44 PM
Robur LO3000 for bulk and general cargo - versions for other kind of frights will follow.

(https://abload.de/img/scr_lo_2majwe.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 03, 2020, 08:41:10 PM
And LO for pax, post, liquid and frozen goods:
(https://abload.de/img/scr_lo_3qhkfd.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on May 04, 2020, 11:24:04 AM
Quote from: pumuckl999 on May 03, 2020, 05:28:44 PMfor bulk and general cargo
As I am very good at straight lines I enclose chassis drawn on the lower road of your preview to compare. May be you will like it.
(https://simutrans-germany.com/files/upload/rbr.png)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on May 04, 2020, 02:36:48 PM
Quote from: makie on March 02, 2020, 06:13:45 PMVersion 1.2 is financially simple, but it is growing very dynamically
BTW offtop: do you mean it can't be calmed down with increase industry every?
Title: Re: Screenshots of PAK128.german
Post by: makie on May 04, 2020, 03:49:03 PM
Quoteincrease industry every
had only a minor effect on the appearance of new industries
because it is only the starting value of the doubling row
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 06, 2020, 04:23:49 PM
Added straight lines to the robur graphics and created two new monuments:

(https://abload.de/img/scr_kadf02zojul.jpg)

https://de.wikipedia.org/wiki/Datei:Windberg_(Freital)_K%C3%B6nig-Albert-Denkmal_(02-2).jpg
https://de.wikipedia.org/wiki/Datei:Wei%C3%9Fer_Turm_N%C3%BCrnberg_-_von_Westen.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 12, 2020, 03:04:29 PM
A modern hospital as factory and a factory as city building (lvl32)...

(https://abload.de/img/scr_susmfc031okru.jpg)

https://www.industriekultur-in-sachsen.de/informieren/wissensportal/standorte/details/schubert-salzer-maschinenfabrik/
https://de.wikipedia.org/wiki/Datei:Eingangsbereich_des_Hellmig-Krankenhauses.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 15, 2020, 02:10:52 PM
Ind citybuildings for lvl 28 and 30:

(https://abload.de/img/scr_dffh02icj1s.jpg)

https://upload.wikimedia.org/wikipedia/commons/a/ac/MerseburgerStr069-Malzfabrik01.JPG
https://upload.wikimedia.org/wikipedia/commons/2/21/MerseburgerStr371_Farbenfabrik1.JPG
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 18, 2020, 07:48:34 PM
For lvl 26 and lvl24:

(https://abload.de/img/scr_ksw03viku5.jpg)

http://www.wasserturm-leipzig.de/html/borsdorf.htm
https://upload.wikimedia.org/wikipedia/commons/9/9b/Wurzen_Dresdner_Strasse_38_Getreidesilo-02.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 21, 2020, 07:08:41 PM
Lvl 22 and lvl20:

(https://abload.de/img/scr_wtb037ojex.jpg)

https://upload.wikimedia.org/wikipedia/commons/b/bc/Voltastra%C3%9Fe_5_%28Berlin-Gesundbrunnen%29_AEG_Alte_Fabrik_f%C3%BCr_Bahnmaterial.JPG
https://upload.wikimedia.org/wikipedia/commons/e/e5/Alter_Wasserturm_in_Burgdorf_IMG_3131.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 04, 2020, 06:59:36 AM
For lvl 18 and 16:

(https://abload.de/img/scr_tfams03plkhf.jpg)

https://de.wikipedia.org/wiki/Jutespinnerei_(Potsdam)
https://www.alterodenwald.de/michelstadt/firmen/tuchfabrik-arzt/
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 06, 2020, 02:29:00 PM
And lvl 14 and 12:

(https://abload.de/img/scr_hswm03kqjav.jpg)

https://de.wikipedia.org/wiki/Datei:Berlin,_Friedrichshain,_Alt-Stralau,_Fabrikgebaeude_Teppichfabrik_M._Protzen_%26_Sohn.jpg
https://de.wikipedia.org/wiki/Heyligenstaedt
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 10, 2020, 12:02:15 AM
For lvl 10 and 8:

(https://abload.de/img/scr_php03s1kp4.jpg)

https://de.wikipedia.org/wiki/Datei:Das_S%C3%A4chsische_Industriemuseum_Chemnitz_an_der_Zwickauer_Stra%C3%9Fe,_2016.jpg
https://de.wikipedia.org/wiki/Datei:Potsdam_Dampfmaschinenhaus.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 12, 2020, 09:41:39 PM
And for lvl 6 and 4:

(https://abload.de/img/scr_msaf021tk9i.jpg)

https://www.teckbote.de/nachrichten/lokalnachrichten-zwischen-neckar-und-alb_artikel,-mit-dem-faden-durch-die-zeit-_arid,93495.html
http://www.zwenke37.de/seiten/maf.htm
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 16, 2020, 06:17:07 PM
For the two lowest level: Factory for steel products and a construction site.

(https://abload.de/img/scr_b1800_032kjty.jpg)
https://de.wikipedia.org/wiki/Datei:Harkort%E2%80%99sche_Fabrik.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 25, 2020, 01:55:00 PM
Oh, too many consonants in the forum-language :).

Two lower buildings for lvl 48:

(https://abload.de/img/scr_shhh026dkxe.jpg)

https://upload.wikimedia.org/wikipedia/commons/1/1f/W%C3%BClfrath%2C_Mettmanner_Str._42%2C_Ostseite%2C_Bild_1.jpg
https://www.sueddeutsche.de/muenchen/fuerstenfeldbruck/fuerstenfeldbruck-einladung-in-den-schlachthof-1.4590656
Title: Re: Screenshots of PAK128.german
Post by: IgorEliezer on June 25, 2020, 10:36:40 PM
Quote from: Isaac.Eiland-Hall on May 02, 2020, 01:47:51 PM
Ahhhhh, so does that produce "deceased people" as a good, and also have a decent passenger (recovered) level? :)
I started reading this thread "oh beautiful art pieces!" then "this thread is getting too dark." :x
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 04, 2020, 08:58:12 PM
OK, more colorful and maybe more peaceable (I didnt know, what meat the horses like ;)):

Four locos from the V160 series (BR210, BR216 and BR218 in two color and power-variation):

(https://abload.de/img/scr_bpbw1tbpfe_02yoj1g.jpg)

https://de.wikipedia.org/wiki/DB-Baureihe_V_160
https://upload.wikimedia.org/wikipedia/commons/b/bc/06095_Monumentenhalle_BPfE_Pfw_1.jpg

Tram wagon is the first part of tram, bus and maybe subway in Berlin, found on this page: http://www.berliner-verkehrsseiten.de/museum/Fahrzeuge/museum_tramway/museum_tramway.html

Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 06, 2020, 07:34:42 PM
First Berlin trams:
(https://abload.de/img/scr_tf21s_03m6kfj.jpg)

TypTF21S in Front can be coupled with the trailer from T24 and the trailer in the background.

https://de.wikipedia.org/wiki/BVG_TF_21_S
https://de.wikipedia.org/wiki/GBS_Berolina-Wagen

Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 08, 2020, 11:06:49 PM
Last two trams at the moment:

(https://abload.de/img/scr_ted52_02d8j6m.jpg)

http://www.berliner-verkehr.de/trbilder/6211_06.jpg
https://de.wikipedia.org/wiki/BVG_TED_52
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 20, 2020, 05:45:36 PM
Berlin subway, series A and B from 1901 and 1924:

(https://abload.de/img/scr_b02hrjms.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on July 20, 2020, 09:55:09 PM
the 1924 looks a bit S-Bahn et166 (https://de.wikipedia.org/wiki/DR-Baureihe_ET_166)  ???. which is already in game. The same designer or producer?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 22, 2020, 10:00:59 PM
I didnt know: Somtimes parts of the wagons of urban railway were used for the wagons of subway. And the series of the berlin subways not only contains subseries (for example B I, B II...from subway), every (sub-)series has wagons with different details, different look. Maybe somtimes the builder uses all body parts, they could get?

C-series from Berlin subway and D38 Büssing:

(https://abload.de/img/scr_d38_02ioktm.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 23, 2020, 10:01:12 AM
An electric locomotive (!) and a tunnel portal for 350 km/h:

(https://abload.de/img/scr_e178_03k4jxz.jpg)

https://www.drehscheibe-online.de/foren/file.php?017,file=90097
(in german)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 26, 2020, 06:21:24 PM
A ship for silage and cereals and a loco:

(https://abload.de/img/scr_msnl020ejj4.jpg)

(https://abload.de/img/scr_e17_02zhkzc.jpg)

https://www.seeschmid.de/de/schiffe/ms-neuland/
https://de.wikipedia.org/wiki/DR-Baureihe_E_17
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 29, 2020, 02:09:06 PM
Two similar baggage wagons, MPw4yge-50 and MDyg 986:

(https://abload.de/img/scr_mdyg986_02najod.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 30, 2020, 08:27:14 PM
E16 and VT 66.9:

(https://abload.de/img/scr_vt66.9_02rajzx.jpg)

https://de.wikipedia.org/wiki/DR-Baureihe_E_16
https://de.wikipedia.org/wiki/DR_757_bis_762
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 31, 2020, 10:47:45 PM
Two freight wagons, OOmk from 1890 and Snps719 from1980:

(https://abload.de/img/scr_snps719_022gkrp.jpg)
Title: Re: Screenshots of PAK128.german
Post by: ampersand on September 01, 2020, 04:24:39 PM
Was it already that rusty from 1890?  ???
Title: Re: Screenshots of PAK128.german
Post by: Mariculous on September 01, 2020, 04:31:11 PM
It's not rusty. It was simply painted in that ugly color.
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 04:58:05 PM
Hello, I am making a Pak256.America-Ex, and I believe I could use the Berlin Subway trains for the early New York City rolling stock.

For example, an AB Standard from 1915:
(https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/A_Rainy_Day_In_New_York-27th_June_2015_%2819036772379%29.jpg/1024px-A_Rainy_Day_In_New_York-27th_June_2015_%2819036772379%29.jpg)

Do you use Blender for your work and if so can you upload the blender files for those trains? It would be a big help. Thank you.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2020, 05:25:39 PM
Ugly color is RAL 8012, redbrown. Often I try to use the colors from https://de.wikipedia.org/wiki/RAL-Eisenbahnfarben
In models sometimes the colors are darker, if I used ambient occlusion and/ or a dirtmap.

I use 3dsMax 2010 (yes, it´s old)  for my models. But I have exported the three models to .dae (open collada). Hope, that works in Blender.
Diffuse maps were doubled during export. No idea, whats the reason, but you should see in your modeller, which material is the right one.

https://filehorst.de/d/dGgqxnHw

/ I was wrong: second diffuse map is from the trailers :).
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 05:51:07 PM
Thank you. I have some more work to do before I start on locomotives but I will check it out then. Coleada files should work on Blender. Again thank you.
Title: Re: Screenshots of PAK128.german
Post by: Andyh on September 01, 2020, 09:06:42 PM
@pumuck1999.  I really love your models.  I've made a few crude models for Simutrans in Blender and I  wanted to seek your advice on how to deal with a recurring and (so far) intractable rendering problem I have.  Realize you don't use Blender but I think this might be a common challenge in all modeling for Simutrans. Your renders look as though they are anti-aliased which relates to my issue.

The problem is that when I render with anti-aliasing turned on the render acquires a 1-2 pixel ring around the model where the background color isn't the perfect Simutrans 'transparent' shade.  Therefore when its "in game" the rendering has a thin light blue "halo" around it, making it unusable.  I have not figured out a good way of dealing with this problem.  My only solution has been to turn off anti-aliasing entirely which solves the haloing but means a lot of the detail on the model is lost or distorted.  Have you had this issue and how did you deal with it?
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 09:26:57 PM
I have had the same issue. What I do is at the render screen, Change Color and Alpha at the bottom of the screen to just color (the second option) go to window and click Save Screenshot.  Make sure in the zoom you leave at least a little bit of the grey background (not the black but behind it) under and above the black. Then use your paint software and get the black background by itself by moving the picture and shrinking it. Finally scale it to your image size so for a train just 128 x 128. This process removes the halo around the object. I would also like to hear from @pumuck1999
Title: Re: Screenshots of PAK128.german
Post by: Mariculous on September 01, 2020, 09:40:30 PM
The special transparency color is obsolete.
You can simply render with alpha channel without any background.
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 09:42:51 PM
Really? How do I do that?
Title: Re: Screenshots of PAK128.german
Post by: Mariculous on September 01, 2020, 09:55:32 PM
Simply set the output format to png RGBA
(https://media.discordapp.net/attachments/699953627095367720/750473470374051900/unknown.png?width=209&height=660)

You can read about the rendering workflow of pak128.britain-ex, involving a special script (http://bridgewater-brunel.me.uk/downloads/render_SimutransRender_pak128Britain-65.py) to render all of the perspectives here (https://forum.simutrans.com/index.php/topic,17510.0.html).
You might want to adjust it to fit your paksets sprite size.
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 09:56:41 PM
Is it really that simple?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2020, 09:58:42 PM
At first: I´m not an expert in rendering. I´ve created some years models for a nautical simulator. It´s like 3D game development: Exporting for the game engine, no renderings required. So I can remember, that I has the same problem at starting with simutrans. I tried some different renderers and options of them to get no halo effect....

Hope, the screenshot with renderer and options can help. I´ve forgotten the impotant switch. Since the first successful try the renderer is saved in my max-templates.
Background: If I need a special color, I can define it in Max with RGB-values (231,255,255 for Simutrans). If I wish alpha channel for the background, I use an option for saving the renderings as .png - not in the renderer.

(https://abload.de/img/scr_rendererpakpp.png)

Above is only for the simutrans .png. For the bigger screenshots in forums I use an other renderer... with antialias
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 09:58:50 PM
Man it really is that simple! Well crap I've been doing this all wrong for years!




Never mind, I am still seeing a halo around the object, I downloaded the script but I don't use the new version of Blender so I don't have access to where to put the script. I'm going to try 3dsMax myself. Maybe it's time for a new program
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 01, 2020, 11:22:39 PM
I can´t suggest, that blender can not render without the halo effect. 3dsMax is only an other tool. And I´m not sure, if it is better.
Maybe Blender has a bigger community? I think, that´s an important point to get fast help.

With different versions I had btw also more than once problems.... For example I could use Max2015, but the plugin to compute the snow for buildings  doesn't exist for this version. I know, that I could compute the snow without this plugin. But that means more mouseclicks, more time to finish the model :).
And I can´t use a newer version, if I want to use parts of my existing models - so far as I know Max can only open max-files from five versions before.

From development, unfinished:
(https://abload.de/img/scr_c4bay11_012bjt0.jpg)
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on September 01, 2020, 11:37:44 PM
Yeah maybe on second thought I know how to use blender, I installed the free trial of 3dsmax, a minute and then I uninstalled it because I didn't know where any of the controls are and I don't want to learn something new. Besides, all of my models are made on Blender and switching this late in the game seems kind of silly to me.
Title: Re: Screenshots of PAK128.german
Post by: Andyh on September 02, 2020, 01:23:53 AM
QuoteThe special transparency color is obsolete.
You can simply render with alpha channel without any background.

Thanks.  I know how to render with transparency in Blender but I was under the impression that the transparent workflow had not yet been implemented in Simutrans.  Are you saying that I can use a PNG file that has a transparent background with the latest version of MakeObj to create a pak file? 

Quote from: pumuckl999 on September 01, 2020, 09:58:42 PMAbove is only for the simutrans .png. For the bigger screenshots in forums I use an other renderer... with antialias

Thank you for your answer.  I understand your point about rendering for Simutrans vs larger renders for general purposes.  That said I was intrigued by the suggestion that maybe the special Simutrans transparent color was obsolete.  When you create Simutrans PAK files for vehicles do you use PNG's with Alpha or with "Simutrans transparent cyan" in the background?
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on September 02, 2020, 09:40:38 AM
Gentle reminder to all not to "doublepost" - two posts in a row from you within the past 24 hours. Only if a post is long is it acceptable to break it up. But in this thread, two folks had quick followups that should have gone into one post, and I have merged them. :)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 02, 2020, 09:59:09 AM
Also my foto editor is very old and has problems with alpha channel. So I use normally the simutrans-blue (RGB 231,255,255) for the background.

If I open renderings with alha channel, the transparent part of an image is not transparent, it´s only masked in my foto editor. I use this effect for rendering the UVs. So I can easy separate them from the background, important without alpha channel :).

------------------------------------------------------------------------
Two bavarian wagons: Ci3 Bay 99 and C4 Bay 04.

(https://abload.de/img/scr_ci3_bay_99_0229kt2.jpg)




Title: Re: Screenshots of PAK128.german
Post by: Andyh on September 02, 2020, 10:15:38 PM
Thank you Freahk and pumuck1999 for your help with my question.  ...and IEH for fixing my double-post.

I tried creating a pak with a PNG containing alpha last night and it worked perfectly!

The functionality is great but I'm a little disappointed by the stealth with which it was introduced.  I keep a fairly close watch on the Simutrans change log and didn't recall this being mentioned, so I went and checked the log right back to 2012 and sure enough there's no mention of this feature. I'm sure there must be other content builders who would have benefited from this knowledge.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 22, 2020, 07:07:44 PM
After my holidays two city buildings, com for lvl 48 and 46:

(https://abload.de/img/scr_atdd026jkm2.jpg)

https://de.wikipedia.org/wiki/City-Hochhaus_Leipzig
https://de.wikipedia.org/wiki/ARAG-Tower
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 26, 2020, 12:56:27 PM
For lvl 44 and 42:

(https://abload.de/img/scr_skb02g7jyj.jpg)

https://de.wikipedia.org/wiki/Bayer-Hochhaus
https://de.wikipedia.org/wiki/Steglitzer_Kreisel
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 27, 2020, 10:11:19 PM
And com for lvl 40 and 38:

(https://abload.de/img/scr_rbh02ypkbn.jpg)

https://de.wikipedia.org/wiki/IBC_(Frankfurt_am_Main) (https://de.wikipedia.org/wiki/IBC_(Frankfurt_am_Main))
https://de.wikipedia.org/wiki/Radisson_Blu_Hotel_Hamburg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 04, 2020, 11:54:00 AM
For lvl 36 and 34 com:

(https://abload.de/img/scr_pbhhe023jjpx.jpg)

https://de.wikipedia.org/wiki/SV-Hochhaus
https://de.wikipedia.org/wiki/Postbank-Hochhaus_(Essen) (https://de.wikipedia.org/wiki/Postbank-Hochhaus_(Essen))
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 08, 2020, 08:10:18 PM
Com lvl 32 and 30, both from Essen:

(https://abload.de/img/scr_rhs1e02kpkf9.jpg)

https://upload.wikimedia.org/wikipedia/commons/9/9b/Hochhaus_Kruppstra%C3%9Fe_5%2C_Essen%282%29.jpg
https://upload.wikimedia.org/wikipedia/commons/c/c5/RellingHaus_II%2C_Essen.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 11, 2020, 09:05:07 PM
Lvl 28 and 26 com:

(https://abload.de/img/scr_ls40f_02d6juj.jpg)

https://upload.wikimedia.org/wikipedia/commons/0/0a/Channel-Tower_2011.jpg
https://upload.wikimedia.org/wikipedia/commons/4/49/Frankfurt_Lyoner_Stra%C3%9Fe_40.20130511.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 24, 2020, 09:19:37 PM
Freigt wagons for bulk cargo and powder-shaped material:

(https://abload.de/img/scr_fas126_02olj7e.jpg)

https://www.dybas.de/dybas/gw/gw_u_9/g948.html
http://dybas.de/dybas/gw/gw_f_1/g126.html
Title: Re: Screenshots of PAK128.german
Post by: michelstadt on January 23, 2021, 07:44:09 PM
PAK128.german has double hights. This allows interesting landscapes.

(https://i.imgur.com/Ci3s56D.jpg)

(https://i.imgur.com/UMu9nem.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 25, 2021, 04:18:30 PM
After a longer time two new citybuildings:
(https://abload.de/img/scr_sdfs032yjec.jpg)

http://www.berlin-hermannplatz.de/karstadt/
https://www.dortmund.de/media/p/tiefbauamt/bilder_tiefbauamt/aktuelle_projekte/strassennamen_im_oeffentlichen_raum/historisch/Hochhaus_der_Sparkasse_Freistuhl_2_-_1985.jpg
Title: Re: Screenshots of PAK128.german
Post by: KneeOn on April 25, 2021, 07:16:59 PM
Those are really good - they are very imposing!

Are those rendered or painted?
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 25, 2021, 08:50:51 PM
All my objects are rendered, also the snow for buildings.
But colours for the night view are painted, because lights and shadows would change these special colours.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on April 29, 2021, 02:44:11 PM
For lvl 18 and 20:

(https://abload.de/img/scr_mhb02z7k9f.jpg)

https://upload.wikimedia.org/wikipedia/commons/c/cb/Niedersachsenring_13%2C_r%2Bv%2C_Foto_1754.jpg
https://upload.wikimedia.org/wikipedia/commons/b/b3/Bochum_-_Ostring_-_Park_Inn_01_ies.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 01, 2021, 08:50:50 PM
For lvl 16 and 14:

(https://abload.de/img/scr_btg02y5k48.jpg)

https://upload.wikimedia.org/wikipedia/commons/3/39/Blauer_turm_goettingen.jpg
https://upload.wikimedia.org/wikipedia/commons/1/17/Stadtwerke_Bochum_Neubau.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 03, 2021, 10:55:18 PM
And for lvl 12 and 10:

(https://abload.de/img/scr_mghc03siksh.jpg)

https://upload.wikimedia.org/wikipedia/commons/4/47/Katharinenturm_Magdeburg.jpg
https://upload.wikimedia.org/wikipedia/commons/7/7d/Museum_Gunzenhauser.jpg
Title: Re: Screenshots of PAK128.german
Post by: Isaac Eiland-Hall on May 05, 2021, 11:23:46 PM
Still looking fantastic!

But I also wanted to say how hilarious it is to see such large buildings... by dirt roads. lol. Intentional humour, or just happenstance? :)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 08, 2021, 12:45:36 PM
Its only for the screenshots, created from an existing game. I often prebuild roads as dirt roads in my games. And if I place the buildings for screenshots, the roads can´t update :).

For lvl 8 and 6:

(https://abload.de/img/scr_hzaskl04xokj1.jpg)

- statues from archive3d.net -

https://de.wikipedia.org/wiki/Alte_Kanzlei_(Stuttgart)
https://upload.wikimedia.org/wikipedia/commons/3/33/AHW_Weingrosshandlung_Gotthelf_Kuehne_Leipzig_um_1925.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 22, 2021, 10:13:57 AM
For lvl 4, the school and for lvl 48 a lower building, an underground trade fair.

(https://abload.de/img/scr_mlme04m7k8i.jpg)

https://upload.wikimedia.org/wikipedia/commons/0/04/Schule-Kleinnaundorf.jpg
https://de.wikipedia.org/wiki/Untergrundmessehaus
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 24, 2021, 07:42:10 PM
Last two buildings for this com-series:

(https://abload.de/img/scr_ptm0219jlb.jpg)

https://upload.wikimedia.org/wikipedia/commons/6/63/Rodgau_Altes_Spritzenhaus.jpg
https://upload.wikimedia.org/wikipedia/commons/1/12/Pferdetor_Stadtpark_Magdeburg.jpg
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on May 25, 2021, 02:42:49 PM
May I make a suggestion? I think it would be neat if you could find stuff from Germania, Hitler's post-war plan for rebuilding Berlin. They have that giant concert hall that they said could have produced it's own weather. For those who want do alternate history. I think that would be pretty cool.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on May 26, 2021, 05:35:00 PM
No:
I only create objetcs, that exist or at least if exist a chance, that they will build in future. But I can´t suggest, that somebody will build buildings from Germania in Germany.
"Big hall" was planned with a diameter from 250m. So you need 13x13 fields in our pakset to realize that building. So far as I know, simutrans can place buildings up to 16x16 fields. But if the buildings are bigger, it´s harder for the game to find a right place (climatic zone, roughness).

I think myself 6x6 fields should be the max size for a building.

And... next building will have a size from 6x6 :).

Next time I want to create some buildings from Chemnitz in Sachsen. There exist for example any old interesting factories. First will be (a part of) the spinning mill "Schaefer". A part of this factory still exist btw.

Very early screenshot:

(https://abload.de/img/scr_kgssc01a7jdm.jpg)

https://upload.wikimedia.org/wikipedia/commons/9/96/Gro%C3%9Findustrie_Sachsen_T1_0189.jpg
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 07, 2021, 06:26:05 PM
Factory from above and a lvl10 com-building:

(https://abload.de/img/scr_kgssc07ycjpu.jpg)

(https://abload.de/img/scr_acs46_038ikm0.jpg)

https://commons.wikimedia.org/wiki/Category:Annaberger_Stra%C3%9Fe_348,_Chemnitz-Harthau
https://commons.wikimedia.org/wiki/Category:Altchemnitzer_Stra%C3%9Fe_46,_Chemnitz-Altchemnitz
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 13, 2021, 12:57:00 PM
For lvl10 res and lvl 08 ind:

(https://abload.de/img/scr_abs114_03rmjom.jpg)

https://commons.wikimedia.org/wiki/Category:Krenkel-Stiftung_Chemnitz
https://commons.wikimedia.org/wiki/Category:Annaberger_Stra%C3%9Fe_114
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 17, 2021, 06:42:21 PM
For lvl 10 and 14 ind:

(https://abload.de/img/scr_hfgbc04s3kn7.jpg)

https://de.wikipedia.org/wiki/Datei:Annaberger_Stra%C3%9Fe_282a.JPG
https://commons.wikimedia.org/wiki/Category:Crusiusstra%C3%9Fe_4,_Chemnitz-Altchemnitz
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 25, 2021, 05:40:10 PM
A factory for steel furniture and an ind citybuilding:

(https://abload.de/img/scr_smfobc04ecjvi.jpg)

https://commons.wikimedia.org/wiki/Category:Scheffelstra%C3%9Fe_112,_Chemnitz-Altchemnitz
https://commons.wikimedia.org/wiki/Category:Elsasser_Stra%C3%9Fe_10,_Chemnitz-Altchemnitz
Title: Re: Screenshots of PAK128.german
Post by: ampersand on June 26, 2021, 08:07:27 PM
planks + steel + paint + ? =
Quote from: pumuckl999 on June 25, 2021, 05:40:10 PMsteel furniture
?
Title: Re: Screenshots of PAK128.german
Post by: RealAmerican1776 on June 26, 2021, 10:32:51 PM
Quote from: ampersand on June 26, 2021, 08:07:27 PMsteel furniture

?
In old beds they had steel bars holding up the top which had a sheet over it. Plus some have steel legs instead of wood.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on June 29, 2021, 05:58:54 PM
Yes, Otto Brückner has produced for example chairs and cabinets made from steel.

Two....ok, three new res buildings :).

(https://abload.de/img/scr_sstr18_034tjrs.jpg)

https://de.wikipedia.org/wiki/Datei:Schulstra%C3%9Fe_4.JPG
https://commons.wikimedia.org/wiki/Category:Schulstra%C3%9Fe_6_Chemnitz-Altchemnitz
https://de.wikipedia.org/wiki/Datei:Schulstra%C3%9Fe_18.JPG
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 25, 2021, 09:20:40 PM
Res building and a fairy:

(https://abload.de/img/scr_akc04raj3p.jpg)

https://commons.wikimedia.org/wiki/Category:Wohngebiet_Am_Karbel,_Chemnitz-Altendorf

(https://abload.de/img/scr_dtfs028gkml.jpg)

https://www.reisecenter-fehmarn.de/fehmarn-inselgeschichte-die-fehmarnsund-einweihung-des-dampftrajekts-234-2.html
Title: Re: Screenshots of PAK128.german
Post by: Combuijs on July 26, 2021, 03:10:15 PM
Both are lovely!

Quotea fairy

It is a ferry. A fairy tale is "ein Märchen"...  :)

Title: Re: Screenshots of PAK128.german
Post by: Mariculous on July 26, 2021, 03:24:25 PM
Can we please get a fairly fair-haired fairy on the ferry?
Like that but on the ferry :P
https://ak.picdn.net/shutterstock/videos/1023398296/thumb/1.jpg
(not sure about copyright concerns when using the img tag, so It's better not to do it...)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 26, 2021, 05:20:13 PM
Oh thanks :).

But it could be a "Märchen". I´ve forgetten the "h". Real name is "Fehmarnsund".
Even if you cant´t read the little signs in ST, I will create new renderings: purple for general cargo is terrible and the ferry is too big ingame. Maybe I´ve used a temp file with wrong cam settings...
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on July 31, 2021, 02:04:09 PM
Two new trams:

(https://abload.de/img/scr_mkw03a2kja.jpg)

https://de.wikipedia.org/wiki/Kriegsstra%C3%9Fenbahnwagen
https://www.trambahn.de/kopie-von-j1-tw-721-1
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 01, 2021, 09:03:19 PM
Steamtram from Munich and a quay as harbour:

(https://abload.de/img/scr_km1930_02iikka.jpg)
Title: Re: Screenshots of PAK128.german
Post by: Ranran(retired) on August 02, 2021, 10:19:43 AM
Quote from: pumuckl999 on July 31, 2021, 02:04:09 PMTwo new trams:

It may be the same model as the one given to Japan.
(https://www.hiroden.co.jp/train/train-list/images/single200.jpg)

(https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Hiroden-238-3.JPG/250px-Hiroden-238-3.JPG)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 08, 2021, 10:24:37 AM
Maybe, I´m not an expert for trams. And many types got a rebuild in and after WWII.

An other tram and a lighthouse. Light blinks red in two directions and green in other directions.

(https://abload.de/img/scr_m1930_04jijdk.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 14, 2021, 04:16:55 PM
Three parted quay and pier with animated flags:

(https://abload.de/img/scr_sbb05pnjty.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 22, 2021, 04:32:07 PM
Two docks for flat coast:
(https://abload.de/img/scr_bhhh03cqkgt.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 28, 2021, 07:11:48 PM
R-wagon from tram in Frankfurt, a railcar from 1938 and a fright wagon for cattle:

(https://abload.de/img/scr_137155_03crjg6.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on August 30, 2021, 06:00:38 PM
New railcars from 1932 and 1937:

(https://abload.de/img/scr_dr137028_03j9jug.jpg)

https://de.wikipedia.org/wiki/DR_137_028_bis_030
https://de.wikipedia.org/wiki/DR_137_235
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on September 02, 2021, 08:09:18 PM
Steam raicar and a fright wagon for cereals:

(https://abload.de/img/scr_tadgs959_02kcjst.jpg)

http://www.reichsbahntriebwagen.de/dt%2059.htm
https://dybas.de/dybas/gw/gw_t_9/g959.html
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 03, 2021, 03:59:17 PM
Two similar new locos and a bavarian post wagon:

(https://abload.de/img/scr_g1206_025wjz6.jpg)

https://de.wikipedia.org/wiki/MaK_G_1206
https://www.loks-aus-kiel.de/index.php?nav=1404127&lang=1
https://de.wikipedia.org/wiki/P3i_Bay_92
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 03, 2021, 08:51:27 PM
And some repaints for new versions of vehicles:

E71 to an later version with 65 km/h.
Zacns to VAG M18.0800
Eanos x059 to Eanos x051
Gbs 252 to Gbs 254.
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 04, 2021, 08:47:41 PM
And more modifications from existing vehicles...

(https://abload.de/img/scr_bc4wpr09_02sfkz2.jpg)
Title: Re: Screenshots of PAK128.german
Post by: Lieven on October 05, 2021, 03:55:57 PM
Nice !
Could I have the sources for the G1206 BB ? I would like to convert them for the standard pak128 size, (of course, I'll quote your name ;) )
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 05, 2021, 06:08:14 PM
Yes, but its created from the G 1000 BB and I have not changed all details in the 3d-model. For example the 1206 is ~600mm longer as the 1000BB.

Zip contains the files for ST pak128.german and the 3d-model as .fbx and .3ds, hope that works. What I can´t do: I have no .ps-files from the textures, I use a 20years old foto editor instead photoshop.

https://filehorst.de/d/eeiIhhaI
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 06, 2021, 08:40:50 PM
4 other modifications from existing vehicles...

(https://abload.de/img/scr_faals150_02i3k46.jpg)
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 13, 2021, 05:56:16 PM
New cur and res building:

(https://abload.de/img/scr_spb0307kr3.jpg)

https://de.wikipedia.org/wiki/Datei:Grabst%C3%A4tte_vor_Seepyramide_20170620_122334a.jpg
https://upload.wikimedia.org/wikipedia/commons/6/6a/Eberhardtsteig_1.JPG
Title: Re: Screenshots of PAK128.german
Post by: pumuckl999 on October 17, 2021, 08:26:47 PM
New powerplants.... maybe only as addons:

(https://abload.de/img/scr_windrad02m9joo.jpg)