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Simutrans Extended => Simutrans-Extended gameplay discussion => Topic started by: jamespetts on September 18, 2011, 12:02:52 AM

Title: [New release] Simutrans-Experimental 10.0
Post by: jamespetts on September 18, 2011, 12:02:52 AM
A new version of Simutrans-Experimental is available to-day: Simutrans 110.6 Experimental 10.0. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:


Note that the Windows binaries contain the Windows version of the no-graphics server. Both Makeobj and the configuration files have been updated for this version. This is a major new release, with significant feature enhancements (both from Standard and specific to Experimental) and a large number of bug fixes. Highlights include:

(1) point to point journey timings;
(2) variable loading times;
(3) clearer representation of in-game timings;
(4) wait for load offsets;
(5) passengers can walk between nearby stations (optional, disabled by default);
(6) better handling of traffic at intersections (from Standard);
(7) overtaking of stationary vehicles (from Standard); and
(8) pausing of a network server when no clients are connected (optional, disabled by default).

The full list of Experimental specific changes follows:

Changes

Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback (and especially all those who helpfully subjected the pre-release versions of 10.0 to helpfully rigorous testing): it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new time-related features (point to point journey timing, more accurate loading times, etc.); (2) online play (see here (http://simutrans-germany.com/serverlist_ex/) for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.