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Cargo payment and buyer's reserve

Started by colonyan, March 05, 2010, 07:38:34 PM

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colonyan

 
   I afraid this topic resemble too much with "cargo payment and distance"
   I used another thread to distinguish.
 
   As multiplayer game on horizon(from what I read) control over financial game aspect needs to
   be more refined I guess.

   If buyer has empty or less of needed item, they will pay more, if they are already filled(say 85%?)
   they will pay you less.

   As an example, if you sell a good to a buyer(any factory, consumer)where their buying items storage is empty,
   you gain 10% sales bonus?
   To balance that, you will get less payment if buyer has more storage at their hand.
   Say for example, if a gasoline station is filled to 135/100 tons of gasoline, sales price will be half of original.

    When you play with other humans, you need to expect how much to deliver ,,,, and timing and race and all.
   This adds some income control, strategic aspect and competition among players.