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Community => Game Servers => Topic started by: asaphxiix on December 03, 2017, 09:05:03 PM

Title: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 03, 2017, 09:05:03 PM
Hello,


*** Announcements ***
* Attention: If you try to connect to the Bridgewater server and fail (timeout), you must restart your game client before connecting to the Canterbury server, or else the latter will also time out. *

* Attention: The server no longer updates nightly version every day. Instead, the currently used version of PAK and executable can be found here:
http://54.37.159.140:15600/ (http://54.37.159.140:15600/) . It is recommended that players who wish to play on both servers keep one copy each of the executable and the pakset folder, for easy switching between the servers.



Dec 2017:
Map size: 5760*2816


Last nightly update: 10 Dec 2017 AM GMT , November 1820 in-game.

I am preparing to start at least one additional simutrans server(s), hopefully tonight still.


Enjoy the game!













Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on December 03, 2017, 09:55:47 PM
What is the address to the server?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 03, 2017, 09:59:24 PM
While the server is up and running at the moment, for some reason I cannot connect to the game now from my home computer. If you try to connect, please let me know of the results.


The logfile shows the following input:


Reading menu configuration ...
Warning: tool_t::read_menu():   toolbar[11][5]: replaced way-builder(id=14) with default param=cityroad by cityroad builder(id=36)
Reading private car ownership configuration ...
loading savegame "4321"
Midi disabled ...
Warning: karte_t::load:   disconnecting all clients
Warning: nwc_routesearch_t::reset:   all static variables are reset
Message: karte_t::load():   Prepare for loading
World destroyed.
Warning: karte_t::load:   Fileversion: 120004
Message: nwc_auth_player_t::init_player_lock_server:   new = 32767
Message: nwc_auth_player_t::init_player_lock_server:   new = 32767
ERROR: loadingscreen_t::set_progress:   too much progress: actual = 241 max = 240
For help with this error or to file a bug report please see the Simutrans forum:
http://forum.simutrans.com



And also:

Warning: karte_t::load():   loaded savegame from 0/1750, next month=4194304, ticks=0 (per month=1<<31121)
Running world, pause=0, fast forward=0 ...
Message: check_activity():   Accepted connection from: ****.
Message: socket_list_t::add_client:   add client socket[500] at address 546c3bbcd
Message: network_command_t::rdwr:   read packet_id=1, client_id=0
Warning: network_check_activity():   received cmd id=1 nwc_gameinfo_t from socket[500]
Message: nwc_gameinfo_t::execute:   
Message: network_command_t::rdwr:   write packet_id=1, client_id=0
Message: packet_t::send:   sent 14 bytes to socket[500]; id=1, size=14
Message: socket_list_t::remove_client:   remove client socket[500]
Message: check_activity():   Accepted connection from: ****.
Message: socket_list_t::add_client:   add client socket[500] at address 546c3bbcd
Message: network_command_t::rdwr:   read packet_id=4, client_id=0
Warning: network_check_activity():   received cmd id=4 nwc_join_t from socket[500]
Message: nwc_join_t::execute:   
Message: network_command_t::rdwr:   write packet_id=4, client_id=0
Message: packet_t::send:   sent 22 bytes to socket[500]; id=4, size=22
Message: network_command_t::rdwr:   write packet_id=5, client_id=0
Message: packet_t::send:   sent 26 bytes to socket[500]; id=5, size=26
Message: network_command_t::rdwr:   write packet_id=5, client_id=0
Warning: nwc_sync_t::do_command:   sync_steps 2
Message: network_command_t::rdwr:   write packet_id=6, client_id=0
Message: packet_t::send:   sent 14 bytes to socket[500]; id=6, size=14
Warning: network_send_data:   error "Unknown error" while sending to [500]
Message: socket_list_t::remove_client:   remove client socket[500]
Warning: nwc_sync_t::do_command:   send game failed with: Client closed connection during transfer
Message: karte_t::load():   Prepare for loading
World destroyed.
Warning: karte_t::load:   Fileversion: 120004
Message: nwc_auth_player_t::init_player_lock_server:   new = 32767
Message: nwc_auth_player_t::init_player_lock_server:   new = 32767
ERROR: loadingscreen_t::set_progress:   too much progress: actual = 241 max = 240
For help with this error or to file a bug report please see the Simutrans forum:
http://forum.simutrans.com



I wonder if a simple restart may be needed?

Thanks
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 03, 2017, 09:59:55 PM
The server address is vps488756.ovh.net at the moment.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on December 03, 2017, 10:03:22 PM
I can connect just fine  ;D

edit:
I think I crashed the server...
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Wormer on December 03, 2017, 10:24:27 PM
I am connected  :D looks good so far...
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: DrSuperGood on December 04, 2017, 12:36:18 AM
I have a slight concern that this might compete for players with bridgewater.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 04, 2017, 12:43:20 AM
In that sense, two questions arise:
1. The merits of competition, especially if the two servers serve somewhat different crowds and tastes (e.g. smaller map/less players for improved performance, different era, etc), so in this sense it may even slightly increase the size of the "cake". This also diversifies the testing and proofing of the game.
2. How many active players are expected in total for both, and for the bridgewater alone. In truth, I expect that if there aren't too many players, my server may not be played all that much. But it's also good just to have it there.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 04, 2017, 01:05:53 AM
Asaph - thank you for creating this. I note that I have now fixed the map generation bug, which fix should be available in the next nightly build. You might want to c consider re-starting to-morrow.

As for competing for players, there is much to be said for having multiple servers. In the long term, it would be good to have different servers running in different eras and rotating so that players who prefer some eras to others always have their favoured eras available, although quite what will happen if some eras are more popular than others will have to be considered if that problem arises.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 01:52:39 AM
I notice that the server does not automatically update to the latest nightly build of Simutrans-Extended in the way that the Bridgewater-Brunel server does - as bugs are quite frequently fixed, it might be a good idea to look into doing this, although I do not know whether the OVH system is able to do this automatically.

One thing that I am having trouble with and in respect of which your server might be very helpful for testing purposes is trying to understand why the Bridgewater-Brunel server takes so much longer to load the saved game than the client takes to do the same thing. Currently, this server is very quick at loading the saved game - but it is a much smaller map. It would be very helpful if you could, just for testing purposes, use the same map as on the Bridgewater-Brunel server so that we can test whether differences in the configuration of the servers causes the difference in loading times, or whether the loading times are universally that long with a server build and a map of that size.

Thank you again for your work on this.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 08:39:16 AM
Hi James,

1. It is a Windows server just like my home computer, so I wouldn't expect OVH to provide such a solution. Do you know of a method I can use to achieve automatic updates? I will look into this later this week. By the way, is there no GUI-less executable for the server any more?

2. The server is now updated with the current nightly. I suppose this means that I can now start a new map for a real game.

3. The server is now running the BW game from recent days. I can confirm it took me seconds to unpause after connecting to it (transferring and saving etc did not take long either, the entire process taking exactly 36 seconds from join to unpause). This finding was verified before and after updating the nightly. If you wish to check this yourself on the server, I can provide you with the credentials. It does seem that the problem on BW can perhaps be isolated to the infrastructure there, unless you are using some non-default game settings there which I am unaware of (or running linux?).
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 11:41:57 AM
Thank you very much for that - that is most helpful.

1. I am not aware of any specific means of automatically updating a Windows server, as I have never run a Windows server, although I imagine that this must be possible somehow. You may need to look into this yourself. As to the command line server, I have not set up automated builds for this for Windows because I had not realised that there was a demand for Windows servers and because working with cross-compiled builds is very labour-intensive. I will have a look into setting up a cross-compiled build for this if and when I have time.

2. Yes, indeed - thank you.

3. That is a very helpful test, thank you. I have just tested myself and verified your conclusion. I am struggling to understand why the Bridgewater-Brunel server takes so much longer to load the saved games than this server. Can you give me some more details about the specification of your server? The Bridgewater-Brunel server is indeed running Linux, but all of the game settings should be saved with the saved game, so that should not in principle be an issue, and it is hard to see how running Linux should make such a difference.

Thank you again.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 11:49:48 AM
The details I could find on the server were:
2 vCore(s)
2.4 GHz
12 GB RAM

They don't say much more than that. I am thinking out loud as a layman, perhaps there is an issue with the way the code compiles, or runs on linux that causes this delay? It would make sense to test this on another linux machine, even a home one. Perhaps I can install a virtual linux machine on my OVH server. However, when I first opted to use a linux machine for the server, I have to confess that I could not make it work.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 11:52:28 AM
Quote from: asaphxiix on December 05, 2017, 11:49:48 AM
The details I could find on the server were:
2 vCore(s)
2.4 GHz
12 GB RAM

They don't say much more than that. I am thinking out loud as a layman, perhaps there is an issue with the way the code compiles, or runs on linux that causes this delay? It would make sense to test this on another linux machine, even a home one. Perhaps I can install a virtual linux machine on my OVH server.

I can test on my own Linux machine at some point, but my time is limited at present, so it may be a while before I have a chance to do so. It seems unlikely that this is specific to Linux, however, as this is not something that has been noticed before.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 01:27:41 PM
I wonder, is it normal that industries are bunched up now, with extensive parts of it lacking any industry (even where there are towns)? Do we expect many more industries to be established throughout the game to make up for this? Or perhaps, should I use town clusters to avoid many towns with no available goods?


And in general, how many industries should I set per city?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 02:45:26 PM
It is normal that industries will now spawn closer to each other than they formerly did, especially in 1750. As the game progresses and towns grow, new industries will spawn; and, in later eras, industries will spawn progressively further away from their consumers than they will in 1750.

I do strongly recommend using town clusters and also setting at least 5 industries per town when generating a map.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 02:50:05 PM
Then, how many clusters/town? I am using the default map size number of towns. When I tried 3-20 clusters, I didn't like the results very much, as it made extensive parts of the map quite empty and barren. Do we really want that?

So I went for 0 clusters, as that seemed to produce a result more similar to the bridgewater-brunel game, but this can be changed.

(side note that I am starting in 1820).


Edit:


So how about, 5760x2816 with 490 towns and 2620 industries? 11 big cities, 10 clusters.


Let's generate and see.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 03:07:59 PM
What I did in the Bridgewater-Brunel game was to generate with about 10 clusters, but then manually to add quite a number of smaller villages in the spaces left between the clusters, so as to produce areas of different population densities, rather than some areas with a high population density and some areas completely bereft of habitation.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 03:15:52 PM
May I ask then, why use the clusters if they have this effect that requires manual modification of the map? And also, what does the 'cluster size' parameter do?


Edit:


A map of 10 clusters, with cluster size set to 320, rather than 200, yielded much better results to my eyes. You can connect now to check it out if you wish.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: fam621 on December 05, 2017, 03:58:52 PM
Will this server be open later?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 04:00:43 PM
The server is actually open now, and I might keep this recently generated map I have now, though I'm not sure. Please do connect to it and let me know if you like the map.

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: fam621 on December 05, 2017, 04:38:45 PM
Nice
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 05:01:56 PM
Hello,

The Canterbury and Whitstable game is now officially open, starting from the year of our Lord 1820.

The map is somewhat smaller than Bridgewater and also a bit less dense, in order to allow more lower-ended machine-owners to enjoy the game. However it has somewhat more land to it in proportion. Loading times are currently very low, and I will try to keep the server up as much as possible.

The rules of the game are similar to those of the Bridgewater game, with the addition that players may not willingly obstruct public right of way (at the moment, to obstruct means a standstill of vehicles or excessive waiting/loading times).

Please feel free to join the game and start playing. Enjoy!
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 06:32:12 PM
Excellent! Thank you for starting this.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Wormer on December 05, 2017, 08:59:50 PM
For some reason Pak128-Britain-Ex-0.9.3 which I got from http://bridgewater-brunel.me.uk/downloads/nightly/pakset/ is incompatible with this game. Need help to find the correct version.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 09:01:14 PM
Ah. That might be because I only downloaded the nightly executable, not the pakset. I suppose I should... Will I need to restart the map?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Vladki on December 05, 2017, 09:10:27 PM
asaphxiix: I can run your map on the listing server - it has automatic updates. Just send me the save.

James: I can run also the big map on the listing server if you wan to compare performance on different computers. Again send me the savegame.

(I do not have current client due to work on smoke-improvements branch).
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 05, 2017, 09:12:29 PM
The server is now running the latest nightly of the pakset. Wormer, can you try again now, please?

Vladki: I'm not sure I understand, what do you mean, you can run the bridgewater-game and this game on the listing server? does it have really good and unused CPU capacity? Or do you want to just do this for testing purposes?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 09:16:51 PM
Quote from: Vladki on December 05, 2017, 09:10:27 PM
asaphxiix: I can run your map on the listing server - it has automatic updates. Just send me the save.

James: I can run also the big map on the listing server if you wan to compare performance on different computers. Again send me the savegame.

Yes, that would be helpful, thank you. It would be helpful to know more about the system configuration on the listing server, too. Thank you again.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Vladki on December 05, 2017, 09:53:16 PM
Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz (2-core + HT), 8 GB RAM
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 10:07:49 PM
Quote from: Vladki on December 05, 2017, 09:53:16 PM
Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz (2-core + HT), 8 GB RAM

Splendid, thank you. Is it running Linux or Windows? Do let me know when you have it set up.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Vladki on December 05, 2017, 10:26:34 PM
Linux 64-bit. Just give the save game and I will run it.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on December 05, 2017, 10:30:23 PM
I got it from the server, here it is: https://github.com/VictorErik/saved-games/raw/master/master/savegame_bridgewater-brunel.sve (https://github.com/VictorErik/saved-games/raw/master/master/savegame_bridgewater-brunel.sve)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 05, 2017, 10:31:03 PM
Ves - thank you. That file should indeed suffice.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Wormer on December 05, 2017, 10:35:06 PM
Quote from: asaphxiix on December 05, 2017, 09:12:29 PM
The server is now running the latest nightly of the pakset. Wormer, can you try again now, please?

Oh, yes! It works now! It's unfortunate I got to go sleep :-) be joining the game tomorrow! (ooooups! I'm sorry if I accidentally made the second player, don't know how to delete it)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 10, 2017, 06:33:34 PM
28 Dec 1820, Horswent: Turnpike Trust Established and Heavy Locomotion Experiments

In an effort to attract new entrepreneurs from around the Kingdom, the County Magistrate today announced a new turnpike initiative to be introduced in the area of Chorerworth Bay. Roads will be upgraded by the Royal Turnpike Trust, a body recently delegated by HM King James III to encourage the conveyance of persons and goods in and around the county of Halmouth. Additionally, public coaching inns, stops and docks will be built and funded by the Crown for this purpose, while private companies will be free to use these facilities for a modest access charge.

In another interesting development last Sunday, experimentation has begun in mechanic locomotion, whereby a large wagon, referred to as "the Puffing Billy" by its creator, is driven without the use of any horses, but rather by the force of water-vapor raising from rapidly-burning fuel. The experiment is run by a sub-division of the Turnpike Trust which is involved with conveyance of persons and goods.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 10, 2017, 09:53:42 PM
These are most intriguing experiments indeed; I daresay that all in the Kingdom will anxiously regard developments in such matters that might affect the convenience with which persons and things may be conveyed from place to place.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 12, 2017, 07:02:10 AM
Is this server still updating to use the latest nightlys? 

This morning I found Bridgewater-Brunel shows up in my game list, but not Canterbury-Whitstable, after updating to the latest nightly exe.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 12, 2017, 11:25:05 AM
Hello,

The server does indeed update to use the nightly, however this only happens when I wake up, at various times of the day (this changes frequently, currently around UTC midday).

1. The task of updating the nightly on Windows is very arduous. If anyone has any idea of how to automate this, I would be grateful. If it were a linux server, this wouldn't be a problem, but even being the lifetime windows user that I am, I don't know of any easy way to automate this (though I'm sure that there is one). Does anyone know Python?

2. I am still looking for volunteers to help run the server, most importantly the manual nightly update - this could even be done on demand and doesn't have to be done on a regular basis, e.g. the volunteer comes in and see the version hasn't changed, they will be able to change it if they want, etc.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 12, 2017, 07:15:21 PM
Sounds a pain. Kudos for doing it :-)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 13, 2017, 06:42:29 PM
Did the server revert to an old version earlier today? I had a whole load of ships this morning, the line has now vanished.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 13, 2017, 06:50:25 PM
Hello,

Sadly the server did crash today, with an 'out of memory' error. I am working to set up monitoring on the server to see if indeed that is the case. I am not sure, since when I logged onto the server and saw the frozen screen with the error, memory was only 60% utilized, with simutrans taking up 1.6GB of RAM.

After forcefully shutting down the program, I reverted to the last save, however by mistake I used the wrong file. Seeing your post, this mistake has now been corrected, and I send my apologies for the inconvenience caused. Please try again now, to see if your changes have been re-applied.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 13, 2017, 07:02:20 PM
Hmm. Still no ships. I had ships going all the way around the big sea in the upper right this morning (say 0730 GMT). Is that definitely the latest save?

I suppose I *could* have lost the connection and been playing offline without realising, but I hope not...
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 13, 2017, 07:08:34 PM
If you were the last to have played on the server before the crash, then I suspect it is likely that any changes you made after joining last would not have been saved. I also realize now that the file I originally loaded was not the wrong one, it was the latest save from  Dec 12 04:09 16 AM PST, which is The save file is from Dec 12  10:39 AM PST, which I believe is a bit more than 24 hours ago. This is the save I loaded now.

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 13, 2017, 07:13:30 PM
No worries, thanks for checking.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 14, 2017, 07:37:22 AM
So the player passwords are reset again this morning - has that been reported as a bug?  I'm not clear what's causing it, do you know? Clearly it could be an issue with server game play in general.

This morning, I was starting a bunch of ships from shipyard  at around 0735 GMT and it kicked me out, now  "server does not respond". 

I saw (from the chat) that the server went down late yesterday evening as well.
Title: Re: [Extended] &quot;Canterbury and Whitstable&quot;
Post by: Ves on December 14, 2017, 08:33:37 AM
Yes it crashed last night again, apperently with some 15-20 minutes loss of work.
Did you not get kicked out?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 14, 2017, 09:08:43 AM
I did but wasn't at my machine when it happened.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 14, 2017, 06:49:19 PM
Has the server just crashed?

I just logged on, my first action after re-passwording was buying a dozen ships at Caningford shipyard for line North Sea Ferry  (clones of the one already in the yard) and upon purchasing #10 (or was it starting #10... either way I have 10 ships left ... , the server game has paused seemingly frozen (but no pause icon).

I still have the connected-to-a-server icon, and can still interact with line and vehicle menus and things. Just not change anything.

Edit: server appears down. Odd that simply buying ships causes a crash.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 14, 2017, 08:59:41 PM
Indeed the server just froze. No idea why. This adds up to the 'out of memory' crashes I have even when memory is utilized only 50%.


The password resets occur when I load the previous save game when starting the server. For some reason, the game doesn't autosave on the same file I loaded, but rather on a file in the upper folder, I have to replace those every time I restart. Because it is a local save, the network passwords are reset every time I do this.

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 14, 2017, 09:27:31 PM
Yep, just confirmed it, as soon as I start a ship from that Caningford shipyard, it crashes. My other shipyard is fine. It will need restarting again. Do you want to send the savegame to James with a bug report?

I think I'll have to delete and rebuild the offending shipyard somewhere else once the server restarts (again, sorry!) ;)

EDIT: 23:30GMT - ok, so upon server restart I built a brand new sail shipyard, ignoring the old one entirely. Built a brig with 3x cabins, 3x steerage holds, 1x mail hold, assigned to 'north sea ferry' line. Click to make it leave the shipyard, server crashes.  This bug is really quite annoying. ??? Don't see how I can move forward if I can't build working depots.

Also don't understand why the existing 'south sea ferry' line's shipyard is fine and I can start new ships from there no issue.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on December 14, 2017, 11:34:04 PM
haha, there it went! :-P
Server offline
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 14, 2017, 11:58:41 PM
Hello,

The server is restarted.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 15, 2017, 06:53:16 PM
Asaphxiix - I can't carry on playing this server until the bug with the depots causing an instant crash is resolved.

Please can I ask you report it, since I know you have the savegame that causes it? I'll happily chip in on the discussion about actions that trigger it, once there is a bug thread for it.

Hopefully it's something that can easily be replicated and then a fix rolled out for so I can carry on playing this server.

I assume it's only a matter of time before it causes someone else an issue on either this or the bridgewater server.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 15, 2017, 07:24:56 PM
Hi AP, you also have the same games on your local folder, so you can report it :) do u know where they are?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 15, 2017, 08:17:02 PM
Local copies of server games, no I didn't realise they were kept. Where are they hiding then?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 15, 2017, 08:18:22 PM
In the folder above the one where normal saves are stored, this will usually be somewhere under my documents
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 16, 2017, 02:34:59 AM

Hello,


I have suspended the daily updating of the nightly version. Instead, the server will update only occasionally, with the path for the correct version (http://54.37.159.140:15600) published in the relevant places.


Asaph
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 16, 2017, 01:28:51 PM
Hello AP,

The most recent save game can now always be found on http://ver.cant-whit.me:15600/server13353-network.sve

Now you can just provide this link when reporting your bug, no need to start copying files.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 16, 2017, 02:59:36 PM
Thanks Asaphxiix.

Annoyingly however I haven't been able to reproduce the issue today, either online or offline.

As soon as I can make it happen reliably I'll file a report.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 17, 2017, 09:50:37 AM
So after a day or so of good stable online play, no sign of shipyard crashes (and lots of use of shipyards), this morning, instant crash upon launching a ship. Still not reproducable offline.


I have a savegame from just after midnight this morning if you don't have anything more recent.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 17, 2017, 12:50:06 PM
Quote from: AP on December 17, 2017, 09:50:37 AM
So after a day or so of good stable online play, no sign of shipyard crashes (and lots of use of shipyards), this morning, instant crash upon launching a ship. Still not reproducable offline.


I have a savegame from just after midnight this morning if you don't have anything more recent.

Does it always crash on the server when launching any ship, or was it just that it crashed on that one occasion? Also, was there any sort of error message, did it just quit to desktop, or did it freeze?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 17, 2017, 01:12:59 PM
Quote from: jamespetts on December 17, 2017, 12:50:06 PM
Does it always crash on the server when launching any ship, or was it just that it crashed on that one occasion? Also, was there any sort of error message, did it just quit to desktop, or did it freeze?
It freezes up without an error message. The server listing then duly goes from "online" to "offline". We've had other players online at the same time - it isn't just one player getting kicked out of the game.

Oddly in the same game  last week, I had one shipyard that wouldn't do it, and one which, a few moments later, did. I've delayed reporting it a couple of days hoping I could figure out the mechanics of it, but no such luck.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 17, 2017, 01:16:35 PM
Quote from: AP on December 17, 2017, 01:12:59 PM
It freezes up without an error message. The server listing then duly goes from "online" to "offline". We've had other players online at the same time - it isn't just one player getting kicked out of the game.

Oddly in the same game  last week, I had one shipyard that wouldn't do it, and one which, a few moments later, did. I've delayed reporting it a couple of days hoping I could figure out the mechanics of it, but no such luck.

Thank you for letting me know. This looks like an infinite loop. This may have been responsible for the most recent crash on the Bridgewater-Brunel saved game, too. I suspect that it is related to the particular schedule. If you or anyone else can reproduce this, I should be very grateful if this could be reported (in its own thread) so that I can fix the issue.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 17, 2017, 01:23:49 PM
Quote from: AP on December 17, 2017, 09:50:37 AM
So after a day or so of good stable online play, no sign of shipyard crashes (and lots of use of shipyards), this morning, instant crash upon launching a ship. Still not reproducable offline.


I have a savegame from just after midnight this morning if you don't have anything more recent.

Hi AP, can you specify, midnight of what timezone? The current save is from 2:30 am today France time, about 12 hours ago.

The server was now restarted with the latest nightly pak and executable.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 17, 2017, 01:37:05 PM
Mine was 00:21 GMT. Yours is newer.  Looks like we resolved the "stripping out the passwords" problem :-)

Quote from: asaphxiix link=topic=17594.msg168456#msg168456 date=1513517029
The server was now restarted with the latest nightly pak and executable.
Oh good, thank you, that resolves the inconsistency with Bridgewater server :-)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 17, 2017, 01:45:14 PM
Quote from: AP on December 17, 2017, 01:37:05 PM
Mine was 00:21 GMT. Yours is newer.  Looks like we resolved the "stripping out the passwords" problem :-)
Oh good, thank you, that resolves the inconsistency with Bridgewater server :-)

Only for now. Like I mentioned before, I have stopped updating regularly, so I still recommend that you save the relevant files on the side next to the brigewater nightly updates files.


I also remind that the relevant nightly files, as well as the most recent save game, can always be found on http://www.cant-whit.me:15600/
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 18, 2017, 09:18:13 PM
Asaphxiix- James has rolled out a fix for the "crash on departing shipyard" bug, but this server is running a pre-fix executable (and crashed again earlier as such). Please might I ask you to update the game to the fixed version, when you get a chance ?  Thanks.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 18, 2017, 09:20:36 PM
I can do that, although I fear if I do it you might wake up tomorrow with all your ships empty. Are you sure you want that? As the main player there, you are currently the boss.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 18, 2017, 09:39:06 PM
Oh. I see.  Maybe wait until tomorrow,  I think they fixed that issue today. ;-)

I'm kind of inclined to sit back a bit and let Ves catch up,  so we're on an even footing again. I'm actually surprised more of the Bridgewater players haven't been on Canterbury as well... It's so much smoother.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 18, 2017, 09:53:06 PM
I myself find the larger map more a bit more attractive... well that and the higher profile and all. But I guess this will change with time.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on December 19, 2017, 11:09:08 PM
I enjoy quite alot to play on this server as well as the other. The lower loading times really adds to playability. Also the fact that it is some years in the future from the other map makes that one can practice stuf and get prepared for when the other map catches up.

Oh, crap, I have updated the pakset beyond this server, but I dont keep the old ones due to them being quite big  :-[
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 19, 2017, 11:11:01 PM
Hi Ves,

The server will update to the newest version in a short while.

If you play regularly, I strongly recommend to save 2 sets of file + folder, as the updates will not be frequently aligned between both servers.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on December 19, 2017, 11:16:30 PM
Yes I suppose that is true, I will have to organize that!
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 20, 2017, 07:28:49 PM
I find just having a canterbury suffixed pakset folder and exe works well.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 20, 2017, 09:53:45 PM
Seems like a new player (company name "admin please delete this company") has spent a lot of money building loads of ship canals and messing up the rivers near Walminster. But because they are company owned they can't be deleted. they've not been done particularly efficiently either (not following the existing river, so lots of forge costs).

The small rivers were fine how they were, maybe we could get them tidied back?

I'd already ruled out upgrading them to canals as not financially viable, was planning a railway instead, but what I built seems to have vanished, I assume there was a server restart.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 20, 2017, 10:33:37 PM
Hello,

I will look into repairing the damages caused.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 22, 2017, 06:30:07 PM
Canterbury server is down.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 22, 2017, 07:18:07 PM
Hello,

The server is restarted.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 25, 2017, 11:25:39 PM
Hello,

2 subjects are on the agenda today:

1. In general, the inclination of some players to reserve vast tracts of land using mothballed ways. While this may be possible to imagine as a realistic simulation of something of some sort, in theory it can be highly detrimental to any efforts by other, as it poses limitations on any new route that should intersect or otherwise collide with these railroads. It should be debated whether the game might be changed somehow to discourage such activity, or that the server administrator must somehow regulate it, or else that it should not be regarded negatively at all. I'm thinking, perhaps land should be much more expensive to build on.

2. Lakes are included as public right of way. As such, they may not be obstructed without leaving reasonable passage for ships of any kind. This goes for all but the most insignifcant bodies of water, which in any case connect no settlements or industry. Other than that, the concept of drying up water on a narrow strip inside the lake, and building a water-level road on it, seems quite absurd to me, and should definitely be heavily discouraged, if not eliminated altogether by the game mechanics.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 26, 2017, 10:07:29 AM
I am not sure what might be done about the building of mothballed ways. As to lakes, may I ask what players are doing to destroy them? One possibility may be to disallow non-public players from editing the landscape of anany water tiles.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 26, 2017, 10:16:52 AM
Like I said, just drying up a dissecting strip of water and building a road on it: Ø.

It does sound sensible that non-public players should not be able to edit the climate of water tiles, or any tiles, come to think of it.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 26, 2017, 10:18:14 AM
The Canterbury map is covered with tiny ponds with no cities on. I terraformed across a couple because it seemed entirely sensible to do so. If you want a precedent in the real world,  Chat Moss on the Liverpool and Manchester railway was treated that way.

There are many precedents for draining marshes and reclaiming land from the sea,  from the middle ages onwards. E.g. Brading Harbour was reclaimed by the railway and harbour improvement company.

I made sure there weren't any established lines operating that the work would adversely affect.

I am building my railway in sections then mothballed each temporarily whilst the whole route is incomplete, and there aren't any station facilities in place yet.  I still haven't finished it yet, as I haven't had the time. I'm not "reserving" anything,  it just takes time to build. And I know that decent steam engines won't arrive until the 1830s. 

I've been indecisive about exactly how it was best to connect the railway to the shipping lines. Building it in sections allowed me to 'survey' the best route for good civil engineering, building the tricky bits first. If you just build outward from one end its hard to do that.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 27, 2017, 05:14:08 PM
Happy Christmas everyone!

I have to report that the game server is offline again.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 27, 2017, 07:40:24 PM
Thanks for reporting, AP.

I should consider getting some monitoring/alert system for the server.

Sadly, I'm not even sure how to report this 'out of memory' error, which causes the frequent crashes, as there isn't anything in patricular that seems to be causing it, with the 12GB of the server seemingly at least 50% free at the time of the crash (when I did manage to check this, sort of). I did notice this also occurs on my home machine, the one I use to play, perhaps other players have also had this error?

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 27, 2017, 09:32:47 PM
Quote from: asaphxiix on December 27, 2017, 07:40:24 PM
Thanks for reporting, AP.

I should consider getting some monitoring/alert system for the server.

Sadly, I'm not even sure how to report this 'out of memory' error, which causes the frequent crashes, as there isn't anything in patricular that seems to be causing it, with the 12GB of the server seemingly at least 50% free at the time of the crash (when I did manage to check this, sort of). I did notice this also occurs on my home machine, the one I use to play, perhaps other players have also had this error?

I have noticed this. There are three separate issues here. Firstly, the Windows build is compiled as a 32-bit executable, meaning that it can only access 4Gb of memory. Secondly, large Simutrans-Extended maps inherently take a lot of memory. Thirdly, I suspect that there is a memory leak, causing the program to consume more memory than it needs to consume.

I will look at fixing the memory leak when I get home from my Christmas holiday. Switching to a 64-bit build for Windows may take more time, and will hopefully be less urgent once the memory leak is fixed, but will probably have to be done at some point next year.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 27, 2017, 10:05:22 PM
Quote from: jamespetts on December 27, 2017, 09:32:47 PM
I have noticed this. There are three separate issues here. Firstly, the Windows build is compiled as a 32-bit executable, meaning that it can only access 4Gb of memory. Secondly, large Simutrans-Extended maps inherently take a lot of memory. Thirdly, I suspect that there is a memory leak, causing the program to consume more memory than it needs to consume.

I will look at fixing the memory leak when I get home from my Christmas holiday. Switching to a 64-bit build for Windows may take more time, and will hopefully be less urgent once the memory leak is fixed, but will probably have to be done at some point next year.

I see. In that case, CPU usage aside, I gather that I can run at least 2 parallel games on the 12GB windows machine, am I right?

And of course, Happy Christmas, Your Majesty!
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 27, 2017, 10:09:21 PM
Quote from: asaphxiix on December 27, 2017, 10:05:22 PM
I see. In that case, CPU usage aside, I gather that I can run at least 2 parallel games on the 12GB windows machine, am I right?

Yes, indeed.
Quote
And of course, Happy Christmas, Your Majesty!

And to you, my lord!
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 28, 2017, 08:15:12 AM
Is there a download link for the pakset the game is currently using? It reports a pakset mismatch with the latest nightly pakset.The link in the first post just goes to the latter.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 28, 2017, 08:17:39 AM
Hello,

The file found on the link in the first post, http://54.37.159.140:15600/pak128.britain-ex-nightly.tar.gz , should contain the currently-used pakset. I will check if this is not the case.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 28, 2017, 10:04:00 AM
Worth noting there are two pakset links in that first post - the one with numbers and the one which links to the nightly page. Possibly I used the wrong one...

EDIT: confirmed, it was the two links that had confused me. Now I can connect.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 28, 2017, 10:22:18 AM
Quote from: AP on December 28, 2017, 10:04:00 AM
Worth noting there are two pakset links in that first post - the one with numbers and the one which links to the nightly page. Possibly I used the wrong one...

EDIT: confirmed, it was the two links that had confused me. Now I can connect.

Thanks! This is now corrected.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 28, 2017, 11:45:48 AM
I should note that it is possible to use a simuconf.tab setting to specify a download link to the correct pakset, which then appears on the server listing webpage.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 28, 2017, 01:46:08 PM
Quote from: jamespetts on December 28, 2017, 11:45:48 AM
I should note that it is possible to use a simuconf.tab setting to specify a download link to the correct pakset, which then appears on the server listing webpage.
Does that work even when we have multiple copies of paksets with identical version numbers (yet differing content) flying around? 
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 28, 2017, 01:55:35 PM
Quote from: AP on December 28, 2017, 01:46:08 PM
Does that work even when we have multiple copies of paksets with identical version numbers (yet differing content) flying around? 

Yes - it is just a link to a specific file download location.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 29, 2017, 10:36:59 AM
The game server seemed to reset at the end of August 1827, back to much earlier in august.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 29, 2017, 10:58:57 AM
Indeed it crashed, such a reversion of a single month is not unexepected. I did as always, just start without specifying the save game.

I do agree this is very troublesome, but I doubt there is much that can be done about it.


You can however, for example when you are done for the day and want to ensure everything you built will be saved - leave and rejoin the server, to trigger the game to be saved. Then you go to sleep.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 29, 2017, 11:46:21 AM
That's useful to know,  thanks.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 29, 2017, 12:01:32 PM
On the Bridgewater-Brunel server, I have a script configured to save the game if it has been more than an hour since the game was last saved.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on December 30, 2017, 11:05:44 AM
Asaphxiix, could we update the server to use James' latest nightly pak, so that we get all the new early-period railway vehicles he just made?  It would seem a very timely effort on his part, and a good opportunity to test them?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 30, 2017, 12:17:35 PM
oh yes. right away. thanks for letting me know, I  haven't really been in-game much lately.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 30, 2017, 03:17:43 PM
Notice: The server virtual machine subscription is up for renewal in 4 days. While I do enjoy serving the community this way, this is just a bit hefty for me, as the server costs 40$ a month to run, with the relatively high sum due to higher CPU, RAM and Windows. Perhaps this could be dialed down a bit, unless it is decided to open yet another online game, which currently does not seem to be merited.

If you enjoy playing on the server, or you want to encourage it, you are welcome to donate to its running to asaph.talmor@gmail.com on PayPal.

I will publish any donation here anonymously or by name as you choose, so if your donation was not published, you will know that I am a thief.

I will accept any donations up to a total amount of $120, i.e. 3-months worth of server. When this amount is reached, fund raising will be suspended for one month.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on December 30, 2017, 03:51:08 PM
PayPal tells me that you cannot accept personal payments...?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 30, 2017, 04:01:54 PM
Perhaps the new linking system will work then:

paypal.me/asaphtalmor
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on December 30, 2017, 04:52:51 PM
A donation of US$25 with ID #001 was received from a most reputable member of the community.
Another donation of US$25 with ID #002 was received on January 4, 2018.

The total of donations for since December 30, 2017 is now $50.

This post will be further edited.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 04, 2018, 07:30:29 PM
Paypal is asking what country you are based in asaphxiix. Unsure why it needs to know, but it seems to want it.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 04, 2018, 07:37:28 PM
That's strange indeed. I am in Israel.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 04, 2018, 09:15:30 PM
I believe the server may have just gone down. Unsure what triggered it as I  was doing several things at once...
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: ITK Transport on January 05, 2018, 12:40:57 AM
Hi asaphxiix, it seems the server just went down again.

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 05, 2018, 07:50:18 AM
Asaphxiix; James has just said that to get the latest rail tracks which match the locomotive speeds correctly, we need to update the server to the latest pakset nightly.   This would be really helpful for me now I have a railway to run.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 05, 2018, 11:02:08 AM
Hello,

The server will be updated today. I hope this will also help to reduce the number of crashes.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 05, 2018, 07:26:14 PM
I seem unable to reach the http://54.37.159.140:15600/ site to download the current pakset/exe for the server. Can others connect to it?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Rollmaterial on January 05, 2018, 07:47:51 PM
You can find them here: http://bridgewater-brunel.me.uk/downloads/nightly/
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 05, 2018, 07:54:56 PM
Rollmaterial - unfortunately the canterbury server does not automatically update each night like the bridgewater one. So that link to the very latest nightlys doesn't work for us, since we're often/usually several days behind, and it doesn't keep "old versions".



Whenever Asaphxiix does update the canterbury server, he is kind enough to keep whatever version the server uses on a separate link (the one I posted), to get around the issue.


Are you able to use the link I posted, or is it down?  (it could be my PC/firewall being silly...)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Rollmaterial on January 05, 2018, 08:06:25 PM
Sorry, I kind of mistook you for him... I can't open it either.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 05, 2018, 09:21:45 PM
Hello,

The web server has been restarted, and so the files can now be downloaded from there.

The game server has been updated to the latest nightly.

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 05, 2018, 10:34:39 PM
Today's oddity: the server kicks me out (but does not crash) whenever I click "details" in a convoy/vehicle window. Anyone else get that?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 12, 2018, 08:28:10 PM
Ves - when you're next on the server game - I've made a  harbourside rail station by your Lake Victoria. If you want to extend your ferry service to it, I'll start the trains and we can exchange passengers.
Title: Re: [Extended] &quot;Canterbury and Whitstable&quot;
Post by: Ves on January 12, 2018, 09:33:54 PM
That's amazing! I will connect as soon as possible when I get on the server! :-)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 12, 2018, 09:53:53 PM
Looks like server has gone down for some reason. Asaphxiix, when you get a chance, could you do the honours please? Thanks.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on January 12, 2018, 11:52:17 PM
I wanted to connect to the server today, but since I have been of the grid with downloading "versions" I do not have a working pakset or executable for the server. I predict the near future for me will unfortunaltely be more sporadic, so I imagine that I will have difficulties syncing in time.
Would it at all be possible to automate the builds, like James has on his server?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 13, 2018, 12:24:43 AM
Hi Ves,

Unfortunately I do not know how to set up such automation on windows. If we had a linux server, this would be easy of course.

In the mean time, you have the ability to download the version files from ver.cant-whit.me:15600 , they are always updated.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: DrSuperGood on January 13, 2018, 12:38:02 AM
My updater can be used to install James nightly onto Windows systems. Saves having to worry about self building everything.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 13, 2018, 12:47:59 AM
Great! Where can I get it? :)
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on January 13, 2018, 01:26:52 AM
That would be very usefull. Especially if it could save the pakset in a separate folder than the nightly one and perhaps save the exe with another name too?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 14, 2018, 12:26:51 PM
Server game seems to have reverted to end of December1832, and frozen (but still be online). Is it ok?


There may be a save from a few months after that point as I did some editing and exited and reloaded deliberately after.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 14, 2018, 12:41:06 PM
Hello,

I'm afraid there is only one recent save game on the server, and I'm afraid that's all the information I have. If you have a more advanced save, you might send it to me and I could restart the server from there, if nobody objects.

I hope we can understand why changes you make prior to saving the game were not, in fact, saved.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on January 14, 2018, 12:43:36 PM
May I suggest a system akin to that on the Bridgewater-Brunel server which automatically keeps backups of a set of saved games?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 14, 2018, 12:47:29 PM
Would that not require a linux machine as well?

If you could describe it to me, I might try to recreate it using some software... IF that is not possible, then I am hoping to migrate the server to linux this month.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 14, 2018, 12:49:39 PM
Quote from: asaphxiix on January 14, 2018, 12:41:06 PM
Hello,

I'm afraid there is only one recent save game on the server, and I'm afraid that's all the information I have. If you have a more advanced save, you might send it to me and I could restart the server from there, if nobody objects.

I hope we can understand why changes you make prior to saving the game were not, in fact, saved.

It's OK, it wasn't a lot lost. I can probably save money by redoing it more efficiently... ;)


It definitely reports "server offline" now though.


Edit: Back now. Hope it runs past year-end correctly this time...
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on January 14, 2018, 02:20:20 PM
I do not know whether it requires a Linux machine, but I am afraid that I do not know of any specific way of doing it in Windows other than using dedicated backup software (which I suppose is an option).
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 14, 2018, 02:36:32 PM
I still wonder, though, how and why we should find ourselves in a date that precedes a date in which the game has already been saved.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on January 14, 2018, 03:15:27 PM
Quote from: asaphxiix on January 14, 2018, 02:36:32 PM
I still wonder, though, how and why we should find ourselves in a date that precedes a date in which the game has already been saved.

How do you know that it was actually saved at any earlier time if that saved game no longer exists?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 14, 2018, 03:18:42 PM
That was my assumption, based on AP's report, but I cannot validate it. Of course, it is possible (and perhaps more likely), that the game was never saved at the later date, which leads to the question of why AP thought otherwise.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 14, 2018, 06:34:22 PM
Since it reports "saving" on exit, and we have been told that the easiest way to force the game server to save our efforts, is to exit, relaunch, and reconnect forcing it to do such a save. And I definitely did this. Does the server maintain a log of when people join and leave?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 14, 2018, 06:38:09 PM
It should be punctuated, that the 'saving' that takes place upon leaving the server is only on the local client - the server continues normally.

Only upon joining does the server also save the game. This is why the instruction was to leave then join again, and I understand that this is what you did. I will check the logs, do you know approximately what time this was?

Thanks
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on January 14, 2018, 06:45:31 PM
Quote from: asaphxiix on January 14, 2018, 06:38:09 PMI will check the logs, do you know approximately what time this was?

Thanks

It was this morning, within a couple of hours prior to my post reporting the issue. I can't remember more precisely, I've been doing a few different tasks today.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 18, 2018, 01:13:22 AM
Hello,

Sadly the server is having unexpected and strangely fatal issues, preventing me from resuming service. I am trying to fix this problem, and will update further soon.

Asaph

Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on January 18, 2018, 01:45:10 AM
Quote from: asaphxiix on January 18, 2018, 01:13:22 AM
Hello,

Sadly the server is having unexpected and strangely fatal issues, preventing me from resuming service. I am trying to fix this problem, and will update further soon.

Asaph



If the server crashes at a particular point in time from a known saved state, I should be grateful if you could post a bug report and upload the saved game with that state. It might be worthwhile testing for this explicitly locally.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 18, 2018, 01:59:29 AM
Sorry, I was unclear, this is an infrastructure problem with the Windows VM. Basically, it won't start.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on January 18, 2018, 09:24:07 AM
Ohh, I see. That is unfortunate. There may be much to be said for giving Linux a go.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Ves on January 24, 2018, 05:26:59 PM
How is it going with this server? Miss playing on it!
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: asaphxiix on January 24, 2018, 05:28:12 PM
Hello,

I apologize for the long delay here. I am working to install a linux machine at home and try to run the server on it, so I can do the same thing on a virtual machine.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on January 24, 2018, 09:43:35 PM
Quote from: asaphxiix on January 24, 2018, 05:28:12 PM
Hello,

I apologize for the long delay here. I am working to install a linux machine at home and try to run the server on it, so I can do the same thing on a virtual machine.

Excellent - I think that you will probably find this much easier to manage in the long-term.
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: AP on February 19, 2018, 02:43:02 PM
Can I assume this server isn't coming back?
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: Vladki on March 11, 2018, 12:54:29 PM
I can host this game, if someone sends me a save
Title: Re: [Extended] "Canterbury and Whitstable"
Post by: jamespetts on March 11, 2018, 02:53:30 PM
Quote from: Vladki on March 11, 2018, 12:54:29 PM
I can host this game, if someone sends me a save

It would be a splendid thing to have multiple servers again.