/// load current game map.file = "" /// short description to be shown in finance window /// and in standard implementation of get_about_text scenario.short_description = "Script Test" scenario.author = "Yona-TYT" scenario.version = "2.0" scenario.translation <- "Yona-TYT" const save_version = 1 sw <- true function get_info_text(pl) { local info = ttextfile("info.txt") return info.tostring() } function get_rule_text(pl) { local rule = ttextfile("rule.txt") return rule.tostring() } function get_result_text(pl) { local result = ttextfile("result.txt") return result.tostring() } function get_goal_text(pl) { local goal = ttextfile("goal.txt") return goal.tostring() } function is_scenario_completed(pl) { local c = coord3d(111,182, 2) if (sw){ local tool = command_x(tool_remover) sw = false return tool.work(player_x(pl), c) } return 1 } function is_work_allowed_here(pl, tool_id, pos) { local result = null return result } function is_schedule_allowed(pl, schedule) { return null } function is_convoy_allowed(pl, convoy, depot) { return null } function start() { return null } function is_tool_allowed(pl, tool_id, wt) { return true } function resume_game() { return null }