diff --git a/CMakeLists.txt b/CMakeLists.txt
index cb41b43531..64976e6b75 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -121,7 +121,7 @@ if (WIN32)
 	set(BACKUP_SOUND src/simutrans/sound/win32_sound_xa.cc)
 	set(BACKUP_MUSIC src/simutrans/music/w32_midi.cc)
 else ()
-	if (SIMUTRANS_BACKEND STREQUAL "sdl2")
+	if (SIMUTRANS_BACKEND MATCHES "^sdl2")
 		target_sources(simutrans PRIVATE src/simutrans/sys/clipboard_s2.cc)
 	else ()
 		target_sources(simutrans PRIVATE src/simutrans/sys/clipboard_internal.cc)
@@ -148,9 +148,19 @@ if (SIMUTRANS_MULTI_THREAD)
 	target_link_libraries(simutrans PRIVATE Threads::Threads)
 endif (SIMUTRANS_MULTI_THREAD)
 
-if (SIMUTRANS_BACKEND STREQUAL "sdl2")
-	target_sources(simutrans PRIVATE src/simutrans/display/simgraph16.cc src/simutrans/sys/simsys_s2.cc src/simutrans/sound/sdl2_sound.cc)
+if (SIMUTRANS_BACKEND MATCHES "^sdl2")
+	target_sources(simutrans PRIVATE src/simutrans/sys/simsys_s2.cc src/simutrans/sound/sdl2_sound.cc)
+	
+	if (SIMUTRANS_BACKEND STREQUAL "sdl2_opengl")
+		target_sources(simutrans PRIVATE src/simutrans/display/simgraphgl3.cc)
+		target_link_libraries(simutrans PRIVATE OpenGL::GL)
+		target_compile_definitions(simutrans PRIVATE SIM_USE_OPENGL=1)
+	else ()
+		target_sources(simutrans PRIVATE src/simutrans/display/simgraph16.cc)
+	endif ()
+	
 	target_include_directories(simutrans PRIVATE ${SDL2_INCLUDE_DIRS})
+	
 	if (MINGW)
 		target_link_libraries(simutrans PRIVATE ${SDL2_STATIC_LIBRARIES})
 	elseif (APPLE)
@@ -221,7 +231,7 @@ if (SIMUTRANS_USE_ZSTD)
 endif (SIMUTRANS_USE_ZSTD)
 
 # only consider FluidSynth for SDL2 and GDI backends
-if ((SIMUTRANS_BACKEND STREQUAL "sdl2") OR (SIMUTRANS_BACKEND STREQUAL "gdi"))
+if ((SIMUTRANS_BACKEND MATCHES "^sdl2") OR (SIMUTRANS_BACKEND STREQUAL "gdi"))
 	if (SIMUTRANS_USE_FLUIDSYNTH_MIDI)
 		target_sources(simutrans PRIVATE src/simutrans/music/fluidsynth.cc src/simutrans/gui/loadsoundfont_frame.cc)
 		target_compile_definitions(simutrans PRIVATE USE_FLUIDSYNTH_MIDI=1)
diff --git a/cmake/SimutransBackend.cmake b/cmake/SimutransBackend.cmake
index e3ebbba607..022d22de24 100644
--- a/cmake/SimutransBackend.cmake
+++ b/cmake/SimutransBackend.cmake
@@ -7,6 +7,11 @@
 if (SDL2_FOUND)
 	list(APPEND AVAILABLE_BACKENDS "sdl2")
 	mark_as_advanced(SDL2_DIR)
+
+	find_package(OpenGL)
+	if (OPENGL_FOUND)
+		list(APPEND AVAILABLE_BACKENDS "sdl2_opengl")
+	endif ()
 endif (SDL2_FOUND)
 
 if (WIN32)
diff --git a/simutrans/shaders/quads.frag b/simutrans/shaders/quads.frag
new file mode 100644
index 0000000000..ab3152d802
--- /dev/null
+++ b/simutrans/shaders/quads.frag
@@ -0,0 +1,23 @@
+#version 330 core
+
+uniform  sampler2DArray sprite_texture_atlas;
+uniform usampler2DArray special_texture_atlas; // holds data about special colours
+uniform  sampler2DArray replacement_palette;
+
+in vec3 frag_uvw;
+flat in uint frag_flags;
+
+out vec4 frag_colour;
+
+
+void main()
+{
+	frag_colour = texture(sprite_texture_atlas, frag_uvw);
+	uint special_colour = texture(special_texture_atlas, frag_uvw).r;
+	uint player_idx = (frag_flags>>1u) & 0x0Fu;
+
+	if (special_colour != 0xFFu) {
+		// daytime only for now
+		frag_colour = texture(replacement_palette, vec3((special_colour+0.5) / 32.0, 0.25, float(player_idx)));
+	}
+}
diff --git a/simutrans/shaders/quads.vert b/simutrans/shaders/quads.vert
new file mode 100644
index 0000000000..d8b6b14dcc
--- /dev/null
+++ b/simutrans/shaders/quads.vert
@@ -0,0 +1,61 @@
+#version 330 core
+
+uniform vec2 screen_size;
+uniform float zoom_factor;
+uniform float atlas_slice_size;
+
+uniform usamplerBuffer sprites_data;
+uniform usamplerBuffer quad_draw_data;
+
+
+in uint vertex_idx;
+
+out vec3 frag_uvw;
+flat out uint frag_flags;
+
+
+vec3 unpack_uvw(uint uvw)
+{
+	return vec3(
+		float((uvw      ) & 0x0FFFu) / atlas_slice_size,
+		float((uvw >> 12) & 0x0FFFu) / atlas_slice_size,
+		float((uvw >> 24) & 0xFFu)
+	);
+}
+
+
+void main()
+{
+	uvec4 quad_data = texelFetch(quad_draw_data, int(vertex_idx >> 2u));
+	ivec2 lefttop = ivec2(quad_data.xy);
+	uint sprite_n = quad_data.z;
+	uint flags = quad_data.w;
+
+	uvec4 sprite_data = texelFetch(sprites_data, int(sprite_n));
+
+	uint width  = (sprite_data.y       ) & 0x0FFFu;
+	uint height = (sprite_data.y >> 16u) & 0x0FFFu;
+
+	uint xoff = (sprite_data.z >> 16u) & 0xFFFFu;
+	uint yoff = (sprite_data.z >>  0u) & 0xFFFFu;
+
+	bool do_zoom = (flags & 1u) != 0u;
+
+	vec2 screen_pos = vec2(
+		float(lefttop.x) + (float(xoff) + float(((vertex_idx      ) & 1u)*width )) * (do_zoom ? zoom_factor : 1.f),
+		float(lefttop.y) + (float(yoff) + float(((vertex_idx >> 1u) & 1u)*height)) * (do_zoom ? zoom_factor : 1.f)
+	);
+
+	vec2 clip_pos = (2.f * screen_pos / screen_size - 1.f);
+	vec3 uvw      = unpack_uvw(sprite_data.x);
+
+	gl_Position = vec4(clip_pos.x, -clip_pos.y, 0.f, 1);
+
+	frag_uvw = vec3(
+		uvw.x + float(((vertex_idx      ) & 1u)*width)  / atlas_slice_size,
+		uvw.y + float(((vertex_idx >> 1u) & 1u)*height) / atlas_slice_size,
+		uvw.z
+	);
+
+	frag_flags = flags;
+}
diff --git a/src/glad/gl.h b/src/glad/gl.h
new file mode 100644
index 0000000000..80f1804a0c
--- /dev/null
+++ b/src/glad/gl.h
@@ -0,0 +1,7144 @@
+/**
+ * Loader generated by glad 2.0.4 on Sun Dec 10 11:25:09 2023
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 1
+ *
+ * APIs:
+ *  - gl:core=3.3
+ *
+ * Options:
+ *  - ALIAS = False
+ *  - DEBUG = True
+ *  - HEADER_ONLY = True
+ *  - LOADER = False
+ *  - MX = False
+ *  - ON_DEMAND = False
+ *
+ * Commandline:
+ *    --api='gl:core=3.3' --extensions='GL_KHR_debug' c --debug --header-only
+ *
+ * Online:
+ *    http://glad.sh/#api=gl%3Acore%3D3.3&extensions=GL_KHR_debug&generator=c&options=DEBUG%2CHEADER_ONLY
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl_h_
+  #error OpenGL (gl.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+#ifdef __gl3_h_
+  #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __glext_h_
+  #error OpenGL (glext.h) header already included (API: gl), remove previous include!
+#endif
+#define __glext_h_ 1
+#ifdef __gl3ext_h_
+  #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3ext_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#define GLAD_GL
+#define GLAD_OPTION_GL_DEBUG
+#define GLAD_OPTION_GL_HEADER_ONLY
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+  #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+    #define GLAD_PLATFORM_WIN32 1
+  #else
+    #define GLAD_PLATFORM_WIN32 0
+  #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+  #ifdef __APPLE__
+    #define GLAD_PLATFORM_APPLE 1
+  #else
+    #define GLAD_PLATFORM_APPLE 0
+  #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+  #ifdef __EMSCRIPTEN__
+    #define GLAD_PLATFORM_EMSCRIPTEN 1
+  #else
+    #define GLAD_PLATFORM_EMSCRIPTEN 0
+  #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+  #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+    #ifdef __has_include
+      #if __has_include(<winapifamily.h>)
+        #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+      #endif
+    #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+      #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+    #endif
+  #endif
+
+  #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+    #include <winapifamily.h>
+    #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+      #define GLAD_PLATFORM_UWP 1
+    #endif
+  #endif
+
+  #ifndef GLAD_PLATFORM_UWP
+    #define GLAD_PLATFORM_UWP 0
+  #endif
+#endif
+
+#ifdef __GNUC__
+  #define GLAD_GNUC_EXTENSION __extension__
+#else
+  #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+  #if defined(GLAD_API_CALL_EXPORT)
+    #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+      #if defined(GLAD_API_CALL_EXPORT_BUILD)
+        #if defined(__GNUC__)
+          #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+        #else
+          #define GLAD_API_CALL __declspec(dllexport) extern
+        #endif
+      #else
+        #if defined(__GNUC__)
+          #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+        #else
+          #define GLAD_API_CALL __declspec(dllimport) extern
+        #endif
+      #endif
+    #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+      #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+    #else
+      #define GLAD_API_CALL extern
+    #endif
+  #else
+    #define GLAD_API_CALL extern
+  #endif
+#endif
+
+#ifdef APIENTRY
+  #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+  #define GLAD_API_PTR __stdcall
+#else
+  #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.4"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALPHA 0x1906
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_CCW 0x0901
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLEAR 0x1500
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_COLOR 0x1800
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DITHER 0x0BD0
+#define GL_DONT_CARE 0x1100
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EXTENSIONS 0x1F03
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FILL 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_HALF_FLOAT 0x140B
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INT 0x1404
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MULTISAMPLE 0x809D
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_OBJECT_TYPE 0x9112
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OR 0x1507
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUERY 0x82E3
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_INTEGER 0x8D94
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRUE 1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_WAIT_FAILED 0x911D
+#define GL_WRITE_ONLY 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ *      67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ *    http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ *        #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ *    khronos_int8_t              signed   8  bit
+ *    khronos_uint8_t             unsigned 8  bit
+ *    khronos_int16_t             signed   16 bit
+ *    khronos_uint16_t            unsigned 16 bit
+ *    khronos_int32_t             signed   32 bit
+ *    khronos_uint32_t            unsigned 32 bit
+ *    khronos_int64_t             signed   64 bit
+ *    khronos_uint64_t            unsigned 64 bit
+ *    khronos_intptr_t            signed   same number of bits as a pointer
+ *    khronos_uintptr_t           unsigned same number of bits as a pointer
+ *    khronos_ssize_t             signed   size
+ *    khronos_usize_t             unsigned size
+ *    khronos_float_t             signed   32 bit floating point
+ *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+ *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ *                                         nanoseconds
+ *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ *    khronos_boolean_enum_t      enumerated boolean type. This should
+ *      only be used as a base type when a client API's boolean type is
+ *      an enum. Client APIs which use an integer or other type for
+ *      booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ *    KHRONOS_APICALL
+ *    KHRONOS_GLAD_API_PTR
+ *    KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ *      KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
+ *                                  int arg1,
+ *                                  int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+#   define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+    /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+     * header compatible with static linking. */
+#   define KHRONOS_APICALL
+#elif defined(_WIN32)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+#   define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_GLAD_API_PTR
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function  and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+    /* Win32 but not WinCE */
+#   define KHRONOS_GLAD_API_PTR __stdcall
+#else
+#   define KHRONOS_GLAD_API_PTR
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t               khronos_intptr_t;
+typedef uintptr_t              khronos_uintptr_t;
+#elif defined(_WIN64)
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+#else
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time.  Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted).  The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years.  Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true.  Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+    KHRONOS_FALSE = 0,
+    KHRONOS_TRUE  = 1,
+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+
+
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
+#define glActiveTexture glad_debug_glActiveTexture
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
+#define glAttachShader glad_debug_glAttachShader
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
+#define glBeginConditionalRender glad_debug_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
+#define glBeginQuery glad_debug_glBeginQuery
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
+#define glBindAttribLocation glad_debug_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
+#define glBindBuffer glad_debug_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
+#define glBindBufferBase glad_debug_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
+#define glBindBufferRange glad_debug_glBindBufferRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
+#define glBindFragDataLocation glad_debug_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
+#define glBindFramebuffer glad_debug_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
+#define glBindRenderbuffer glad_debug_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler;
+#define glBindSampler glad_debug_glBindSampler
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
+#define glBindTexture glad_debug_glBindTexture
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
+#define glBindVertexArray glad_debug_glBindVertexArray
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
+#define glBlendColor glad_debug_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
+#define glBlendEquation glad_debug_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
+#define glBlendFunc glad_debug_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
+#define glBlitFramebuffer glad_debug_glBlitFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData;
+#define glBufferData glad_debug_glBufferData
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
+#define glBufferSubData glad_debug_glBufferSubData
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
+#define glClampColor glad_debug_glClampColor
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear;
+#define glClear glad_debug_glClear
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
+#define glClearBufferfi glad_debug_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
+#define glClearBufferfv glad_debug_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
+#define glClearBufferiv glad_debug_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
+#define glClearBufferuiv glad_debug_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor;
+#define glClearColor glad_debug_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
+#define glClearDepth glad_debug_glClearDepth
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
+#define glClearStencil glad_debug_glClearStencil
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync;
+#define glClientWaitSync glad_debug_glClientWaitSync
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask;
+#define glColorMask glad_debug_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
+#define glColorMaski glad_debug_glColorMaski
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
+#define glCompileShader glad_debug_glCompileShader
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
+#define glCopyBufferSubData glad_debug_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
+#define glCopyTexImage1D glad_debug_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
+#define glCopyTexImage2D glad_debug_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
+#define glCreateProgram glad_debug_glCreateProgram
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader;
+#define glCreateShader glad_debug_glCreateShader
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace;
+#define glCullFace glad_debug_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback;
+#define glDebugMessageCallback glad_debug_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl;
+#define glDebugMessageControl glad_debug_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert;
+#define glDebugMessageInsert glad_debug_glDebugMessageInsert
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
+#define glDeleteBuffers glad_debug_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
+#define glDeleteProgram glad_debug_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
+#define glDeleteQueries glad_debug_glDeleteQueries
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers;
+#define glDeleteSamplers glad_debug_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
+#define glDeleteShader glad_debug_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync;
+#define glDeleteSync glad_debug_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
+#define glDeleteTextures glad_debug_glDeleteTextures
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
+#define glDepthFunc glad_debug_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
+#define glDepthMask glad_debug_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
+#define glDepthRange glad_debug_glDepthRange
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
+#define glDetachShader glad_debug_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable;
+#define glDisable glad_debug_glDisable
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei;
+#define glDisablei glad_debug_glDisablei
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
+#define glDrawArrays glad_debug_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
+#define glDrawBuffer glad_debug_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
+#define glDrawBuffers glad_debug_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
+#define glDrawElements glad_debug_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
+#define glDrawRangeElements glad_debug_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable;
+#define glEnable glad_debug_glEnable
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei;
+#define glEnablei glad_debug_glEnablei
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
+#define glEndConditionalRender glad_debug_glEndConditionalRender
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery;
+#define glEndQuery glad_debug_glEndQuery
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
+#define glEndTransformFeedback glad_debug_glEndTransformFeedback
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync;
+#define glFenceSync glad_debug_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish;
+#define glFinish glad_debug_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush;
+#define glFlush glad_debug_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture;
+#define glFramebufferTexture glad_debug_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace;
+#define glFrontFace glad_debug_glFrontFace
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
+#define glGenBuffers glad_debug_glGenBuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
+#define glGenFramebuffers glad_debug_glGenFramebuffers
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries;
+#define glGenQueries glad_debug_glGenQueries
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
+#define glGenRenderbuffers glad_debug_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers;
+#define glGenSamplers glad_debug_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
+#define glGenTextures glad_debug_glGenTextures
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
+#define glGenVertexArrays glad_debug_glGenVertexArrays
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
+#define glGenerateMipmap glad_debug_glGenerateMipmap
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
+#define glGetActiveAttrib glad_debug_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
+#define glGetActiveUniform glad_debug_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
+#define glGetActiveUniformName glad_debug_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
+#define glGetAttachedShaders glad_debug_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
+#define glGetAttribLocation glad_debug_glGetAttribLocation
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
+#define glGetBooleani_v glad_debug_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
+#define glGetBooleanv glad_debug_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
+#define glGetBufferPointerv glad_debug_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
+#define glGetBufferSubData glad_debug_glGetBufferSubData
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_debug_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
+#define glGetDoublev glad_debug_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError;
+#define glGetError glad_debug_glGetError
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
+#define glGetFloatv glad_debug_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex;
+#define glGetFragDataIndex glad_debug_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
+#define glGetFragDataLocation glad_debug_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v;
+#define glGetInteger64i_v glad_debug_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v;
+#define glGetInteger64v glad_debug_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
+#define glGetIntegeri_v glad_debug_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
+#define glGetIntegerv glad_debug_glGetIntegerv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv;
+#define glGetMultisamplefv glad_debug_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel;
+#define glGetObjectLabel glad_debug_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv;
+#define glGetPointerv glad_debug_glGetPointerv
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
+#define glGetProgramiv glad_debug_glGetProgramiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
+#define glGetQueryiv glad_debug_glGetQueryiv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
+#define glGetShaderSource glad_debug_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
+#define glGetShaderiv glad_debug_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString;
+#define glGetString glad_debug_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
+#define glGetStringi glad_debug_glGetStringi
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv;
+#define glGetSynciv glad_debug_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
+#define glGetTexImage glad_debug_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
+#define glGetTexParameterfv glad_debug_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
+#define glGetTexParameteriv glad_debug_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
+#define glGetUniformIndices glad_debug_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
+#define glGetUniformLocation glad_debug_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
+#define glGetUniformfv glad_debug_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
+#define glGetUniformiv glad_debug_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
+#define glGetUniformuiv glad_debug_glGetUniformuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint;
+#define glHint glad_debug_glHint
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer;
+#define glIsBuffer glad_debug_glIsBuffer
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled;
+#define glIsEnabled glad_debug_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
+#define glIsEnabledi glad_debug_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
+#define glIsFramebuffer glad_debug_glIsFramebuffer
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram;
+#define glIsProgram glad_debug_glIsProgram
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery;
+#define glIsQuery glad_debug_glIsQuery
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
+#define glIsRenderbuffer glad_debug_glIsRenderbuffer
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler;
+#define glIsSampler glad_debug_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader;
+#define glIsShader glad_debug_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync;
+#define glIsSync glad_debug_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture;
+#define glIsTexture glad_debug_glIsTexture
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
+#define glIsVertexArray glad_debug_glIsVertexArray
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
+#define glLineWidth glad_debug_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
+#define glLinkProgram glad_debug_glLinkProgram
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp;
+#define glLogicOp glad_debug_glLogicOp
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
+#define glMapBuffer glad_debug_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
+#define glMapBufferRange glad_debug_glMapBufferRange
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
+#define glMultiDrawArrays glad_debug_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
+#define glMultiDrawElements glad_debug_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel;
+#define glObjectLabel glad_debug_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel;
+#define glObjectPtrLabel glad_debug_glObjectPtrLabel
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
+#define glPixelStoref glad_debug_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
+#define glPixelStorei glad_debug_glPixelStorei
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
+#define glPointParameterf glad_debug_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
+#define glPointParameterfv glad_debug_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
+#define glPointParameteri glad_debug_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
+#define glPointParameteriv glad_debug_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize;
+#define glPointSize glad_debug_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
+#define glPolygonMode glad_debug_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
+#define glPolygonOffset glad_debug_glPolygonOffset
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup;
+#define glPopDebugGroup glad_debug_glPopDebugGroup
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex;
+#define glProvokingVertex glad_debug_glProvokingVertex
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup;
+#define glPushDebugGroup glad_debug_glPushDebugGroup
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter;
+#define glQueryCounter glad_debug_glQueryCounter
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
+#define glReadBuffer glad_debug_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels;
+#define glReadPixels glad_debug_glReadPixels
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
+#define glRenderbufferStorage glad_debug_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
+#define glSampleCoverage glad_debug_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski;
+#define glSampleMaski glad_debug_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf;
+#define glSamplerParameterf glad_debug_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv;
+#define glSamplerParameterfv glad_debug_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri;
+#define glSamplerParameteri glad_debug_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv;
+#define glSamplerParameteriv glad_debug_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor;
+#define glScissor glad_debug_glScissor
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
+#define glShaderSource glad_debug_glShaderSource
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
+#define glStencilFunc glad_debug_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
+#define glStencilMask glad_debug_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp;
+#define glStencilOp glad_debug_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
+#define glStencilOpSeparate glad_debug_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
+#define glTexBuffer glad_debug_glTexBuffer
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
+#define glTexImage1D glad_debug_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
+#define glTexImage2D glad_debug_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
+#define glTexImage3D glad_debug_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
+#define glTexParameterIiv glad_debug_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
+#define glTexParameterIuiv glad_debug_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
+#define glTexParameterf glad_debug_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
+#define glTexParameterfv glad_debug_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
+#define glTexParameteri glad_debug_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
+#define glTexParameteriv glad_debug_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
+#define glTexSubImage1D glad_debug_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
+#define glTexSubImage2D glad_debug_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
+#define glTexSubImage3D glad_debug_glTexSubImage3D
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
+#define glUniform1f glad_debug_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
+#define glUniform1fv glad_debug_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
+#define glUniform1i glad_debug_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
+#define glUniform1iv glad_debug_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
+#define glUniform1ui glad_debug_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
+#define glUniform1uiv glad_debug_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
+#define glUniform2f glad_debug_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
+#define glUniform2fv glad_debug_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
+#define glUniform2i glad_debug_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
+#define glUniform2iv glad_debug_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
+#define glUniform2ui glad_debug_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
+#define glUniform2uiv glad_debug_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
+#define glUniform3f glad_debug_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
+#define glUniform3fv glad_debug_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
+#define glUniform3i glad_debug_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
+#define glUniform3iv glad_debug_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
+#define glUniform3ui glad_debug_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
+#define glUniform3uiv glad_debug_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
+#define glUniform4f glad_debug_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
+#define glUniform4fv glad_debug_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
+#define glUniform4i glad_debug_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
+#define glUniform4iv glad_debug_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
+#define glUniform4ui glad_debug_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
+#define glUniform4uiv glad_debug_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
+#define glUniformBlockBinding glad_debug_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
+#define glUnmapBuffer glad_debug_glUnmapBuffer
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
+#define glUseProgram glad_debug_glUseProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
+#define glValidateProgram glad_debug_glValidateProgram
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
+#define glVertexAttrib1d glad_debug_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
+#define glVertexAttrib1f glad_debug_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
+#define glVertexAttrib1s glad_debug_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
+#define glVertexAttrib2d glad_debug_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
+#define glVertexAttrib2f glad_debug_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
+#define glVertexAttrib2s glad_debug_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
+#define glVertexAttrib3d glad_debug_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
+#define glVertexAttrib3f glad_debug_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
+#define glVertexAttrib3s glad_debug_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
+#define glVertexAttrib4d glad_debug_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
+#define glVertexAttrib4f glad_debug_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
+#define glVertexAttrib4s glad_debug_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
+#define glVertexAttribI1i glad_debug_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
+#define glVertexAttribI2i glad_debug_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
+#define glVertexAttribI3i glad_debug_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
+#define glVertexAttribI4i glad_debug_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
+#define glVertexAttribPointer glad_debug_glVertexAttribPointer
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport;
+#define glViewport glad_debug_glViewport
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync;
+#define glWaitSync glad_debug_glWaitSync
+
+
+
+
+GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb);
+GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb);
+
+GLAD_API_CALL void gladInstallGLDebug(void);
+GLAD_API_CALL void gladUninstallGLDebug(void);
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+/* Source */
+#ifdef GLAD_GL_IMPLEMENTATION
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+int GLAD_GL_KHR_debug = 0;
+
+
+static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) {
+    GLAD_UNUSED(len_args);
+
+    if (apiproc == NULL) {
+        fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name);
+        return;
+    }
+    if (glad_glGetError == NULL) {
+        fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n");
+        return;
+    }
+
+    (void) glad_glGetError();
+}
+static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) {
+    GLenum error_code;
+
+    GLAD_UNUSED(ret);
+    GLAD_UNUSED(apiproc);
+    GLAD_UNUSED(len_args);
+
+    error_code = glad_glGetError();
+
+    if (error_code != GL_NO_ERROR) {
+        fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name);
+    }
+}
+
+static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default;
+void gladSetGLPreCallback(GLADprecallback cb) {
+    _pre_call_gl_callback = cb;
+}
+static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default;
+void gladSetGLPostCallback(GLADpostcallback cb) {
+    _post_call_gl_callback = cb;
+}
+
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) {
+    _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
+    glad_glActiveTexture(texture);
+    _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
+
+}
+PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) {
+    _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
+    glad_glAttachShader(program, shader);
+    _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
+
+}
+PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) {
+    _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
+    glad_glBeginConditionalRender(id, mode);
+    _post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
+
+}
+PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) {
+    _pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
+    glad_glBeginQuery(target, id);
+    _post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
+
+}
+PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) {
+    _pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
+    glad_glBeginTransformFeedback(primitiveMode);
+    _post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
+
+}
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {
+    _pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
+    glad_glBindAttribLocation(program, index, name);
+    _post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
+
+}
+PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) {
+    _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
+    glad_glBindBuffer(target, buffer);
+    _post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
+
+}
+PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
+    _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
+    glad_glBindBufferBase(target, index, buffer);
+    _post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
+
+}
+PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+    _pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
+    glad_glBindBufferRange(target, index, buffer, offset, size);
+    _post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
+
+}
+PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {
+    _pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
+    glad_glBindFragDataLocation(program, color, name);
+    _post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
+
+}
+PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {
+    _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name);
+    glad_glBindFragDataLocationIndexed(program, colorNumber, index, name);
+    _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name);
+
+}
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) {
+    _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
+    glad_glBindFramebuffer(target, framebuffer);
+    _post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
+
+}
+PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
+    _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
+    glad_glBindRenderbuffer(target, renderbuffer);
+    _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
+
+}
+PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) {
+    _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler);
+    glad_glBindSampler(unit, sampler);
+    _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler);
+
+}
+PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) {
+    _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
+    glad_glBindTexture(target, texture);
+    _post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
+
+}
+PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) {
+    _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
+    glad_glBindVertexArray(array);
+    _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
+
+}
+PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+    _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
+    glad_glBlendColor(red, green, blue, alpha);
+    _post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
+
+}
+PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) {
+    _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
+    glad_glBlendEquation(mode);
+    _post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
+
+}
+PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
+    _pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
+    glad_glBlendEquationSeparate(modeRGB, modeAlpha);
+    _post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
+
+}
+PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) {
+    _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
+    glad_glBlendFunc(sfactor, dfactor);
+    _post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
+
+}
+PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
+    _pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+    glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+    _post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+
+}
+PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
+    _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+    glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+    _post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+}
+PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
+    _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
+    glad_glBufferData(target, size, data, usage);
+    _post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
+
+}
+PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
+    _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
+    glad_glBufferSubData(target, offset, size, data);
+    _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
+
+}
+PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) {
+    GLenum ret;
+    _pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
+    ret = glad_glCheckFramebufferStatus(target);
+    _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
+    return ret;
+}
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) {
+    _pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
+    glad_glClampColor(target, clamp);
+    _post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
+
+}
+PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
+PFNGLCLEARPROC glad_glClear = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) {
+    _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask);
+    glad_glClear(mask);
+    _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask);
+
+}
+PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
+    _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
+    glad_glClearBufferfi(buffer, drawbuffer, depth, stencil);
+    _post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
+
+}
+PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
+    _pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
+    glad_glClearBufferfv(buffer, drawbuffer, value);
+    _post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
+
+}
+PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {
+    _pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
+    glad_glClearBufferiv(buffer, drawbuffer, value);
+    _post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
+
+}
+PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {
+    _pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
+    glad_glClearBufferuiv(buffer, drawbuffer, value);
+    _post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
+
+}
+PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+    _pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
+    glad_glClearColor(red, green, blue, alpha);
+    _post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
+
+}
+PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) {
+    _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
+    glad_glClearDepth(depth);
+    _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
+
+}
+PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) {
+    _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
+    glad_glClearStencil(s);
+    _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
+
+}
+PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+    GLenum ret;
+    _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout);
+    ret = glad_glClientWaitSync(sync, flags, timeout);
+    _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout);
+    return ret;
+}
+PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+    _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
+    glad_glColorMask(red, green, blue, alpha);
+    _post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    _pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
+    glad_glColorMaski(index, r, g, b, a);
+    _post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
+
+}
+PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) {
+    _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
+    glad_glCompileShader(shader);
+    _post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
+
+}
+PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
+    _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
+    glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+    _post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
+    _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
+    glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+    _post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
+    _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
+    glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+    _post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
+    _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
+    glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+    _post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
+    _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+    glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+    _post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
+    _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+    glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+    _post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
+    _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
+    glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+    _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
+
+}
+PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
+    _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
+    glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border);
+    _post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
+
+}
+PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+    _pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
+    glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+    _post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
+
+}
+PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
+    _pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
+    glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+    _post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
+
+}
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    _pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
+    glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+    _post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
+
+}
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    _pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+    glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+    _post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+}
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) {
+    GLuint ret;
+    _pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
+    ret = glad_glCreateProgram();
+    _post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
+    return ret;
+}
+PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) {
+    GLuint ret;
+    _pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
+    ret = glad_glCreateShader(type);
+    _post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
+    return ret;
+}
+PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) {
+    _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
+    glad_glCullFace(mode);
+    _post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
+
+}
+PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) {
+    _pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam);
+    glad_glDebugMessageCallback(callback, userParam);
+    _post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam);
+
+}
+PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
+    _pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled);
+    glad_glDebugMessageControl(source, type, severity, count, ids, enabled);
+    _post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled);
+
+}
+PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
+    _pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf);
+    glad_glDebugMessageInsert(source, type, id, severity, length, buf);
+    _post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf);
+
+}
+PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) {
+    _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
+    glad_glDeleteBuffers(n, buffers);
+    _post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
+
+}
+PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {
+    _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
+    glad_glDeleteFramebuffers(n, framebuffers);
+    _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
+
+}
+PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) {
+    _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
+    glad_glDeleteProgram(program);
+    _post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
+
+}
+PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) {
+    _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
+    glad_glDeleteQueries(n, ids);
+    _post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
+
+}
+PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {
+    _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
+    glad_glDeleteRenderbuffers(n, renderbuffers);
+    _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
+
+}
+PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) {
+    _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers);
+    glad_glDeleteSamplers(count, samplers);
+    _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers);
+
+}
+PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) {
+    _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
+    glad_glDeleteShader(shader);
+    _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
+
+}
+PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) {
+    _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync);
+    glad_glDeleteSync(sync);
+    _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync);
+
+}
+PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) {
+    _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
+    glad_glDeleteTextures(n, textures);
+    _post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
+
+}
+PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
+    _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
+    glad_glDeleteVertexArrays(n, arrays);
+    _post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
+
+}
+PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) {
+    _pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
+    glad_glDepthFunc(func);
+    _post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
+
+}
+PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) {
+    _pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
+    glad_glDepthMask(flag);
+    _post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
+
+}
+PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) {
+    _pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
+    glad_glDepthRange(n, f);
+    _post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
+
+}
+PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) {
+    _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
+    glad_glDetachShader(program, shader);
+    _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
+
+}
+PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) {
+    _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap);
+    glad_glDisable(cap);
+    _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap);
+
+}
+PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) {
+    _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
+    glad_glDisableVertexAttribArray(index);
+    _post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
+
+}
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) {
+    _pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
+    glad_glDisablei(target, index);
+    _post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
+
+}
+PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
+    _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
+    glad_glDrawArrays(mode, first, count);
+    _post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
+
+}
+PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
+    _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
+    glad_glDrawArraysInstanced(mode, first, count, instancecount);
+    _post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
+
+}
+PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) {
+    _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
+    glad_glDrawBuffer(buf);
+    _post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
+
+}
+PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) {
+    _pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
+    glad_glDrawBuffers(n, bufs);
+    _post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
+
+}
+PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) {
+    _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
+    glad_glDrawElements(mode, count, type, indices);
+    _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
+
+}
+PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
+    _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex);
+    glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
+    _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex);
+
+}
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
+    _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
+    glad_glDrawElementsInstanced(mode, count, type, indices, instancecount);
+    _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
+    _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex);
+    glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+    _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
+    _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
+    glad_glDrawRangeElements(mode, start, end, count, type, indices);
+    _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
+
+}
+PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
+    _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex);
+    glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+    _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex);
+
+}
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
+PFNGLENABLEPROC glad_glEnable = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) {
+    _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap);
+    glad_glEnable(cap);
+    _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap);
+
+}
+PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) {
+    _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
+    glad_glEnableVertexAttribArray(index);
+    _post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
+
+}
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) {
+    _pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
+    glad_glEnablei(target, index);
+    _post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
+
+}
+PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) {
+    _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
+    glad_glEndConditionalRender();
+    _post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
+
+}
+PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) {
+    _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
+    glad_glEndQuery(target);
+    _post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
+
+}
+PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) {
+    _pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
+    glad_glEndTransformFeedback();
+    _post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
+
+}
+PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) {
+    GLsync ret;
+    _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags);
+    ret = glad_glFenceSync(condition, flags);
+    _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags);
+    return ret;
+}
+PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
+PFNGLFINISHPROC glad_glFinish = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFinish(void) {
+    _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0);
+    glad_glFinish();
+    _post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0);
+
+}
+PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFlush(void) {
+    _pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0);
+    glad_glFlush();
+    _post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0);
+
+}
+PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
+    _pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
+    glad_glFlushMappedBufferRange(target, offset, length);
+    _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
+
+}
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
+    _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
+    glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+    _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
+
+}
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {
+    _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level);
+    glad_glFramebufferTexture(target, attachment, texture, level);
+    _post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level);
+
+}
+PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+    _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
+    glad_glFramebufferTexture1D(target, attachment, textarget, texture, level);
+    _post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
+
+}
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+    _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
+    glad_glFramebufferTexture2D(target, attachment, textarget, texture, level);
+    _post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
+
+}
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
+    _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
+    glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+    _post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
+
+}
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
+    _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
+    glad_glFramebufferTextureLayer(target, attachment, texture, level, layer);
+    _post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
+
+}
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) {
+    _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
+    glad_glFrontFace(mode);
+    _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
+
+}
+PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) {
+    _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
+    glad_glGenBuffers(n, buffers);
+    _post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
+
+}
+PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {
+    _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
+    glad_glGenFramebuffers(n, framebuffers);
+    _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
+
+}
+PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) {
+    _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
+    glad_glGenQueries(n, ids);
+    _post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
+
+}
+PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {
+    _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
+    glad_glGenRenderbuffers(n, renderbuffers);
+    _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
+
+}
+PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) {
+    _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers);
+    glad_glGenSamplers(count, samplers);
+    _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers);
+
+}
+PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) {
+    _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
+    glad_glGenTextures(n, textures);
+    _post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
+
+}
+PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) {
+    _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
+    glad_glGenVertexArrays(n, arrays);
+    _post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
+
+}
+PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) {
+    _pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
+    glad_glGenerateMipmap(target);
+    _post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
+
+}
+PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+    _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
+    glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name);
+    _post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
+
+}
+PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+    _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
+    glad_glGetActiveUniform(program, index, bufSize, length, size, type, name);
+    _post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
+
+}
+PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
+    _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
+    glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+    _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
+    glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+    _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {
+    _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
+    glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+    _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
+
+}
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
+    glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+    _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
+
+}
+PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
+    _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
+    glad_glGetAttachedShaders(program, maxCount, count, shaders);
+    _post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
+
+}
+PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) {
+    GLint ret;
+    _pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
+    ret = glad_glGetAttribLocation(program, name);
+    _post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
+    return ret;
+}
+PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {
+    _pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
+    glad_glGetBooleani_v(target, index, data);
+    _post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
+
+}
+PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) {
+    _pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
+    glad_glGetBooleanv(pname, data);
+    _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
+
+}
+PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) {
+    _pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params);
+    glad_glGetBufferParameteri64v(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params);
+
+}
+PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
+    glad_glGetBufferParameteriv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
+
+}
+PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) {
+    _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
+    glad_glGetBufferPointerv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
+
+}
+PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) {
+    _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
+    glad_glGetBufferSubData(target, offset, size, data);
+    _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
+
+}
+PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) {
+    _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
+    glad_glGetCompressedTexImage(target, level, img);
+    _post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
+
+}
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
+    GLuint ret;
+    _pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
+    ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+    _post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
+    return ret;
+}
+PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) {
+    _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
+    glad_glGetDoublev(pname, data);
+    _post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
+
+}
+PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) {
+    GLenum ret;
+    _pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0);
+    ret = glad_glGetError();
+    _post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0);
+    return ret;
+}
+PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) {
+    _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
+    glad_glGetFloatv(pname, data);
+    _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
+
+}
+PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) {
+    GLint ret;
+    _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name);
+    ret = glad_glGetFragDataIndex(program, name);
+    _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name);
+    return ret;
+}
+PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) {
+    GLint ret;
+    _pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
+    ret = glad_glGetFragDataLocation(program, name);
+    _post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
+    return ret;
+}
+PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
+    glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+    _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
+
+}
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {
+    _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data);
+    glad_glGetInteger64i_v(target, index, data);
+    _post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data);
+
+}
+PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) {
+    _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data);
+    glad_glGetInteger64v(pname, data);
+    _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data);
+
+}
+PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {
+    _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
+    glad_glGetIntegeri_v(target, index, data);
+    _post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
+
+}
+PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) {
+    _pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
+    glad_glGetIntegerv(pname, data);
+    _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
+
+}
+PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) {
+    _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val);
+    glad_glGetMultisamplefv(pname, index, val);
+    _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val);
+
+}
+PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
+    _pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label);
+    glad_glGetObjectLabel(identifier, name, bufSize, length, label);
+    _post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label);
+
+}
+PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
+    _pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label);
+    glad_glGetObjectPtrLabel(ptr, bufSize, length, label);
+    _post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label);
+
+}
+PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) {
+    _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
+    glad_glGetPointerv(pname, params);
+    _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
+
+}
+PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+    _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
+    glad_glGetProgramInfoLog(program, bufSize, length, infoLog);
+    _post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
+
+}
+PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
+    glad_glGetProgramiv(program, pname, params);
+    _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
+
+}
+PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) {
+    _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params);
+    glad_glGetQueryObjecti64v(id, pname, params);
+    _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
+    glad_glGetQueryObjectiv(id, pname, params);
+    _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) {
+    _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params);
+    glad_glGetQueryObjectui64v(id, pname, params);
+    _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {
+    _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
+    glad_glGetQueryObjectuiv(id, pname, params);
+    _post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
+    glad_glGetQueryiv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
+
+}
+PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
+    glad_glGetRenderbufferParameteriv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
+
+}
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params);
+    glad_glGetSamplerParameterIiv(sampler, pname, params);
+    _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) {
+    _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params);
+    glad_glGetSamplerParameterIuiv(sampler, pname, params);
+    _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {
+    _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params);
+    glad_glGetSamplerParameterfv(sampler, pname, params);
+    _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params);
+    glad_glGetSamplerParameteriv(sampler, pname, params);
+    _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+    _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
+    glad_glGetShaderInfoLog(shader, bufSize, length, infoLog);
+    _post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
+
+}
+PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
+    _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
+    glad_glGetShaderSource(shader, bufSize, length, source);
+    _post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
+
+}
+PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
+    glad_glGetShaderiv(shader, pname, params);
+    _post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
+
+}
+PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) {
+    const GLubyte * ret;
+    _pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name);
+    ret = glad_glGetString(name);
+    _post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name);
+    return ret;
+}
+PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) {
+    const GLubyte * ret;
+    _pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
+    ret = glad_glGetStringi(name, index);
+    _post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
+    return ret;
+}
+PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) {
+    _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values);
+    glad_glGetSynciv(sync, pname, count, length, values);
+    _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values);
+
+}
+PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
+    _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
+    glad_glGetTexImage(target, level, format, type, pixels);
+    _post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
+
+}
+PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) {
+    _pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
+    glad_glGetTexLevelParameterfv(target, level, pname, params);
+    _post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
+
+}
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
+    glad_glGetTexLevelParameteriv(target, level, pname, params);
+    _post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
+
+}
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
+    glad_glGetTexParameterIiv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {
+    _pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
+    glad_glGetTexParameterIuiv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) {
+    _pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
+    glad_glGetTexParameterfv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
+    glad_glGetTexParameteriv(target, pname, params);
+    _post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
+    _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
+    glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+    _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
+
+}
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {
+    GLuint ret;
+    _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
+    ret = glad_glGetUniformBlockIndex(program, uniformBlockName);
+    _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
+    return ret;
+}
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
+    _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
+    glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+    _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
+
+}
+PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) {
+    GLint ret;
+    _pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
+    ret = glad_glGetUniformLocation(program, name);
+    _post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
+    return ret;
+}
+PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {
+    _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
+    glad_glGetUniformfv(program, location, params);
+    _post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
+
+}
+PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) {
+    _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
+    glad_glGetUniformiv(program, location, params);
+    _post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
+
+}
+PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {
+    _pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
+    glad_glGetUniformuiv(program, location, params);
+    _post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
+
+}
+PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
+    glad_glGetVertexAttribIiv(index, pname, params);
+    _post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {
+    _pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
+    glad_glGetVertexAttribIuiv(index, pname, params);
+    _post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) {
+    _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
+    glad_glGetVertexAttribPointerv(index, pname, pointer);
+    _post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
+
+}
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {
+    _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
+    glad_glGetVertexAttribdv(index, pname, params);
+    _post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {
+    _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
+    glad_glGetVertexAttribfv(index, pname, params);
+    _post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {
+    _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
+    glad_glGetVertexAttribiv(index, pname, params);
+    _post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
+PFNGLHINTPROC glad_glHint = NULL;
+static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) {
+    _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode);
+    glad_glHint(target, mode);
+    _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode);
+
+}
+PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
+    ret = glad_glIsBuffer(buffer);
+    _post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
+    return ret;
+}
+PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
+    ret = glad_glIsEnabled(cap);
+    _post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
+    return ret;
+}
+PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
+    ret = glad_glIsEnabledi(target, index);
+    _post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
+    return ret;
+}
+PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
+    ret = glad_glIsFramebuffer(framebuffer);
+    _post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
+    return ret;
+}
+PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
+    ret = glad_glIsProgram(program);
+    _post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
+    return ret;
+}
+PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
+    ret = glad_glIsQuery(id);
+    _post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
+    return ret;
+}
+PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
+    ret = glad_glIsRenderbuffer(renderbuffer);
+    _post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
+    return ret;
+}
+PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler);
+    ret = glad_glIsSampler(sampler);
+    _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler);
+    return ret;
+}
+PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
+    ret = glad_glIsShader(shader);
+    _post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
+    return ret;
+}
+PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync);
+    ret = glad_glIsSync(sync);
+    _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync);
+    return ret;
+}
+PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
+    ret = glad_glIsTexture(texture);
+    _post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
+    return ret;
+}
+PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) {
+    GLboolean ret;
+    _pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
+    ret = glad_glIsVertexArray(array);
+    _post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
+    return ret;
+}
+PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) {
+    _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
+    glad_glLineWidth(width);
+    _post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
+
+}
+PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) {
+    _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
+    glad_glLinkProgram(program);
+    _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
+
+}
+PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) {
+    _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
+    glad_glLogicOp(opcode);
+    _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
+
+}
+PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) {
+    void * ret;
+    _pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
+    ret = glad_glMapBuffer(target, access);
+    _post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
+    return ret;
+}
+PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+    void * ret;
+    _pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
+    ret = glad_glMapBufferRange(target, offset, length, access);
+    _post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
+    return ret;
+}
+PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {
+    _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
+    glad_glMultiDrawArrays(mode, first, count, drawcount);
+    _post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
+
+}
+PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) {
+    _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
+    glad_glMultiDrawElements(mode, count, type, indices, drawcount);
+    _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
+
+}
+PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) {
+    _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex);
+    glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+    _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex);
+
+}
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
+    _pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label);
+    glad_glObjectLabel(identifier, name, length, label);
+    _post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label);
+
+}
+PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) {
+    _pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label);
+    glad_glObjectPtrLabel(ptr, length, label);
+    _post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label);
+
+}
+PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) {
+    _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
+    glad_glPixelStoref(pname, param);
+    _post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
+
+}
+PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) {
+    _pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
+    glad_glPixelStorei(pname, param);
+    _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
+
+}
+PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) {
+    _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
+    glad_glPointParameterf(pname, param);
+    _post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
+
+}
+PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) {
+    _pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
+    glad_glPointParameterfv(pname, params);
+    _post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
+
+}
+PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) {
+    _pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
+    glad_glPointParameteri(pname, param);
+    _post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
+
+}
+PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) {
+    _pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
+    glad_glPointParameteriv(pname, params);
+    _post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
+
+}
+PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) {
+    _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
+    glad_glPointSize(size);
+    _post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
+
+}
+PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) {
+    _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
+    glad_glPolygonMode(face, mode);
+    _post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
+
+}
+PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) {
+    _pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
+    glad_glPolygonOffset(factor, units);
+    _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
+
+}
+PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) {
+    _pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0);
+    glad_glPopDebugGroup();
+    _post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0);
+
+}
+PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) {
+    _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
+    glad_glPrimitiveRestartIndex(index);
+    _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
+
+}
+PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) {
+    _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode);
+    glad_glProvokingVertex(mode);
+    _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode);
+
+}
+PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
+    _pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message);
+    glad_glPushDebugGroup(source, id, length, message);
+    _post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message);
+
+}
+PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) {
+    _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target);
+    glad_glQueryCounter(id, target);
+    _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target);
+
+}
+PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) {
+    _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
+    glad_glReadBuffer(src);
+    _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
+
+}
+PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
+    _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
+    glad_glReadPixels(x, y, width, height, format, type, pixels);
+    _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
+
+}
+PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+    _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
+    glad_glRenderbufferStorage(target, internalformat, width, height);
+    _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
+
+}
+PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
+    glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
+    _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
+
+}
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) {
+    _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
+    glad_glSampleCoverage(value, invert);
+    _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
+
+}
+PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) {
+    _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask);
+    glad_glSampleMaski(maskNumber, mask);
+    _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask);
+
+}
+PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) {
+    _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param);
+    glad_glSamplerParameterIiv(sampler, pname, param);
+    _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) {
+    _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param);
+    glad_glSamplerParameterIuiv(sampler, pname, param);
+    _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
+    _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param);
+    glad_glSamplerParameterf(sampler, pname, param);
+    _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) {
+    _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param);
+    glad_glSamplerParameterfv(sampler, pname, param);
+    _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
+    _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param);
+    glad_glSamplerParameteri(sampler, pname, param);
+    _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) {
+    _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param);
+    glad_glSamplerParameteriv(sampler, pname, param);
+    _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
+    _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
+    glad_glScissor(x, y, width, height);
+    _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
+
+}
+PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
+    _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
+    glad_glShaderSource(shader, count, string, length);
+    _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
+
+}
+PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+    _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
+    glad_glStencilFunc(func, ref, mask);
+    _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
+
+}
+PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
+    _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
+    glad_glStencilFuncSeparate(face, func, ref, mask);
+    _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
+
+}
+PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) {
+    _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
+    glad_glStencilMask(mask);
+    _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
+
+}
+PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) {
+    _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
+    glad_glStencilMaskSeparate(face, mask);
+    _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
+
+}
+PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+    _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
+    glad_glStencilOp(fail, zfail, zpass);
+    _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
+
+}
+PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
+    _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
+    glad_glStencilOpSeparate(face, sfail, dpfail, dppass);
+    _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
+
+}
+PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
+    _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
+    glad_glTexBuffer(target, internalformat, buffer);
+    _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
+
+}
+PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
+    _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
+    glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
+    _post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
+
+}
+PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
+    _pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
+    glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+    _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
+
+}
+PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
+    _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
+    glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+    _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
+
+}
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
+    _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
+    glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+    _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+}
+PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
+    _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+    glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+    _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+
+}
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {
+    _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
+    glad_glTexParameterIiv(target, pname, params);
+    _post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {
+    _pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
+    glad_glTexParameterIuiv(target, pname, params);
+    _post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
+    _pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
+    glad_glTexParameterf(target, pname, param);
+    _post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
+
+}
+PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) {
+    _pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
+    glad_glTexParameterfv(target, pname, params);
+    _post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) {
+    _pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
+    glad_glTexParameteri(target, pname, param);
+    _post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
+
+}
+PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) {
+    _pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
+    glad_glTexParameteriv(target, pname, params);
+    _post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
+    _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
+    glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
+    _post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
+
+}
+PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+    _pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
+    glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+    _post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+}
+PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
+    _pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+    glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+    _post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+}
+PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
+    _pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
+    glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
+    _post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
+
+}
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) {
+    _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
+    glad_glUniform1f(location, v0);
+    _post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
+
+}
+PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {
+    _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
+    glad_glUniform1fv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) {
+    _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
+    glad_glUniform1i(location, v0);
+    _post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
+
+}
+PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) {
+    _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
+    glad_glUniform1iv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) {
+    _pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
+    glad_glUniform1ui(location, v0);
+    _post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
+
+}
+PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {
+    _pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
+    glad_glUniform1uiv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
+    _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
+    glad_glUniform2f(location, v0, v1);
+    _post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
+
+}
+PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {
+    _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
+    glad_glUniform2fv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) {
+    _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
+    glad_glUniform2i(location, v0, v1);
+    _post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
+
+}
+PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) {
+    _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
+    glad_glUniform2iv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) {
+    _pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
+    glad_glUniform2ui(location, v0, v1);
+    _post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
+
+}
+PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {
+    _pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
+    glad_glUniform2uiv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+    _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
+    glad_glUniform3f(location, v0, v1, v2);
+    _post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
+
+}
+PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {
+    _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
+    glad_glUniform3fv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
+    _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
+    glad_glUniform3i(location, v0, v1, v2);
+    _post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
+
+}
+PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) {
+    _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
+    glad_glUniform3iv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
+    _pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
+    glad_glUniform3ui(location, v0, v1, v2);
+    _post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
+
+}
+PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {
+    _pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
+    glad_glUniform3uiv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+    _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
+    glad_glUniform4f(location, v0, v1, v2, v3);
+    _post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
+
+}
+PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {
+    _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
+    glad_glUniform4fv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+    _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
+    glad_glUniform4i(location, v0, v1, v2, v3);
+    _post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
+
+}
+PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) {
+    _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
+    glad_glUniform4iv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
+    _pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
+    glad_glUniform4ui(location, v0, v1, v2, v3);
+    _post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
+
+}
+PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {
+    _pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
+    glad_glUniform4uiv(location, count, value);
+    _post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
+    _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
+    glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+    _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
+
+}
+PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix2fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix2x3fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix2x4fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix3fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix3x2fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix3x4fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix4fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix4x2fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+    _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
+    glad_glUniformMatrix4x3fv(location, count, transpose, value);
+    _post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) {
+    GLboolean ret;
+    _pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
+    ret = glad_glUnmapBuffer(target);
+    _post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
+    return ret;
+}
+PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) {
+    _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
+    glad_glUseProgram(program);
+    _post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
+
+}
+PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) {
+    _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
+    glad_glValidateProgram(program);
+    _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
+
+}
+PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) {
+    _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
+    glad_glVertexAttrib1d(index, x);
+    _post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
+
+}
+PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) {
+    _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
+    glad_glVertexAttrib1dv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) {
+    _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
+    glad_glVertexAttrib1f(index, x);
+    _post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
+
+}
+PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) {
+    _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
+    glad_glVertexAttrib1fv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) {
+    _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
+    glad_glVertexAttrib1s(index, x);
+    _post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
+
+}
+PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) {
+    _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
+    glad_glVertexAttrib1sv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {
+    _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
+    glad_glVertexAttrib2d(index, x, y);
+    _post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) {
+    _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
+    glad_glVertexAttrib2dv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
+    _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
+    glad_glVertexAttrib2f(index, x, y);
+    _post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) {
+    _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
+    glad_glVertexAttrib2fv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {
+    _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
+    glad_glVertexAttrib2s(index, x, y);
+    _post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) {
+    _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
+    glad_glVertexAttrib2sv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
+    _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
+    glad_glVertexAttrib3d(index, x, y, z);
+    _post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) {
+    _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
+    glad_glVertexAttrib3dv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
+    _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
+    glad_glVertexAttrib3f(index, x, y, z);
+    _post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) {
+    _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
+    glad_glVertexAttrib3fv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {
+    _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
+    glad_glVertexAttrib3s(index, x, y, z);
+    _post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) {
+    _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
+    glad_glVertexAttrib3sv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {
+    _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
+    glad_glVertexAttrib4Nbv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) {
+    _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
+    glad_glVertexAttrib4Niv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {
+    _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
+    glad_glVertexAttrib4Nsv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
+    _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
+    glad_glVertexAttrib4Nub(index, x, y, z, w);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {
+    _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
+    glad_glVertexAttrib4Nubv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {
+    _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
+    glad_glVertexAttrib4Nuiv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {
+    _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
+    glad_glVertexAttrib4Nusv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) {
+    _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
+    glad_glVertexAttrib4bv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
+    _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
+    glad_glVertexAttrib4d(index, x, y, z, w);
+    _post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) {
+    _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
+    glad_glVertexAttrib4dv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
+    glad_glVertexAttrib4f(index, x, y, z, w);
+    _post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) {
+    _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
+    glad_glVertexAttrib4fv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) {
+    _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
+    glad_glVertexAttrib4iv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
+    _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
+    glad_glVertexAttrib4s(index, x, y, z, w);
+    _post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) {
+    _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
+    glad_glVertexAttrib4sv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {
+    _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
+    glad_glVertexAttrib4ubv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) {
+    _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
+    glad_glVertexAttrib4uiv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) {
+    _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
+    glad_glVertexAttrib4usv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) {
+    _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor);
+    glad_glVertexAttribDivisor(index, divisor);
+    _post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor);
+
+}
+PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) {
+    _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
+    glad_glVertexAttribI1i(index, x);
+    _post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
+
+}
+PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) {
+    _pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
+    glad_glVertexAttribI1iv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) {
+    _pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
+    glad_glVertexAttribI1ui(index, x);
+    _post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
+
+}
+PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) {
+    _pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
+    glad_glVertexAttribI1uiv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) {
+    _pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
+    glad_glVertexAttribI2i(index, x, y);
+    _post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) {
+    _pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
+    glad_glVertexAttribI2iv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
+    _pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
+    glad_glVertexAttribI2ui(index, x, y);
+    _post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) {
+    _pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
+    glad_glVertexAttribI2uiv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {
+    _pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
+    glad_glVertexAttribI3i(index, x, y, z);
+    _post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) {
+    _pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
+    glad_glVertexAttribI3iv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
+    _pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
+    glad_glVertexAttribI3ui(index, x, y, z);
+    _post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) {
+    _pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
+    glad_glVertexAttribI3uiv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) {
+    _pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
+    glad_glVertexAttribI4bv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
+    _pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
+    glad_glVertexAttribI4i(index, x, y, z, w);
+    _post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) {
+    _pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
+    glad_glVertexAttribI4iv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) {
+    _pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
+    glad_glVertexAttribI4sv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {
+    _pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
+    glad_glVertexAttribI4ubv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
+    _pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
+    glad_glVertexAttribI4ui(index, x, y, z, w);
+    _post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) {
+    _pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
+    glad_glVertexAttribI4uiv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) {
+    _pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
+    glad_glVertexAttribI4usv(index, v);
+    _post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+    _pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
+    glad_glVertexAttribIPointer(index, size, type, stride, pointer);
+    _post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
+
+}
+PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+    _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value);
+    glad_glVertexAttribP1ui(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+    _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value);
+    glad_glVertexAttribP1uiv(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+    _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value);
+    glad_glVertexAttribP2ui(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+    _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value);
+    glad_glVertexAttribP2uiv(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+    _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value);
+    glad_glVertexAttribP3ui(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+    _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value);
+    glad_glVertexAttribP3uiv(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+    _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value);
+    glad_glVertexAttribP4ui(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+    _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value);
+    glad_glVertexAttribP4uiv(index, type, normalized, value);
+    _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
+    _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
+    glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+    _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
+
+}
+PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
+    _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
+    glad_glViewport(x, y, width, height);
+    _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
+
+}
+PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+    _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout);
+    glad_glWaitSync(sync, flags, timeout);
+    _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout);
+
+}
+PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_1_0) return;
+    glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+    glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+    glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+    glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+    glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+    glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+    glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+    glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+    glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+    glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+    glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+    glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+    glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+    glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+    glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+    glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+    glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+    glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+    glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+    glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+    glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+    glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+    glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+    glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+    glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+    glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+    glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+    glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+    glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+    glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+    glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+    glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+    glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+    glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+    glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+    glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+    glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+    glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+    glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+    glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+    glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+    glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+    glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+    glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+    glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+    glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+    glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+    glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_1_1) return;
+    glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+    glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+    glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+    glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+    glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+    glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+    glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+    glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+    glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+    glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+    glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+    glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+    glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+    glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+}
+static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_1_2) return;
+    glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+    glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+    glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+    glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+}
+static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_1_3) return;
+    glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+    glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
+    glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+    glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+    glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
+    glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+    glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+    glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+    glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+}
+static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_1_4) return;
+    glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+    glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+    glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+    glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
+    glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
+    glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+    glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+    glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
+    glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+}
+static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_1_5) return;
+    glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+    glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+    glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+    glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+    glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+    glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+    glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+    glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+    glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+    glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+    glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+    glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+    glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
+    glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+    glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+    glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+    glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+    glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+    glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+}
+static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_2_0) return;
+    glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+    glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+    glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+    glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+    glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+    glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+    glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+    glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+    glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+    glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+    glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+    glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+    glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+    glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+    glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+    glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+    glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+    glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+    glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+    glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+    glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+    glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+    glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+    glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+    glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+    glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+    glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+    glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+    glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+    glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+    glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+    glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+    glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+    glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+    glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+    glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+    glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+    glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+    glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+    glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+    glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+    glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+    glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+    glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+    glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+    glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+    glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+    glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+    glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+    glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+    glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+    glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+    glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+    glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+    glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+    glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+    glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+    glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+    glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+    glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+    glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+    glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+    glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+    glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+    glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+    glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+    glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+    glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+    glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+    glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+    glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+    glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+    glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+    glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+    glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+    glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+    glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+    glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+    glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+    glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+    glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+    glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+    glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+    glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+    glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+    glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+    glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+    glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+    glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+    glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+    glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+    glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+    glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+}
+static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_2_1) return;
+    glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+    glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+    glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+    glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+    glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+    glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+}
+static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_3_0) return;
+    glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
+    glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+    glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+    glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+    glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
+    glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+    glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+    glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+    glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+    glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+    glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
+    glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+    glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+    glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+    glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+    glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+    glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+    glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+    glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+    glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+    glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+    glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
+    glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+    glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+    glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+    glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+    glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+    glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+    glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+    glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+    glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+    glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+    glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+    glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+    glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+    glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+    glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+    glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+    glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+    glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+    glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+    glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+    glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+    glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+    glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+    glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+    glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+    glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+    glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+    glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+    glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+    glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+    glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+    glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+    glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+    glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+    glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+    glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+    glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+    glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+    glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+    glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+    glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+    glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
+    glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
+    glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
+    glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
+    glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
+    glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
+    glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
+    glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
+    glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
+    glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
+    glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
+    glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
+    glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
+    glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+    glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+    glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
+    glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
+    glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+    glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+    glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
+    glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+}
+static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_3_1) return;
+    glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+    glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+    glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+    glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+    glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+    glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+    glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+    glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+    glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+    glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+    glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+    glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+    glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
+    glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+    glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_3_2) return;
+    glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+    glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+    glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+    glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+    glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+    glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+    glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+    glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+    glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+    glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+    glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+    glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+    glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+    glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+    glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+    glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+    glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+    glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+    glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_VERSION_3_3) return;
+    glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+    glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+    glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+    glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+    glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+    glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+    glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+    glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+    glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+    glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+    glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+    glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+    glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+    glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+    glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+    glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+    glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+    glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+    glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+    glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+    glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+    glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+    glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+    glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+    glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+    glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+    glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+    glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_KHR_debug) return;
+    glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+    glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+    glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+    glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+    glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+    glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+    glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+    glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+    glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+    glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+    glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+}
+
+
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+    if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+    GLAD_UNUSED(version);
+    GLAD_UNUSED(out_num_exts_i);
+    GLAD_UNUSED(out_exts_i);
+#endif
+        if (glad_glGetString == NULL) {
+            return 0;
+        }
+        *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+    } else {
+        unsigned int index = 0;
+        unsigned int num_exts_i = 0;
+        char **exts_i = NULL;
+        if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
+            return 0;
+        }
+        glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+        if (num_exts_i > 0) {
+            exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+        }
+        if (exts_i == NULL) {
+            return 0;
+        }
+        for(index = 0; index < num_exts_i; index++) {
+            const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
+            size_t len = strlen(gl_str_tmp) + 1;
+
+            char *local_str = (char*) malloc(len * sizeof(char));
+            if(local_str != NULL) {
+                memcpy(local_str, gl_str_tmp, len * sizeof(char));
+            }
+
+            exts_i[index] = local_str;
+        }
+
+        *out_num_exts_i = num_exts_i;
+        *out_exts_i = exts_i;
+    }
+#endif
+    return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+    if (exts_i != NULL) {
+        unsigned int index;
+        for(index = 0; index < num_exts_i; index++) {
+            free((void *) (exts_i[index]));
+        }
+        free((void *)exts_i);
+        exts_i = NULL;
+    }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+    if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+        const char *extensions;
+        const char *loc;
+        const char *terminator;
+        extensions = exts;
+        if(extensions == NULL || ext == NULL) {
+            return 0;
+        }
+        while(1) {
+            loc = strstr(extensions, ext);
+            if(loc == NULL) {
+                return 0;
+            }
+            terminator = loc + strlen(ext);
+            if((loc == extensions || *(loc - 1) == ' ') &&
+                (*terminator == ' ' || *terminator == '\0')) {
+                return 1;
+            }
+            extensions = terminator;
+        }
+    } else {
+        unsigned int index;
+        for(index = 0; index < num_exts_i; index++) {
+            const char *e = exts_i[index];
+            if(strcmp(e, ext) == 0) {
+                return 1;
+            }
+        }
+    }
+    return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+    return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl( int version) {
+    const char *exts = NULL;
+    unsigned int num_exts_i = 0;
+    char **exts_i = NULL;
+    if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+    GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+
+    glad_gl_free_extensions(exts_i, num_exts_i);
+
+    return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+    int i;
+    const char* version;
+    const char* prefixes[] = {
+        "OpenGL ES-CM ",
+        "OpenGL ES-CL ",
+        "OpenGL ES ",
+        "OpenGL SC ",
+        NULL
+    };
+    int major = 0;
+    int minor = 0;
+    version = (const char*) glad_glGetString(GL_VERSION);
+    if (!version) return 0;
+    for (i = 0;  prefixes[i];  i++) {
+        const size_t length = strlen(prefixes[i]);
+        if (strncmp(version, prefixes[i], length) == 0) {
+            version += length;
+            break;
+        }
+    }
+
+    GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+    GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+    GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+    GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+    GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+    GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+    GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+    GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+    GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+    GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+    GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+    GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+    GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+
+    return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+    int version;
+
+    glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+    if(glad_glGetString == NULL) return 0;
+    if(glad_glGetString(GL_VERSION) == NULL) return 0;
+    version = glad_gl_find_core_gl();
+
+    glad_gl_load_GL_VERSION_1_0(load, userptr);
+    glad_gl_load_GL_VERSION_1_1(load, userptr);
+    glad_gl_load_GL_VERSION_1_2(load, userptr);
+    glad_gl_load_GL_VERSION_1_3(load, userptr);
+    glad_gl_load_GL_VERSION_1_4(load, userptr);
+    glad_gl_load_GL_VERSION_1_5(load, userptr);
+    glad_gl_load_GL_VERSION_2_0(load, userptr);
+    glad_gl_load_GL_VERSION_2_1(load, userptr);
+    glad_gl_load_GL_VERSION_3_0(load, userptr);
+    glad_gl_load_GL_VERSION_3_1(load, userptr);
+    glad_gl_load_GL_VERSION_3_2(load, userptr);
+    glad_gl_load_GL_VERSION_3_3(load, userptr);
+
+    if (!glad_gl_find_extensions_gl(version)) return 0;
+    glad_gl_load_GL_KHR_debug(load, userptr);
+
+
+
+    return version;
+}
+
+
+int gladLoadGL( GLADloadfunc load) {
+    return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+void gladInstallGLDebug() {
+    glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
+    glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
+    glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
+    glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
+    glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
+    glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
+    glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
+    glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
+    glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
+    glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
+    glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
+    glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
+    glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
+    glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
+    glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
+    glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
+    glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
+    glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
+    glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
+    glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
+    glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
+    glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
+    glad_debug_glBufferData = glad_debug_impl_glBufferData;
+    glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
+    glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
+    glad_debug_glClampColor = glad_debug_impl_glClampColor;
+    glad_debug_glClear = glad_debug_impl_glClear;
+    glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
+    glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
+    glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
+    glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
+    glad_debug_glClearColor = glad_debug_impl_glClearColor;
+    glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
+    glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
+    glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
+    glad_debug_glColorMask = glad_debug_impl_glColorMask;
+    glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
+    glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
+    glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
+    glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
+    glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
+    glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
+    glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
+    glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
+    glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
+    glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
+    glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
+    glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
+    glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
+    glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
+    glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
+    glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
+    glad_debug_glCullFace = glad_debug_impl_glCullFace;
+    glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback;
+    glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl;
+    glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert;
+    glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
+    glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
+    glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
+    glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
+    glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
+    glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
+    glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
+    glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
+    glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
+    glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
+    glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
+    glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
+    glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
+    glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
+    glad_debug_glDisable = glad_debug_impl_glDisable;
+    glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
+    glad_debug_glDisablei = glad_debug_impl_glDisablei;
+    glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
+    glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
+    glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
+    glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
+    glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
+    glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
+    glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
+    glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
+    glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
+    glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
+    glad_debug_glEnable = glad_debug_impl_glEnable;
+    glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
+    glad_debug_glEnablei = glad_debug_impl_glEnablei;
+    glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
+    glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
+    glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
+    glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
+    glad_debug_glFinish = glad_debug_impl_glFinish;
+    glad_debug_glFlush = glad_debug_impl_glFlush;
+    glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
+    glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
+    glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
+    glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
+    glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
+    glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
+    glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
+    glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
+    glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
+    glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
+    glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
+    glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
+    glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
+    glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
+    glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
+    glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
+    glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
+    glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
+    glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
+    glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
+    glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
+    glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
+    glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
+    glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
+    glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
+    glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
+    glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
+    glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
+    glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
+    glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
+    glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
+    glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog;
+    glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
+    glad_debug_glGetError = glad_debug_impl_glGetError;
+    glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
+    glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
+    glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
+    glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
+    glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
+    glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
+    glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
+    glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
+    glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
+    glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel;
+    glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel;
+    glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
+    glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
+    glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
+    glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
+    glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
+    glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
+    glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
+    glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
+    glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
+    glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
+    glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
+    glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
+    glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
+    glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
+    glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
+    glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
+    glad_debug_glGetString = glad_debug_impl_glGetString;
+    glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
+    glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
+    glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
+    glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
+    glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
+    glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
+    glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
+    glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
+    glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
+    glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
+    glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
+    glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
+    glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
+    glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
+    glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
+    glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
+    glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
+    glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
+    glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
+    glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
+    glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
+    glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
+    glad_debug_glHint = glad_debug_impl_glHint;
+    glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
+    glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
+    glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
+    glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
+    glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
+    glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
+    glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
+    glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
+    glad_debug_glIsShader = glad_debug_impl_glIsShader;
+    glad_debug_glIsSync = glad_debug_impl_glIsSync;
+    glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
+    glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
+    glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
+    glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
+    glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
+    glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
+    glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
+    glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
+    glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
+    glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
+    glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel;
+    glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel;
+    glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
+    glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
+    glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
+    glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
+    glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
+    glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
+    glad_debug_glPointSize = glad_debug_impl_glPointSize;
+    glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
+    glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
+    glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup;
+    glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
+    glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
+    glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup;
+    glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
+    glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
+    glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
+    glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
+    glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
+    glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
+    glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
+    glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
+    glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
+    glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
+    glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
+    glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
+    glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
+    glad_debug_glScissor = glad_debug_impl_glScissor;
+    glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
+    glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
+    glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
+    glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
+    glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
+    glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
+    glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
+    glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
+    glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
+    glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
+    glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
+    glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
+    glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
+    glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
+    glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
+    glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
+    glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
+    glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
+    glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
+    glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
+    glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
+    glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
+    glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
+    glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
+    glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
+    glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
+    glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
+    glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
+    glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
+    glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
+    glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
+    glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
+    glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
+    glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
+    glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
+    glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
+    glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
+    glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
+    glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
+    glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
+    glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
+    glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
+    glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
+    glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
+    glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
+    glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
+    glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
+    glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
+    glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
+    glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
+    glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
+    glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
+    glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
+    glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
+    glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
+    glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
+    glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
+    glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
+    glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
+    glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
+    glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
+    glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
+    glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
+    glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
+    glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
+    glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
+    glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
+    glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
+    glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
+    glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
+    glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
+    glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
+    glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
+    glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
+    glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
+    glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
+    glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
+    glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
+    glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
+    glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
+    glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
+    glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
+    glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
+    glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
+    glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
+    glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
+    glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
+    glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
+    glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
+    glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
+    glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
+    glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
+    glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
+    glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
+    glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
+    glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
+    glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
+    glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
+    glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
+    glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
+    glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
+    glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
+    glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
+    glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
+    glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
+    glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
+    glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
+    glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
+    glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
+    glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
+    glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
+    glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
+    glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
+    glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
+    glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
+    glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
+    glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
+    glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
+    glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
+    glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
+    glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
+    glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
+    glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
+    glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
+    glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
+    glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
+    glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
+    glad_debug_glViewport = glad_debug_impl_glViewport;
+    glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
+}
+
+void gladUninstallGLDebug() {
+    glad_debug_glActiveTexture = glad_glActiveTexture;
+    glad_debug_glAttachShader = glad_glAttachShader;
+    glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender;
+    glad_debug_glBeginQuery = glad_glBeginQuery;
+    glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback;
+    glad_debug_glBindAttribLocation = glad_glBindAttribLocation;
+    glad_debug_glBindBuffer = glad_glBindBuffer;
+    glad_debug_glBindBufferBase = glad_glBindBufferBase;
+    glad_debug_glBindBufferRange = glad_glBindBufferRange;
+    glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation;
+    glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed;
+    glad_debug_glBindFramebuffer = glad_glBindFramebuffer;
+    glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer;
+    glad_debug_glBindSampler = glad_glBindSampler;
+    glad_debug_glBindTexture = glad_glBindTexture;
+    glad_debug_glBindVertexArray = glad_glBindVertexArray;
+    glad_debug_glBlendColor = glad_glBlendColor;
+    glad_debug_glBlendEquation = glad_glBlendEquation;
+    glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate;
+    glad_debug_glBlendFunc = glad_glBlendFunc;
+    glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate;
+    glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer;
+    glad_debug_glBufferData = glad_glBufferData;
+    glad_debug_glBufferSubData = glad_glBufferSubData;
+    glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus;
+    glad_debug_glClampColor = glad_glClampColor;
+    glad_debug_glClear = glad_glClear;
+    glad_debug_glClearBufferfi = glad_glClearBufferfi;
+    glad_debug_glClearBufferfv = glad_glClearBufferfv;
+    glad_debug_glClearBufferiv = glad_glClearBufferiv;
+    glad_debug_glClearBufferuiv = glad_glClearBufferuiv;
+    glad_debug_glClearColor = glad_glClearColor;
+    glad_debug_glClearDepth = glad_glClearDepth;
+    glad_debug_glClearStencil = glad_glClearStencil;
+    glad_debug_glClientWaitSync = glad_glClientWaitSync;
+    glad_debug_glColorMask = glad_glColorMask;
+    glad_debug_glColorMaski = glad_glColorMaski;
+    glad_debug_glCompileShader = glad_glCompileShader;
+    glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D;
+    glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D;
+    glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D;
+    glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D;
+    glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D;
+    glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D;
+    glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData;
+    glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D;
+    glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D;
+    glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D;
+    glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D;
+    glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D;
+    glad_debug_glCreateProgram = glad_glCreateProgram;
+    glad_debug_glCreateShader = glad_glCreateShader;
+    glad_debug_glCullFace = glad_glCullFace;
+    glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback;
+    glad_debug_glDebugMessageControl = glad_glDebugMessageControl;
+    glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert;
+    glad_debug_glDeleteBuffers = glad_glDeleteBuffers;
+    glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers;
+    glad_debug_glDeleteProgram = glad_glDeleteProgram;
+    glad_debug_glDeleteQueries = glad_glDeleteQueries;
+    glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers;
+    glad_debug_glDeleteSamplers = glad_glDeleteSamplers;
+    glad_debug_glDeleteShader = glad_glDeleteShader;
+    glad_debug_glDeleteSync = glad_glDeleteSync;
+    glad_debug_glDeleteTextures = glad_glDeleteTextures;
+    glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays;
+    glad_debug_glDepthFunc = glad_glDepthFunc;
+    glad_debug_glDepthMask = glad_glDepthMask;
+    glad_debug_glDepthRange = glad_glDepthRange;
+    glad_debug_glDetachShader = glad_glDetachShader;
+    glad_debug_glDisable = glad_glDisable;
+    glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray;
+    glad_debug_glDisablei = glad_glDisablei;
+    glad_debug_glDrawArrays = glad_glDrawArrays;
+    glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced;
+    glad_debug_glDrawBuffer = glad_glDrawBuffer;
+    glad_debug_glDrawBuffers = glad_glDrawBuffers;
+    glad_debug_glDrawElements = glad_glDrawElements;
+    glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex;
+    glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced;
+    glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex;
+    glad_debug_glDrawRangeElements = glad_glDrawRangeElements;
+    glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex;
+    glad_debug_glEnable = glad_glEnable;
+    glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray;
+    glad_debug_glEnablei = glad_glEnablei;
+    glad_debug_glEndConditionalRender = glad_glEndConditionalRender;
+    glad_debug_glEndQuery = glad_glEndQuery;
+    glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback;
+    glad_debug_glFenceSync = glad_glFenceSync;
+    glad_debug_glFinish = glad_glFinish;
+    glad_debug_glFlush = glad_glFlush;
+    glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange;
+    glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer;
+    glad_debug_glFramebufferTexture = glad_glFramebufferTexture;
+    glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D;
+    glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D;
+    glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D;
+    glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer;
+    glad_debug_glFrontFace = glad_glFrontFace;
+    glad_debug_glGenBuffers = glad_glGenBuffers;
+    glad_debug_glGenFramebuffers = glad_glGenFramebuffers;
+    glad_debug_glGenQueries = glad_glGenQueries;
+    glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers;
+    glad_debug_glGenSamplers = glad_glGenSamplers;
+    glad_debug_glGenTextures = glad_glGenTextures;
+    glad_debug_glGenVertexArrays = glad_glGenVertexArrays;
+    glad_debug_glGenerateMipmap = glad_glGenerateMipmap;
+    glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib;
+    glad_debug_glGetActiveUniform = glad_glGetActiveUniform;
+    glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName;
+    glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv;
+    glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName;
+    glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv;
+    glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders;
+    glad_debug_glGetAttribLocation = glad_glGetAttribLocation;
+    glad_debug_glGetBooleani_v = glad_glGetBooleani_v;
+    glad_debug_glGetBooleanv = glad_glGetBooleanv;
+    glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v;
+    glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv;
+    glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv;
+    glad_debug_glGetBufferSubData = glad_glGetBufferSubData;
+    glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage;
+    glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog;
+    glad_debug_glGetDoublev = glad_glGetDoublev;
+    glad_debug_glGetError = glad_glGetError;
+    glad_debug_glGetFloatv = glad_glGetFloatv;
+    glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex;
+    glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation;
+    glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv;
+    glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v;
+    glad_debug_glGetInteger64v = glad_glGetInteger64v;
+    glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v;
+    glad_debug_glGetIntegerv = glad_glGetIntegerv;
+    glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv;
+    glad_debug_glGetObjectLabel = glad_glGetObjectLabel;
+    glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel;
+    glad_debug_glGetPointerv = glad_glGetPointerv;
+    glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog;
+    glad_debug_glGetProgramiv = glad_glGetProgramiv;
+    glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v;
+    glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv;
+    glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v;
+    glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv;
+    glad_debug_glGetQueryiv = glad_glGetQueryiv;
+    glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv;
+    glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv;
+    glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv;
+    glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv;
+    glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv;
+    glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog;
+    glad_debug_glGetShaderSource = glad_glGetShaderSource;
+    glad_debug_glGetShaderiv = glad_glGetShaderiv;
+    glad_debug_glGetString = glad_glGetString;
+    glad_debug_glGetStringi = glad_glGetStringi;
+    glad_debug_glGetSynciv = glad_glGetSynciv;
+    glad_debug_glGetTexImage = glad_glGetTexImage;
+    glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv;
+    glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv;
+    glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv;
+    glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv;
+    glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv;
+    glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv;
+    glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying;
+    glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex;
+    glad_debug_glGetUniformIndices = glad_glGetUniformIndices;
+    glad_debug_glGetUniformLocation = glad_glGetUniformLocation;
+    glad_debug_glGetUniformfv = glad_glGetUniformfv;
+    glad_debug_glGetUniformiv = glad_glGetUniformiv;
+    glad_debug_glGetUniformuiv = glad_glGetUniformuiv;
+    glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv;
+    glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv;
+    glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv;
+    glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv;
+    glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv;
+    glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv;
+    glad_debug_glHint = glad_glHint;
+    glad_debug_glIsBuffer = glad_glIsBuffer;
+    glad_debug_glIsEnabled = glad_glIsEnabled;
+    glad_debug_glIsEnabledi = glad_glIsEnabledi;
+    glad_debug_glIsFramebuffer = glad_glIsFramebuffer;
+    glad_debug_glIsProgram = glad_glIsProgram;
+    glad_debug_glIsQuery = glad_glIsQuery;
+    glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer;
+    glad_debug_glIsSampler = glad_glIsSampler;
+    glad_debug_glIsShader = glad_glIsShader;
+    glad_debug_glIsSync = glad_glIsSync;
+    glad_debug_glIsTexture = glad_glIsTexture;
+    glad_debug_glIsVertexArray = glad_glIsVertexArray;
+    glad_debug_glLineWidth = glad_glLineWidth;
+    glad_debug_glLinkProgram = glad_glLinkProgram;
+    glad_debug_glLogicOp = glad_glLogicOp;
+    glad_debug_glMapBuffer = glad_glMapBuffer;
+    glad_debug_glMapBufferRange = glad_glMapBufferRange;
+    glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays;
+    glad_debug_glMultiDrawElements = glad_glMultiDrawElements;
+    glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex;
+    glad_debug_glObjectLabel = glad_glObjectLabel;
+    glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel;
+    glad_debug_glPixelStoref = glad_glPixelStoref;
+    glad_debug_glPixelStorei = glad_glPixelStorei;
+    glad_debug_glPointParameterf = glad_glPointParameterf;
+    glad_debug_glPointParameterfv = glad_glPointParameterfv;
+    glad_debug_glPointParameteri = glad_glPointParameteri;
+    glad_debug_glPointParameteriv = glad_glPointParameteriv;
+    glad_debug_glPointSize = glad_glPointSize;
+    glad_debug_glPolygonMode = glad_glPolygonMode;
+    glad_debug_glPolygonOffset = glad_glPolygonOffset;
+    glad_debug_glPopDebugGroup = glad_glPopDebugGroup;
+    glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex;
+    glad_debug_glProvokingVertex = glad_glProvokingVertex;
+    glad_debug_glPushDebugGroup = glad_glPushDebugGroup;
+    glad_debug_glQueryCounter = glad_glQueryCounter;
+    glad_debug_glReadBuffer = glad_glReadBuffer;
+    glad_debug_glReadPixels = glad_glReadPixels;
+    glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage;
+    glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample;
+    glad_debug_glSampleCoverage = glad_glSampleCoverage;
+    glad_debug_glSampleMaski = glad_glSampleMaski;
+    glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv;
+    glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv;
+    glad_debug_glSamplerParameterf = glad_glSamplerParameterf;
+    glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv;
+    glad_debug_glSamplerParameteri = glad_glSamplerParameteri;
+    glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv;
+    glad_debug_glScissor = glad_glScissor;
+    glad_debug_glShaderSource = glad_glShaderSource;
+    glad_debug_glStencilFunc = glad_glStencilFunc;
+    glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate;
+    glad_debug_glStencilMask = glad_glStencilMask;
+    glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate;
+    glad_debug_glStencilOp = glad_glStencilOp;
+    glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate;
+    glad_debug_glTexBuffer = glad_glTexBuffer;
+    glad_debug_glTexImage1D = glad_glTexImage1D;
+    glad_debug_glTexImage2D = glad_glTexImage2D;
+    glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample;
+    glad_debug_glTexImage3D = glad_glTexImage3D;
+    glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample;
+    glad_debug_glTexParameterIiv = glad_glTexParameterIiv;
+    glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv;
+    glad_debug_glTexParameterf = glad_glTexParameterf;
+    glad_debug_glTexParameterfv = glad_glTexParameterfv;
+    glad_debug_glTexParameteri = glad_glTexParameteri;
+    glad_debug_glTexParameteriv = glad_glTexParameteriv;
+    glad_debug_glTexSubImage1D = glad_glTexSubImage1D;
+    glad_debug_glTexSubImage2D = glad_glTexSubImage2D;
+    glad_debug_glTexSubImage3D = glad_glTexSubImage3D;
+    glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings;
+    glad_debug_glUniform1f = glad_glUniform1f;
+    glad_debug_glUniform1fv = glad_glUniform1fv;
+    glad_debug_glUniform1i = glad_glUniform1i;
+    glad_debug_glUniform1iv = glad_glUniform1iv;
+    glad_debug_glUniform1ui = glad_glUniform1ui;
+    glad_debug_glUniform1uiv = glad_glUniform1uiv;
+    glad_debug_glUniform2f = glad_glUniform2f;
+    glad_debug_glUniform2fv = glad_glUniform2fv;
+    glad_debug_glUniform2i = glad_glUniform2i;
+    glad_debug_glUniform2iv = glad_glUniform2iv;
+    glad_debug_glUniform2ui = glad_glUniform2ui;
+    glad_debug_glUniform2uiv = glad_glUniform2uiv;
+    glad_debug_glUniform3f = glad_glUniform3f;
+    glad_debug_glUniform3fv = glad_glUniform3fv;
+    glad_debug_glUniform3i = glad_glUniform3i;
+    glad_debug_glUniform3iv = glad_glUniform3iv;
+    glad_debug_glUniform3ui = glad_glUniform3ui;
+    glad_debug_glUniform3uiv = glad_glUniform3uiv;
+    glad_debug_glUniform4f = glad_glUniform4f;
+    glad_debug_glUniform4fv = glad_glUniform4fv;
+    glad_debug_glUniform4i = glad_glUniform4i;
+    glad_debug_glUniform4iv = glad_glUniform4iv;
+    glad_debug_glUniform4ui = glad_glUniform4ui;
+    glad_debug_glUniform4uiv = glad_glUniform4uiv;
+    glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding;
+    glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv;
+    glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv;
+    glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv;
+    glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv;
+    glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv;
+    glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv;
+    glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv;
+    glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv;
+    glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv;
+    glad_debug_glUnmapBuffer = glad_glUnmapBuffer;
+    glad_debug_glUseProgram = glad_glUseProgram;
+    glad_debug_glValidateProgram = glad_glValidateProgram;
+    glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d;
+    glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv;
+    glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f;
+    glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv;
+    glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s;
+    glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv;
+    glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d;
+    glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv;
+    glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f;
+    glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv;
+    glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s;
+    glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv;
+    glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d;
+    glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv;
+    glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f;
+    glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv;
+    glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s;
+    glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv;
+    glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv;
+    glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv;
+    glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv;
+    glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub;
+    glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv;
+    glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv;
+    glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv;
+    glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv;
+    glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d;
+    glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv;
+    glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f;
+    glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv;
+    glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv;
+    glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s;
+    glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv;
+    glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv;
+    glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv;
+    glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv;
+    glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor;
+    glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i;
+    glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv;
+    glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui;
+    glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv;
+    glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i;
+    glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv;
+    glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui;
+    glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv;
+    glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i;
+    glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv;
+    glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui;
+    glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv;
+    glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv;
+    glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i;
+    glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv;
+    glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv;
+    glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv;
+    glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui;
+    glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv;
+    glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv;
+    glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer;
+    glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui;
+    glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv;
+    glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui;
+    glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv;
+    glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui;
+    glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv;
+    glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui;
+    glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv;
+    glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer;
+    glad_debug_glViewport = glad_glViewport;
+    glad_debug_glWaitSync = glad_glWaitSync;
+}
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLAD_GL_IMPLEMENTATION */
+
diff --git a/src/simutrans/display/simgraph16.cc b/src/simutrans/display/simgraph16.cc
index 607a2cef3d..4096a1c66e 100644
--- a/src/simutrans/display/simgraph16.cc
+++ b/src/simutrans/display/simgraph16.cc
@@ -513,8 +513,8 @@ signed short current_tile_raster_width = 0;
  * Zoom factor
  */
 #define MAX_ZOOM_FACTOR (9)
-#define ZOOM_NEUTRAL (3)
-static uint32 zoom_factor = ZOOM_NEUTRAL;
+#define ZOOM_IDX_NEUTRAL (3)
+static uint32 zoom_factor = ZOOM_IDX_NEUTRAL;
 static sint32 zoom_num[MAX_ZOOM_FACTOR+1] = { 2, 3, 4, 1, 3, 5, 1, 3, 1, 1 };
 static sint32 zoom_den[MAX_ZOOM_FACTOR+1] = { 1, 2, 3, 1, 4, 8, 2, 8, 4, 8 };
 
@@ -1187,7 +1187,7 @@ static void rezoom_img(const image_id n)
 		}
 
 		// just restore original size?
-		if(  zoom_factor == ZOOM_NEUTRAL  ||  (images[n].recode_flags&FLAG_ZOOMABLE) == 0  ) {
+		if(  zoom_factor == ZOOM_IDX_NEUTRAL  ||  (images[n].recode_flags&FLAG_ZOOMABLE) == 0  ) {
 			// this we can do be a simple copy ...
 			images[n].x = images[n].base_x;
 			images[n].w = images[n].base_w;
diff --git a/src/simutrans/display/simgraphgl3.cc b/src/simutrans/display/simgraphgl3.cc
new file mode 100644
index 0000000000..d2952b7f1b
--- /dev/null
+++ b/src/simutrans/display/simgraphgl3.cc
@@ -0,0 +1,1241 @@
+/*
+ * This file is part of the Simutrans project under the Artistic License.
+ * (see LICENSE.txt)
+ */
+
+#include "../simconst.h"
+#include "../simdebug.h"
+#include "../sys/simsys.h"
+#include "../descriptor/image.h"
+#include "../macros.h"
+#include "../world/simworld.h"
+
+#define GLAD_GL_IMPLEMENTATION
+#include "../../glad/gl.h"
+#include "SDL.h"
+#include "SDL_opengl.h"
+
+#include "simgraph.h"
+#include <vector>
+
+
+static const uint16 ATLAS_SLICE_SIZE   = 1024u;
+static const uint32 MAX_QUADS_PER_DRAW = 1024<<10; // 1M
+
+
+struct alignas(16) sprite_data_t
+{
+	uint32_t uvw;  // 8 bits slice, 2x12 bits UV (for a total of 4GPixels)
+	uint32_t size; // 2x16 bits (only 12 bits each used)
+	uint32_t off;  // draw offset, 2x16 bits
+	uint32_t unused;
+};
+
+
+struct atlas_t
+{
+	std::vector<sprite_data_t> atlas_data;
+
+	uint16_t next_u;
+	uint16_t next_v;
+	uint16_t next_slice;
+	uint16_t current_row_max_height;
+
+	uint8 log2_num_slices;     // num_slices = log2_num_slices
+	GLuint sprite_texture;     // rgba sprite atlas array
+	GLuint special_texture;    // holds information about special colours
+	GLuint sprite_data_buffer; // holds information about sprite UVs
+	GLuint sprite_data_tex;
+};
+
+
+struct alignas(16) quad_draw_t
+{
+	scr_coord_val x, y;
+	image_id n;
+	uint32_t flags;
+};
+
+
+struct constant_data_t
+{
+	float night_level; // 0 == day, 1 == night
+	float zoom_level;  // 1 == no zoom
+};
+
+
+//
+// GL Stuff
+//
+extern SDL_Window *window;
+static SDL_GLContext gl_context;
+
+static GLuint global_index_buffer;
+static GLuint global_vertex_buffer;
+
+static GLuint quad_draw_data_buffer; // Buffer that holds draw data for quads
+static GLuint quad_draw_data_tex;    // Texture for this ^
+static quad_draw_t quads[MAX_QUADS_PER_DRAW];
+static uint32_t next_quad = 0;
+
+static GLuint quad_vao;
+static GLuint quad_program;
+
+static GLuint sampler_nearest;
+static GLuint gpu_queries[2];
+
+static atlas_t atlas;
+
+static GLuint replacement_palette_tex;
+
+scr_coord_val tile_raster_width = 16; // zoomed
+scr_coord_val base_tile_raster_width = 16; // original
+
+#define PALETTE_WIDTH 32
+
+rgb888_t replacement_palette[2 * PALETTE_WIDTH * MAX_PLAYER_COUNT] = {};
+
+// needed for resizing gui
+int default_font_ascent = 0;
+int default_font_linespace = 0;
+uint8 night_level = 0; // 0..7
+
+/*
+ * Zoom factor
+ */
+#define MAX_ZOOM_FACTOR (9)
+#define ZOOM_IDX_NEUTRAL (3)
+static uint32 zoom_factor_idx = ZOOM_IDX_NEUTRAL;
+static float zoom_factor[MAX_ZOOM_FACTOR+1] = {
+	2.f/1.f,
+	3.f/2.f,
+	4.f/3.f,
+	8.f/8.f,
+	6.f/8.f,
+	5.f/8.f,
+	4.f/8.f,
+	3.f/8.f,
+	2.f/8.f,
+	1.f/8.f
+};
+
+/*
+ * special colors during daytime
+ */
+rgb888_t display_day_lights[LIGHT_COUNT] = {
+	{ 0x57, 0x65, 0x6F }, // Dark windows, lit yellowish at night
+	{ 0x7F, 0x9B, 0xF1 }, // Lighter windows, lit blueish at night
+	{ 0xFF, 0xFF, 0x53 }, // Yellow light
+	{ 0xFF, 0x21, 0x1D }, // Red light
+	{ 0x01, 0xDD, 0x01 }, // Green light
+	{ 0x6B, 0x6B, 0x6B }, // Non-darkening grey 1 (menus)
+	{ 0x9B, 0x9B, 0x9B }, // Non-darkening grey 2 (menus)
+	{ 0xB3, 0xB3, 0xB3 }, // non-darkening grey 3 (menus)
+	{ 0xC9, 0xC9, 0xC9 }, // Non-darkening grey 4 (menus)
+	{ 0xDF, 0xDF, 0xDF }, // Non-darkening grey 5 (menus)
+	{ 0xE3, 0xE3, 0xFF }, // Nearly white light at day, yellowish light at night
+	{ 0xC1, 0xB1, 0xD1 }, // Windows, lit yellow
+	{ 0x4D, 0x4D, 0x4D }, // Windows, lit yellow
+	{ 0xE1, 0x00, 0xE1 }, // purple light for signals
+	{ 0x01, 0x01, 0xFF }  // blue light
+};
+
+/*
+ * special colors during nighttime
+ */
+rgb888_t display_night_lights[LIGHT_COUNT] = {
+	{ 0xD3, 0xC3, 0x80 }, // Dark windows, lit yellowish at night
+	{ 0x80, 0xC3, 0xD3 }, // Lighter windows, lit blueish at night
+	{ 0xFF, 0xFF, 0x53 }, // Yellow light
+	{ 0xFF, 0x21, 0x1D }, // Red light
+	{ 0x01, 0xDD, 0x01 }, // Green light
+	{ 0x6B, 0x6B, 0x6B }, // Non-darkening grey 1 (menus)
+	{ 0x9B, 0x9B, 0x9B }, // Non-darkening grey 2 (menus)
+	{ 0xB3, 0xB3, 0xB3 }, // non-darkening grey 3 (menus)
+	{ 0xC9, 0xC9, 0xC9 }, // Non-darkening grey 4 (menus)
+	{ 0xDF, 0xDF, 0xDF }, // Non-darkening grey 5 (menus)
+	{ 0xFF, 0xFF, 0xE3 }, // Nearly white light at day, yellowish light at night
+	{ 0xD3, 0xC3, 0x80 }, // Windows, lit yellow
+	{ 0xD3, 0xC3, 0x80 }, // Windows, lit yellow
+	{ 0xE1, 0x00, 0xE1 }, // purple light for signals
+	{ 0x01, 0x01, 0xFF }  // blue light
+};
+
+// the players colors and colors for simple drawing operations
+// each 8 colors are a player color
+static const rgb888_t special_pal[SPECIAL_COLOR_COUNT] =
+{
+	{  36,  75, 103 }, {  57,  94, 124 }, {  76, 113, 145 }, {  96, 132, 167 }, { 116, 151, 189 }, { 136, 171, 211 }, { 156, 190, 233 }, { 176, 210, 255 },
+	{  88,  88,  88 }, { 107, 107, 107 }, { 125, 125, 125 }, { 144, 144, 144 }, { 162, 162, 162 }, { 181, 181, 181 }, { 200, 200, 200 }, { 219, 219, 219 },
+	{  17,  55, 133 }, {  27,  71, 150 }, {  37,  86, 167 }, {  48, 102, 185 }, {  58, 117, 202 }, {  69, 133, 220 }, {  79, 149, 237 }, {  90, 165, 255 },
+	{ 123,  88,   3 }, { 142, 111,   4 }, { 161, 134,   5 }, { 180, 157,   7 }, { 198, 180,   8 }, { 217, 203,  10 }, { 236, 226,  11 }, { 255, 249,  13 },
+	{  86,  32,  14 }, { 110,  40,  16 }, { 134,  48,  18 }, { 158,  57,  20 }, { 182,  65,  22 }, { 206,  74,  24 }, { 230,  82,  26 }, { 255,  91,  28 },
+	{  34,  59,  10 }, {  44,  80,  14 }, {  53, 101,  18 }, {  63, 122,  22 }, {  77, 143,  29 }, {  92, 164,  37 }, { 106, 185,  44 }, { 121, 207,  52 },
+	{   0,  86,  78 }, {   0, 108,  98 }, {   0, 130, 118 }, {   0, 152, 138 }, {   0, 174, 158 }, {   0, 196, 178 }, {   0, 218, 198 }, {   0, 241, 219 },
+	{  74,   7, 122 }, {  95,  21, 139 }, { 116,  37, 156 }, { 138,  53, 173 }, { 160,  69, 191 }, { 181,  85, 208 }, { 203, 101, 225 }, { 225, 117, 243 },
+	{  59,  41,   0 }, {  83,  55,   0 }, { 107,  69,   0 }, { 131,  84,   0 }, { 155,  98,   0 }, { 179, 113,   0 }, { 203, 128,   0 }, { 227, 143,   0 },
+	{  87,   0,  43 }, { 111,  11,  69 }, { 135,  28,  92 }, { 159,  45, 115 }, { 183,  62, 138 }, { 230,  74, 174 }, { 245, 121, 194 }, { 255, 156, 209 },
+	{  20,  48,  10 }, {  44,  74,  28 }, {  68,  99,  45 }, {  93, 124,  62 }, { 118, 149,  79 }, { 143, 174,  96 }, { 168, 199, 113 }, { 193, 225, 130 },
+	{  54,  19,  29 }, {  82,  44,  44 }, { 110,  69,  58 }, { 139,  95,  72 }, { 168, 121,  86 }, { 197, 147, 101 }, { 226, 173, 115 }, { 255, 199, 130 },
+	{   8,  11, 100 }, {  14,  22, 116 }, {  20,  33, 139 }, {  26,  44, 162 }, {  41,  74, 185 }, {  57, 104, 208 }, {  76, 132, 231 }, {  96, 160, 255 },
+	{  43,  30,  46 }, {  68,  50,  85 }, {  93,  70, 110 }, { 118,  91, 130 }, { 143, 111, 170 }, { 168, 132, 190 }, { 193, 153, 210 }, { 219, 174, 230 },
+	{  63,  18,  12 }, {  90,  38,  30 }, { 117,  58,  42 }, { 145,  78,  55 }, { 172,  98,  67 }, { 200, 118,  80 }, { 227, 138,  92 }, { 255, 159, 105 },
+	{  11,  68,  30 }, {  33,  94,  56 }, {  54, 120,  81 }, {  76, 147, 106 }, {  98, 174, 131 }, { 120, 201, 156 }, { 142, 228, 181 }, { 164, 255, 207 },
+	{  64,   0,   0 }, {  96,   0,   0 }, { 128,   0,   0 }, { 192,   0,   0 }, { 255,   0,   0 }, { 255,  64,  64 }, { 255,  96,  96 }, { 255, 128, 128 },
+	{   0, 128,   0 }, {   0, 196,   0 }, {   0, 225,   0 }, {   0, 240,   0 }, {   0, 255,   0 }, {  64, 255,  64 }, {  94, 255,  94 }, { 128, 255, 128 },
+	{   0,   0, 128 }, {   0,   0, 192 }, {   0,   0, 224 }, {   0,   0, 255 }, {   0,  64, 255 }, {   0,  94, 255 }, {   0, 106, 255 }, {   0, 128, 255 },
+	{ 128,  64,   0 }, { 193,  97,   0 }, { 215, 107,   0 }, { 235, 118,   0 }, { 255, 128,   0 }, { 255, 149,  43 }, { 255, 170,  85 }, { 255, 193, 132 },
+	{   8,  52,   0 }, {  16,  64,   0 }, {  32,  80,   4 }, {  48,  96,   4 }, {  64, 112,  12 }, {  84, 132,  20 }, { 104, 148,  28 }, { 128, 168,  44 },
+	{ 164, 164,   0 }, { 180, 180,   0 }, { 193, 193,   0 }, { 215, 215,   0 }, { 235, 235,   0 }, { 255, 255,   0 }, { 255, 255,  64 }, { 255, 255, 128 },
+	{  32,   4,   0 }, {  64,  20,   8 }, {  84,  28,  16 }, { 108,  44,  28 }, { 128,  56,  40 }, { 148,  72,  56 }, { 168,  92,  76 }, { 184, 108,  88 },
+	{  64,   0,   0 }, {  96,   8,   0 }, { 112,  16,   0 }, { 120,  32,   8 }, { 138,  64,  16 }, { 156,  72,  32 }, { 174,  96,  48 }, { 192, 128,  64 },
+	{  32,  32,   0 }, {  64,  64,   0 }, {  96,  96,   0 }, { 128, 128,   0 }, { 144, 144,   0 }, { 172, 172,   0 }, { 192, 192,   0 }, { 224, 224,   0 },
+	{  64,  96,   8 }, {  80, 108,  32 }, {  96, 120,  48 }, { 112, 144,  56 }, { 128, 172,  64 }, { 150, 210,  68 }, { 172, 238,  80 }, { 192, 255,  96 },
+	{  32,  32,  32 }, {  48,  48,  48 }, {  64,  64,  64 }, {  80,  80,  80 }, {  96,  96,  96 }, { 172, 172, 172 }, { 236, 236, 236 }, { 255, 255, 255 },
+	{  41,  41,  54 }, {  60,  45,  70 }, {  75,  62, 108 }, {  95,  77, 136 }, { 113, 105, 150 }, { 135, 120, 176 }, { 165, 145, 218 }, { 198, 191, 232 }
+};
+
+#define NAME_GL_OBJ(type, id, name) do { glObjectLabel(type, id, strlen(name), name); } while (false)
+
+
+PIXVAL color_idx_to_rgb(PIXVAL idx)
+{
+	return idx;
+}
+
+PIXVAL color_rgb_to_idx(PIXVAL color)
+{
+	return color;
+}
+
+
+rgb888_t get_color_rgb(uint8)
+{
+	return {0,0,0};
+}
+
+void env_t_rgb_to_system_colors()
+{
+}
+
+scr_coord_val display_set_base_raster_width(scr_coord_val new_raster)
+{
+	scr_coord_val old = base_tile_raster_width;
+	base_tile_raster_width = new_raster;
+	tile_raster_width = new_raster *  zoom_factor[zoom_factor_idx];
+	return old;
+}
+
+void set_zoom_factor(int z)
+{
+	// do not zoom beyond 4 pixels
+	if(  (base_tile_raster_width * zoom_factor[z]) > 4.f  ) {
+		zoom_factor_idx = z;
+		tile_raster_width = base_tile_raster_width * zoom_factor[z];
+	}
+}
+
+int zoom_factor_up()
+{
+	// zoom out, if size permits
+	if(  zoom_factor_idx > 0  ) {
+		set_zoom_factor( zoom_factor_idx-1 );
+		return true;
+	}
+	return false;
+}
+
+
+int zoom_factor_down()
+{
+	if(  zoom_factor_idx < MAX_ZOOM_FACTOR  ) {
+		set_zoom_factor( zoom_factor_idx+1 );
+		return true;
+	}
+	return false;
+}
+
+void mark_rect_dirty_wc(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val)
+{
+}
+
+void mark_rect_dirty_clip(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+void mark_screen_dirty()
+{
+}
+
+void display_mark_img_dirty(image_id, scr_coord_val, scr_coord_val)
+{
+}
+
+bool display_load_font(const char*, bool)
+{
+	return true;
+}
+
+scr_coord_val display_get_width()
+{
+	int w;
+	SDL_GL_GetDrawableSize(window, &w, NULL);
+	return w;
+}
+
+scr_coord_val display_get_height()
+{
+	int h;
+	SDL_GL_GetDrawableSize(window, NULL, &h);
+	return h;
+}
+
+void display_set_height(scr_coord_val)
+{
+}
+
+void display_set_actual_width(scr_coord_val)
+{
+}
+
+void display_day_night_shift(int)
+{
+}
+
+
+void display_set_player_color_scheme(const int player_id, const uint8 col1, const uint8 col2)
+{
+	const uint32_t day_offset   = 2*PALETTE_WIDTH * player_id + 0*PALETTE_WIDTH;
+	const uint32_t night_offset = 2*PALETTE_WIDTH * player_id + 1*PALETTE_WIDTH;
+
+	memcpy(replacement_palette + day_offset + 0, special_pal + col1, 8*sizeof(rgb888_t));
+	memcpy(replacement_palette + day_offset + 8, special_pal + col2, 8*sizeof(rgb888_t));
+
+	// TODO darken special night colours
+	memcpy(replacement_palette + night_offset + 0, special_pal + col1, 8*sizeof(rgb888_t));
+	memcpy(replacement_palette + night_offset + 8, special_pal + col2, 8*sizeof(rgb888_t));
+
+	glBindTexture(GL_TEXTURE_2D_ARRAY, replacement_palette_tex);
+	glTexImage3D(GL_TEXTURE_2D_ARRAY,
+				 0, GL_RGB8, PALETTE_WIDTH, 2, MAX_PLAYER_COUNT,
+			     0, GL_RGB, GL_UNSIGNED_BYTE, replacement_palette);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+}
+
+
+static void find_atlas_position(image_t *image)
+{
+	assert(image->w <= ATLAS_SLICE_SIZE);
+	assert(image->h <= ATLAS_SLICE_SIZE);
+
+	atlas.current_row_max_height = max(atlas.current_row_max_height, image->h);
+
+	if (atlas.next_u + image->w >= ATLAS_SLICE_SIZE) {
+		atlas.next_u = 0;
+		atlas.next_v += atlas.current_row_max_height;
+		atlas.current_row_max_height = image->h;
+	}
+
+	if (atlas.next_v + image->h >= ATLAS_SLICE_SIZE) {
+		atlas.next_u = 0;
+		atlas.next_v = 0;
+		atlas.next_slice++;
+		atlas.current_row_max_height = image->h;
+	}
+
+	if (atlas.next_slice == 256) {
+		// overflow occurred - this means that the texture atlas cannot be enlarged further.
+		// This could be remedied at the risk of further errors if the GL implementation
+		// does not support more than 256 array slices, but we don't handle this case yet.
+		dbg->fatal("find_atlas_position(gl3)", "Texture atlas full. Use software renderer (sdl2 backend).");
+	}
+}
+
+
+static uint32 pixval_to_rgb(const PIXVAL p)
+{
+	if (p >= 0x8020) {
+		// partially transparent
+		PIXVAL palpha = p - 0x8020;
+
+		// transparent special color?
+		if (palpha >= 31*31) {
+			// no
+			palpha -= 31*31;
+
+			uint32 alpha = palpha % 31;
+			uint32 color = palpha / 31;
+
+			// rgb 343
+			return
+				(((color >> 7) & 0x07) << ( 0 + 8-3)) | // r
+				(((color >> 3) & 0x0F) << ( 8 + 8-4)) | // g
+				(((color >> 0) & 0x07) << (16 + 8-3)) | // b
+				(30 - alpha)*8 << 24;                   // a
+		}
+		else {
+			// yes
+			uint32 coloridx = palpha / 31;
+			uint32 alpha = palpha % 31;
+
+			return
+				(image_t::rgbtab[coloridx] & 0xFF0000) >> 16 | // r
+				(image_t::rgbtab[coloridx] & 0x00FF00) <<  0 | // g
+				(image_t::rgbtab[coloridx] & 0x0000FF) << 16 | // b
+				((30 - alpha)*8 << 24);                        // a
+		}
+	}
+	else if (p >= 0x8000) {
+		// non-transparent special color
+		return
+			(image_t::rgbtab[p - 0x8000] & 0xFF0000) >> 16 | // r
+			(image_t::rgbtab[p - 0x8000] & 0x00FF00) <<  0 | // g
+			(image_t::rgbtab[p - 0x8000] & 0x0000FF) << 16 | // b
+			0xFF000000;                                      // a
+	}
+	else {
+		// non-transparent rgb555 color
+		return
+			((p>>10) & 0x1F) << ( 0+8-5) | // r
+			((p>> 5) & 0x1F) << ( 8+8-5) | // g
+			((p>> 0) & 0x1F) << (16+8-5) | // b
+			0xFF << 24;                    // a
+	}
+}
+
+void register_image(image_t *image)
+{
+	image->imageid = atlas.atlas_data.size();
+
+	find_atlas_position(image);
+
+	const uint16_t u = atlas.next_u & 0x0FFFu;
+	const uint16_t v = atlas.next_v & 0x0FFFu;
+	const uint8_t  w = atlas.next_slice;
+
+	sprite_data_t sprite_data;
+	sprite_data.uvw  = u << 0 | v << 12 | w << 24;
+	sprite_data.size = (image->w & 0xFFFFu) | (image->h & 0xFFFFu) << 16;
+	sprite_data.off  = (uint32_t)(image->x & 0xFFFFu) << 16 | (uint32_t)(image->y & 0xFFFFu);
+	sprite_data.unused = 0;
+
+	atlas.next_u += image->w;
+
+	uint32_t *buffer = new uint32_t[image->w * image->h];
+#define TRANSPARENT_RUN (0x8000u)
+
+	scr_size size(image->w, image->h);
+	uint32 *dest = buffer;
+
+	for(  PIXVAL *src = image->data, y = 0;  y < image->h;  ++y  ) {
+		uint16 x = 0;
+
+		uint32 *line_start = dest;
+		uint32 *line_end = line_start + size.w;
+
+		// decode line
+		uint16 runlen = *src++;
+		assert(runlen <= size.w);
+
+		do {
+			// fully transparent pixels
+			while (runlen-- != 0) {
+				assert(dest <= line_end);
+				*dest++ = 0x00000000; // abgr
+				x++;
+			}
+
+			runlen = *src++;
+
+			// partially transparent or opaque pixels
+			do {
+				if (runlen == TRANSPARENT_RUN) {
+					// switch from transparent to opaque pixels - ignore it
+					runlen = *src++;
+				}
+
+				assert(x + (runlen&~TRANSPARENT_RUN) <= size.w);
+				runlen &= ~TRANSPARENT_RUN;
+
+				// no this many color pixel
+				while(  runlen-- != 0  ) {
+					// get rgb components
+					assert(dest <= line_end);
+					*dest++ = pixval_to_rgb(*src++);
+					x++;
+				}
+
+				runlen = *src++;
+			} while ((runlen & TRANSPARENT_RUN) != 0);
+		} while(  runlen!=0  );	// end of row: runlen == 0
+
+		assert(x<=image->w);
+		assert(dest <= line_end);
+
+		ptrdiff_t diff = dest - line_start;
+		assert(diff <= image->w);
+
+		if (diff < image->w) {
+			uint32 remaining = image->w - diff;
+			while (remaining--) {
+				*dest++ = 0x00000000; // abgr
+				x++;
+			}
+		}
+
+		assert(x == image->w);
+	}
+
+	// upload sprite
+	glBindTexture(GL_TEXTURE_2D_ARRAY, atlas.sprite_texture);
+	glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0,
+		u, v, w,
+		image->w, image->h, 1,
+		GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+
+	uint8_t *special_buffer = new uint8[image->w * image->h];
+
+	for (int y = 0; y<image->h; ++y) {
+		for (int x = 0; x < image->w; ++x) {
+			special_buffer[x + y*image->w] = 0xFF; // not a special colour
+
+			for (uint32_t i = 0; i < SPECIAL; ++i) {
+				uint32 c = buffer[x + y*image->w];
+				c = (c&0xFF00FF00) | (c&0x00FF0000)>>16 | (c&0x000000FF)<<16; // abgr -> argb
+
+				if ((c&0x00FFFFFFu) == image_t::rgbtab[i]) {
+					special_buffer[x + y*image->w] = i;
+				}
+			}
+		}
+	}
+
+	glBindTexture(GL_TEXTURE_2D_ARRAY, atlas.special_texture);
+	glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0,
+		u, v, w,
+		image->w, image->h, 1,
+		GL_RED_INTEGER, GL_UNSIGNED_BYTE, special_buffer);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+
+	delete[] buffer;
+	delete[] special_buffer;
+
+	// register sprite data
+	glBindBuffer(GL_ARRAY_BUFFER, atlas.sprite_data_buffer);
+	glBufferSubData(GL_ARRAY_BUFFER, atlas.atlas_data.size()*sizeof(sprite_data_t), sizeof(sprite_data_t), &sprite_data);
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+	atlas.atlas_data.push_back(sprite_data);
+}
+
+
+bool display_snapshot(const scr_rect &)
+{
+	return false;
+}
+
+
+void display_get_base_image_offset(image_id image, scr_coord_val *xoff, scr_coord_val *yoff, scr_coord_val *xw, scr_coord_val *yw)
+{
+	if(  image < 2  ) {
+		// initialize offsets with dummy values
+		*xoff = 0;
+		*yoff = 0;
+		*xw   = 0;
+		*yw   = 0;
+		return;
+	}
+
+	const uint32_t packed_off  = atlas.atlas_data[image].off;
+	const uint32_t packed_size = atlas.atlas_data[image].size;
+
+	*xoff = ((sint16)(packed_off & 0xFFFF) >>  0);
+	*yoff = ((sint16)(packed_off & 0xFFFF) >> 16);
+
+	*xw = ((sint16)(packed_size & 0xFFFF) >>  0);
+	*yw = ((sint16)(packed_size & 0xFFFF) >> 16);
+}
+
+
+void display_get_image_offset(image_id image, scr_coord_val *xoff, scr_coord_val *yoff, scr_coord_val *xw, scr_coord_val *yw)
+{
+	display_get_base_image_offset(image, xoff, yoff, xw, yw);
+
+	*xoff *= zoom_factor[zoom_factor_idx];
+	*yoff *= zoom_factor[zoom_factor_idx];
+
+	*xw *= zoom_factor[zoom_factor_idx];
+	*yw *= zoom_factor[zoom_factor_idx];
+}
+
+
+clip_dimension display_get_clip_wh(CLIP_NUM_DEF_NOUSE0)
+{
+	clip_dimension clip_rect;
+	clip_rect.x = 0;
+	clip_rect.xx = 0;
+	clip_rect.w = 0;
+	clip_rect.y = 0;
+	clip_rect.yy = 0;
+	clip_rect.h = 0;
+	return clip_rect;
+}
+
+void display_set_clip_wh(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val  CLIP_NUM_DEF_NOUSE, bool)
+{
+}
+
+void display_push_clip_wh(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+void display_swap_clip_wh(CLIP_NUM_DEF_NOUSE0)
+{
+}
+
+void display_pop_clip_wh(CLIP_NUM_DEF_NOUSE0)
+{
+}
+
+void display_scroll_band(const scr_coord_val, const scr_coord_val, const scr_coord_val)
+{
+}
+
+
+static inline void emit_img(const image_id n, scr_coord_val x, scr_coord_val y, uint32_t flags)
+{
+	if (n == IMG_EMPTY || next_quad == MAX_QUADS_PER_DRAW) {
+		return;
+	}
+
+	quad_draw_t *quad = quads + next_quad++;
+	quad->x     = x;
+	quad->y     = y;
+	quad->n     = n;
+	quad->flags = flags;
+}
+
+
+void display_img_aux(image_id n, scr_coord_val x, scr_coord_val y, sint8 player_nr, bool/*daynight*/, bool/*dirty*/  CLIP_NUM_DEF_NOUSE)
+{
+	emit_img(n, x, y, 1 | (player_nr & 0x0F) << 1);
+}
+
+void display_color_img(image_id n, scr_coord_val x, scr_coord_val y, sint8 player_nr, bool/*daynight*/, bool/*dirty*/  CLIP_NUM_DEF_NOUSE)
+{
+	emit_img(n, x, y, 1 | (player_nr & 0x0F) << 1);
+}
+
+void display_base_img(image_id n, scr_coord_val x, scr_coord_val y, sint8 player_nr, bool/*daynight*/, const bool/*dirty*/  CLIP_NUM_DEF_NOUSE)
+{
+	emit_img(n, x, y, 0  | (player_nr & 0x0F) << 1);
+}
+
+void display_fit_img_to_width( const image_id, sint16)
+{
+}
+
+void display_img_stretch( const stretch_map_t &, scr_rect)
+{
+}
+
+void display_img_stretch_blend( const stretch_map_t &, scr_rect, FLAGGED_PIXVAL)
+{
+}
+
+void display_rezoomed_img_blend(image_id n, scr_coord_val x, scr_coord_val y, sint8 player_nr, FLAGGED_PIXVAL color, bool daynight, const bool  CLIP_NUM_DEF_NOUSE)
+{
+	emit_img(n, x, y, 1 | (player_nr & 0x0F) << 1);
+}
+
+void display_rezoomed_img_alpha(image_id n, image_id alpha_n, unsigned alpha_flags, scr_coord_val x, scr_coord_val y, const sint8 pl, const FLAGGED_PIXVAL color, bool daynight, const bool  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+void display_base_img_blend(image_id n, scr_coord_val x, scr_coord_val y, sint8 player_nr, FLAGGED_PIXVAL /*color*/, bool /*daynight*/, bool  CLIP_NUM_DEF_NOUSE)
+{
+	emit_img(n, x, y, 0 | (player_nr & 0x0F) << 1);
+}
+
+void display_base_img_alpha(image_id n, image_id alpha_n, unsigned alpha_flags, scr_coord_val x, scr_coord_val y, sint8 pl, FLAGGED_PIXVAL color, bool daynight, bool  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+
+// variables for storing currently used image procedure set and tile raster width
+display_image_proc display_normal = display_base_img;
+display_image_proc display_color = display_base_img;
+display_blend_proc display_blend = display_base_img_blend;
+display_alpha_proc display_alpha = display_base_img_alpha;
+
+signed short current_tile_raster_width = 0;
+
+PIXVAL display_blend_colors(PIXVAL, PIXVAL, int)
+{
+	return 0;
+}
+
+
+void display_blend_wh_rgb(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, PIXVAL, int )
+{
+}
+
+
+void display_fillbox_wh_rgb(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, PIXVAL, bool )
+{
+}
+
+
+void display_fillbox_wh_clip_rgb(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, PIXVAL, bool  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+void display_vline_wh_clip_rgb(scr_coord_val, scr_coord_val, scr_coord_val, PIXVAL, bool  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+void display_array_wh(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, const PIXVAL *)
+{
+}
+
+scr_coord_val display_get_char_width(utf32)
+{
+	return 0;
+}
+
+utf32 get_next_char_with_metrics(const char* &, unsigned char &, unsigned char &)
+{
+	return 0;
+}
+
+utf32 get_prev_char_with_metrics(const char* &, const char *const, unsigned char &, unsigned char &)
+{
+	return 0;
+}
+
+bool has_character( utf16 )
+{
+	return false;
+}
+
+size_t display_fit_proportional(const char *, scr_coord_val)
+{
+	return 0;
+}
+
+int display_calc_proportional_string_len_width(const char*, size_t)
+{
+	return 0;
+}
+
+
+void display_calc_proportional_multiline_string_len_width( int &xw, int &yh, const char *)
+{
+	xw = yh = 0;;
+}
+
+
+int display_text_proportional_len_clip_rgb(scr_coord_val, scr_coord_val, const char*, control_alignment_t , const PIXVAL, bool, sint32  CLIP_NUM_DEF_NOUSE)
+{
+	return 0;
+}
+
+void display_outline_proportional_rgb(scr_coord_val, scr_coord_val, PIXVAL, PIXVAL, const char *, int, sint32)
+{
+}
+
+void display_shadow_proportional_rgb(scr_coord_val, scr_coord_val, PIXVAL, PIXVAL, const char *, int, sint32)
+{
+}
+
+void display_ddd_box_rgb(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, PIXVAL, PIXVAL, bool)
+{
+}
+
+void display_ddd_box_clip_rgb(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, PIXVAL, PIXVAL)
+{
+}
+
+void display_ddd_proportional_clip(scr_coord_val, scr_coord_val, FLAGGED_PIXVAL, FLAGGED_PIXVAL, const char *, int  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+int display_multiline_text_rgb(scr_coord_val, scr_coord_val, const char *, PIXVAL)
+{
+	return 0;
+}
+
+
+static void begin_frame()
+{
+	// begin next frame
+	next_quad = 0;
+	static uint32_t frameidx = 0;
+
+	if (frameidx++ > 0) {
+		GLuint64 nanoseconds;
+		GLuint64 tris;
+		glGetQueryObjectui64v(gpu_queries[0], GL_QUERY_RESULT, &nanoseconds);
+		glGetQueryObjectui64v(gpu_queries[1], GL_QUERY_RESULT, &tris);
+
+		if (frameidx % 20 == 0) {
+			const uint64 us = nanoseconds / 1000;
+			const uint64 kQuads = tris / 2000;
+			const uint64 qps = (tris * 1000000000ull) / (2*max(nanoseconds, 1));
+
+			dbg->warning("gl3", "ups=%*d, GPU time = %*" PRIu64 " us for %*" PRIu64 " kQuads (%" PRIu64 ".%.2u MQuads/s)",
+						 3, world() ? world()->get_realFPS() / 16 : 0,
+						 6, us,
+						 4, kQuads,
+						 qps / 1000000ull,
+						 (qps / 10000ull) % 100 );
+		}
+	}
+
+	glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+static void end_frame()
+{
+	int w, h;
+	SDL_GL_GetDrawableSize(window, &w, &h);
+	float screen_size[2] = { (float)w, (float)h };
+
+	glBeginQuery(GL_TIME_ELAPSED,         gpu_queries[0]);
+	glBeginQuery(GL_PRIMITIVES_GENERATED, gpu_queries[1]);
+
+	glUseProgram(quad_program);
+	glUniform2fv(glGetUniformLocation(quad_program, "screen_size"), 1, screen_size);
+	glUniform1f(glGetUniformLocation(quad_program, "zoom_factor"), zoom_factor[zoom_factor_idx]);
+	glUniform1f(glGetUniformLocation(quad_program, "atlas_slice_size"), ATLAS_SLICE_SIZE);
+
+	glActiveTexture(GL_TEXTURE0);
+	glBindTexture(GL_TEXTURE_BUFFER, atlas.sprite_data_tex);
+	glActiveTexture(GL_TEXTURE1);
+	glBindTexture(GL_TEXTURE_BUFFER, quad_draw_data_tex);
+	glActiveTexture(GL_TEXTURE2);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, atlas.sprite_texture);
+	glActiveTexture(GL_TEXTURE3);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, atlas.special_texture);
+	glActiveTexture(GL_TEXTURE4);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, replacement_palette_tex);
+
+	glBindBuffer(GL_ARRAY_BUFFER, quad_draw_data_buffer);
+	glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(quad_draw_t)*next_quad, quads);
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+	glBindVertexArray(quad_vao);
+	glDrawElements(GL_TRIANGLE_STRIP, 5*next_quad, GL_UNSIGNED_INT, NULL);
+
+	glEndQuery(GL_TIME_ELAPSED);
+	glEndQuery(GL_PRIMITIVES_GENERATED);
+}
+
+
+void display_flush_buffer()
+{
+	end_frame();
+
+	SDL_GL_SwapWindow(window);
+	glFinish();
+
+	begin_frame();
+}
+
+
+void display_show_pointer(int)
+{
+}
+
+
+void display_set_pointer(int)
+{
+}
+
+
+void display_show_load_pointer(int)
+{
+}
+
+
+static GLuint compile_shader(GLenum shader_type, const char *filename)
+{
+	FILE *shader_file = dr_fopen(filename, "rb");
+	fseek(shader_file, 0, SEEK_END);
+	GLint size = ftell(shader_file);
+	fseek(shader_file, 0, SEEK_SET);
+
+	GLchar *shader_source = new GLchar[size];
+	fread(shader_source, 1, size, shader_file);
+	fclose(shader_file);
+
+	GLuint shader = glCreateShader(shader_type);
+	glShaderSource(shader, 1, &shader_source, &size);
+	glCompileShader(shader);
+
+	GLint status;
+	glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+	delete[] shader_source;
+
+	if (status != GL_TRUE) {
+		GLint info_log_len;
+		glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_len);
+		GLchar *error_buf = new GLchar[info_log_len];
+		glGetShaderInfoLog(shader, info_log_len, NULL, error_buf);
+		dbg->error("compile_shader(gl3)", "%s", error_buf);
+		delete[] error_buf;
+		glDeleteShader(shader);
+		return 0;
+	}
+
+	return shader;
+}
+
+
+static GLuint create_shader_program(const char *vertex_shader, const char *fragment_shader)
+{
+	GLuint program = glCreateProgram();
+
+	GLuint vs = compile_shader(GL_VERTEX_SHADER,  vertex_shader);
+	GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fragment_shader);
+
+	assert(vs && fs);
+
+	glAttachShader(program, vs);
+	glAttachShader(program, fs);
+	glLinkProgram(program);
+
+	GLint status;
+	glGetProgramiv(program, GL_LINK_STATUS, &status);
+	if (status != GL_TRUE) {
+		GLint info_log_len;
+		glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_len);
+		GLchar *error_buf = new GLchar[info_log_len];
+		glGetProgramInfoLog(program, info_log_len, NULL, error_buf);
+		dbg->error("link_program(gl3)", "%s", error_buf);
+		delete[] error_buf;
+		glDeleteProgram(program);
+		program = 0;
+	}
+
+	glDeleteShader(vs);
+	glDeleteShader(fs);
+
+	return program;
+}
+
+
+bool simgraph_init(scr_size window_size, sint16 fullscreen)
+{
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);
+
+	if (dr_os_open(window_size, fullscreen) == 0) {
+		return false;
+	}
+
+	gl_context = SDL_GL_CreateContext(window);
+	if (!gl_context) {
+		dbg->error("simgraph_init(gl3)", "Failed to create GL context");
+		return false;
+	}
+
+	int version = gladLoadGL((GLADloadfunc)SDL_GL_GetProcAddress);
+	if (version == 0) {
+		dbg->error("simgraph_init(gl3)", "Failed to load GL functions");
+		return false;
+	}
+
+// 	gladUninstallGLDebug();
+
+	dbg->message("simgraph_init(gl3)", "OpenGL %d.%d context initialized",
+				 GLAD_VERSION_MAJOR(version),
+				 GLAD_VERSION_MINOR(version));
+
+	glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // change default alignment from 4 to 1 for sprite special colour lookup
+
+	//
+	// Create default samplers
+	//
+	GLfloat white[4] = { 1, 1, 1, 1 };
+	glGenSamplers(1, &sampler_nearest);
+	glSamplerParameteri(sampler_nearest, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
+	glSamplerParameteri(sampler_nearest, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
+	glSamplerParameteri(sampler_nearest, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	glSamplerParameteri(sampler_nearest, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+	glSamplerParameterfv(sampler_nearest, GL_TEXTURE_BORDER_COLOR, white);
+	NAME_GL_OBJ(GL_SAMPLER, sampler_nearest, "sampler_nearest");
+
+	//
+	// Create shader program
+	//
+	quad_program = create_shader_program("shaders/quads.vert", "shaders/quads.frag");
+	glUseProgram(quad_program);
+	glUniform1i(glGetUniformLocation(quad_program,  "sprites_data"         ), 0); // TU 0
+	glUniform1i(glGetUniformLocation(quad_program,  "quad_draw_data"       ), 1); // TU 1
+	glUniform1i(glGetUniformLocation(quad_program,  "sprite_texture_atlas" ), 2);
+	glUniform1i(glGetUniformLocation(quad_program,  "special_texture_atlas"), 3);
+	glUniform1i(glGetUniformLocation(quad_program,  "replacement_palette"  ), 4);
+
+	NAME_GL_OBJ(GL_PROGRAM, quad_program, "quad_program");
+
+	glBindSampler(0, sampler_nearest);
+	glBindSampler(1, sampler_nearest);
+	glBindSampler(2, sampler_nearest);
+	glBindSampler(3, sampler_nearest);
+	glBindSampler(4, sampler_nearest);
+
+	//
+	// Create static buffers
+	//
+	// index buffer
+	uint32 *buf = new uint32[5*MAX_QUADS_PER_DRAW];
+	for (uint32_t i = 0; i < 5*MAX_QUADS_PER_DRAW; ++i) {
+		// 0..3 -> 0..3
+		// 4 -> 0xFFFFFFFFu
+		// 5..8 -> 4..7 etc.
+		buf[i] = (i+1)%5 ? i - ((i+1)/5) : 0xFFFFFFFFu;
+	}
+
+	glGenBuffers(1, &global_index_buffer);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, global_index_buffer);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32)*MAX_QUADS_PER_DRAW*5, buf, GL_STATIC_DRAW);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+	NAME_GL_OBJ(GL_BUFFER, global_index_buffer, "global_index_buffer");
+
+	// vertex buffer
+	// We have to create a vertex buffer since some drivers don't like not having a vertex buffer bound
+	for (uint32_t i = 0; i < 4*MAX_QUADS_PER_DRAW; ++i) {
+		buf[i] = i;
+	}
+
+	glGenBuffers(1, &global_vertex_buffer);
+	glBindBuffer(GL_ARRAY_BUFFER, global_vertex_buffer);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(uint32)*MAX_QUADS_PER_DRAW*4, buf, GL_STATIC_DRAW);
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	NAME_GL_OBJ(GL_BUFFER, global_vertex_buffer, "global_vertex_buffer");
+
+	delete[] buf;
+
+	//
+	// Create texture atlas for sprites.
+	// - One RGBA texture for colours
+	// - One data texture for indicating player colours etc (pre-computed).
+	// - One buffer texture for sprite data (uv,width,height etc.)
+	//
+	atlas.current_row_max_height = 0;
+	atlas.next_u = 0;
+	atlas.next_v = 0;
+	atlas.next_slice = 0;
+// 	atlas.log2_num_slices = 3; // Start with 1<<3 == 8 and double if we run out of space
+	atlas.log2_num_slices = 7;
+
+	// colour texture
+	glGenTextures(1, &atlas.sprite_texture);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, atlas.sprite_texture);
+	glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, ATLAS_SLICE_SIZE, ATLAS_SLICE_SIZE, 1<<atlas.log2_num_slices, 0, GL_RGBA,
+				 GL_UNSIGNED_BYTE, NULL);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+	NAME_GL_OBJ(GL_TEXTURE, atlas.sprite_texture, "sprite_atlas");
+
+	// data texture
+	glGenTextures(1, &atlas.special_texture);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, atlas.special_texture);
+	glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R8UI, ATLAS_SLICE_SIZE, ATLAS_SLICE_SIZE, 1<<atlas.log2_num_slices, 0, GL_RED_INTEGER,
+				 GL_UNSIGNED_BYTE, NULL);
+	glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+	NAME_GL_OBJ(GL_TEXTURE, atlas.special_texture, "special_atlas");
+
+	// sprite data LUT
+	glGenBuffers(1, &atlas.sprite_data_buffer);
+	glBindBuffer(GL_ARRAY_BUFFER, atlas.sprite_data_buffer);
+	glBufferData(GL_ARRAY_BUFFER, (1<<16)*sizeof(sprite_data_t), NULL, GL_STATIC_DRAW);
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	NAME_GL_OBJ(GL_BUFFER, atlas.sprite_data_buffer, "sprite_data_buffer");
+
+	glGenTextures(1, &atlas.sprite_data_tex);
+	glBindTexture(GL_TEXTURE_BUFFER, atlas.sprite_data_tex);
+	glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, atlas.sprite_data_buffer);
+	glBindTexture(GL_TEXTURE_BUFFER, 0);
+	NAME_GL_OBJ(GL_TEXTURE, atlas.sprite_data_tex, "sprite_data_tex");
+
+	//
+	// Create quad draw data buffer texture
+	//
+	glGenBuffers(1, &quad_draw_data_buffer);
+	glBindBuffer(GL_ARRAY_BUFFER, quad_draw_data_buffer);
+	glBufferData(GL_ARRAY_BUFFER, MAX_QUADS_PER_DRAW*sizeof(quad_draw_t), NULL, GL_STREAM_DRAW);
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	NAME_GL_OBJ(GL_BUFFER, quad_draw_data_buffer, "quad_draw_data_buffer");
+
+	glGenTextures(1, &quad_draw_data_tex);
+	glBindTexture(GL_TEXTURE_BUFFER, quad_draw_data_tex);
+	glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, quad_draw_data_buffer);
+	glBindTexture(GL_TEXTURE_BUFFER, 0);
+	NAME_GL_OBJ(GL_TEXTURE, quad_draw_data_tex, "quad_draw_data_tex");
+
+	//
+	// Create player colour replacement palette
+	//
+	glGenTextures(1, &replacement_palette_tex);
+	for (uint32_t i = 0; i < MAX_PLAYER_COUNT; ++i) {
+		memcpy(replacement_palette + i*2*PALETTE_WIDTH                 + 16, display_day_lights,   sizeof(display_day_lights));
+		memcpy(replacement_palette + i*2*PALETTE_WIDTH + PALETTE_WIDTH + 16, display_night_lights, sizeof(display_night_lights));
+	}
+
+	display_set_player_color_scheme(0, 0, 0); // upload texture
+	NAME_GL_OBJ(GL_TEXTURE, replacement_palette_tex, "replacement_palette");
+
+	//
+	// VAO
+	//
+	glGenVertexArrays(1, &quad_vao);
+	glBindVertexArray(quad_vao);
+
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, global_index_buffer);
+
+	glBindBuffer(GL_ARRAY_BUFFER, global_vertex_buffer);
+	glEnableVertexAttribArray(0);
+	glVertexAttribIPointer(0, 1, GL_UNSIGNED_INT, sizeof(uint32_t), (void *)0);
+
+	glBindVertexArray(0);
+
+	//
+	// timer query
+	//
+	glGenQueries(2, gpu_queries);
+
+	//
+	// Default pipeline settings
+	//
+	glEnable(GL_PRIMITIVE_RESTART);
+	glPrimitiveRestartIndex(0xFFFFFFFFu);
+	glDisable(GL_DEPTH_TEST);
+	glDisable(GL_CULL_FACE);
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+	glEnable(GL_BLEND);
+	glClearColor(0.f, 0.f, 0.f, 1.f);
+
+	begin_frame();
+	return true;
+}
+
+
+bool is_display_init()
+{
+	return gl_context != NULL;
+}
+
+
+void display_free_all_images_above(image_id)
+{
+}
+
+
+void simgraph_exit()
+{
+	end_frame();
+
+	glBindVertexArray(0);
+
+	glDeleteTextures(1, &atlas.sprite_data_tex);
+	glDeleteBuffers(1, &atlas.sprite_data_buffer);
+	glDeleteTextures(1, &quad_draw_data_tex);
+	glDeleteBuffers(1, &quad_draw_data_buffer);
+	glDeleteBuffers(1, &global_vertex_buffer);
+	glDeleteBuffers(1, &global_index_buffer);
+
+	glDeleteProgram(quad_program);
+	glDeleteVertexArrays(1, &quad_vao);
+
+	SDL_GL_MakeCurrent(window, NULL);
+	SDL_GL_DeleteContext(gl_context);
+	dr_os_close();
+}
+
+void simgraph_resize(scr_size new_size)
+{
+}
+
+void display_snapshot()
+{
+}
+
+void display_direct_line_rgb(const scr_coord_val, const scr_coord_val, const scr_coord_val, const scr_coord_val, const PIXVAL)
+{
+}
+
+void display_direct_line_dotted_rgb(const scr_coord_val, const scr_coord_val, const scr_coord_val, const scr_coord_val, const scr_coord_val, const scr_coord_val, const PIXVAL)
+{
+}
+
+void display_circle_rgb( scr_coord_val, scr_coord_val, int, const PIXVAL )
+{
+}
+
+void display_filled_circle_rgb( scr_coord_val, scr_coord_val, int, const PIXVAL )
+{
+}
+
+void draw_bezier_rgb(scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, scr_coord_val, const PIXVAL, scr_coord_val, scr_coord_val )
+{
+}
+
+void display_right_triangle_rgb(scr_coord_val, scr_coord_val, scr_coord_val, const PIXVAL, const bool)
+{
+}
+
+void display_signal_direction_rgb( scr_coord_val, scr_coord_val, uint8, uint8, PIXVAL, PIXVAL, bool, uint8 )
+{
+}
+
+void display_set_progress_text(const char *)
+{
+}
+
+void display_progress(int, int)
+{
+}
+
+void display_img_aligned( const image_id, scr_rect, int, bool )
+{
+}
+
+void display_proportional_ellipsis_rgb( scr_rect, const char *, int, PIXVAL, bool, bool, PIXVAL)
+{
+}
+
+image_id get_image_count()
+{
+	return 0;
+}
+
+#ifdef MULTI_THREAD
+void add_poly_clip(int, int, int, int, int  CLIP_NUM_DEF_NOUSE)
+{
+}
+
+void clear_all_poly_clip(const sint8)
+{
+}
+
+void activate_ribi_clip(int  CLIP_NUM_DEF_NOUSE)
+{
+}
+#else
+void add_poly_clip(int, int, int, int, int)
+{
+}
+
+void clear_all_poly_clip()
+{
+}
+
+void activate_ribi_clip(int)
+{
+}
+#endif
diff --git a/src/simutrans/sys/simsys_s2.cc b/src/simutrans/sys/simsys_s2.cc
index 81144bb4de..868e2828ab 100644
--- a/src/simutrans/sys/simsys_s2.cc
+++ b/src/simutrans/sys/simsys_s2.cc
@@ -102,10 +102,13 @@ static Uint8 blank_cursor[] = {
 	0x0,
 };
 
-static SDL_Window *window;
+SDL_Window *window;
+
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 static SDL_Renderer *renderer;
 static SDL_Texture *screen_tx;
 static SDL_Surface *screen;
+#endif
 
 static int sync_blit = 0;
 static int use_dirty_tiles = 1;
@@ -365,6 +368,7 @@ resolution dr_query_screen_resolution()
 }
 
 
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 bool internal_create_surfaces(int tex_width, int tex_height)
 {
 	// The pixel format needs to match the graphics code within simgraph16.cc.
@@ -441,7 +445,7 @@ bool internal_create_surfaces(int tex_width, int tex_height)
 
 	return true;
 }
-
+#endif
 
 // open the window
 int dr_os_open(const scr_size window_size, sint16 fs)
@@ -467,16 +471,24 @@ int dr_os_open(const scr_size window_size, sint16 fs)
 	flags |= SDL_WINDOW_RESIZABLE;
 #endif
 
+#if defined(SIM_USE_OPENGL) && SIM_USE_OPENGL
+	flags |= SDL_WINDOW_OPENGL;
+	window = SDL_CreateWindow( SIM_TITLE " (opengl)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_size.w, window_size.h, flags );
+#else
 	window = SDL_CreateWindow( SIM_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_size.w, window_size.h, flags );
+#endif
+
 	if(  window == NULL  ) {
 		dbg->error("dr_os_open(SDL2)", "Could not open the window: %s", SDL_GetError() );
 		return 0;
 	}
 
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 	if(  !internal_create_surfaces( tex_pitch, tex_h )  ) {
 		return 0;
 	}
 	DBG_MESSAGE("dr_os_open(SDL2)", "SDL realized screen size width=%d, height=%d (internal w=%d, h=%d)", window_size.w, window_size.h, screen->w, screen->h );
+#endif
 
 	SDL_ShowCursor(0);
 	arrow = SDL_GetCursor();
@@ -488,9 +500,11 @@ int dr_os_open(const scr_size window_size, sint16 fs)
 	SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); // no mouse emulation for touch
 #endif
 
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 	assert(tex_pitch <= screen->pitch / (int)sizeof(PIXVAL));
 	assert(tex_h <= screen->h);
 	assert(tex_w <= tex_pitch);
+#endif
 
 	display_set_actual_width( tex_w );
 	display_set_height( tex_h );
@@ -503,7 +517,9 @@ void dr_os_close()
 {
 	SDL_FreeCursor( blank );
 	SDL_FreeCursor( hourglass );
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 	SDL_DestroyRenderer( renderer );
+#endif
 	SDL_DestroyWindow( window );
 	SDL_StopTextInput();
 }
@@ -515,6 +531,7 @@ int dr_textur_resize(unsigned short** const textur, int tex_w, int const tex_h)
 	// enforce multiple of 16 pixels, or there are likely mismatches
 	const int tex_pitch = max((tex_w + 15) & 0x7FF0, 16);
 
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 	SDL_UnlockTexture( screen_tx );
 	if(  tex_pitch != screen->w  ||  tex_h != screen->h  ) {
 		// Recreate the SDL surfaces at the new resolution.
@@ -541,6 +558,7 @@ int dr_textur_resize(unsigned short** const textur, int tex_w, int const tex_h)
 	assert(tex_pitch <= screen->pitch / (int)sizeof(PIXVAL));
 	assert(tex_h <= screen->h);
 	assert(tex_w <= tex_pitch);
+#endif
 
 	display_set_actual_width( tex_w );
 	return tex_pitch;
@@ -549,12 +567,17 @@ int dr_textur_resize(unsigned short** const textur, int tex_w, int const tex_h)
 
 unsigned short *dr_textur_init()
 {
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 	// SDL_LockTexture modifies pixels, so copy it first
 	void *pixels = screen->pixels;
 	int pitch = screen->pitch;
 
 	SDL_LockTexture( screen_tx, NULL, &pixels, &pitch );
 	return (unsigned short*)screen->pixels;
+#else
+	// no SDL texture for OpenGL
+	return NULL;
+#endif
 }
 
 
@@ -581,6 +604,8 @@ void dr_prepare_flush()
 void dr_flush()
 {
 	display_flush_buffer();
+
+#if !defined(SIM_USE_OPENGL) || SIM_USE_OPENGL==0
 	if(  !use_dirty_tiles  ) {
 		SDL_UpdateTexture( screen_tx, NULL, screen->pixels, screen->pitch );
 	}
@@ -589,11 +614,13 @@ void dr_flush()
 	SDL_RenderCopy( renderer, screen_tx, &rSrc, NULL );
 
 	SDL_RenderPresent( renderer );
+#endif
 }
 
 
 void dr_textur(int xp, int yp, int w, int h)
 {
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 	if(  use_dirty_tiles  ) {
 		SDL_Rect r;
 		r.x = xp;
@@ -602,6 +629,7 @@ void dr_textur(int xp, int yp, int w, int h)
 		r.h = yp + h > screen->h ? screen->h - yp : h;
 		SDL_UpdateTexture( screen_tx, &r, (uint8 *)screen->pixels + yp * screen->pitch + xp * sizeof(PIXVAL), screen->pitch );
 	}
+#endif
 }
 static bool in_finger_handling = false;
 
@@ -799,7 +827,7 @@ static void internal_GetEvents()
 
 		case SDL_FINGERMOTION:
 			// move whatever
-			if(  screen  &&  previous_multifinger_touch==0  &&  FirstFingerId==event.tfinger.fingerId) {
+			if(  is_display_init()  &&  previous_multifinger_touch==0  &&  FirstFingerId==event.tfinger.fingerId) {
 				if (dLastDist == 0.0) {
 					// not yet a finger down event before => we send one
 					dLastDist = 1e-99;
@@ -825,7 +853,7 @@ static void internal_GetEvents()
 			break;
 
 		case SDL_FINGERUP:
-			if (screen  &&  in_finger_handling) {
+			if (is_display_init()  &&  in_finger_handling) {
 				if (FirstFingerId==event.tfinger.fingerId  ||  SDL_GetNumTouchFingers(event.tfinger.touchId)==0) {
 					if(!previous_multifinger_touch) {
 						if (dLastDist == 0.0) {
@@ -891,16 +919,18 @@ static void internal_GetEvents()
 					//dLastDist -= DELTA_PINCH;
 					dLastDist = 0;
 				}
-			
+
 				previous_multifinger_touch = 2;
 			}
-			else if (event.mgesture.numFingers == 3  &&  screen) {
+			else if (event.mgesture.numFingers == 3  &&  is_display_init()) {
 				// any three finger touch is scrolling the map
 
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 				if (previous_multifinger_touch != 3) {
 					// just started scrolling
 					set_click_xy(SCREEN_TO_TEX_X(event.mgesture.x* screen->w), SCREEN_TO_TEX_Y(event.mgesture.y* screen->h));
 				}
+#endif
 
 				do {
 				} while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MULTIGESTURE, SDL_MULTIGESTURE) == 1);
@@ -908,8 +938,10 @@ static void internal_GetEvents()
 				sys_event.code = SIM_MOUSE_MOVED;
 				sys_event.mb = MOUSE_RIGHTBUTTON;
 				sys_event.key_mod = ModifierKeys();
+#if !defined(SIM_USE_OPENGL) || !SIM_USE_OPENGL
 				sys_event.mx = SCREEN_TO_TEX_X(event.mgesture.x * screen->w);
 				sys_event.my = SCREEN_TO_TEX_Y(event.mgesture.y * screen->h);
+#endif
 				previous_multifinger_touch = 3;
 			}
 			break;
