Reading low level config data ...
Initializing tombstones ...
Reading city configuration ...
Reading object data from pak/...
nodelist_t::nodelist_t() : size=20, initial=1
tunnel_reader_t::register_obj(): Tunnel RoadTunnel geladen
tunnel_reader_t::register_obj(): Tunnel RailTunnel geladen
Checking tunnel objects...
Checking root objects...
Checking intlist objects...
Checking factory smoke objects...
Checking factory supplier objects...
Checking good objects...
Checking way objects...
Checking citycar objects...
Checking imagelist objects...
Checking tree objects...
Checking imagelist2d objects...
Checking bridge objects...
Checking reference objects...
Checking misc objects...
Checking building objects...
Checking vehicle objects...
Checking tile objects...
Checking smoke objects...
Checking text objects...
Checking cursor objects...
Checking image objects...
Checking symbol objects...
Checking factory product objects...
Checking menu objects...
Checking ground objects...
Checking crossing objects...
Checking pedestrian objects...
Checking factory objects...
Creating landscape shape...
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Creating landscape ground ...
Creating cities ...
Distributing industries ...
Preparing startup ...
Preparing display ...
Init. done.
Adjusting wait loop ...
Reading sound data ...
  Reading  sample 'sound/bus.wav'
  Reading  sample 'sound/truck.wav'
  Reading  sample 'sound/diesel.wav'
  Reading  sample 'sound/steam.wav'
  Reading  sample 'sound/cash.wav'
  Reading  sample 'sound/explosion.wav'
  Reading  sample 'sound/dock.wav'
  Reading  sample 'sound/gavel.wav'
  Reading  sample 'sound/jackhammer.wav'
  Reading  sample 'sound/boing.wav'
  Reading  sample 'sound/click.wav'
Reading midi data ...
Unbekanntes Ereignis # 17!
Key '' (27) was pressed
