After loading a specific pak, I get a small special dialog containing rolling credits, plus buttons for starting a new game, loading a saved game, quiting, etc. Behind this dialog is a small running map that one can not interact with. While everything else works fine, I've noticed that animations and movements (animals, pedestians, city cars) in this map doesn't flow as smoothly as it does once the welcome dialog is closed. Has anyone else noticed this? As this is the first impression of the game for a new player, it should look as good as possible.
Yes I've noticed it also.
Yes, I've noticed this for a long time.
Yes, it is known. The reason is, that the main timer "interrupt" is not active, to force interaction only with the dialogue on screen.
It has the advantage of recognizing the quitting commend quite fast even on machines completely overloaded by simutrans.