Hello, I managed to recreate this bug - created a server, then connected to it locally. As client, I ran a long double bridge and put stops and signals on it, then destroyed it on 50,160 - and was kicked out. However, the server continued to run, and it performed the bridge removal. The client did not. I was then able to reconnect with the client and see the bridge was removed.
Afterwards, I loaded the saved game from before the removal on the server, and reconnected with the client - this time no desync.
I then tried a brand new recreation - this time with two clients connected to the server, and one performing the deed - this time no effect :\
http://simutrans-germany.com/files/upload/jkl.sve (http://simutrans-germany.com/files/upload/jkl.sve)
elusive bug.
Hmm - very odd: I can't reproduce this; at least, not on my current 10.x branch.
I think it may be related to the issue that brought down the server?
If that is so, the issue is fixed on the 10.x branch.
I would suggest building stations on terra firma or elevated instead of bridges.
far less hassle when you need to upgrade the tracks.
yep this is being implemented.
I think that this is fixed in 10.17.