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Simutrans Extended => Simutrans-Extended bug reports => Simutrans-Extended development => Simutrans-Extended closed bug reports => Topic started by: asaphxiix on December 13, 2012, 10:44:30 PM

Title: [10.15] bridge removal desync and server down
Post by: asaphxiix on December 13, 2012, 10:44:30 PM
Hello, I managed to recreate this bug - created a server, then connected to it locally. As client, I ran a long double bridge and put stops and signals on it, then destroyed it on 50,160 - and was kicked out. However, the server continued to run, and it performed the bridge removal. The client did not. I was then able to reconnect with the client and see the bridge was removed.

Afterwards, I loaded the saved game from before the removal on the server, and reconnected with the client - this time no desync.

I then tried a brand new recreation - this time with two clients connected to the server, and one performing the deed - this time no effect :\

http://simutrans-germany.com/files/upload/jkl.sve (http://simutrans-germany.com/files/upload/jkl.sve)
elusive bug.
Title: Re: [10.15] bridge removal desync and server down
Post by: jamespetts on December 16, 2012, 08:37:19 PM
Hmm - very odd: I can't reproduce this; at least, not on my current 10.x branch.
Title: Re: [10.15] bridge removal desync and server down
Post by: asaphxiix on December 16, 2012, 08:41:58 PM
I think it may be related to the issue that brought down the server?
Title: Re: [10.15] bridge removal desync and server down
Post by: jamespetts on December 16, 2012, 08:45:42 PM
If that is so, the issue is fixed on the 10.x branch.
Title: Re: [10.15] bridge removal desync and server down
Post by: ӔO on December 16, 2012, 09:51:27 PM
I would suggest building stations on terra firma or elevated instead of bridges.
far less hassle when you need to upgrade the tracks.
Title: Re: [10.15] bridge removal desync and server down
Post by: asaphxiix on December 16, 2012, 09:54:06 PM
yep this is being implemented.
Title: Re: [10.15] bridge removal desync and server down
Post by: jamespetts on December 18, 2012, 11:51:58 PM
I think that this is fixed in 10.17.