The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: Dwachs on January 01, 2009, 02:01:24 PM

Title: Bugfix: tunnelbauer
Post by: Dwachs on January 01, 2009, 02:01:24 PM
this patch should fix two bugs:
-- http://www.simutrans-forum.de/forum/thread.php?postid=42116 (http://www.simutrans-forum.de/forum/thread.php?postid=42116) (last post), it was possible to connect station tiles with tunnel ways in an illegal way
-- tunnels could be built if a deep hole was in the way, see attached picture

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Title: Re: Bugfix: tunnelbauer
Post by: Frank on January 01, 2009, 02:14:21 PM
Quote from: Dwachs on January 01, 2009, 02:01:24 PM
...
-- tunnels could be built if a deep hole was in the way, see attached picture

this is a feature and not a bug -> air tunnel
Title: Re: Bugfix: tunnelbauer
Post by: Dwachs on January 01, 2009, 03:15:39 PM
Geschmackssache :)
Title: Re: Bugfix: tunnelbauer
Post by: Frank on January 01, 2009, 03:53:05 PM
Quote from: Dwachs on January 01, 2009, 03:15:39 PM
Geschmackssache :)

en = a matter of taste

A: like so much else
Title: Re: Bugfix: tunnelbauer
Post by: Dwachs on January 01, 2009, 06:19:27 PM
Imho this behaviour is more like a bug than a feature. One can even cross the 'air-tunnel' with a bridge, where the crossing tile is not displayed but a train can cross the bridge, see picture. The bridge has to be built in two parts. Deleting the tunnel removes the bridge, but the pillars stay. I would say weird behaviour.

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Title: Re: Bugfix: tunnelbauer
Post by: jamespetts on January 01, 2009, 06:23:00 PM
I'm with Dwachs on this one - that screenshot looks like something from a Wile E. Coyote cartoon...
Title: Re: Bugfix: tunnelbauer
Post by: z9999 on January 01, 2009, 06:28:19 PM
This is a well-known bug, but it was remained because many people desired to use it as channel tunnel.
Title: Re: Bugfix: tunnelbauer
Post by: jamespetts on January 01, 2009, 06:29:11 PM
Quote from: z9999 on January 01, 2009, 06:28:19 PM
This is a well-known bug, but it was remained because many people desired to use it as channel tunnel.


Could one not simply tunnel under the sea normally? Especially now that it is possible, with the upcoming underground view patch, to tunnel at multiple levels?
Title: Re: Bugfix: tunnelbauer
Post by: z9999 on January 01, 2009, 06:39:29 PM
In old version, it was possible to dig under water, this was removed as bug.
Prissi said it will cause way finding error. So, digging under water is impossible in current version

01.png was possible until 99.17.1.
02.png was possible in 88.01.3.


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Title: Re: Bugfix: tunnelbauer
Post by: jamespetts on January 01, 2009, 06:41:28 PM
Ahh. It doesn't make a great deal of sense for digging under water to be deliberately prohibited, yet a bug that allows for surreal "air-tunnels" to be left purposely unfixed as a workaround to not being able to dig underwater. Perhaps Simutrans could do with a new waytype: underwater tunnel (more expensive than a normal tunnel, but can go underwater).
Title: Re: Bugfix: tunnelbauer
Post by: VS on January 01, 2009, 07:18:32 PM
Some more sophisticated management of water would be a proper way to allow underwater tunnels... long way to go in such case :(

Or one could forbid such tunnels except in case when there is only water between the two ends? (see picture)
Title: Re: Bugfix: tunnelbauer
Post by: prissi on January 01, 2009, 08:22:36 PM
Given the rarety such bug (or feature) is reported, I would rather consider this as an easter egg (like the tunnel entrance on a vertical slope, btw. The bridge should test for Boden_t and nothing else though.

EDIT: conditional incorporated, connection to bridges forbidden
Title: Re: Bugfix: tunnelbauer
Post by: DirrrtyDirk on January 02, 2009, 09:34:27 AM
Until there's a new way to build an underwater tunnel, the old "bug" should not be removed! Quite a few people still use tunnels in the way VS posted above - as ugly s that may look, but at least it works. So until somebody comes up with a new solution for underwater tunnels, I propose this "bug" should remain active.
Title: Re: Bugfix: tunnelbauer
Post by: IgorEliezer on January 02, 2009, 10:57:50 AM
Quote from: DirrrtyDirk on January 02, 2009, 09:34:27 AM
Until there's a new way to build an underwater tunnel,(...)

Some years ago (2005), I had proposed an underwater tunnel.

Let me see... aha! Found:


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Title: Re: Bugfix: tunnelbauer
Post by: emaxectranspoorte on January 02, 2009, 11:05:03 AM
Quote from: IgorTekton on January 02, 2009, 10:57:50 AM
Some years ago (2005), I had proposed an underwater tunnel.

Let me see... aha! Found:


Underwater tunnels are usefull for maglevs, though. :) 8)

I first got this idea from the Astro Boy cartoons... ;) :D
Title: Re: Bugfix: tunnelbauer
Post by: gerw on January 02, 2009, 01:47:09 PM
If there is someday the possibility of building slopes in tunnels, you can build underwater tunnels again. And I think, it is possible soon!