I found a mistake that I can not explain,
however I managed to capture it on video.
I hope this helps
Video-> http://www.youtube.com/watch?v=bnQUh9CUJ_c&feature=youtu.be (http://www.youtube.com/watch?v=bnQUh9CUJ_c&feature=youtu.be)
This seems to be a error in setting texture transitions but I can't reproduce it here. It may be an error with the pakset being used - do you get it if you use pak128.Britain?
for some reason I fail to reproduce nor in pak128 or pak128.britain
is difficult to reproduce, that's why I have captured on video
@kierongreen
it seems that this error is not he corrected ???
(http://img443.imageshack.us/img443/9089/gfxq.png)
I can't fix it because I can't reproduce it, and I have tried. Showing the video was very useful but even repeating this exactly I don't get the error. If you can save the game when you see the corrupt textures and before you try altering heights again this may be more helpful.
I hope this helps ;)
Pak128.open.r1168
Should be fixed now with r6577.
Problem was that no transition images were created for slope==80 for single-height paksets. It seems also that the slopetable was missing two entries.
Thanks Dwachs :)
There are still these errors with transitions, not as bad as in the screenshot, but still present.
Yes, well old paks simply don't have the transition image necessary to cope with these situations.