The International Simutrans Forum

Simutrans Extended => Simutrans-Extended bug reports => Simutrans-Extended development => Simutrans-Extended closed bug reports => Topic started by: Carl on July 20, 2013, 07:13:50 PM

Title: [11.1] City road pavements
Post by: Carl on July 20, 2013, 07:13:50 PM
In 11.1, city roads placed by the public player are not drawn with the pavement/sidewalk base, unlike in previous versions.
Title: Re: [11.1] City road pavements
Post by: Junna on July 20, 2013, 07:15:44 PM
Yes, this bugged me a bit, I agree. I think this vanished with some changes to what roads are town-owned?
Title: Re: [11.1] City road pavements
Post by: jamespetts on July 20, 2013, 07:23:48 PM
Thank you for pointing this out - this has been spotted by Neroden, and is fixed on my devel-new branch (with the modification that pavements ("sidewalks") are only built on roads adjoining a city building).
Title: Re: [11.1] City road pavements
Post by: Carl on July 20, 2013, 07:32:48 PM
Thanks for this. For clarification: will pavements appear on a city road if the public player places a city building next to them?
Title: Re: [11.1] City road pavements
Post by: jamespetts on July 20, 2013, 08:13:48 PM
Not if the public player places a building manually, no: but they will appear if the city automatically builds a city building as part of its growth pattern.
Title: Re: [11.1] City road pavements
Post by: Carl on July 20, 2013, 08:15:38 PM
Hmm, I see. That presents a problem for my (admittedly niche) method of building my own cities on some of my maps -- the cities on these maps won't ever have pavements. Is there a way around this, do you think?
Title: Re: [11.1] City road pavements
Post by: jamespetts on July 20, 2013, 08:42:46 PM
Hmm - that's a difficult one. I'm not sure that anything springs to mind immediately...
Title: Re: [11.1] City road pavements
Post by: Carl on July 20, 2013, 09:11:28 PM
I think I'll have to edit the city road graphics so that the pavement is part of them by default (since the pavement is stored in a separate file).
Title: Re: [11.1] City road pavements
Post by: jamespetts on July 20, 2013, 09:27:14 PM
That could work. You could have one city road with a built-in pavement, and one without.
Title: Re: [11.1] City road pavements
Post by: Junna on July 20, 2013, 09:33:14 PM
Please share those when they are done, Carl. I like to do custom cities in the same manner. ;p
Title: Re: [11.1] City road pavements
Post by: Carl on July 21, 2013, 06:59:22 AM
Here is a pak64 version (with sources):
https://dl.dropboxusercontent.com/u/61716/way.city_road.pak
https://dl.dropboxusercontent.com/u/61716/new-cityroad2.png
https://dl.dropboxusercontent.com/u/61716/newroad.dat

For any other version, the method here is as follows (using gimp):
1. Transfer the existing cityroad images to a transparent layer, without the default blue background
2. Insert a layer below.
3. On this layer, copy and paste images from the sidewalk/pavement tile (by default, this is 'ls-tiles.png', in pak64 at least).
Title: Re: [11.1] City road pavements
Post by: greenling on July 22, 2013, 05:16:34 PM
Hello Carl
This road looks very out.
I have on wish on you carl:
please do all new modells they you make park in on Thread.
Thank you.
Title: Re: [11.1] City road pavements
Post by: jamespetts on July 23, 2013, 10:11:38 AM
This should be rectified in 11.2