A new version of Simutrans-Experimental is available to-day: Simutrans 112.4 Experimental 11.2. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:
- Windows binaries (http://bridgewater-brunel.me.uk/downloads/Simutrans-Experimental.zip)
- Linux binaries (i386) (http://www.43-1.org/~simutrans/simutrans-exp/i386/simutrans-exp-2013-08-05-62183f4)
- Linux binaries (x64) (http://www.43-1.org/~simutrans/simutrans-exp/amd64/simutrans-exp-2013-08-05-62183f4)
- Mac OSX binaries (http://simutrans-germany.com/files/upload/simutrans-experimental.11.4.zip)
- Linux server binaries (x64) (http://bridgewater-brunel.me.uk/downloads/linux-x64-server-binaries.tar)
- Configuration files (http://bridgewater-brunel.me.uk/downloads/simutrans-experimental-config.zip)
Edit: Added link to Linux and Mac OS X binaries (thanks to Matthew Collett for the latter).
Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool, and the Linux server binary contains the Linux version of Nettool.
This is a minor bug fixing release to address some of the issues identified since the release of 11.3. The last major release was Simutrans-Experimental 11.0 (http://forum.simutrans.com/index.php?topic=12138), which contained significant enhancements over the previous version.
A full list of changes follows.
Changes since 11.3
- FIX: Crash on selecting depot in some cases.
- FIX: Not possible to buy certain vehicles in the depot window
- CHANGE: Increase default "server_frames_ahead" to 6 from 4 to improve network stability
- FIX: Occasionally, convoys would wait for loading at the wrong stops.
- FIX: Convoys would sometimes get stuck when waiting for a full load.
- CHANGE: When the public player makes a way public, the public player, not the player who owns the way, pays for the change of ownership and compensates the player who owns the way.
- CHANGE: When the public player makes a way/stop public, the cost to the public player (and compensated to the owner) is based on the construction cost, not 60x the maintenance cost
- CHANGE: Show a message whenever a stop/way is made public, even if the public player itself has done this.
- FIX: "Go to depot" and replacing did not work properly for aircraft.
- FIX: Crash on deleting substations in some cases.
- FIX: Overly conservative setting of maximum routing depth (which could not be overridden in simuconf.tab).
- FIX: Possible errors with factories in cities.
Feedback and testingThanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 11.0 (see here (http://forum.simutrans.com/index.php?topic=12138.msg119807#msg119807)); (2) online play (see here (http://servers.experimental.simutrans.org/list) for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.
I should also be grateful for feedback on how the performance of this version compares to recent previous versions (10.27 and earlier).
I shall bid people good playing, and look forward to any feedback!
NoteThis topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for
each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.