Win32 [11.10] [pak.german-exp.20382]
This was observed on 2 independent lines - transport of wood and barley.
I have a convoy of several trains, which uses one (or more) stations to load goods (100% wait) and one station to unload them. Both lines use parallel tracks, connected only at stations (when they are terminal-type). One line uses terminal type stations, the other one uses run-through type output station. Sometimes, one of the trains gets stuck, usually at the last signal before start of a platform (does not matter on which type signal, I've seen it for normal and choose). Observed on both stations (in and out). When I remove the signal, train goes to the start of a platform and stops there. From this point, the train is frozen and does not continue. I can only sell it, the following train then goes to it's place and also freezes.
Strangely, when saved and after loading, trains work properly again.
What input will be needed to debug this situation? Would it be of any help to include savefile - if, as observed, loading fixes the situation?
Thank you very much for your report. The best thing to do with a bug that is resolved after a load/save is to upload a saved game in which the bug will eventually recur, and let me know as precisely as you are able when or in what conditions that the bug will recur. The important thing for me is being able to reproduce it reliably. Thank you!
Quote from: jamespetts on September 09, 2013, 11:08:33 PM
Thank you very much for your report. The best thing to do with a bug that is resolved after a load/save is to upload a saved game in which the bug will eventually recur, and let me know as precisely as you are able when or in what conditions that the bug will recur. The important thing for me is being able to reproduce it reliably. Thank you!
Thanks for the info, I will try. But it's quite hard to reproduce. I just run a game for 15 years apart from last stuck point, nothing simmilar to that happened. When I have more time, I will try to reproduce this on a new game. Seems like this stops after 1900 / is related to some particular locomotive...
Okay, I tried new map created on 11.10 with exactly the same dimensions of 768x896, defined very simmilar routes, trains, distances and signalling. And guess what, none of the described hanging up ever occured again, and I simulated all the way from 1876 to 1907.
Is it possible that the bug itself is due to map being created in older version than 11.10? I can't think of any other explanation.
Anyway, I will report as soon as this happens again and I am able to reconstruct.
Thank you very much for testing that - it is most helpful. It is theoretically possible for a bug to exist with games only with older save versions, yes, so that might be what is happening here.