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Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: HDomos on September 20, 2013, 01:22:54 PM

Title: Assertion failed message on game loading (r6726)
Post by: HDomos on September 20, 2013, 01:22:54 PM
When i load my game I get this error message. If I ignore it, it comes back every few seconds. I am using windows 8, and it is built in debug mode.
(https://lh4.googleusercontent.com/-Gqjbnir3zYw/UjxHEz6wx-I/AAAAAAAAMsc/YuRhmOBm43I/s800/K%25C3%25A9perny%25C5%2591felv%25C3%25A9tel%2520%252814%2529.jpg)

Here is the save:https://docs.google.com/file/d/0B1T_qBCnXlPdN2lQNjQwczA1dUk/edit?usp=sharing (https://docs.google.com/file/d/0B1T_qBCnXlPdN2lQNjQwczA1dUk/edit?usp=sharing)
And my pakset (pak128 with a lot of addons): https://docs.google.com/file/d/0B1T_qBCnXlPdUHVaQU50RHptZ2c/edit?usp=sharing (https://docs.google.com/file/d/0B1T_qBCnXlPdUHVaQU50RHptZ2c/edit?usp=sharing)

It says this code in grund.cc (I just searched it as i don't understand a thing of it  :) ):

// this funtion is called many many times => make it as fast as possible
// i.e. no reverse lookup of ribis from koord
bool grund_t::get_neighbour(grund_t *&to, waytype_t type, ribi_t::ribi ribi) const
{
// must be a single direction
assert( ribi_t::ist_einfach(ribi) );

if (type != invalid_wt   &&   (get_weg_ribi_unmasked(type) & ribi) == 0) {
// no way on this tile in the given direction
return false;
Title: Re: Assertion failed message on game loading (r6726)
Post by: Ters on September 20, 2013, 03:04:33 PM
Something is very wrong somewhere. I wonder if this could be related to the dragging signal problem.
Title: Re: Assertion failed message on game loading (r6726)
Post by: Dwachs on September 20, 2013, 07:57:33 PM
Please try again in r6727. Maybe also the signal dragging crash is resolved - who knows.
Title: Re: Assertion failed message on game loading (r6726)
Post by: HDomos on September 20, 2013, 11:33:23 PM
Quote from: Dwachs on September 20, 2013, 07:57:33 PM
Please try again in r6727. Maybe also the signal dragging crash is resolved - who knows.
The assertion failed message is gone  :) But the dragging signals problem remains the same for me  ???