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Community => Simutrans Help Center => Topic started by: Andyh on October 20, 2013, 05:10:07 PM

Title: Half Height and Climates
Post by: Andyh on October 20, 2013, 05:10:07 PM
I just returned to Simutrans after an interval of about a year.  I downloaded the latest nightly (r6825) and was delighted to discover from the history file that it now incorporated Kierongreen's excellent half height and climates functionality.  However, when I ran the game with pak 128 I couldn't see the half height slope tiles or the climate tiles.  Are there some additional pak objects that I need to load in order to use these?
Thanks
Andrew
Title: Re: Half Height and Climates
Post by: kierongreen on October 20, 2013, 05:32:08 PM
Yes - you'll need the half height version of pak128 at http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.newlandscape/

I'm don't think there are any pre-compiled versions of this yet though so you'll have to do that yourself.
Title: Re: Half Height and Climates
Post by: Andyh on October 20, 2013, 05:48:09 PM
Got it.  Thanks a lot.
Title: Re: Half Height and Climates
Post by: Sarlock on October 20, 2013, 06:12:48 PM
It's still a test version.  Not everything is fully converted yet but it's fairly functional now... let us know if you discover any graphical issues.  :)
Title: Re: Half Height and Climates
Post by: kierongreen on October 20, 2013, 06:38:03 PM
It should be noted that nightly simutrans is very much a test version at the moment! With all the features added over the last few months there may be various problems ;)
Title: Re: Half Height and Climates
Post by: Andyh on October 21, 2013, 10:16:26 PM
So is there a way of compiling all the paks in the pakset programatically, or do I have to create each .pak file separately using makeobject?
Title: Re: Half Height and Climates
Post by: An_dz on October 21, 2013, 10:57:22 PM
There's a bat and python file in root folder for such.
Title: Re: Half Height and Climates
Post by: Sarlock on October 21, 2013, 11:57:23 PM
Indeed, running pak128.bat should take care of everything for you.
Title: Re: Half Height and Climates
Post by: Andyh on October 22, 2013, 05:33:39 PM
Thanks.  I'll give it a try tonight.
Title: Re: Half Height and Climates
Post by: Andyh on October 25, 2013, 02:48:27 AM
OK.  Similar sort of dumb question: presumably there's a way of downloading all the files in the 'pak128.newlandscape' folder simultaneously?  I don't have to download each file separately do I?
Title: Re: Half Height and Climates
Post by: Sarlock on October 25, 2013, 03:09:17 AM
I use Slik SVN (http://www.sliksvn.com/en/download) to download and update.

It's a command line program, which depending on your level of computing knowledge may be a bit more challenging to operate.

Use the command:

svn checkout svn://svn.code.sf.net/p/simutrans/code/pak128.newlandscape

To download the files.  You can also use this to update and changes/additions.

I'm sure others with more experience with SVN have much better recommendations but this at least worked for me and it was fairly simple.  I could be way off base :)

You could also use the Download Snapshot at Sourceforge (http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.newlandscape/) but you will get all of the paksets this way.
Title: Re: Half Height and Climates
Post by: Andyh on October 25, 2013, 03:22:51 AM
Thanks Sarlock, I'll give it a try.  BTW: I suppose that "checkout" in this context is not going to prevent the 'real' developers from accessing the files is it?  I'd hate to inadvertently lock up the folder.
Title: Re: Half Height and Climates
Post by: kierongreen on October 25, 2013, 06:58:03 AM
No it will not lock the folder.
Title: Re: Half Height and Climates
Post by: Fabio on October 25, 2013, 07:23:41 AM
TortoiseSVN is a valid alternative with GUI and shell integration.
Title: Re: Half Height and Climates
Post by: Andyh on November 11, 2013, 12:34:41 AM
OK.  I finally got Tortoise SVN, downloaded the newlandscape pak128 and compiled the pak.  It compiled, but Simutrans would not run due to various missing files: 'ClimateTextures', 'sidewalks', 'slopetrans', shoretrans'.  Probably others, but I stopped at this point. 

It looks to me as though the 'grounds' subfolder of 'landscapes' did not compile.  Any ideas why not?  I'm using makeobject 5.2.

Thanks
Title: Re: Half Height and Climates
Post by: Fabio on November 11, 2013, 07:59:28 AM
You must compile using a new makeobj version such as you can download here: link (http://forum.simutrans.com/index.php?topic=11994.msg125338#msg125338)
Title: Re: Half Height and Climates
Post by: greenling on November 11, 2013, 05:04:39 PM
Hello Andyh
This pak128 must you than rename in pak128 halfhigh.
Title: Re: Half Height and Climates
Post by: Fabio on November 16, 2013, 05:08:39 PM
Quote from: Andyh on November 16, 2013, 04:52:50 PM
I renamed the pak "pak 128 halfhigh" as per Greenling's instructions.
There should be no need of that.

Quote from: Andyh on November 16, 2013, 04:52:50 PMhowever, the slope controls do not work and there are some graphical issues with sloped terrain (i.e. with the slopes as created with the initial map), and with roads on sloped terrain.
Could you be more specific and/or post some screenshot?
Title: Re: Half Height and Climates
Post by: Andyh on November 16, 2013, 06:35:04 PM
Hi Fabio:  sorry, my bad, I had some old files left in my pak from earlier experimentation. When I removed those files things seem to work OK with the slopes (although I'll continue to test).  I've removed my post to avoid sowing even more confusion.
Title: Re: Half Height and Climates
Post by: greenling on November 24, 2013, 10:08:42 AM
Hello Andyh
I have Remark that paksets they have a half high system can not more load gamesave they was make in the age with
makeobj 55-2 and older.