Rotations of station buildings are wrong. I thought that is only building/pak error. I tested station buildings from pak128.CS and see image:
(http://2i.cz/2i/t/3fbf3e14c7.jpg) (http://2i.cz/3fbf3e14c7)
But then I tested station building from pak128.Britain and see image:
(http://2i.cz/2i/t/5b0485af7c.jpg) (http://2i.cz/5b0485af7c)
I want to test pak128 but it haves only 2 rotations of station buildings. Can someone check it?
EDIT: I contacted author of CS buildings and he said that when he tested it before release, it worked well.
I can confirm that east and west are mixed up with pak64 as well on r6895.
With manual (CTRL) choosing of rotations is all good. It must be something wrong with autochoosing by game.
Ok, it seems ew were swapped in r6621 for station extensions. Does the normal stations with rotation still work as intended (it seems to me yes, but ... )
Problem with wrong rotations continues in 6901 - and confirmed also for pak96.comic.
North and south are OK, west and east are switched.
... but recently I found something strange. Some older station buildings (for example taxi site, or metro entrance - in pak96.comic) are built right.
Quote from: Václav on November 15, 2013, 10:07:33 PM
Problem with wrong rotations continues in 6901 - and confirmed also for pak96.comic.
The bug is fixed, you can check that with the station extension building from pak128.cz as in the first post. Imho the rotations are set wrong in your dat file (Sation_Building_3_1_thorugh).
Quote from: Dwachs on November 30, 2013, 05:47:40 PM
The bug is fixed, you can check that with the station extension building from pak128.cz as in the first post.
Imho the rotations are set wrong in your dat file (StationBuilding_3_1_Through).
In what version (it was fixed)?
Thanks. I looked into TileCutter - and found I switched those two rotations in those objects for pak96.comic.
r6896