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PakSets and Customization => Pak96.comic => Pak96.comic Add-ons and Graphics => Topic started by: Václav on November 16, 2013, 06:40:59 PM

Title: Next player (railway station) buildings
Post by: Václav on November 16, 2013, 06:40:59 PM
Large station building (http://ulozto.cz/xLefw2u2/stationbuilding-5-1-through-96-zip)

Size: 5*1
Level: 20
Intro year: 1975 (because building is not so modern to intro year should be in 2000)
Allows to transport: passengers and post (I decided that cargo will be allowed by warehouses)

In attachment are all four needed files - uncut, cut sheet, icon and cursor and dat. Behind link on heading is archive also with original source files.



Any opinions and comments write (including various changes of graphics, if needed) in topic Václav's addons - development discussion (http://forum.simutrans.com/index.php?topic=11905.0).
Title: Next player (railway station) buildings - Middle station building
Post by: Václav on November 19, 2013, 07:24:16 AM
Middle station building (http://ulozto.cz/xRh1d9tg/stationbuilding-3-1-through-96-zip)

Size: 3*1
Level: 10
Intro year: 1900
Allows to transport: passengers and post

In attachment are all four needed files - uncut, cut sheet, icon and cursor and dat. Behind link on heading is archive also with original source files.
Title: Re: Next player (railway station) buildings
Post by: prissi on November 19, 2013, 12:16:22 PM
You rooftop is very uniform. Maybe you could use a little texture for a nicer roof (even take something from the existing builds and alter the color?)

Also stations tend to be around for a long time, so the almost all started with oven heating in each room, i.e. had a lot of chimneys. The two you have look really tiny.

But otherwise a nice building.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 19, 2013, 04:41:31 PM
If any part of any building needs to be improved, it can be improved.

What about to read all posts, prissi? Then you could notice this:
Quote from: Václav on November 16, 2013, 06:40:59 PM
Any opinions and comments write (including various changes of graphics, if needed) in topic Václav's addons - development discussion (http://forum.simutrans.com/index.php?topic=11905.0).

But may it be. Chimneys will be expanded a little. And roof of older station will get some any texture (or at least I will prepare XCF file for possible later improves) - but it will take some time.
Title: Re: Next player (railway station) buildings
Post by: An_dz on November 21, 2013, 05:50:58 AM
It's a fantastic building, but you need to remember that there's no black line between ground and walls.

On this object it should also have black lines on the wooden pillars and no black line between wall & lower roof, stairs and wall, and top roof with towers.

Black line is just when objects are not connected, when profundity gap exist.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 21, 2013, 03:47:21 PM
Warehouse (http://ulozto.cz/xHaQwcSA/stationwarehouse-3-1-96-zip)

Size: 3*1
Level: 5
Intro year: 1900
Allows to transport: cargo



Here I tried to make any texture at least for roof, but probably not much successfully. And so it will have to be changed.

And also, if somebody would like, I can prepare mirror version.



And to your hints,
1. no black line between ground and walls - already included on warehouse
2. no black line between coverage of space in the front of central part of building - may it be
3. no black lines between stairs and wall - I had to place black line there because colour of some parts of stairs have the same colour as wall behind - but in target resolution ...
4. black lines on wooden pillars - will be made
Title: Re: Next player (railway station) buildings
Post by: An_dz on November 21, 2013, 08:29:43 PM
You need to use a more similar color for the texturing, you should check buildings: res_96c_125, res_96c_126, res_96c_156, res_96c_157, res_96c_135.

Their textures are well created you might try to create a similar look.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 21, 2013, 10:34:13 PM
You could see texture of central part of marketplace. There I used similar colours, but in scale of grey it is a bit simplier, because there I mostly don't need to make extra countings. And also, on flat land, with regular rectangles it was a simplier.

Problem may in chosen shape and size of roof tiles.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 24, 2013, 09:55:03 PM
New graphic version for warehouse. I attached also dat file even if I think it is probably the same with previous version.

I hope that now it is better. I also think about texture for ground - but I have no idea.



Updated links to source archives in main announcement posts.



And here are available new graphic files for large station building - cut sheet, uncut and icon and cursor.
Title: Re: Next player (railway station) buildings
Post by: An_dz on November 27, 2013, 04:40:41 PM
The new roof make the object look like a new one.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 27, 2013, 07:11:29 PM
What object?
Title: Re: Next player (railway station) buildings
Post by: An_dz on November 27, 2013, 08:21:24 PM
The building itself. I wanted to express that the new roof makes it looks like a whole new building from the difference it makes.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 27, 2013, 08:34:45 PM
I meant: which object (building)? At this time I can only suppose you talk about large station building (because you did not comment warehouse after I uploaded its graphics) but ...
Title: Re: Next player (railway station) buildings
Post by: An_dz on November 28, 2013, 01:17:02 AM
It's the warehouse, I missed the first post.
Title: Re: Next player (railway station) buildings
Post by: Václav on November 28, 2013, 08:48:55 AM
I am not sure if you think that building does not match intro year 1900, for new roof, or not.



So, here is photo of one such warehouse.

(http://www.pacifikem.cz/foto/212_nadrazi/212_bud/v_foto/212_bud_skladiste_2008-08-31_00.jpg)

I did not added that chimney because without it, it is better, in my opinion.
Title: Re: Next player (railway station) buildings
Post by: Václav on December 01, 2013, 05:28:40 PM
All three station extensions got new dat - and both station buildings also new graphics.

Archives with source files can be found in original announcement posts. Icon and cursor were not changed. So, they are available for download in those posts too.

Here are new dat and both changed graphics.
Title: Re: Next player (railway station) buildings
Post by: An_dz on December 02, 2013, 03:16:28 AM
The drawing is very look alike, but your warehouse don't look made of wood. I found some time to work a little on it, see what you think.
Title: Re: Next player (railway station) buildings
Post by: Václav on December 02, 2013, 09:30:47 AM
Thanks.

I think that this face may be used for SVN, at this time.

I will try to make very similar face in my main editor. But not now. Because at first I will try to finish parking lots (most recent station extension) and improve rooves of other buildings.
Title: Re: Next player (railway station) buildings
Post by: Václav on December 02, 2013, 08:04:59 PM
Small parking site (http://ulozto.cz/xgGZ6w2G/stationparking-2-1-96-zip)

Size: 2*1
Level: 5
Allows to transport: passengers
Intro year: 1900

Large parking site (http://ulozto.cz/xXGxCu2b/stationparking-4-1-96-zip)

Size: 4*1
Level: 10
Allows to transport: passengers
Intro year: 1975
has player colour on lamp

Both parking sites are usable as extension for tram stops - because they are only in level of surface.