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Development => Bug Reports => Topic started by: Spacethingy on December 09, 2013, 05:36:12 PM

Title: [r6972] Broken tunnel entrance behaviour
Post by: Spacethingy on December 09, 2013, 05:36:12 PM
This has also been around since at least r6943.


A picture makes a 1000 words:


(http://i.imgur.com/0yYnr5u.png)

(http://i.imgur.com/iDRWnqZ.png)


Underground lines can now be joined to tunnel entrances, which of course looks weird and is wrong, as how can a line exist sideways under a sloped tile?


:o

This wasn't tested with the pak64 nightly as I can't get it - the area on the nightly page for it is blank.
Title: Re: [r6972] Broken tunnel entrance behaviour
Post by: Yona-TYT on December 09, 2013, 06:05:42 PM
Try this to watch... ;)
simupak64-1336.zip (http://www.mediafire.com/download/kc74b4np4vfvwbh/simupak64-1336.zip)
Title: Re: [r6972] Broken tunnel entrance behaviour
Post by: Ters on December 09, 2013, 06:40:30 PM
In these two cases, it could almost be a feature, but only because the tunnel openings cover the entire tile. Although the side triangles ruin it slightly.
Title: Re: [r6972] Broken tunnel entrance behaviour
Post by: Dwachs on December 09, 2013, 07:34:22 PM
I think this bug has been around for ages. Here is a fix.

I am not sure if this is a feature or a bug :P
Title: Re: [r6972] Broken tunnel entrance behaviour
Post by: isidoro on December 09, 2013, 11:24:51 PM
On the pro side, it's the way I could build diagonal tunnel entrances.  Otherwise, each time a train on a diagonal track enters a tunnel, it must slow down due to the curve...

Title: Re: [r6972] Broken tunnel entrance behaviour
Post by: Fabio on December 10, 2013, 01:23:53 AM
Agree. It's a rather harmless glitch bordering with a useful (hidden) feature.
I'd call it an Easter egg and keep it ;)


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