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Simutrans Extended => Simutrans-Extended bug reports => Simutrans-Extended development => Simutrans-Extended closed bug reports => Topic started by: zook2 on February 22, 2014, 05:43:30 AM

Title: Problem with subways
Post by: zook2 on February 22, 2014, 05:43:30 AM
(http://simutrans-germany.com/files/upload/tun1.jpg)
(http://simutrans-germany.com/files/upload/tun2.jpg)

My trains (CLR 1900 with three cars) refuse to enter the tunnel tile. They reach a waypoint one tile before the tunnel, but after that they can't find a route. It's a proper Tube Tunnel, 4th Rail Electrification present, the tunnel inside is at the same height. A different train type doesn't work either. It worked in other cities, so I must be doing something wrong here, but what?
Title: Re: Problem with subways
Post by: jamespetts on February 22, 2014, 11:47:12 AM
Difficult to judge without a saved game, I am afraid. I cannot see any obvious problem on the face of it.
Title: Re: Problem with subways
Post by: Sarlock on February 22, 2014, 05:37:10 PM
If you can provide a saved game, I'd be happy to take a look.
Title: Re: Problem with subways
Post by: Junna on February 23, 2014, 12:46:11 AM
Try deelectrifying and relectrifying the tunnel entrance tile. It used to be a problem in the past that transition tiles (tunnel openings and bridge abutments) would get the incorrect electrification designation (i.e., 'electrified' rather than 'fourth rail'), which would prevent accurate working. I think this has not been a problem for some time, but it could have resurfaced for some reason?
Title: Re: Problem with subways
Post by: zook2 on February 23, 2014, 01:55:44 AM
Quote from: Junna on February 23, 2014, 12:46:11 AM
Try deelectrifying and relectrifying the tunnel entrance tile. It used to be a problem in the past that transition tiles (tunnel openings and bridge abutments) would get the incorrect electrification designation (i.e., 'electrified' rather than 'fourth rail'), which would prevent accurate working. I think this has not been a problem for some time, but it could have resurfaced for some reason?
That was it. I electrified the first tiles of track before placing the tunnel.

(Hey, I found a *reproducible* bug!)
Title: Re: Problem with subways
Post by: jamespetts on February 24, 2014, 11:31:55 PM
Thank you very much for your report - found and fixed on the 11.x branch.