The International Simutrans Forum

Development => Extension Requests => Topic started by: AP on March 13, 2014, 07:23:23 PM

Title: Canals are too "sticky"?
Post by: AP on March 13, 2014, 07:23:23 PM
When drawing canals, they seem too eager to join adjacent waterways:
1. is just counter-intuitive. I don't know if barges have a penalty for transiting through locks (if not they should...), but clearly building a nice level canal is better than going up and down all the time.

2. is equally illogical, since if I'm building a canal for non-seagoing vessels, they can't possibly use the route it is trying to auto-build by trying to route via the ocean. Canal-building routes shouldn't 'be attracted to' ocean tiles at all...

3. is annoying, since if I wanted to build branches off an existing canal I'd click in a very different manner than if I wanted a second canal parallel to the first. With access rights granted to other players, I know I can run boats over other players canals, but I pay tolls for that privilege (and may not want to, may prefer to control my own infrastructure).
Title: Re: Canals are too "sticky"?
Post by: Sarlock on March 13, 2014, 09:57:31 PM
Agreed.  I end up using CTRL-click to lay most of my canals for this reason.  They want to use existing waterways far too readily, even if it's quite far away from the direction I want the canal to go (or, as you say, the ocean-which is no good for horse-drawn barges).
Title: Re: Canals are too "sticky"?
Post by: jamespetts on March 13, 2014, 10:48:32 PM
I should note that this was originally posted on the Experimental forum, but I have moved it here, as this part of Simutrans is not specific to Experimental.
Title: Re: Canals are too "sticky"?
Post by: Ters on March 14, 2014, 06:05:53 AM
I pretty much exclusively use Ctrl when building all kinds of over any considerable distance. But I don't see any problem with canals sticking to water, though.