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Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: killwater on January 16, 2016, 05:10:18 PM

Title: Game crashes
Post by: killwater on January 16, 2016, 05:10:18 PM
Hello

Run fast forward until 10:06 and it will crash:
http://simutrans-germany.com/files/upload/1.sve (http://simutrans-germany.com/files/upload/1.sve)

pak128 Britain Standard 120.1.2 r7220

best regards
Title: Re: Game crashes
Post by: Dwachs on January 16, 2016, 06:53:06 PM
Indeed. Thanks for the report.

Should be fixed in r7742. To test, try the next nightly build.
Title: Re: Game crashes
Post by: killwater on January 16, 2016, 07:27:46 PM
That was quick :) Great thank you.
Title: Re: Game crashes
Post by: IgorEliezer on January 16, 2016, 08:57:20 PM
Quote from: killwater on January 16, 2016, 07:27:46 PM
That was quick :) Great thank you.
*bows* ;)
Title: Re: Game crashes
Post by: DrSuperGood on January 17, 2016, 07:09:20 AM
That way of computing power should hopefully be changed in an upcoming patch so it is no longer based on production but rather on the computed work done (a separate fraction). The reason this change is needed is because of ugly looking jitter at the transformers and power nets.