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Simutrans Extended => Pak128.Britain-Ex Bug Reports => Pak128.Britain-Ex => Simutrans-Extended paksets => Pak128.Britain-Ex closed bug reports => Topic started by: killwater on February 14, 2016, 12:01:31 AM

Title: Schooners never reach 18km/h
Post by: killwater on February 14, 2016, 12:01:31 AM
They cruise at 14-15km/h instead.
Title: Re: Schooners never reach 18km/h
Post by: DrSuperGood on February 14, 2016, 03:01:48 AM
As a guess it will be due to insufficient power, or inaccurate drag mechanics.
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 14, 2016, 11:31:35 AM
Well I guess I just need to wait for the wind to pick up a little ;)
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on February 14, 2016, 12:05:38 PM
I have moved this to the pakset forum, as this is a pakset issue. Do they reach 18km/h empty, or do they always go at 14-15km/h? It is very difficult to balance the "power" of a wind-based vehicle, as it is entirely dependant on wind strength in reality, which is not modelled in Simutrans.
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 14, 2016, 04:14:32 PM
Always at 15km/h empty 14-15km/h half full.
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on February 14, 2016, 04:16:30 PM
It would help me enormously if you could tinker with the "global_power_factor_percent" to see what the minimum percentage increase that will allow the schooner to reach full speed fully laden is.
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 14, 2016, 06:54:38 PM
This does not make any difference. I changed the value then saved and reloaded the game. Getting a new vehicle does not change that neither.
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on February 14, 2016, 10:37:09 PM
Did you alter it in simuconf.tab or in the advanced settings window in-game?
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 15, 2016, 06:48:48 PM
Both.
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on February 28, 2016, 12:35:32 AM
Altering it in simuconf.tab would have no effect on a running game. Does altering global_force_factor_percent in the advanced settings window make any difference?
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 28, 2016, 10:58:02 AM
Of you mean here than the answer is there is no difference:
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on February 28, 2016, 11:06:00 AM
Yes, I do mean there. Can I confirm that at 9999 global_power_factor_percent and 9999 global_force_factor_percent, shcooners in open water (not on a way which might have a speed restriction) will travel at no more than 15km/h when loaded, but will travel at 18km/h empty?
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 28, 2016, 12:39:19 PM
Yes that is correct. However I cannot go over 1000 and they do not go over 15km/h even when empty.
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on February 28, 2016, 02:03:09 PM
I am afraid that I am not able to reproduce this. Can you tell me exactly what version that you are using and your exact steps to reproduce?
Title: Re: Schooners never reach 18km/h
Post by: killwater on February 28, 2016, 10:42:10 PM
All my schooners work like that. Doesn't matter what type of cargo or any other properties.

"The Queen" ferry runs at 40km/h so it is ok. Clyde puffer runs at 15km/h as intended.
Clan line ship runs at 18km/h instead of 20. Windjammer runs at 18km/h instead of 20km/h.

As for the version - well I do not know - I complied experimental fresh from the sources yesterday morning.
Title: Re: Schooners never reach 18km/h
Post by: killwater on March 05, 2016, 09:55:05 AM
Another anomaly 1km/h instead of 20km/h when loaded. See attached screenshot.
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on March 12, 2016, 12:27:34 PM
Thank you for that; the Clan Line problem I have found and fixed, but the windjammer issue I do not understand, as its maximum speed is set as 18km/h. Are you sure that you are using the latest Github sources for the pakset?
Title: Re: Schooners never reach 18km/h
Post by: killwater on March 12, 2016, 08:57:01 PM
I compiled it probably a month ago or so. I could try to do it again tomorrow. Another thing I get a max speed of zero in red for handysize bulk goods in the depot. Just buy it and it is red and max speed is zero. I do not know how fast does it go as I can never fill it with 20kt of coal ;)

By the way one could really use a coaster with a smaller hold as well as a general cargo ship with all the holds but bulk, cars and animals.
Title: Re: Schooners never reach 18km/h
Post by: jamespetts on March 12, 2016, 09:49:09 PM
I have fixed the handysize - thank you for the report. Can you explain the issue with the coaster; why can it not be used with a smaller hold?
Title: Re: Schooners never reach 18km/h
Post by: killwater on March 13, 2016, 07:32:29 PM
This was general remark as for a long time there is only a Clan Line ship available (with only a single cargo carrying capability and it has a huge hold) until TT European Class freight ferry is introduced in 1975 (about which I did not know at the time of writing this post).  None of them can navigate medium rivers though.

Unfortunately I did not have enough time to make new builds this weekend to retest. I am sorry about that.