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Simutrans Extended => Simutrans-Extended bug reports => Simutrans-Extended development => Simutrans-Extended closed bug reports => Topic started by: Rollmaterial on November 17, 2016, 08:42:39 PM

Title: [devel-new-2] New engine types not applied to depots
Post by: Rollmaterial on November 17, 2016, 08:42:39 PM
The new engine types are applied to vehicles, but not depots, making the former impossible to build. This also applies to new games.
Title: Re: [devel-new-2] New engine types not applied to depots
Post by: jamespetts on November 17, 2016, 10:12:34 PM
Thank you for the report - I think that I have fixed this in the latest version. (Makeobj and the pakset will need recompiling for the fix to work). I should be grateful if you could re-test.
Title: Re: [devel-new-2] New engine types not applied to depots
Post by: Rollmaterial on November 17, 2016, 11:28:34 PM
Just tested, now it seems not only not to be fixed, but also that some depots and signalboxes are available throughout the timeline  ???

Edit: Could compiling makeobj with or without SAFESEH have something to do with it?

Edit 2: Fixed it by recompiling the game.

Edit 3: However, vehicles of the new types cannot be sent to a depot.
Title: Re: [devel-new-2] New engine types not applied to depots
Post by: jamespetts on November 18, 2016, 12:31:28 AM
Thank you for the report. I think that I have fixed that, too; would you be able to re-test? I should be grateful.
Title: Re: [devel-new-2] New engine types not applied to depots
Post by: Rollmaterial on November 18, 2016, 06:45:20 PM
Fixed.