Hi
Trying to connect to the server net:bridgewater-brunel.me.uk (via load game dialogue) using latest downloaded game and pakset and get the attached error.
I think that the code has been updated since the server executable was automatically updated very early this morning; perhaps try again to-morrow?
The index of new devel builds (http://server.exp.simutrans.com/Devel-new-builds/) is still the same today as yesterday. So since there is nothing I can update with, I presume it will still not work.
Quote from: DrSuperGood on December 05, 2016, 05:18:12 AM
I get a fatal error when trying to join. Something to do with quickstone slot (3) already taken.
I am guessing I am using the wrong build or pakset? the instructions as to which the server is running are very confusing.
I agree it's not clear - if things are auto updating that's obviously fine & good, but to what are they updating? Does it report it somewhere?
Im sorry, I have not had much time lately to regular update the devel-new builds (I compile and upload them manually). I think James is about to setup a proper nightly builds that will automatic create the new builds, however I think he said in another thread somewhere that the windows version does not work at the moment. They will eventually appear here: http://bridgewater-brunel.me.uk/downloads/nightly/ (http://bridgewater-brunel.me.uk/downloads/nightly/)
The information about the server.exp.simutrans.com can be found in this document: http://server.exp.simutrans.com/README.txt (http://server.exp.simutrans.com/README.txt), but there is no information about the bridgewater-brunell server.
However, in the meantime, I have now compiled the latest executable and makeobj, and they should be available at http://server.exp.simutrans.com/Devel-new-builds/ (http://server.exp.simutrans.com/Devel-new-builds/) :)
The build running on the server should be the same as the nightly build compiled automatically and available for download here (http://bridgewater-brunel.me.uk/downloads/nightly/).
I intend to alter the versioning system in Experimental so as to make the minor build number the same as the date of building so as to introduce a long-term nightly system, but I have not had time to do this yet, as I have to spend an enormous amount of time tracking down desync issues with passenger generation (and possibly other) multi-threading in network mode, which is extraordinarily time consuming as it involves running a very heavy game as a server, connecting to it as a client on the loopback interface (and the two load/save cycles required for this in debug mode can themselves take five minutes), running it for 10-20 minutes to see whether it desyncs, and, if it does, trying to guess what might have caused it, make one or two small changes, and running the whole thing again, a process which may have to be repeated scores of times before the problem is solved.
QuoteThe build running on the server should be the same as the nightly build compiled automatically and available for download here.
I might be looking in the wrong place (in the windows folder), but are there also windows builds there?
Same question as Wes - and how do those differ from the ones listed on http://server.exp.simutrans.com/Devel-new-builds/ ?
James - I can only begin to appreciate the volume of work and effort involved in leading a project like this. I'm sure everyone here appreciates it's not a race.
I have not been able to get cross-compiling working yet, so Windows builds are not currently available. Hopefully they will be available soon.