sve: https://drive.google.com/file/d/0ByLSSg3gXTz-bDBYMHVINGVGekk/view?usp=sharing
Same .sve as my previous report.
Thank you for the report, which I think that I have fixed now. Would you be able to re-test? I should be grateful.
It still crashes.
Can you upload a screenshot of the error that you get?
It crashes without error message.
I am a little confused: I was able to reproduce the out of bounds crash, which was not immediate, and I have fixed that. I combined your two bug reports together because you refer to them arising out of the same saved game file - has there been a misunderstanding? Did you mean to refer to a different saved game file for the immediate crash? I do not get an immediate crash when loading your saved game, but I am working from a slightly updated version of the code which I am currently testing for desyncs.
It's the same saved game, no misunderstanding.
In which case, I am more confused - how is it possible for the game to crash immediately after loading without an error message and then later crash with an error message?
Also, does it crash to the desktop, or merely freeze?
The out of bounds crash was for a previous commit. In the current one, it crashes almost immediately with the Windows crash message.
That is rather odd - I cannot reproduce that with my current codebase; but, as I indicated, I am undertaking intensive work at present on finding some very difficult to track down desync bugs, and so my codebase is not quite the same as the current head on Github.
The crash appears not to be bound to that particular saved game. It also occurs with Ves' latest build. Can anyone test whether it also occurs on their installation with the same build?
The crash doesn't seem to occur in the latest commit.
Splendid, thank you for testing.