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Simutrans Extended => Simutrans-Extended bug reports => Simutrans-Extended development => Simutrans-Extended closed bug reports => Topic started by: Rollmaterial on December 20, 2016, 08:32:45 PM

Title: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: Rollmaterial on December 20, 2016, 08:32:45 PM
When building a signal or a sign in a tunnel facing diagonally, the tunnel internal graphics face straight.
Title: Re: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: jamespetts on December 20, 2016, 09:05:33 PM
Thank you for the report. This will have to wait a little while to be fixed, however, as I am now away from home for Christmas, where I do not have access to my usual development computer, and can only easily work on pakset matters.
Title: Re: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: Vladki on December 21, 2016, 07:32:23 AM
Signals always face straight. Even on diagonal ways outside of tunnel. It is a limitation of simutrans engine. Can you compare the appearance of signals inside and outside of tunnel?
Title: Re: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: jamespetts on December 21, 2016, 12:36:31 PM
I think that what Rollermaterial means is not that the signals themselves face straight (which is expected as you describe), but that the tunnel walls also face straight - is that correct?
Title: Re: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: Rollmaterial on December 21, 2016, 01:01:32 PM
Yes, it is.
Title: Re: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: jamespetts on December 21, 2016, 01:35:40 PM
Thank you for clarifying; as indicated before, I shall have to attend to this and other reported bugs when I return from my Christmas break.
Title: Re: [devel-new-2] Signals and signs cause graphical bugs with tunnel inernals
Post by: jamespetts on January 08, 2017, 11:00:26 PM
I think that I have now fixed this; would you be able to re-test?