I am playing with a quite big map currently, and it tend to crash occasionally. I think it has something to do with signaling, as it sometimes crashes when I place some signal or sign. If I leave the game just running, it will also crash, however that can take quite a long time.
Fast forwarding the game is almost certainly generating a crash after a short while.
It occurs however not only on the big map, also smaller maps makes the game crash.
I am not home now, do you want my savegame?
I am btw using self compiled builds, have not yet tried with a downloaded build.
How "big" is such a map? Not experienced it for a while on my large map (around 30 million passengers yearly, 2,500 vehicles).
My map is meassuring 3200x3200 tiles and have a total population of 1.637.184 people. It is in its very early stages, so there are only few vehicles and such.
But, I also have an example of a smaller map that will crash.
But funny enough, Rollmaterials game from server, and also Fam's quite big map, have yet to provoke a crash, even when running in fast forward.
Savegame to the big map:
http://server.exp.simutrans.com/savegames/My_fair_Lady_2.sve (http://server.exp.simutrans.com/savegames/My_fair_Lady_2.sve)
I think that I have fixed this, which related to pedestrians being generated near the edge of the world. Would you be able to re-test? I should be grateful.
Thanks, this appears fixed!