This thread mainly aims at listing known bugs and any feature requests or projects that have their own thread, so deverlopers and players have a relatively well-arranged source to see what has to be done/was already reported or requested.
Further, fixed bugs/implemented features will be moved to the changelog section.
A further list of coding projects projects can be found here. (http://the%20https://forum.simutrans.com/index.php/topic,8172.0.html) That list is mainly about larger major features, but does also include relatively small projects that are considered important in some way.
Currently the list covers any requests and bugreports (well, hopefully I didn't forget any) from March 21, 2019 to February 12, 2020.
- "Accepted features" list will only contain features that have been discussed and accepted. Feature that have not been revoked explicitly and there was no active discussion for at least 2 months are also expected to be "accepted"
- "Known and reproducible bugs" will contain any bugs that are ready to get fixed by a developer.
- "Known but not yet reproducible Bugs" will contain any Bugs that are confirmed to be a bug that should be fixed (which differs bugs from useful glitches) but could not yet be reproduced. These are waiting for any interessted player to help reproducing the bug.
See https://forum.simutrans.com/index.php/topic,13026.0.html , especially point 3 for further informations how you could help.
In case of bugs that cause crashes, additionally (or alternatively) a stack trace would also be very helpful, so if you feel in position to provide a stack trace, this would be most helpful.
Feature list will contain threads from extended developement and extended discussion, as these are sometimes overlapping especially for feature requests.
Bug lists will only include threads from extended dev as each bug should always have a bugreport in extended dev, if a bug was found due to some discussion, create a bugreport for it.
Items tagged with [WIP] are already work in progress.
Accepted features
- [WIP](Freahk) rounder time per month values (https://forum.simutrans.com/index.php/topic,19369.0.html)
- [WIP](Ranran) Show access charges in line and convoy graphs (https://forum.simutrans.com/index.php/topic,19515.0.html)
- [WIP](Ranran) acceleration/tractive effort graphs (https://forum.simutrans.com/index.php/topic,19431.0.html)
- [WIP](Jamespetts, Ves) Insolvency and takeovers in multi-player games (https://forum.simutrans.com/index.php/topic,19442.0.html)
- [WIP](Phystam) Incorporating changes from Standard (https://forum.simutrans.com/index.php/topic,18156.70.html)
- [WIP](Ranran) Convoy length bar reloaded (https://forum.simutrans.com/index.php/topic,19512.0.html)
- [WIP](Freddyhayward) Travel time based congestion (https://forum.simutrans.com/index.php/topic,19605.0.html)
- Catenary upgrade logic improvements (https://forum.simutrans.com/index.php/topic,19453.0.html)
- Vehicle performance graphs (https://forum.simutrans.com/index.php/topic,19431.0.html)
- Way info window improvements (https://forum.simutrans.com/index.php/topic,19450.0.html)
- Insolvency and takeovers in multi-player games (https://forum.simutrans.com/index.php/topic,19442.0.html)
- Measuring work and fuel consumption (https://forum.simutrans.com/index.php/topic,14991.0.html)
- Improved Tunnel and bridge constraints and cost calculation (https://forum.simutrans.com/index.php/topic,19406.0.html)
- [WIP](Ranran) Direct selection of "livery" (https://forum.simutrans.com/index.php/topic,19424.0.html)
- Line Scheduling update (https://forum.simutrans.com/index.php/topic,19184.0.html)
- Vehicle Manager (https://forum.simutrans.com/index.php/topic,18468.0.html)
- Introduction of new waytypes (https://forum.simutrans.com/index.php/topic,18759.0.htm)
- Improving performance when changing to underground mode or slice level (https://forum.simutrans.com/index.php/topic,18338.0.html)
- Estimating vehicle acceleration (https://forum.simutrans.com/index.php/topic,19363.0.html)
- rounder time per month values (https://forum.simutrans.com/index.php/topic,19369.0.html)
- Display only liveries that are currently available for the vehicle (https://forum.simutrans.com/index.php/topic,19311.0.html)
- Station building with signalbox (https://forum.simutrans.com/index.php/topic,19244.0.html)
- "auto" rotation support for factories (https://forum.simutrans.com/index.php/topic,19264.0.html)
- Ability to disable overcrowding (https://forum.simutrans.com/index.php/topic,19220.0.html)
- Allow for late arrival in schedules (https://forum.simutrans.com/index.php/topic,19184.0.html)
- Changes to sighting distance (https://forum.simutrans.com/index.php/topic,19398.0.html)
- Network map: add passenger and mail classes to the filter (https://forum.simutrans.com/index.php/topic,19101.0.html)
- Vehicles "stuck" for a certain time should teleport to depot (https://forum.simutrans.com/index.php/topic,19226.0.html)
- time_interval -> absolute_block issues in rare cases (https://forum.simutrans.com/index.php/topic,19199.0.html)
- 4 directions for private gates (https://forum.simutrans.com/index.php/topic,19205.0.html)
- Convoy operating staff cost (https://forum.simutrans.com/index.php/topic,19081.0.html)
- Fording a river? (https://forum.simutrans.com/index.php/topic,19138.0.html)
- How to enforce bridge with high, low, or no ramp? (https://forum.simutrans.com/index.php/topic,19137.0.html)
- Basic couple constraint (https://forum.simutrans.com/index.php/topic,18837.0.html)
- Improved station detail window (https://forum.simutrans.com/index.php/topic,19069.0.html)
- Extension of is_tilting (https://forum.simutrans.com/index.php/topic,18914.0.html)
Bugreports in this list are tagged with the following:
d: reproduction description provided
s: save provided, there is a savegame where the bug happened in the past or the bug will happen at some unknown time in the future
m: minimal reproduction save provided, there is a savegame attached where the bug will happen at a known time in the future
t: stack trace provided
c: core dump provided
i: inclomplete, there is a description of what happened but no description of how to reproduce nor a savegame where this happened
Bugreports tagged with d and m are very likely to get fixed in the near future, if you can provide these or any other of the listed informations to any report that does not have these yet, this would be pretty appreciated.
However, some bugys may not require a savegame but a preci
Also have a look at https://forum.simutrans.com/index.php/topic,13026.0.html when reporting a new bug.
Known Bugs
- Signalling, vehicle routing and reservation bugs
- [ i ]one_train_staff triggering twice on stations (https://forum.simutrans.com/index.php/topic,19486.0.htmll)
- [ i ]one_one_train_staff reserves too few tiles in some cases (https://forum.simutrans.com/index.php/topic,19499.0.htmll)
- [ d m ]Rail vehicles not properly unreserving when reversing (https://forum.simutrans.com/index.php/topic,19526.0.htmll)
- [ d ]end of choose sign ignored (https://forum.simutrans.com/index.php/topic,19560.0.htmll)
- [ d m ]entering a token block tile can leave reservation behind (https://forum.simutrans.com/index.php/topic,19487.0.htmll)
- [ d m ]Choose signal fails to find alternative route (https://forum.simutrans.com/index.php/topic,19451.0.htmll)
- [ d m ]token block track reservation at dead end tracks (https://forum.simutrans.com/index.php/topic,19188.0.htmll)
- [ d m ]clear track reservation of token block (https://forum.simutrans.com/index.php/topic,19186.0.htmll)
- [ d m ]Distant signal not triggered at alternative route (https://forum.simutrans.com/index.php/topic,19236.0.htmll)
- [ d m ]Trains ignore collision in some cases (just an example) (https://forum.simutrans.com/index.php/topic,19329.0.htmll)
- [ d m ]choose signals ignoring way constraints in some cases (https://forum.simutrans.com/index.php/topic,19380.0.htmll)
- [ d m ]The schedule is broken by the automatic determination of turnaround point (https://forum.simutrans.com/index.php/topic,19152.0.htmll)
- [ d s ]Wrong order of schedule and reversing (https://forum.simutrans.com/index.php/topic,19301.0.htmll)
- [ d s ]Station signal double block absolute block doesnt stay danger for timeinter (https://forum.simutrans.com/index.php/topic,18999.0.htmll)
- [ i ]Runway reservations not cleared (https://forum.simutrans.com/index.php/topic,19001.new.htmll)
- Critical bugs (crashes and memory leaks)
- Other
- [ i ]The carriage ignores its max speed (https://forum.simutrans.com/index.php/topic,19503.0.htmll)
- [ i ]Signalbox range view does not take account of meters_per_tile (https://forum.simutrans.com/index.php/topic,19490.0.htmll)
- [ i ]Things that affect gameplay after rotation (https://forum.simutrans.com/index.php/topic,19522.0.htmll)
- [ i ]"Copy Convoy" does not copy the livery if line is selected (https://forum.simutrans.com/index.php/topic,19528.0.htmll)
- [ i ]"Replace" ignores the choice of livery scheme (https://forum.simutrans.com/index.php/topic,19529.0.htmll)
- [ d m ]Convoy replacement is performed in non-supproted depot in some case (https://forum.simutrans.com/index.php/topic,19533.0.htmll)
- [ d s ]Scheduling problems (https://forum.simutrans.com/index.php/topic,19537.0.htmll)
- [ d m ]Vehicles can enter unsupported depot (https://forum.simutrans.com/index.php/topic,19530.0.htmll)
- [ i ]Heights above 33 show up but are unselectable (https://forum.simutrans.com/index.php/topic,19525.0.htmll)
- [ d ]Outdated vehicles cannot be upgraded. (https://forum.simutrans.com/index.php/topic,19540.0.htmll)
- [ d ]Text overlap in Replace window (https://forum.simutrans.com/index.php/topic,18270.0.htmll)
- [ d s ]Segfault when loading save data as a server (https://forum.simutrans.com/index.php/topic,19564.0.htmll)
- [ i ]cannot build bridge without slope or bridge ramp anymore (https://forum.simutrans.com/index.php/topic,19565.0.htmll)
- [ d ]Leftovers after bankrupt companies - depots and runways (https://forum.simutrans.com/index.php/topic,19570.0.htmll)
- [ i ]Roads to industries make low bridges. (https://forum.simutrans.com/index.php/topic,19582.0.htmll)
- [ d s ]Building trams tracks sometimes randomly not possible (https://forum.simutrans.com/index.php/topic,19447.0.htmll)
- [ d m ]road vehicles do not warn stuck (https://forum.simutrans.com/index.php/topic,19428.0.htmll)
- [ d ]waiting time based on set schedules instead of actual departures (https://forum.simutrans.com/index.php/topic,19479.0.htmll)
- [ d ]Railway catenary cannot be replaced using ctrl-drag (https://forum.simutrans.com/index.php/topic,19415.0.htmll)
- [ d ]Capacities in vehicle replace window don't increase beyond original (https://forum.simutrans.com/index.php/topic,19457.0.htmll)
- [ d ]Convoy length calculation bug (https://forum.simutrans.com/index.php/topic,18496.0.htmll)
- [ d ]Power and force notation inconsistency (https://forum.simutrans.com/index.php/topic,19441.0.htmll)
- [ d ]All narrow gauge signals can be bi directional. (https://forum.simutrans.com/index.php/topic,19198.0.htmll)
- [ d ]Mail demand/output is displayed as 2^16-1 for some Residental houses (https://forum.simutrans.com/index.php/topic,19270.0.htmll)
- [ d ]city growth can destroy routes in some cases (https://forum.simutrans.com/index.php/topic,19228.0.htmll)
- [ d ]Depots won't show info window even if enabled in dat (https://forum.simutrans.com/index.php/topic,19248.0.htmll)
- [ d ]Upgraded factories keep contracts even if not accepting those goods any more. (https://forum.simutrans.com/index.php/topic,19206.0.htmll)
- [ d ]Something trash image is mixed in "High Voltage transmission line bridge" (https://forum.simutrans.com/index.php/topic,18136.0.htmll)
- [ d ]Road choose signal displays incorrect info (https://forum.simutrans.com/index.php/topic,19182.0.htmll)
- [ d ]High wealth passengers commuting to work on cow field :) (https://forum.simutrans.com/index.php/topic,19117.0.htmll)
- [ d ]Strange reorder of freight train (https://forum.simutrans.com/index.php/topic,18831.0.htmll)
- [ d ]Passengers picking wrong train when 2 trains are waiting (https://forum.simutrans.com/index.php/topic,18873.0.htmll)
- [ d ]Player can DUPE vehicles (https://forum.simutrans.com/index.php/topic,18433.0.htmll)
- [ d ]Incorrect display of vehicle list in the depot (https://forum.simutrans.com/index.php/topic,18922.0.htmll)
- [ d ]Server disconnection while using multitile city building (https://forum.simutrans.com/index.php/topic,19212.0.htmll)
- [ i ]Train disappears in server game (https://forum.simutrans.com/index.php/topic,18800.0.htmll)
- [ i ]Industry demand spike at new year (https://forum.simutrans.com/index.php/topic,19077.0.htmll)
- [ i ]Power line inconsistent information (https://forum.simutrans.com/index.php/topic,19066.0.htmll)
Fixed bugs and implemented features
- 8.2.2020 Feature: Lightweight private car routing (https://forum.simutrans.com/index.php/topic,19468.0.html)
- 2.2.2020 Fix: Crash when upgrading vehicles (https://forum.simutrans.com/index.php/topic,19554.0.html)
- 30.1.2020 Fix: Cannot upgrade ways nor build stations in tunnels underneath runways (https://forum.simutrans.com/index.php/topic,19542.0.html)
- 31.1.2020 Feature: improved convoy detail window (https://forum.simutrans.com/index.php/topic,19094.0.html)
- 30.1.2020 Fix: The numerical display of chart is invisible when it protrudes from dialog. (https://forum.simutrans.com/index.php/topic,18660.0.html)
- 27.1.2020 Feature: Industry and attraction automatic road connexions (https://forum.simutrans.com/index.php/topic,19539.0.html)
- 24.1.2020 Removal: world record speeeds (https://forum.simutrans.com/index.php/topic,19518.0.html)
- 24.1.2020 Fix: Messages spammed by timeline updates (i.e. new/discontinued vehicles etc.) (https://forum.simutrans.com/index.php/topic,19521.0.html)
- 22.1.2020 Fix: one_train_staff reservating too many tiles (https://forum.simutrans.com/index.php/topic,19509.0.html)
- 22.1.2020 Fix: choose signals ignoring way constraints in some cases (https://forum.simutrans.com/index.php/topic,19380.0.html)
- 20.1.2020 Fix: signal reasignment not posible (https://forum.simutrans.com/index.php/topic,19495.new.html)
- 20.1.2020 Feature: runways must now have a space around them (https://forum.simutrans.com/index.php/topic,19505.0.html)
- 19.1.2020 Fix: Cheat when reassigning signals (https://forum.simutrans.com/index.php/topic,19306.0.html)
- 19.1.2020 Fix: one_train_staff clearing too many tiles (https://forum.simutrans.com/index.php/topic,19498.0.html)
- 19.1.2020 Fix: reassigning signals crashes the game (https://forum.simutrans.com/index.php/topic,19494.0.html)
- 19.1.2020 Fix: one_train_staff greedily reservating tiles it can not yet enter (https://forum.simutrans.com/index.php/topic,19500.0.html)
- 19.1.2020 Fix: one_train_staff can be exploited to further use cases (https://forum.simutrans.com/index.php/topic,19502.0.html)
- 19.1.2020 Fix: dragging signals can exceed signalboxes capacity (https://forum.simutrans.com/index.php/topic,19493.0.html)
- 18.1.2020 Fix: Token block reservation not cleared in some cases (https://forum.simutrans.com/index.php/topic,19485.0.html)
- 18.1.2020 Fix: Loss of synchronisation when copying convoy while editing schedule (https://forum.simutrans.com/index.php/topic,19476.0.html)
- 18.1.2020 Fix: Reassigning signals ignores signalbox range (https://forum.simutrans.com/index.php/topic,19306.0.html)
- 18.1.2020 Fix: Incorrect behaviour of stop signal or track reservation (https://forum.simutrans.com/index.php/topic,19170.0.html)
- 18.1.2020 Fix: one_train_staff switching to drive_by_sight (https://forum.simutrans.com/index.php/topic,19396.0.html)
- 18.1.2020 Fix: Trains sometimes pass choose signals at danger/Trains inching forward at 1 km/h (https://forum.simutrans.com/index.php/topic,19387.0.html)
- 18.1.2020 Fix: Choose signal fails to find alternative route (https://forum.simutrans.com/index.php/topic,19451.0.html)
- 18.1.2020 Fix: Requirement for high_clearance_uder_bridges ignored on open water (https://forum.simutrans.com/index.php/topic,19136.0.html)
- 18.1.2020 Fix: road vehicles do not warn stuck (https://forum.simutrans.com/index.php/topic,19428.0.html)
- 14.1.2020 Fix: Placement of signals sometimes crashes the server (https://forum.simutrans.com/index.php/topic,19235.0.html)
- 14.1.2020 Fix: Random crash when using backspace (https://forum.simutrans.com/index.php/topic,18905.0.html)
- 29.12.2019 Improvement: New help texts for the signallin system (https://forum.simutrans.com/index.php/topic,19420.0.html)
- 29.12.2019 Fix: Livery scheme selector has no meaning in timeline disabled game (https://forum.simutrans.com/index.php/topic,19422.0.html)
- 29.12.2019 Fix: livery scheme selector list ignores intro month (https://forum.simutrans.com/index.php/topic,19311.0.html)
- 25.12.2019 Fix: Rivers are cut short due to coastal erosion logic (https://forum.simutrans.com/index.php/topic,19402.0.html)
- 25.12.2019 Feature: Display the number of available liveries (https://forum.simutrans.com/index.php/topic,19407.0.html)
- 24.12.2019 Feature: show signal spacing in meters, backwards placement of signals (https://forum.simutrans.com/index.php/topic,19222.0.html)
- 21.12.2019 Fix: Routing bug likely caused by deleted bus stop (https://forum.simutrans.com/index.php/topic,19000.0.html)
- 20.12.2019 Fix: Memory leak of the depot dialog (https://forum.simutrans.com/index.php/topic,18911.0.html)
- 19.12.2019 Fix: Shift-renewal does not work for runways (https://forum.simutrans.com/index.php/topic,19267.0.html)
- 19.12.2019 Feature: Improved city growth (https://forum.simutrans.com/index.php/topic,18804.0.html)
- 18.12.2019 Fix: Crash when creating a narrow gauge/road with tramways level crossing (https://forum.simutrans.com/index.php/topic,19253.0.html)
- 18.12.2019 Fix: bridge graphics (https://forum.simutrans.com/index.php/topic,19359.0.html)
- 18.12.2019 Fix: Deleting markers as any other player regularly pays refunds to player 1 (https://forum.simutrans.com/index.php/topic,19342.0.html)
- 18.9.2019 Fix: marker text becomes undef and will crash the game on selection (https://forum.simutrans.com/index.php/topic,19223.0.html)
- 13.8.2019 Fix: Upgrade of existing ways not possible (no shared access) (https://forum.simutrans.com/index.php/topic,18993.0.html)
- 17.07.2019 Feature: All info in signal window/More info for signalboxes (https://forum.simutrans.com/index.php/topic,15716.140.html)
This is a useful thread - thank you for starting this. If you could maintain this as bugs are fixed and new bugs are reported, and minor feature requests are made and accepted and new minor features added, that would be very helpful.
I will sticky this.
Updated to the current date.
Will start updating with older reports now.
Quote from: Freahk on December 18, 2019, 01:18:54 PM
Updated to the current date.
Will start updating with older reports now.
Excellent, thank you.
The item listed as "Adding an alternative route aspect to distant signals" is actually a bug report.
I have just rearranged the list a little bit and updated description and title to better fit the contents.
It would be appreciated if a native-english speaker could rewrite the two text sections.
Apart from future additions for sure and maybe including old reports up to January 1, 2019 this is final now.
The list/post is great and the text sections are very clear English (very few mistakes, fixing essentially unnecessary). I wouldn't worry about rewriting them as they are concise as-is.
Nice, I always thought "my English is not the yellow from the egg" :D
German figure of speech, translated word-by-word, which means roughly "not pretty good"
Provided your pig isn't piping or you think you spider, you're certainly proficient and fluent. ;)
Recently I often use English here but still my capability is poor><
I know and understand that many non-native people use English here, so I don't care about our broken English...
However still I feel difficulties and struggle to express what I want to say. Um, too difficult.
By the way, Thank you for the listing. It is very helpful for us.
Extended is also still waiting for the port of the slice/underground mode change optimization that was added to standard. This is kind of critical for very large maps such as the server game where changing underground slice can take many seconds.
I just linked to actual feature request threads here, soif there is no thread about it, I can't link it. This is to prevent people from discussing about feateres in here.
Quote from: Freahk on December 19, 2019, 08:44:38 PMI just linked to actual feature request threads here, soif there is no thread about it, I can't link it. This is to prevent people from discussing about feateres in here.
A thread was created for it, in standard, where a solution was created and merged with standard. I started the thread in standard after encountering the issue in extended and confirming that it was a shared issue between both.
https://forum.simutrans.com/index.php?topic=18338.0 (https://forum.simutrans.com/index.php?topic=18338.0)
QuoteA long running problem with both standard and extended is that using the underground view, underground slice tool or changing underground slices with the tool active performs absolutely abysmally. Sure it is ok on a tiny 128x128 map or so, but on a massive one like the 8,000x4,000 odd the extended server uses it is absolutely unusable. On the extended server it takes my computer 5-10 seconds per slice change, and another minute or so to catch up that lost time.
I have just added this to the feature request list.
However, are there more things that still need a pull from standard? If so, an own list for these would be better I guess.
I remember that I have introduced new waytypes — narrowgauge tram and decoration. Here: https://forum.simutrans.com/index.php/topic,18759.htm (https://forum.simutrans.com/index.php/topic,18759.htm)
Although recently I changed the opinion about decoration waytypes, could you add to a list that?
Sure. Anything before March 21, 2019 is not (yet) in that list. I am not sure if it makes sense to go even further back but if you are missing anything I will for sure add this.
One small thing that would help me and possibly others is to show, for work in progress items, who is working on the item in question.
Thank you for this - I have now had a chance to test this revised version, and it does look good. The backwards signal placement is a most useful feature.
I should be grateful if you could add the "place signals backward" text to Simutranslator so that it can be translated into other languages. One additional thing that might help, although this is a minor thing, is adding a display of the distance in addition to the cost in the tooltip shown at the mouse cursor when dragging.
Thank you again for this; I will incorporate this now.
Wrong thread?
I misunderstood that this list did not include feature requests. :-[
I believe <a href="https://forum.simutrans.com/index.php/topic,19102.0.html">Grouping vehicle coupling constraints</a> to be a useful feature for future recombinations and vehicle pak(dat) creators, and would you like to add it to this list for feature requests. :-*
Before we start new online game on bridgewater-brunel server, maybe we have to work about the improvement of the slice view function. Is it easy to incorporate it?
If you can, please list standard functions that have not been incorporated yet. It would be very helpful.
I don't know which standard features had not yet been incorporated so it' hard to list them for me.
I could create a list based on standards changelogs but that will most likely not be complete as I don't think they had öisted every single tiny feature and bugfix.
There is a separate project by A. Carlotti to incorporate Standard changes, so it is better not to list all of them in this thread.
It may be a good idea to list bugs from the standard (may affect the play of extended) as known bugs.
For example,
- Marker rejects double-byte characters
- the traffic light does not support camera rotation
- Multi-tile attraction buildings can have 4 windows in each direction (https://forum.simutrans.com/index.php/topic,19156.0.html) (This creates inconsistencies in building information)
And so on
Those bugs will not be fixed until they are incorporated from the standard.
However, if it needs to be fixed quickly, it may be possible to incorporate it first.
From standard:
- platform (or even building) rotation tool: https://forum.simutrans.com/index.php/topic,17914.0.html
- merge station tool: https://forum.simutrans.com/index.php/topic,18674.0.html
These also use conflicting IDs for menuconf.tab (IIRC one of them has the same tool number as tool for reconecting signals from one signalbox to another)
So the conflict should be solved at the same time, probably by reassigning extended specific tools to some higer number (>128)
I am concerned about that features such as improved slice view which is written for especially Extended but incorporated in Standard will not be incorporated eternally — If A. Carlotti would not work for incorporating Standard changes. Otherwise no one can work about that.
There is very long queue however.
But I know that it is very hard work and he is busy.
I made a thread about a problem with river generation including a patch which has not seen a response. Is there a problem with it or has it just gone unnoticed?
https://forum.simutrans.com/index.php/topic,19402.0.html
Notes to self - minor changes that need to be made on the basis of observations from the Stephenson-Seimens server game:
(1) do not allow elevated ways to be built over attractions;
(2) when renewing city roads, delete any unowned, degraded tram tracks;
(3) require a one tile clearance around all runways in which nothing can be built aside from a perpendicular taxiway;
(4) have separate sound cool-downs for each type of vehicle (road, rail, air, etc.), and add one for crossings and industries to increase the variety of sounds played and reduce repetitiveness;
(5) fix the aircraft flying height issue; and
(6) liquidate runways of bankrupt players properly.
Edit: Fix the issue allowing vehicles with a permissive constraint to travel on open water (i.e. boat horses).
Quote from: jamespetts on January 13, 2020, 01:57:40 PM
Notes to self - minor changes that need to be made on the basis of observations from the Stephenson-Seimens server game:
(1) do not allow elevated ways to be built over attractions;
Ahh, finally our rugby players could kick the ball without hitting trolleybuses. ;-)
Quote
(3) require a one tile clearance around all runways in which nothing can be built aside from a perpendicular taxiway;
Perhaps also limiting the level of buildings few tiles from the end of runway - in the direction of takoff and landing.
Quote
(6) liquidate runways of bankrupt players properly.
Would it help adding a mothballed runway/taxiway to the pakset?
Quote from: Vladki on January 13, 2020, 02:21:57 PM
Perhaps also limiting the level of buildings few tiles from the end of runway - in the direction of takoff and landing.
This would be more complex, as this requires not a radius, but a direction.
QuoteWould it help adding a mothballed runway/taxiway to the pakset?
Does it make sense in economic terms for liquidated players to mothball their runways rather than destroy them? This may need some thought.
Quote(1) do not allow elevated ways to be built over attractions;
Please except for rugby pitches! Our rugby players are already pretty used to it. They will refuse playing if there is no elevated way above!
Quote(3) require a one tile clearance around all runways in which nothing can be built aside from a perpendicular taxiway;
Oh no, that would destroy my compact airport layoutd :D
However, that's a good and realistic idea and would slightly improve airport construction considerations e.g. not always sticking terminals along the runway.
I'd like to note that reducing the effectively used runway by one tile at both ends of the runway would roughly achieve what Vladki suggested, is perfectly realistic, expected to be easyer and would remove that ugly airplane reversal at the end of the runway.
Maybe one should even disallow reversals at the runway at all, as it is in reality I guess, so one is forced to attach a connection from a taxiway to the runway at both ends of the runway if one wants to use it for landings and takeoffs in both directions on the full length.
QuoteDoes it make sense in economic terms for liquidated players to mothball their runways rather than destroy them? This may need some thought.
Mothballed runways (and taxiways) would have the huge advantage of later airport reactivations by other players, which is quite an economical aspect.
Especiall if another player is serving that airport, it is pretty likely that player is inetressted in taking that airport over after liquidation. If that airport was completely deleted, it is pretty likely that the city just grew some buildings around which would have to be demolished.
Quote from: jamespetts on January 13, 2020, 02:29:33 PMDoes it make sense in economic terms for liquidated players to mothball their runways rather than destroy them? This may need some thought.
Well not really mothballing but just abandoning. I someone would like to take it over, he would have to put new tarmac/asphalt/concerete on top, but the forge costs are not needed. Maybe the cost of land ownership should be charged if upgrading unowned road. Same happens with railways (in game), while roads and water canals become public, but useable. Railways in game are a bit unrealistic, as the rails themselves are easily reusable or recyclable, and thus it is worth removing them (and using elsewhere or selling to scrapyard) and not just leaving it as is... However tram tracks should be left as is until the road is renewed, and then sold to scrap.
Airports are probably best liquidated: they take a lot of space, and in reality, a developer is likely to want that space for building. The land on which an airport is built is rarely if ever valueless. Ideally, one would have a mothballed runway retained until the town wishes to encroach, and then destroy it automatically at that stage, but this would take more work to code.
I guess regularly maually updating the calc sheet and exporting the table into BBcodes is quite complicated.
However, I still consider such a list to be quite important.
Using github issues would imho be the better way to go.
If you agree with it, might you please activate the issue feature in your github repository? I will create an issue for each confirmed bug and feature request.
There are already some Ranran's patches that are not currently incorporated to the master branch, but I decide to discard them all now and post new other patches so to avoid confusion.
That is, now
those patches is taken back to the drawing board. (´・ω・`)
Some have been removed and some have been added and number it.
:warning: Do not incorporate my patches that were posted before this post and have not yet been incorporated. However, the explanation and discussion there is useful.
The numbers indicate the order in which should be incorporated.
The alphabet indicates the order of consecutive patches. You can import them one by one, or you can import one group at a time.
#1 Bug fix for master branch (Incorporated) :done:
about pakset mismatch issue. (https://forum.simutrans.com/index.php/topic,19430.msg185422.html#msg185422)
#2 Convoy detail dialog improvement complement (Incorporated) :done:
https://forum.simutrans.com/index.php/topic,19661.msg185423.html
#3 Depot dialog improvement (Incorporated) :done:
https://forum.simutrans.com/index.php/topic,19678.new.html
It is necessary to incorporate #2 before this.(done)
This includes:
Quote[WIP](Ranran) Convoy length bar reloaded (Improvement of the depot dialog)
The following is causing the title to go wrong. This title is not a WIP. But GUI improvement for livery is included in this patch mentioned that thread.
Quote[WIP](Ranran) Direct selection of "livery"
#4 Linemanagement dialog improvement :redx: Waiting for incorporating
https://forum.simutrans.com/index.php/topic,19698.0.html
It is necessary to incorporate the depot dialog improvement(#3) before this.
This includes:
Quote[WIP](Ranran) Show access charges in line and convoy graphs (Improvement of the line management dialog)
#5 Territory filters (Incorporated) :done:
These are patches independent of the others. Add a territory filter to list dialogs. Existing ones on the factory list will also be brushed up.
(5-1) Territory filter on the citylisthttps://forum.simutrans.com/index.php/topic,19860.msg186688.html
https://github.com/Ranran-the-JuicyPork/simutrans-extended/tree/territory-filter-on-citylist
(5-2) Territory filter on the attractionlisthttps://github.com/Ranran-the-JuicyPork/simutrans-extended/tree/territory-filter-on-attraction-list
(5-3) (Planning) Territory filter on the factorylist (brushup)This feature has been improved and added to Standard.
Allows spying on other players. 8)
#6 Factory information dialog improvement https://forum.simutrans.com/index.php/topic,19910.0.html
#7 List improvements 7a) Replace sort button with combo boxhttps://forum.simutrans.com/index.php/topic,19876.0.html
almost done, but
some undone.
7b)
(8) Improvement of minimap, left overQuote from: jamespetts on May 16, 2020, 12:30:14 AMAs for speed and weight limits, may I suggest that the colour scale be based on the speed relative to the best way(s) currently available? If they be scaled based on current pakset data rather than an arbitrary hard-coded number, the colours will be more relevant to the current moment in the game.
https://forum.simutrans.com/index.php/topic,19746.35.html
#9 Station detail dialog improvement :warning:
The following is a plan to proceed after incorporating changes to the GUI of Standard.
Quote[WIP](Ranran) Improved station detail window
The following have no plans to resume in the near future,
ie not a WIP. Would be grateful if anyone interested in working on it.
Quote[WIP](Ranran) Basic couple constraint
[WIP](Ranran) acceleration/tractive effort graphs