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Simutrans Extended => Simutrans-Extended paksets => Topic started by: RealAmerican1776 on September 08, 2020, 10:58:30 PM

Title: Townhall won't work
Post by: RealAmerican1776 on September 08, 2020, 10:58:30 PM
Hello, my town hall won't work, every time I open the game it freezes and won't start.

Here's my .dat file.

Obj=building
Name=meeting_house
Type=tow
intro_year=1750
intro_month=1
retire_year=1860
intro_month=1
Build_Time=0
population_and_visitor_demand_capacity=25
copyright=TheRoadmaster1996
employment_capacity=20
mail_demand=20
climates=temperate, tundra
class_proportion[0]=3
class_proportion[1]=7
class_proportion[2]=25
class_proportion[3]=30
class_proportion[4]=30
class_proportion_jobs[0]=5
class_proportion_jobs[1]=10
class_proportion_jobs[2]=45
class_proportion_jobs[3]=25
class_proportion_jobs[4]=15
needs_ground=1
noconstruction=1
dims=1,1,4
BackImage[0][0][0][0][0][0]=meeting_house.0.0
BackImage[0][0][0][0][0][1]=meeting_house.0.1
BackImage[1][0][0][0][0][0]=meeting_house.0.2
BackImage[1][0][0][0][0][1]=meeting_house.1.0
BackImage[2][0][0][0][0][0]=meeting_house.1.1
BackImage[2][0][0][0][0][1]=meeting_house.1.2
BackImage[3][0][0][0][0][0]=meeting_house.2.0
BackImage[3][0][0][0][0][1]=meeting_house.2.1
Title: Re: Townhall won't work
Post by: Phystam on September 09, 2020, 04:54:26 AM
Do you have other townhalls for the other climates?
Please comment out the "climate=" section and try again.
(And "retire_*" section, too)
Title: Re: Townhall won't work
Post by: RealAmerican1776 on September 09, 2020, 02:38:30 PM
No I don't have town halls for other climates yet. And I did get rid of the retire_date. I am experiencing another issue. I can't change the name of the town. Is the reason because I only have one town hall for only two regions?
Title: Re: Townhall won't work
Post by: Phystam on September 09, 2020, 03:45:38 PM
I don't know. And this is probably a pakset-specific thread, so this should be moved to the Extended pakset board. (TheRoadmaster, how many times do you take such similar mistakes?)
Title: Re: Townhall won't work
Post by: RealAmerican1776 on September 09, 2020, 09:43:13 PM
This is the first time it happened to me. Actually, I don't really make mistakes anymore I've grown since I first started and I've gotten pretty good at making stuff. For vehicles they might be unaligned but that's an easy fix if you got templates.
Title: Re: Townhall won't work
Post by: Phystam on September 10, 2020, 03:48:01 AM
You can just copy dat files from the British one. That is something like a template.
Title: Re: Townhall won't work
Post by: RealAmerican1776 on September 10, 2020, 02:49:24 PM
No, I'm talking about the image, not the .dat file. It happens all the time, what I do is keep a finished vehicle that is aligned with all of its images and use that as my temp.
Title: Re: Townhall won't work
Post by: RealAmerican1776 on September 10, 2020, 09:29:23 PM
Oh, I got the town hall thing figured out. Apparently you cannot have a one tile town hall in Pak256. It has to be four tiles or larger. I think the one tile hall is just too small for the pakset to read. It must be in the coding.