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PakSets and Customization => Other paksets => Topic started by: 0cra_tr0per on November 08, 2020, 02:39:36 AM

Title: What are the bare minimum requirements a PakSet needs to function properly?
Post by: 0cra_tr0per on November 08, 2020, 02:39:36 AM
I want to know before I go on and make a half assed attempt at a 128 resolution pakset made entirely from scratch.

Yes, that does sound like a certain other project I contributed a few sprites and other misc files towards, for a certain other highly moddable game (http://www.bay12forums.com/smf/index.php?topic=160947.0).

I'll use pak128 as a base, and strip all non-essential stuff in the process. UI and other code will be considered essential because I don't even know what will happen when I screw with them and I don't want to find out.

After all, I'd rather ask a stupid question instead of spending hours checking for the answer online.
Title: Re: What are the bare minimum requirements a PakSet needs to function properly?
Post by: prissi on November 08, 2020, 07:33:27 AM
pak32.comic has more or less the bare minimum. More than one house of RES and COM is not strictly needed, but will given strange cities otherwise.
Title: Re: What are the bare minimum requirements a PakSet needs to function properly?
Post by: Andarix on November 08, 2020, 08:13:49 AM
simutrans-germany.com/wiki/wiki/en_creatingPaksets (https://simutrans-germany.com/wiki/wiki/en_creatingPaksets)
I can't say to what extent this is still true.

A basis for a set can be found here. But that's already 10 years old. I can't say whether it will still work that way.
https://sourceforge.net/p/simutrans/code/HEAD/tree/pak96.hh/ (https://sourceforge.net/p/simutrans/code/HEAD/tree/pak96.hh/)

EDIT

I testet

you must rename ground.Outside_.pak to ground.Outside.pak for latest simutrans

and add pak96.hh/config/simuconf.tab

# how height is a tile in z-direction (default 16, TTD 8)
# THIS WILL BE ONLY USED, WHEN THIS FILE IS IN THE pakxyz/config!
tile_height = 8