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Simutrans Extended => Simutrans-Extended paksets => Topic started by: RealAmerican1776 on January 03, 2021, 10:48:14 PM

Title: Working with skyscrapers in Blender
Post by: RealAmerican1776 on January 03, 2021, 10:48:14 PM
Hello, I am trying to make a skyscraper/condo for my pakset. But I'm having trouble in making the camera larger to make the building fit. What am I doing wrong?
Title: Re: Working with skyscrapers in Blender
Post by: freddyhayward on January 03, 2021, 11:10:24 PM
Quote from: TheRoadmaster1996 on January 03, 2021, 10:48:14 PMHello, I am trying to make a skyscraper/condo for my pakset. But I'm having trouble in making the camera larger to make the building fit. What am I doing wrong?
I can't help you here, but others would have to know what you're doing in a lot more detail to tell you what you're doing wrong.
Title: Re: Working with skyscrapers in Blender
Post by: RealAmerican1776 on January 03, 2021, 11:16:13 PM
That's the thing, I don't know what I'm doing at all. For example, in pak128 Germany, how did they get skyscrapers like that? Does that help?
Title: Re: Working with skyscrapers in Blender
Post by: jamespetts on January 04, 2021, 12:44:08 AM
To make larger buildings than will fit in a 1x1 tile, you will need to use TileCutter - search for information about it on this forum to find out more.

Edit: I have moved this post to the paksets forum, as this is a pakset related question. Please post all questions relating to pakset development in the paksets forum. Thank you.
Title: Re: Working with skyscrapers in Blender
Post by: RealAmerican1776 on January 04, 2021, 02:09:46 AM
Right, but I'm talking about height wise. It's difficult to explain without anyone seeing what I'm doing. I wonder if I could post the blender file...
Title: Re: Working with skyscrapers in Blender
Post by: freddyhayward on January 04, 2021, 03:28:41 AM
Quote from: TheRoadmaster1996 on January 04, 2021, 02:09:46 AM
Right, but I'm talking about height wise. It's difficult to explain without anyone seeing what I'm doing. I wonder if I could post the blender file...
Perhaps a screenshot could help, even better if you annotated it with MS Paint or another program.
Title: Re: Working with skyscrapers in Blender
Post by: jamespetts on January 04, 2021, 11:33:52 AM
I believe that TileCutter is also necessary for taller buildings whose height exceeds what can be shown entirely within the boundaries of a single tile.
Title: Re: Working with skyscrapers in Blender
Post by: Vladki on January 04, 2021, 02:51:41 PM
Quote from: jamespetts on January 04, 2021, 11:33:52 AMI believe that TileCutter is also necessary for taller buildings whose height exceeds what can be shown entirely within the boundaries of a single tile.
Exactly - tilecutter is the answer. Either for too high or too large buildings, you need to cut them in pieces. But I think that if the building fits in one tile, you may succeed even without tilecutter. Just set the camera and other rendering stuff as usual, and instead of 128x128 (or whatever is you pakset size), produce 128x256. Then you have to write dat file as is suggested here: https://simutrans-germany.com/wiki/wiki/en_BackImage#Building_upwards
Title: Re: Working with skyscrapers in Blender
Post by: RealAmerican1776 on January 04, 2021, 03:45:03 PM
I think I got it figured out. I'll need to do some more experimenting though just to make sure. But now I can add notable skyscrapers, and possibly the WTCs. I don't know if I should have them as a commercial building or as a curiosity. Any suggestions?
Title: Re: Working with skyscrapers in Blender
Post by: RESTRICTED ACCOUNT on January 04, 2021, 04:01:07 PM
It has been suggested that the extended's multi-tile building code is somewhat broken. But I don't know in detail where the code is. And they haven't been incorporated in yet.
Title: Re: Working with skyscrapers in Blender
Post by: Vladki on January 04, 2021, 04:07:05 PM
If the skyscraper fits on one tile, I would go for COM building. If it requires more tiles, make it a curiosity. I'm not sure if multi-tile COM/RES/IND work in extended at all.
Also if you want to make some skyscrapers unique - only one per town - make them a curiosity.
Title: Re: Working with skyscrapers in Blender
Post by: RealAmerican1776 on January 04, 2021, 04:15:07 PM
The World Trade Center did house businesses. Then I could find the Ground Zero memorial somewhere on the internet and have that as a curiosity. I just don't want multiple Trade Centers appearing in the city.