I would like a function that when calling it with an interval for the waiting time, it returns the text in days, hours and minutes.
For example, for the interval "12684" the returned text would be "+5 11:59 pm"
I need to do a lot of tweaking in the tutorial for the new standby system to work.
I made a little patch that uses "difftick_to_string" to get the time values I need in the tutorial.
This has already been implemented ?. ???
Why do you need such a function?
If the error player makes a mistake when configuring the schedule, then it should be told how to configure the wait time (old schedule window) correctly, since this was changed recently.
We already have a function to convert values to currency format, why not add this one too? .
Necessary or not reasons:
It took me a couple of months and games to understand waiting time is displayed in fractions of a month. This is not a real life value in any of cultures I know. In contrast to "twice a month", ex.
this is in r9709 now.
Thanks <3 .